Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Jabril DeSouza- Voiceless Anathema

    Rojaran
    Rojaran

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 33
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Experience : 0

    Character Sheet
    First Skill: Voiceless Anathema
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Jabril DeSouza- Voiceless Anathema

    Post by Rojaran 7th August 2013, 2:20 pm

    Magic

    Primary Magic: Voiceless Anathema
    Secondary Magic: N/A
    Caster or Holder: Caster Magic
    Description: A rare magic from a mysterious foreign continent, Voiceless Anathema was metaphorically named when its first and only master compared its effects to that of an unfortunate man losing his voice while participating in an important debate. A savage practice, this school of magic draws its power from two sources: the magical capacity of its user and the extent of the user’s connection to the Unformed Lands, a veiled reality ripe with unbound arcane energies. Voiceless Anathema is a tactical, pragmatic, and cruel power that seeks to stack insurmountable odds against its victims by employing crippling curses and powerful damage over time spells; its magics are separated into two branches, Raze and Malady.

    Raze-  The most sinister of the two branches, Raze is the bread and butter of Voiceless Anathema. It draws cruel magics from its practitioner and the bulging belly of the Unformed Lands to impose crippling curses on its victims. Raze is the most pragmatic of the two branches as the curses are wonderfully flexible, filling in several niches at once; they can be used defensively, as utility, and as an offensive magic, but they cannot deal any damage. However, the user gains more by tailoring each curse to a specific opponent’s weakness and the tactical advantages that can be gained from the landscape.

    Malady- Without the Malady branch, Voiceless Anathema instantly loses all of its killing power. However, the violence of this branch isn’t conventional; Malady has no direct damage spells or instant damage spells, instead it makes use of damage over time spells that become extremely potent when stacked with curses from the Raze branch. The Malady branch focuses on three different elements: fire, poison, and pestilence. Just like all magics, when these spells are used in an area where their respective elements are plentiful, the power of the spells grow.

    The Unformed Lands and Ghost Trance- The Unformed Lands are a veiled, sacred reality that exists along side our lesser physical realm. Believed to be inhabited by ancient spirits, fetishes, and Voodoo magics under the canopy of dense jungles, the concept of the Unformed Lands was first formed in a distant and shrouded continent to the south of Fiore. There, the people worshipped the Unformed Lands as a source of power and the most talented of these worshippers, the witch doctors, were able to peer through the veil and into the Unformed Lands through a process called Ghost Trance. This self induced trance is achieved through mystical rituals and it finely attunes the mind of the user to perceive the Unformed Lands. When the Ghost Trance is attained, it allows the user to cast magics that have their origins in the Lands, such as Voiceless Anathema. However, the power of Ghost Trance deteriorates with time, making the magics of the Unformed Lands more powerful the sooner it is used after the trance. When, Ghost Trance runs out, the user is not able to use any magic from the Unformed Lands until Ghost Trance is reattained. The only exception to this rule is seen in exceptionally powerful witch doctors whose minds are perpetually attuned to the Unformed Lands after just one Ghost Trance.

    D-Rank Ghost Trance Duration*- 1 week (3 threads duration/3 threads cooldown. Thread only counted if more than 10 posts.)
    D- Rank Ghost Trance Bonus*- During first thread, multiply the effects of all spells by 1.5x. During second thread, multiply by 1x. During third thread, multiply by .5x.
    *Note: Upon reaching S rank, these no longer apply.

    Strengths:


    • Very versatile in combat.
    • Covers its bases quite well.
    • Killing power gets higher the longer fights go on.
    • Maximizes survivability of its user.
    • Extremely potent right after using Ghost Trance.
    • Relatively fast cooldowns.


    Weaknesses:


    • No instant or direct damage.
    • Power decreases with time.
    • After second thread, power becomes underwhelming.
    • Low killing power, initially.
    • Takes time to reach its full damage output
    • Spells can burn through magic power quickly, if not managed efficiently.



    Abilities/Powers:
    Spiritual Attunement: Jungle Walk (Passive) - Ghost Trance grants Jabril the spirit-like ability to simultaneously move through the Unformed Lands and Earthland. This gives him a decaying movement speed buff and resistance (reduces the effect) to crowd control spells. Both these effects lasts for as long as Ghost Trance is active. D-Rank: Jabril moves 10% faster in the first thread he posts in, 5% faster in the second thread he posts in, and 2.5% faster in the third thread he posts in. Jabril reduces the effect of D-Rank crowd control spells by 30% in the first thread he posts in, by 20% in the second thread he posts in, and by 10% in the third thread he posts in.

    Spiritual Attunement: Vision Quest (Passive)- Ghost Trance gives Jabril a very tricky passive that allows one set of his eyes to see into the Unformed Lands while the other functions in Earthland. While one of Jabril's eyes is in the Unformed Land, that specific eye cannot be blinded by spell effects that originate from the Unformed Lands. As well, the one eye that is in the Unformed Lands is given a decaying buff that resists blinds from other effects. D-Rank: One of Jabril’s eyes is resistant to any D-Rank spell effect that can blind him; in first thread he posts in, Jabril has 100% resistance in one of his eyes, Jabril has 50% resistance in the second thread he posts in, and Jabril has 25% resistance in the third thread he posts in.

    Spiritual Attunement: Vision Quest (Active)- Ghost Trance allows Jabril to see two realities at the same time. Since every possible outcome to every outcome can be seen in the Unformed Lands this allows Jabril the ability to see into the future. However, Jabril also sees every possible outcome, which can be extremely disorienting if he can’t process the multitude of information fast enough. As well, Jabril must predict which future is most likely to happen out of a plethora of possible outcomes. He can only use while Ghost Trance is active. D- Rank: Jabril can see 1 second (one post) into the future. Can only be activated once every 6 threads.

