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    Water Magic

    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
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    Posts : 1623
    Guild : Fairy Tail
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    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Water Magic

    Post by Julius Seas 3rd August 2015, 3:38 am

    Magic

    Magic Name: Water Magic
    Magic Type: Caster (solitary)
    Description: Water is the most common element there is in the world. It keeps nature alive and it can keep humans alive, but water can be a destructive element as well water has it's own will and won't stop simply because you command it to. Just like a wild animal you have to tame it cause it will swallow you whole and destroy everything you have. Water is extremely strong against fire, but is weaker against lighting

    Thanks to Julius' magic capabilities and his upbringing Julius was able to learn how to tame the very element he travels on. When surrounded with his element Julius tends to be cocky and aggressive and will pull no punches to dish spell after spell. But when there is no water near Julius reads the room and analyze his surroundings waiting for the perfect opportunity to strike.

    Julius' magic comes with 2 unique abilites

    Unique Abilities:

    • Water Manipulation: Due to Julius' strong connection to water he is able to bend water to his will for utility but also to attack or defend with.
       
    • Poseidon's blessing: Being in contact with any body of water Julius' spells will do more damage.

    • Ability 3: Locked till S-rank


    Spells

    Signature spells:

    Advanced spells:

    D-rank spells:

    C-rank spells:

    B-rank spells:


    Last edited by Julius Seas on 5th November 2021, 1:25 pm; edited 15 times in total
    Thorn
    Thorn

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    Completed Re: Water Magic

    Post by Thorn 4th August 2015, 7:26 am

    Unique Abilities: can you make the descriptions longer

    can you make the spell descriptions longer please


    _____________________________________________________________________________________

    Water Magic S6Eaz9K
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 4th August 2015, 8:13 am

    Hope it is long enough now.


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
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    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 6th August 2015, 7:25 am

    Bump doesn't hurt right?


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Thorn
    Thorn

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    Completed Re: Water Magic

    Post by Thorn 6th August 2015, 9:45 am

    Sorry been working will get to it after my shift tomorrow


    _____________________________________________________________________________________

    Water Magic S6Eaz9K
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
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    Posts : 1623
    Guild : Fairy Tail
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    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 8th August 2015, 12:09 pm

    Bump


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Thorn
    Thorn

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    Completed Re: Water Magic

    Post by Thorn 9th August 2015, 12:44 pm

    Water tentacle - damage to high max 1.5 D ranks damage total.

    Water barrier - first the cooldown will have to increase when duration increases also duration to start with is to high, your barrier will brake to spell so put in the max damage it can take.

    Water cannon - first increase cooldown, the way it is written at the moment is making me think you do a full D rank damage then if the person hits a wall dose an extra 1/2 D rank damage for 5 posts witch = 2.5 D rank damage and lastly the speed is way to fast



    _____________________________________________________________________________________

    Water Magic S6Eaz9K
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 9th August 2015, 1:07 pm

    I applied the changes. For water cannon it will do the extra damage in a instant and won't last for 5 posts but I increased it's cooldown in case.


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 12th August 2015, 3:41 am

    Bump


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Completed Re: Water Magic

    Post by Thorn 12th August 2015, 6:05 am

    When the attack sprays the enemy against a wall it will do 1/2 D-rank damage 5 times instant. Water cannon can also break through D-rank defense spells - this is basically 2.5 D ranks worth of damage sorry cant allow max i 1 D rank damage total.

    The attack has a speed of 40 mph. If Julius chooses to smash the enemy against a wall or ground he will do 1.5 D-rank damage 5 times - take out the 5 tomes and that should be fine


    _____________________________________________________________________________________

    Water Magic S6Eaz9K
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 12th August 2015, 6:52 am

    I have applied the changes.


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Completed Re: Water Magic

    Post by Thorn 12th August 2015, 7:12 am

    Approved


    _____________________________________________________________________________________

    Water Magic S6Eaz9K
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    Ninetails Derpfox

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    First Skill: Soul
    Second Skill: Ice
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    Completed Re: Water Magic

    Post by Ninetails Derpfox 20th March 2016, 3:58 pm

    Spoiler:

    Unlocked at user's request, please remember to post on the appropriate application thread to have this re-approved.
    avatar
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    Completed Re: Water Magic

    Post by Guest 24th March 2016, 9:20 am

    Water Magic 497ijGn
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    Guest
    Guest

    Completed Re: Water Magic

    Post by Guest 13th February 2017, 2:54 pm

    Unlocked upon users request ^^

    Julius Seas wrote:Magic

    Primary Magic: Water magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Julius uses water magic. This magic uses water based spells and is very effective against fire magic but is extremely weak against lightning magic.

