Primary Magic: Airspace
Secondary Magic: To be announced when bought
Caster or Holder: Caster
Description:
(Taken from Fairy Tail Wikipedia) This magic a variation of Air Magic. Airspace is a Magic that revolves around the manipulation and control of the airspace in the environment.This Magic is invisible, making the opponent unable to see its spells and vulnerable to be attacked by surprise. This Magic can be used for offensive purposes, such as making the airspace explode, as well as defensive purposes, such as teleporting through it.
Strengths: Can be used in multiable ranges and both defense and offense, invisible spells, powerful concussive blast like effects)
Weaknesses: Some spells need to be withing hand reach of the opponent to use, Does not offer much protection against Re-Equip mages like Erza
Abilities/Powers:
Name: Metsu
Rank: B
Type: Wind
Description: User hits his target with energy and completely saps their Magic from them. The Magic then hangs in the air before it dissipates. The damage is based on the enemy's Magical Power, if the target of this attack has immense Magic Power, they suffer immense damage. The user moves in close proximity to the person and holds his hands in a motion where both palms are out and traps the target. It's form is in the shape of a circle to the caster but invisible to the target it is invisible.
Strengths: Really useful against powerful mages, drains magical energy, Enemy can not escape without outside interfearance, enemy is left without much or any magical energy and physically ill
Weaknesses: Must be in very close range of the opponent (within arms reach), leaves the user vulnerable from attacks while this spell is active, Takes a couple of seconds to activeate, Not really practical in a full battle or in the midst of one.
Name: Kaisen
Rank: B
Type: Wind
Description: The user makes a cross mark with his fingers to cast the spell and activeates it. It causes a massive whirlwind to appear around the battlefield it has the capabilities to pick up debris around the area (rocks, small ungrown trees, broken building parts etc) and mages that can't hang onto anything sturdy and throws them around the area. It can be mixed with Zetsu to produce a tornado like death trap that is capable of dealing out great deals of damage. It basically makes a tornado that stays in place of the radius the spell was cast sucking in everything around it the magical energy inside of it causes scratchs and dents in armor.
Strengths: Is a great damage dealer and can use the natural area around him to cause more damage, Is capable of crippling some mages if they land bad or even killing them, It is hard to escape due to the high speed winds, it can suck things into it from the outside
Weaknesses: It is hard to keep the spell going without giving up a lot of magic, It can harm allies just as much as an enemy, It creates a circle of wind going in to out from the area it is going to effect before activating in two seconds, The person can stop from being sucked into it by grabbing onto something very sturdy, It tires the person casting it if kept going for more then five minutes, It also stops if the user is knocked out.
Name: Zetsu
Rank: C
Type: Wind
Description: The user fires multiple void blasts at his opponent. Those blasts then explode spontaneously around the target The Mage lifts his hand and casts the void balls that explode when near an enemy and are invisible. It explodes near the enemy. If you use it in large quantities it could take down a wall most likely.
Strengths: Invisible spell, Can use multiable blasts at once, and it does not take much magic.
Weaknesses: Can injury allies if caught in the blast radius, not much of an option at close range due to the impact of the blast, spells might not work at close range due to not being able to form properly.
Name: Uzai
Rank: C
Type: Wind
Description: The user generates a pressureized ball of air in his hands and then unleashs it causing a strong push on something or sends the enemy flying. It can also be used in a single post but it is a weaker form of it's charged up self.
Strengths:Can temporarily stun an enemy, allows the mage breathing room for a few moments against close ranged enemy, can be used to break through walls or other solid objects
Weaknesses: Can be disrupted in the time it takes to be generated, Not very good at long range, Is easy to dodge assuming they are aware it is coming.
Name: Shinjal
Rank: C
Type: Wind
Description:The user creates a prison or a barrier around his friends or himself by claping his hands together and activating the spell. It can be used to keep people in or to save ones allies or imprison one's enemys. It takes the apperance of a black see through orb around the user or his enemy and only he can decide who can enter or leave it.
