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    Carulea Dasher's magic ( Redone and Done )

    sworbet
    sworbet

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    Post by sworbet 18th May 2012, 8:23 am

    Carulea Dasher’s Magic

    Primary magic: Jewel Summoner Magic
    Secondary magic: (N/A)
    Caster or Holder: Caster
    Description: Carulea Dasher’s Magic

    A type of hidden magic, hardly know to the anyone on the world except the Dasher family. In other words, its kept a secret over the centuries. It is a summoning magic type that allows the summoner to call upon 9 different demons or angels, each of them , being called upon by a different bracelet symbol and element. When a mage of the Dasher family becomes stronger she achieves more bracelet symbols and more demons and angels she can summon. All of the 9 demons and angels however, have 2 lives. One is a usual human life, another is a jewel guardian demon's life, if a guardian dies in his human life, he is forced to live with in his master's bracelet, so that he can protect him from trouble.


    There are 9 different bracelet symbols : Sapphire (water) , Ruby (fire) , Topaz (wind) , Garnet (earth) , Aquamarine (ice) , Peridot (nature) , Diamond (light) , Opal (dark) , Turquoise (music) . At D rank a mage starts off with only 1 symbol, the one their parents left them. All of the other 8 are scattered around the world of magic. Which automatically means she can summon only 1 Demon or angel guardian at a time. At B rank She can summon 2 guardians. At S rank she can summon 3 guardians at the same time. If the summoned finds a symbol before he achieves a higher rank he cannot use it. An C rank mage can have from 1-3 guardians. B rank mages can have from 1-4 guardians. When the master achieves rank B he can learn 2 spells himself. A rank mages can have from 1-6 guardians. At S rank a mage should have 8 jewel demon and angel guardians ,those 8 guardians will help the summoned through a long travel in searching for the last symbol of the bracelet. The stronger the Master of the guardians is , the stronger , the guardians will become.

    There are , However , legends of 3 more symbols, which the few survivors of the Dasher family are talking about. The few people seem to have moved into the mountain village before the massacre happened. They say one is in some big haunted castle. Another one ,they say, is hidden under the waters near a big cliff. The third and last one's place however is known very well , because several people from the Dasher family tried getting it, however, none returned to tell the story. Shadow island, the land that many of the dasher family have feared. And so legends continue on being told with no-one knowing what jewel guardians or powers the symbols may possess.


    Spell Template:

    Name: Rose Whip
    Rank: D
    Type: Summoner
    Description: Of cource no-one ever said that the guardians dont have their own attitude, likes, dislikes or temper. Which is why you need something to control them with. If any of Carulea's jewel guardians doesn't listen to her orders she can hit them with a whip made out of rose thorns to make them remember their place.
    Strengths: Keeps the Guardian demons intact.
    Weaknesses: Only affects The Jewel Guardians of Carulea's bracelet.

    Name: Summoning Symbol 1 Wind : Zach Topaz
    Rank: C
    Type: Summoning Cat demon (half-human-half-cat)
    Description: Carulea takes the Topaz wind symbol out of her bracelet and draws the mark of the wind in the air with the symbol, then she throws it in the air with the words "I call upon the demon of the wind to help me in battle" and the Brown haired Cat Demon with golden-brown eyes appears out of the air and floats gracefully next to her. He always wears a black shirt with matching long black pants and has a necklace with a silver cross around his neck. Zach's playful and flirty attitude at times might mess up Carulea's plans, however , when it comes to asking for information from girls, Zach is the best person to do that. He stays with Carulea 6 posts. Cooldown- 5 posts.

    Abillity : Dance of the Wild Winds
    Rank: C
    Type: Wind
    Description: The spell lasts for 4 posts and its cooldown is 4 posts. Each time Zach is about to use this spell his nails grow longer, while his tail flickers happily. Then he lifts up in the air and with a chesire cat's smirk on his face. When he strikes the air in his nails, it seems like he is cutting the air, worming powerful winds. Those winds are able to slash his opponent or cut through his clothes .
    Strengths: Can cut through D rank armors and cause small damage to B rank armors.
    Weaknesses: Uses an amount of Carulea's energy each time he strikes, however that does not drain her alot. If Zach is Injured somehow however, that injury also appears onto Carulea.

    Abillity (passive): Zero Gravity
    Rank: C
    Type: Wind
    Description: Lasts until Zach disappears back in the symbol, cooldown is until he appears again posts. Zach floats , he always does. It's an ability he always had, which reacts on its own. Whenever Carulea calls out Zach ,the ability reacts towards her too, making her float along with him. For some reason Zach cannot walk on Earth, making it hard for him to protect his master from near, so the easiest solution is already given to him, by his own magic.
    Strenghts: Can be a fast way to transport or search for something through air. This spell uses Zach's own energy, not Carulea's.
    Weakness: Cannot be stopped until Zach is back in the symbol, to his regular life. If you are afraid of heights don’t come near him or Carulea. If Zach becomes annoyed by something, he might just return to his symbol, making everyone he is carrying drop to the ground.