    Julius use his magic with much precise and is very careful with his MP (when he is not enraged) Julius also thinks before he uses a spell he waits for the right time for right spell.  

    Strengths:
    -Is strong against fire magic
    -Has a high range
    -Stats of the mage will increase in water and rain (the stats increases are depending on the amount of rain that is falling example: when it is raining a bit the stat increase are low but when it is raining heavy the stat increase will be the same as in water.)


    Weaknesses:
    -Is weak against lighting magic
    -Because water magic has a high range the damage will be lower when the opponent is far away
    -When Julius is in areas such as deserts his stats will be lowered
    -Some spells require channeling time to make maximum damage
     
    Lineage:
    Knight of Destiny
    Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
    Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
    Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.

    Unique Abilities:
    -Rage: When Julius is enraged his attack and agility will be increase but his defense will be lowered. To make Julius rage the opponent need to threaten his guild mates and friends. Rage will last for 10 posts. Julius can't rage a 2nd time in the same battle.
    -Water aura: Since Julius always has a strong connection to water he will be able to detect a enemy's movements and presences in water, which means enemies won't be able to hide in water behind a rock or turn invisible because Julius will be able to detect them in the water. (Water aura can't be activated in rain)
    -Water body: Julius can turn his body into water which causes sword, bashing and pierce attack go right through him up to rank C. Julius needs to activate it by stating it's name. Water body remains for 3 posts and can't be used a 2nd time in the same battle. Lightning spells do double damage. Ice magic can freeze Julius when he has water body activated.    

    D-rank spells

    Name: Water tentacle
    Rank: D
    Type: water, offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: By stating it's name Julius will be able to change one of his arms into a tentacle made out of water. Julius will be able to grab a person from far away (max 40 feet) when the attack connects Julius has the choice to bring the enemy closer or to smash his opponent against the ground or a wall. The attack has a speed of 40 mph. If Julius chooses to smash the enemy against a wall or ground he will do 1.5 D-rank damage.
    Strengths:
    -High range
    -attacks will go through the tentacle
    -When the tentacle connects with the opponent it will be very hard to get it off
    Weaknesses:
    -Water tentacle will not deflect lightning attacks
    -The attack is freezable
    -The attack is easier to dodge from far away since it still takes some time to get to the enemy
    -Because Julius sacrifices 1 of his arms he will be unable to regain that arm until the duration time is over.  



    Name: Water barrier
    Rank: D
    Type: water, Defensive
    Duration: 3 posts
    Cooldown: 6 posts
    Description: By stating it's name Julius will create a dome of water around him that blocks fire attacks and attacks up to rank C. The barrier is big enough to fit 5 people. Water barrier can't be cast in deserts. The duration of water barrier will be increased by 3 posts when Julius cast it in water. The cooldown will also increase by 3. the amount of people the barrier can fit will also increase by 3. The barrier can take: 4 D-rank spells, 2 C-rank spells, 1 B-rank spell, 0 A-rank spells, 0 S-rank spells, 0 SS-rank spells and 0 H-rank spells
    Strengths:
    -Julius can attack through the barrier (also applies to allies inside the barrier)
    -Will block all fire spells
    -Allies can get in and out of the barrier
    Weaknesses:
    -Lightning attacks will break the barrier
    -Ice attacks can freeze the barrier
    -Julius must always remain inside the barrier as soon he steps out of the barrier it will break
    -Sword and bashing attacks can break the barrier. Arrows can also break the barrier as long as the arrow attack is higher then rank D  

    Name: Water cannon
    Rank: D
    Type: Water, offensive
    Duration:instant
    Cooldown: 4 posts
    Description: By stating it's name Julius shoots a fast water spray attack. The speed of the attack is 70 mph. the attack can do full D-rank damage. the range of attack is 30 feet. When the attack sprays the enemy against a wall it will do full D-rank damage instant. Water cannon can also break through D-rank defense spells.
    Strengths:
    -Because it has a high speed the attack will not be freezable.
    -the attack can cut through defensive spells up to rank-c
    -With enough force putted into the attack it can deflect other attacks  
    Weaknesses:
    -The attacks damage is depending on how much health Julius has left (example if Julius's health is very low it will only do 1/4 of D-rank damage)
    -When attack breaks through a enemy's defense it will only do 1/2 D-rank damage
    -The attack is easy to dodge if the enemy is far away
    -When Julius wants to put more force into his attack it will cost him some more MP  



