Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Xenokraft Firelance 9400

    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Xenokraft Firelance 9400 Empty Xenokraft Firelance 9400

    Post by Fraag 11th December 2022, 10:11 pm

    Name:
    Xenokraft Firelance 9400

    Grade:
    Artifact (+)

    Type:
    Weapon

    Proof of Acquisition: Curious Oddities Scramble

    Description:
    While most are speculative of the origins of this weapon, and theories range from captured alien technology to magic so advanced it looks like tech, the most widely accepted consensus is that this weapon is of Bosconian make, although it has no such marks or inscriptions to distinguish it as such. It is a handgun of a distinct design, both as far as its structure, and its ammunition, are concerned. Made of an unknown but apparently metallic material (which appears to posses shapeshifting properties), the mounted laser-aim-assistance module, as well as the glowing bands on this weapon, may give it the design of perhaps a toy. But do not let the flashy looks fool you; on gripping this weapon, its handler will notice that the gun's butt adjusts itself to fit the shape of their hand, allowing for better grip and comfort while wielding. It also comes with a holster, which carries 5 power cells, used as ammunition for this strange weapon. Each power cell charges up rapidly when not loaded in the Firelance, and although after seven shots, the gun will need reloading, one cannot hope to run out of ammo, unless they throw their power cells away.


    Xenokraft Firelance 9400 Ggos0Hp


    Abilities:

    Name: Alien Weaponry
    Rank: User Rank (Up to S)
    Category: Auxiliary
    Type: Passive
    Description: When not using any other ability, all normal rounds fired from the Xenokraft Firelance, which appear as luminous, cyan-colored plasma bolts, deal armor-piercing damage. As per the armor-piercing rules, melee damage is halved if they strike armor or shields.

    Name: Stasis Vector Rounds
    Rank: User Rank (Up to A)
    Category: Offensive
    Type: Multi Target - Immobilization, Debuff
    Damage: User Rank Multi Target Technique Damage
    Range: User Rank Multi Target Range
    Speed: User Rank Multi Target Speed
    Duration: User Rank Max
    Description: Designed for hunting and capturing live prey, the Firelance, on activation of this ability, begins to fire incredibly fast and long-ranged, yellow-colored bolts, which, upon striking a target, coat the target in a stasis field, preventing motion for a single post cycle. All immobilization rules apply. Also, after the immobilization has worn off, due to the torpor induced by the stasis field, targets will find their Movement Speed debuffed by a user rank active debuff. All glowing areas on the Firelance will change to a yellow color to indicate this ability is in effect. A number of projectiles equal to the maximum duration of this ability in posts may be fired with it in any given post it is active.

    Name: Pulse Cannon
    Rank: User Rank Advanced (Up to S+)
    Category: Offensive
    Type: Single Target - Homing, Drain
    Damage: User Rank Single Target Technique Damage
    Range: User Rank Advanced Single Target Range
    Speed: User Rank Advanced Single Target Speed
    Duration: User Rank Advanced Max
    Description: On activation of this technique, the Firelance restructures itself into a rifle-variant morph, and begins to fire larger, more robust plasma pulses. These projectiles home in on their targets, and when a target is struck, they receive a 5% drain to their HP for the duration of this ability. The Pulse Cannon can only be used when there is a full power cell in the Firelance. Projectiles home in for a distance equal to the range of this ability and disappear ineffectually thereafter.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Xenokraft Firelance 9400 Empty Re: Xenokraft Firelance 9400

    Post by Guest 12th December 2022, 3:44 am

    Weapon:

    Xenokraft Firelance 9400 QlhAT3Z

      Current date/time is 2nd May 2024, 4:11 am