    Name : Summoning Symbol 2: Johanna Peridot
    Rank: C
    Type: Summoning Deer Demon (half-human-half-deer)
    Description: Carulea takes the Peridot symbol out of the bracelet and takes a piece of grass, a leaf a flower or etc. And sais "Oh demon of the Nature hear my call and help me defeat my foes and their flaws." She then throws the symbol on the ground allowing the Dark-skinned guardian to appear. The dark blue swirly tattoos around Johanna's shoulders are not all hidden by the shirt from leafs that covers only from her chest down to the end of her ribcage, also she wears short pants made out of green silk. Johanna has beautiful long pink hair and gleaming red eyes . The attitude of the guardian of the peridot's symbol is one that would want to finish her job as soon as possible, she dislikes wasting time. She stays with Carulea for 5 posts . Cooldown is 5 posts.

    Abillity: Nature's Call
    Rank: C
    Type: Nature
    Description: Lasts - 5 posts, cooldown 5 posts. Johanna can control all of the possible nature around her (grow vines and flowers, ask Animals to attack etc.)to pin down and kill her opponent. However it cannot be controlled all at one time she can control 2 animals and 2 flowers at a time. All of the animals allow her to pet them or style them, that of course at times might make Johanna's already overgrown ego turn on. When Johanna uses nature's call the tattoos around her body start glowing dark blue, and her long pink hair curls, making it look royal. When you look at her it seems as if she has lived her entire life in the nature, with no civilization. But after a few seconds you can notice the smirk on her face and the loyal wild animals next to Johanna.
    Strengths: Since all of the land around where Johanna is usually summoned is with nature she is at a clear advantage.
    Weaknesses: By using this spell, Johanna uses Carulea's magic energy, draining her from it with every attack. Every time Johanna is injured, Carulea takes the same damage.

    Abillity (passive): Flower Power
    Rank: C
    Type: Nature
    Description: Lasts- until Johanna is summoned, cooldown - when Johanna is gone. This ability gives Johanna the power to make everything flower bloom around her when she walks. When she steps out of nowhere, from soil, it becomes grass with colorful petals. Then all of the flowers she makes, she can use them in battle. From all of those flowers she makes, she always gives Carulea different color rose, the rose can be any color but red.
    Strenghts: Gives more nature to control in battle. Makes the battle beautiful. She can make the desert look like a jungle. This spell does not use from Carulea's magic energy.
    Weaknesses: If Johanna makes a flower come alive (in an animal way) and then forgets it (like she usually does) it starts attacking the nearest person or thing (usually Carulea). Makes Beautiful scary. If she feels like the flowers are overgrown or too much in one place, she wipes them out, making Carulea freak out at her bad mood and not allowing her to concentrate on her battle.


    Last edited by sworbet on 1st September 2012, 2:27 am; edited 38 times in total
    Sir Leonard
    Sir Leonard

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    Post by Sir Leonard 18th May 2012, 8:50 am

    You didn't describe the magic very well, add what your magic does and what you need to do to casts your spells. And more to its weaknesses and strengths. For your Spells their weaknesses and strengths aren't balanced. Like the weaknesses of "Lion's Roar", "Cat Speed". Also "Beast Skin" seems to be a little over powered to be active all the time as a D - Rank spell. And it really has no definite weakness.


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) 60684_s
     Carulea Dasher's magic ( Redone and Done  ) 2_by_gramcrackers-d66nk5f
    Bladestorm

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    sworbet
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    First Skill: Priestess of War
    Second Skill: -
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    Post by sworbet 18th May 2012, 11:25 am

    Thank you for telling me my mistakes i will think of a way to improve my magic soon , thank you.


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) Swor5_by_gramcrackers-d9qeara
    Sir Leonard
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    Character Sheet
    First Skill: ReQuip: Bladestorm
    Second Skill:
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    Post by Sir Leonard 22nd May 2012, 6:26 am

    Lion's Roar
    • Can't raise skill power because it's D - Rank

    • It can't last for as long as you are angry, because you're probably angry at all times during a battle, please put a defeinite duration

    • In what way will Strength and Speed increase? Will it allow her to defend against higher ranking spells? Or dodge faster projectiles?

    • Cooldown of this?


    Cat Speed
    • Please put a definite duration.

    • Please put a definite cooldown.

    • I think the cooldown will have to start once she turns it off.

    • The 20 minutes break, instead of 20 minutes change it to 1 post.


    Beast Skin
    • Can't be active always

    • State the beast you can gain features from

    • I think this spell should only allow the beast's strenght, speed and ability to fly, or swim, or etc.

    • Please put a definite duration.

    • Please put a definite cooldown.


    Tamer's Beast
    • You have to register these beasts in the Weapons/Pet registration

    • How long until a beast will loose energy? (Duration)

    • If this takes too much energy. then you won't be able to cast any of your other skills, OK?

    • How long before you can restore your energy?