    Name: Water Blades
    Rank: D
    Type: Water, offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: by stating it's name Julius summons 2 swords made out of water that he can use to attack his enemy. each sword can do 1/2 D-rank damage. Each blade is 4 foot long and 3 foot wide. Julius can fuse the blades together to increase range and damage. Julius can also extend the swords for more range and damage. Julius can't fuse the blades together if he extended the swords. When Julius extend his swords he will do full D-rank damage and the swords will be 6 foot long and 5 foot wide. When Julius fuses the swords together he will do double D-rank damage the fused sword will be 8 foot long and 6 foot wide.
    Strengths:
    -The swords can cut through fire defensive spells up to rank C
    -Julius can extend the swords for more range and attack power
    -Julius can fuse the blades together to increase the damage
    Weaknesses:
    -The swords are freezable
    -to extend the swords will require extra MP
    -He can't use any other spells while he has the swords
    -lightning spells will break the swords in a instant

    C-rank spells

    Name: Whirlpool
    Rank: C
    Type: Water, offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Julius summons a Whirlpool around him that will grab any individual that is near him. When the whirlpool catches someone they will take full C-rank damage and half C-rank damage for every post that they are stuck in the whirlpool. The whirlpool has a speed off 120mph and has a range off 30 meters.
    Strengths:  
    - Physical attacks won't reach Julius since he is in the center of the whirlpool
    - Because off the speed the whirlpool can't be frozen
    - In water the spells stats will be doubled
    Weaknesses:
    - Can't be used in a desert
    - Lightning magic is able to destroy the whirlpool
    - Julius can't move when the whirlpool is activated
    - Julius will be vulnerable to ranged attacks  

    Name: Water geyser
    Rank: C
    Type: Water, offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Julius summons a geyser that can shoot it's opponent into the air. This spell is a great spell to use as counter attack either when the opponent has to recover from the spell they casted or when they still have to cast their spell. The spell will do full C-rank damage. When Julius is raging the water will be extremely hot doing extra full C-rank damage. Julius can use the spell as long the opponent is in a 10 meter range. The geyser's height is 5 meters.
    Strengths:
    - Great counter attack
    - Will do extra C-rank damage when Julius is in rage
    - High range
    Weaknesses:
    - Julius can't use it in deserts
    - When Julius use it when he is in rage his rage will stop
    - Arial enemies can easily dodge the attack
    - Julius has to cast it quickly

    Name: Water clones
    Rank: C
    Type: Water, defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Julius changes himself in a puddle off water and that puddle will divide into 10 clones made off water. The clones look identical to Julius and will move and attack on Julius' command through Julius' willpower. Every time a clone is hit it will instantly turn back into a puddle off water. When the real Julius is hit all the clones will turn back into a puddle. The clones aren't able to cast spells only the real one but when Julius does all the clones will disappear and the 6 post cooldown will still remain. In water the amount off clones increases from 10 to 15.  
    Strengths:
    - Julius is able to fool his opponents
    - Julius is able to sneak attack on his opponents
    - Julius is able to control his clones
    Weaknesses:
    - Julius is only able to cast D-rank spells
    - Can't use it in deserts
    - Julius can't use it when he is low on MP
    - Clones can't use spells
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 14th February 2017, 7:10 am

    I forgot to note in the approval thread that I also made some edits to water body


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
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    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Water Magic

    Post by Jiyu Kazehime 15th February 2017, 9:09 pm

    Hello, Jiyu here, I'm the one whose been told to grade this so here we go, let's try to make this easy on both of us. I'll be grading in this color.

    Julius Seas wrote:Magic

    Primary Magic: Water magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Julius uses water magic. This magic uses water based spells and is very effective against fire magic but is extremely weak against lightning magic.

    Julius use his magic with much precise and is very careful with his MP (when he is not enraged) Julius also thinks before he uses a spell he waits for the right time for right spell.  

    Strengths:
    -Is strong against fire magic
    -Has a high range
    -Stats of the mage will increase in water and rain (the stats increases are depending on the amount of rain that is falling example: when it is raining a bit the stat increase are low but when it is raining heavy the stat increase will be the same as in water.)


    Weaknesses:
    -Is weak against lighting magic
    -Because water magic has a high range the damage will be lower when the opponent is far away
    -When Julius is in areas such as deserts his stats will be lowered
    -Some spells require channeling time to make maximum damage
     
    Lineage ~ knight of destiny:



    Unique Abilities:
    -Rage: When Julius is enraged his attack and agility will be increase but his defense will be lowered. To make Julius rage the opponent need to threaten his guild mates and friends. Rage will last for 10 posts. Julius can't rage a 2nd time in the same battle.