Strengths: Can be used for defense and to imprison enemys temporarily
Weaknesses: Causes the user to stand still and keep a steady flow throughout the user's shield or prison area, He is vulernable to aattack when imprisoning someone,can be broken by stronger spells
Name: Flight
Rank: C
Type: Wind
Description: The user casts the spell and is able to fly in the air.
Strengths: Can fly over areas that dangerous, Can be used for recon missions to get a better view on an area.
Weaknesses: Hard to cast airspace spells due to instability of flying and at the same time casting spells, Can not get to far up in the air (about the same height as Erigor), High winds can cause problems with flying
Name: Slex
Rank: D
Type: Wind
Description: The user activates the spell and unleashs a steady but small wave of wind. It's useful for minor distractions and to stun a non mage briefly allowing him to get away from him or her. It activeates by putting both hands in the air infront of him or whatever direction the user needs and the air wave that follows pushs against a person or thing it is aimed at.
Strengths: stuns enemys and forces them backwards or if they are jumping back to the ground
Weaknesses: It is relatively weak and can not causes any permenate damage unless it's from the enviorment around the user that causes it.
Name: Valio
Rank: D
Type: Wind
Description: The user generates a cold air that cools down objects he stands still and generates the cold by manipulating the air Strengths: Can cool down certain objects and areas
Weaknesses: Is not a combat spell and requires the user to stand still.
Name: Xaldi
Rank: D
Type: Wind
Description: The user activeates this spell non verbally but is able to create a air bubble around their head allowing them to breathe under water or in places where air is hard to breathe.
Strengths: Allows the user to go into areas he normally could not.
Weaknesses: Non combat oriented in other words it is not practical in combat.
Name: Kizka
Rank: D
Type: Wind
Description: gathers wind around the person's hands and allows them to hit things harder or around their feet
Strengths: lightens impacts or causes more damage depending on what the user is intending to do
Weaknesses: takes a couple of seconds to charge
Secondary Magic: To be announced when bought
Caster or Holder: Caster
Description:
(Taken from Fairy Tail Wikipedia) This magic a variation of Air Magic. Airspace is a Magic that revolves around the manipulation and control of the airspace in the environment.This Magic is invisible, making the opponent unable to see its spells and vulnerable to be attacked by surprise. This Magic can be used for offensive purposes, such as making the airspace explode, as well as defensive purposes, such as teleporting through it.
Strengths: Can be used in multiable ranges and both defense and offense, invisible spells, powerful concussive blast like effects)
Weaknesses: Some spells need to be withing hand reach of the opponent to use, Does not offer much protection against Re-Equip mages like Erza
Abilities/Powers:
Name: Metsu
Rank: B
Type: Wind
Description: User hits his target with energy and completely saps their Magic from them. The Magic then hangs in the air before it dissipates. The damage is based on the enemy's Magical Power, if the target of this attack has immense Magic Power, they suffer immense damage. The user moves in close proximity to the person and holds his hands in a motion where both palms are out and traps the target. It's form is in the shape of a circle to the caster but invisible to the target it is invisible.
Strengths: Really useful against powerful mages, drains magical energy, Enemy can not escape without outside interfearance, enemy is left without much or any magical energy and physically ill
Weaknesses: Must be in very close range of the opponent (within arms reach), leaves the user vulnerable from attacks while this spell is active, Takes a couple of seconds to activeate, Not really practical in a full battle or in the midst of one.
Name: Kaisen
Rank: B
Type: Wind
Description: The user makes a cross mark with his fingers to cast the spell and activeates it. It causes a massive whirlwind to appear around the battlefield it has the capabilities to pick up debris around the area (rocks, small ungrown trees, broken building parts etc) and mages that can't hang onto anything sturdy and throws them around the area. It can be mixed with Zetsu to produce a tornado like death trap that is capable of dealing out great deals of damage. It basically makes a tornado that stays in place of the radius the spell was cast sucking in everything around it the magical energy inside of it causes scratchs and dents in armor.