    • Please put a definite cooldown


    Note:Cooldowns, Durations and the like are stated in posts for example:
    Duration: 3 posts
    Cooldown: 3 posts


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) 60684_s
     Carulea Dasher's magic ( Redone and Done  ) 2_by_gramcrackers-d66nk5f
    Bladestorm

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    First Skill: Major Arcana
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    Post by Zeno 1st June 2012, 8:35 am

    Remark here: We already have rules on Summon Magic, Leo. Her creatures do not have to be registered as pets, but they do not to follow the rules on summoning.


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) Zeno1_by_gramcrackers-d7l4bjh
    NightDrivenEn7
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    First Skill: Requip: Four elements.
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    Post by NightDrivenEn7 30th August 2012, 10:42 am

    You are C rank, I want to see only C rank and below summons for right now, just so nothing becomes confusing. When you achieve a higher rank, you will then be able to redo your magic, adding in the B rank ones- so on for the rest of the rank ups- So yeah, that is the thing.

    Next thing, your BBcoding is off, just bold everything from the template and you will be good.

    Because your summons are C rank at the current moment, Johanna and Zach are each a bit powerful, yet because they are your only two offensive type powers and own their own personalities, it can be acceptable. Just do not get too carried away or I will have you revamp the two summons later on. At least make it enjoyable and somewhat fair for other members you may fight. It is a warning.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

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    sworbet
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    First Skill: Priestess of War
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    Post by sworbet 30th August 2012, 10:48 am

    Ok thank you ^^ I will do what you asked of me .


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) Swor5_by_gramcrackers-d9qeara
    NightDrivenEn7
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    Post by NightDrivenEn7 30th August 2012, 11:10 am

    Ok, now again it seems as though your two summons are a bit over powered for your rank with the information you have now.

    I want you to do a few more things:

    Put their abilities in spell format, tabbed underneath each summon.

    List all possible strengths of each ability they have, including existing ones.

    List all possible weaknesses of each ability to balance them out even more.

    And add more information to each definition as to how the abilities are actually performed, and how they are offensive.

    With how you perform these tasks, I will approve them even if they are still a bit over powered. Just make sure it is all evened out. I am a stiff for detail, so if you add anything that seems like it can be questioned like non explained information, make sure you review it yourself before I do.


    Last edited by NightDrivenEn7 on 30th August 2012, 11:20 am; edited 1 time in total


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    sworbet
    sworbet

    Gain An Artifact- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 488
    Guild : Blue Pegasus
    Cosmic Coins : 105
    Dungeon Tokens : 0
    Age : 25
    Mentor : Aphophis the Snake God of Chaos
    Experience : 1944

    Character Sheet
    First Skill: Priestess of War
    Second Skill: -
    Third Skill:

     Carulea Dasher's magic ( Redone and Done  ) Empty Re: Carulea Dasher's magic ( Redone and Done )

    Post by sworbet 30th August 2012, 11:14 am

    Ok I will do my best ^^


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) Swor5_by_gramcrackers-d9qeara
    Zeno
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    Lineage : Spirit Link
    Position : None
    Posts : 1060
    Guild : Eclipse Soul
    Cosmic Coins : 0
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    Age : 39
    Experience : 337,500

    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

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    Post by Zeno 1st September 2012, 2:02 am

    Please check for spelling and grammatical errors.

    Also, don't be so dramatic in your descriptions. ^^'

    "When he uses the abillity Dance of the Wild Winds it looks like he is dancing which usually either annoys the opponent or makes them stare in amazement while they die."

    First of all this isn't really a strength. A strength would be that the winds can get through D Rank defenses and damage B rank defenses a little bit. Second, it really depends on the person you're fighting whether they are amazed or not so stuff like that doesn't really need to be in your application.

    "Johanna's beautiful long pink hair and gleaming red eyes always stun the opponets for the first few seconds , usually allowing her to land a hit on him."

    This is a no go, it depends on the opponent you're fighting. This would be considered God-modding otherwise.

    Nature's call is overpowered for a C Rank Spell. Please limit the amount of flora your summon can control as well as the number of different subjects she can control. Max. 1 animal at a time for example.

    Your weaknesses and strengths are just side-effects that aren't all that significant. Cooldowns, durations, bad side-effect on your character, drainage of energy, lack of control over stuff with the spell are weaknesses. Strengths are the amount of damage your attacks can do, the amount of control your character or summon has with a spell, if it has any other significant side effects.


    _____________________________________________________________________________________

     Carulea Dasher's magic ( Redone and Done  ) Zeno1_by_gramcrackers-d7l4bjh
    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- H-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Villain- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 1060
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 39
    Experience : 337,500

    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

     Carulea Dasher's magic ( Redone and Done  ) Empty Re: Carulea Dasher's magic ( Redone and Done )

    Post by Zeno 1st September 2012, 2:31 am

    Approved.


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     Carulea Dasher's magic ( Redone and Done  ) Zeno1_by_gramcrackers-d7l4bjh

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