    -Water aura: Since Julius always has a strong connection to water he will be able to detect a enemy's movements and presences in water, which means enemies won't be able to hide in water behind a rock or turn invisible because Julius will be able to detect them in the water. (Water aura can't be activated in rain)

    -Water body: Julius can turn his body into water which causes sword, bashing and pierce attack go right through him up to rank A. Julius needs to activate it by stating it's name. Water body remains for 3 posts and can't be used a 2nd time in the same battle. Lightning spells do double damage. Ice magic can freeze Julius when he has water body activated.    

    -Raining clouds: Julius snaps his fingers and the sky starts to fill with grey clouds which will make it rain heavily. This rain will make every water spell of Julius do double damage. This rain will end after 5 posts and Julius can only use it once per thread. Julius can't use this UA in combination with rage, and vice versa. You can not double your attack strength, please lessen this to 50% maximum. As a suggestion, you can remove only being able to use it once per post once you've nerfed the buff.

    -Water regenerate: When Julius makes contact with water he is able to choose to regain 10 MP, he is able to do this 3 times per thread.

    D-rank spells:

    C-rank spells:

    B-rank Spells:

    Signature spells:


    _____________________________________________________________________________________


    Water Magic Miku_chibi_by_kenneos-d4l2s2w

    Water Magic H6NcPbM Water Magic H6NcPbM Water Magic H6NcPbM Water Magic H6NcPbM

    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 16th February 2017, 12:30 pm

    adaptions have been made

    Note: I switched Water blades and water dive


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Water Magic

    Post by Jiyu Kazehime 17th February 2017, 10:24 am

    Alright, we're almost good.

    However I still need you to edit water bubble to clarify that mages one rank above Julius are stuck in the bubble for only half the duration and that mages two ranks above are entirely unaffected by this spell since they can not be immobilized by it.


    _____________________________________________________________________________________


    Water Magic Miku_chibi_by_kenneos-d4l2s2w

    Water Magic H6NcPbM Water Magic H6NcPbM Water Magic H6NcPbM Water Magic H6NcPbM

    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Julius Seas 17th February 2017, 11:27 am

    I applied the change


    _____________________________________________________________________________________

    Squable:


    Water Magic X9tEBuc
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Water Magic

    Post by Jiyu Kazehime 17th February 2017, 11:36 am

    Jiyu Kazehime Approves.


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    Water Magic Miku_chibi_by_kenneos-d4l2s2w

    Water Magic H6NcPbM Water Magic H6NcPbM Water Magic H6NcPbM Water Magic H6NcPbM

    Fluffy
    Fluffy

    Player 
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Flames Of The Underworld
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Fluffy 7th May 2018, 7:19 am

    Moved At User Request.
    Spoiler:


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     Nyx LuxEquipmentPrimarySecondaryTetariy
    Water Magic Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Skill: αєgιѕ - тнє мιи∂
    Second Skill: муѕтι¢ - тнє вσ∂у
    Third Skill: ραиα¢єα - тнє ѕσυℓ

    Completed Re: Water Magic

    Post by Lilium 11th May 2018, 7:06 pm

    Spoiler:

    Water Magic XLM0ko3


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    Water Magic QOmg1XE


    Shen Kadokawa
    Shen Kadokawa

    Administrator- Moderator- Developer/GFX Artist- Main Account- Alignment Shift- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11950
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 26
    Experience : 3,283,767

    Character Sheet
    First Skill: Infinite Arcana
    Second Skill: Vox Universum
    Third Skill: Disciple of War

    Completed Re: Water Magic

    Post by Shen Kadokawa 7th March 2021, 1:06 am

    Moved and unlocked at the user's request

    Spoiler:


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    Saraphina
    Saraphina

    The White Queen


    The White Queen

    Administrator- Moderator- Main Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Magic Application Approved!- Get A Pet!- Character Application Approved! - Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 4936
    Guild : Errings Rising - GM
    Cosmic Coins : 545
    Dungeon Tokens : 0
    Experience : 1,361,997

    Character Sheet
    First Skill: Aspect of Divinity
    Second Skill:
    Third Skill:

    Completed Re: Water Magic

    Post by Saraphina 21st March 2021, 12:26 pm

    ♕♕:

    Water Magic Usxrmza


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      Current date/time is 1st May 2024, 4:22 pm