Strengths: Is a great damage dealer and can use the natural area around him to cause more damage, Is capable of crippling some mages if they land bad or even killing them, It is hard to escape due to the high speed winds, it can suck things into it from the outside
Weaknesses: It is hard to keep the spell going without giving up a lot of magic, It can harm allies just as much as an enemy, It creates a circle of wind going in to out from the area it is going to effect before activating in two seconds, The person can stop from being sucked into it by grabbing onto something very sturdy, It tires the person casting it if kept going for more then five minutes, It also stops if the user is knocked out.
Name: Zetsu
Rank: C
Type: Wind
Description: The user fires multiple void blasts at his opponent. Those blasts then explode spontaneously around the target The Mage lifts his hand and casts the void balls that explode when near an enemy and are invisible. It explodes near the enemy. If you use it in large quantities it could take down a wall most likely.
Strengths: Invisible spell, Can use multiable blasts at once, and it does not take much magic.
Weaknesses: Can injury allies if caught in the blast radius, not much of an option at close range due to the impact of the blast, spells might not work at close range due to not being able to form properly.
Name: Uzai
Rank: C
Type: Wind
Description: The user generates a pressureized ball of air in his hands and then unleashs it causing a strong push on something or sends the enemy flying. It can also be used in a single post but it is a weaker form of it's charged up self.
Strengths:Can temporarily stun an enemy, allows the mage breathing room for a few moments against close ranged enemy, can be used to break through walls or other solid objects
Weaknesses: Can be disrupted in the time it takes to be generated, Not very good at long range, Is easy to dodge assuming they are aware it is coming.
Name: Shinjal
Rank: C
Type: Wind
Description:The user creates a prison or a barrier around his friends or himself by claping his hands together and activating the spell. It can be used to keep people in or to save ones allies or imprison one's enemys. It takes the apperance of a black see through orb around the user or his enemy and only he can decide who can enter or leave it.
Strengths: Can be used for defense and to imprison enemys temporarily
Weaknesses: Causes the user to stand still and keep a steady flow throughout the user's shield or prison area, He is vulernable to aattack when imprisoning someone,can be broken by stronger spells
Name: Flight
Rank: C
Type: Wind
Description: The user casts the spell and is able to fly in the air.
Strengths: Can fly over areas that dangerous, Can be used for recon missions to get a better view on an area.
Weaknesses: Hard to cast airspace spells due to instability of flying and at the same time casting spells, Can not get to far up in the air (about the same height as Erigor), High winds can cause problems with flying
Name: Slex
Rank: D
Type: Wind
Description: The user activates the spell and unleashs a steady but small wave of wind. It's useful for minor distractions and to stun a non mage briefly allowing him to get away from him or her. It activeates by putting both hands in the air infront of him or whatever direction the user needs and the air wave that follows pushs against a person or thing it is aimed at.
Strengths: stuns enemys and forces them backwards or if they are jumping back to the ground
Weaknesses: It is relatively weak and can not causes any permenate damage unless it's from the enviorment around the user that causes it.
Name: Valio
Rank: D
Type: Wind
Description: The user generates a cold air that cools down objects he stands still and generates the cold by manipulating the air Strengths: Can cool down certain objects and areas
Weaknesses: Is not a combat spell and requires the user to stand still.
Name: Xaldi
Rank: D
Type: Wind
Description: The user activeates this spell non verbally but is able to create a air bubble around their head allowing them to breathe under water or in places where air is hard to breathe.
Strengths: Allows the user to go into areas he normally could not.
Weaknesses: Non combat oriented in other words it is not practical in combat.
Name: Kizka
Rank: D
Type: Wind
Description: gathers wind around the person's hands and allows them to hit things harder or around their feet
Strengths: lightens impacts or causes more damage depending on what the user is intending to do
Weaknesses: takes a couple of seconds to charge
Last edited by Haplo on 28th April 2012, 3:57 pm; edited 13 times in total