    Spoiler:


    Last edited by Rojaran on 10th August 2013, 3:54 pm; edited 4 times in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Re: Jabril DeSouza- Voiceless Anathema

    Post by Rosetta Crawford 8th August 2013, 12:47 pm

    Rojaran wrote:Magic

    Primary Magic: Voiceless Anathema
    Secondary Magic: N/A
    Caster or Holder: Caster Magic
    Description: A rare magic from a mysterious foreign continent, Voiceless Anathema was metaphorically named when its first and only master compared its effects to that of an unfortunate man losing his voice while participating in an important debate. A savage practice, this school of magic draws its power from two sources: the magical capacity of its user and the extent of the user’s connection to the Unformed Lands, a veiled reality ripe with unbound arcane energies. Voiceless Anathema is a tactical, pragmatic, and cruel power that seeks to stack insurmountable odds against its victims by employing crippling curses and powerful damage over time spells; its magics are separated into two branches, Raze and Malady.

    Raze-  The most sinister of the two branches, Raze is the bread and butter of Voiceless Anathema. It draws cruel magics from its practitioner and the bulging belly of the Unformed Lands to impose crippling curses on its victims. Raze is the most pragmatic of the two branches as the curses are wonderfully flexible, filling in several niches at once; they can be used defensively, as utility, and as an offensive magic, but they cannot deal any damage. However, the user gains more by tailoring each curse to a specific opponent’s weakness and the tactical advantages that can be gained from the landscape.

    Malady- Without the Malady branch, Voiceless Anathema instantly loses all of its killing power. However, the violence of this branch isn’t conventional; Malady has no direct damage spells or instant damage spells, instead it makes use of damage over time spells that become extremely potent when stacked with curses from the Raze branch. The Malady branch focuses on three different elements: fire, poison, and pestilence. Just like all magics, when these spells are used in an area where their respective elements are plentiful, the power of the spells grow.

    The Unformed Lands and Ghost Trance- The Unformed Lands are a veiled, sacred reality that exists along side our lesser physical realm. Believed to be inhabited by ancient spirits, fetishes, and Voodoo magics under the canopy of dense jungles, the concept of the Unformed Lands was first formed in a distant and shrouded continent to the south of Fiore. There, the people worshipped the Unformed Lands as a source of power and the most talented of these worshippers, the witch doctors, were able to peer through the veil and into the Unformed Lands through a process called Ghost Trance. This self induced trance is achieved through mystical rituals and it finely attunes the mind of the user to perceive the Unformed Lands. When the Ghost Trance is attained, it allows the user to cast magics that have their origins in the Lands, such as Voiceless Anathema. However, the power of Ghost Trance deteriorates with time, making the magics of the Unformed Lands more powerful the sooner it is used after the trance. When, Ghost Trance runs out, the user is not able to use any magic from the Unformed Lands until Ghost Trance is reattained. The only exception to this rule is seen in exceptionally powerful witch doctors whose minds are perpetually attuned to the Unformed Lands after just one Ghost Trance.

    D-Rank Ghost Trance Duration*- 1 week (3 threads duration/3 threads cooldown. Thread only counted if more than 10 posts.)
    D- Rank Ghost Trance Bonus*- During first thread, multiply the effects of all spells by 1.5x. During second thread, multiply by 1x. During third thread, multiply by .5x.
    *Note: Upon reaching S rank, these no longer apply.

    Strengths:


    • Very versatile in combat.
    • Covers its bases quite well.
    • Killing power gets higher the longer fights go on.
    • Maximizes survivability of its user.
    • Extremely potent right after using Ghost Trance.
    • Relatively fast cooldowns.


    Weaknesses:


    • No instant or direct damage.
    • Power decreases with time.
    • After second thread, power becomes underwhelming.
    • Low killing power, initially.
    • Takes time to reach its full damage output
    • Spells can burn through magic power quickly, if not managed efficiently.



    Abilities/Powers:
    Spiritual Attunement: Jungle Walk (Passive) - Ghost Trance grants Jabril the spirit-like ability to simultaneously move through the Unformed Lands and Earthland. This gives him a decaying movement speed buff and resistance (reduces the effect) to crowd control spells. Both these effects lasts for as long as Ghost Trance is active. D-Rank: Jabril moves 10% faster in the first thread he posts in, 5% faster in the second thread he posts in, and 2.5% faster in the third thread he posts in. Jabril reduces the effect of D-Rank crowd control spells by 30% in the first thread he posts in, by 20% in the second thread he posts in, and by 10% in the third thread he posts in.

    Spiritual Attunement: Vision Quest (Passive)- Ghost Trance gives Jabril a very tricky passive that allows one set of his eyes to see into the Unformed Lands while the other functions in Earthland. The strength of this passive is that one of his spells blinds him, but eyes in the Unformed Lands can see through anything that has its origins in that reality. As well, the eye that is in the Unformed Lands cannot be blind sighted while it there. D-Rank: One of Jabril’s eyes is immune from any D-Rank ability or spell that has the potential to blind sight him. If it is a damage dealing spell, the damage will still hurt Jabril. In first thread he posts in, Jabril has 100% immunity, Jabril has 50% immunity in the second thread he posts in, and Jabril has 25% immunity in the third thread he posts in. I do not understand this ability. Its a passive...but I don't see how it works nor how it activates.

    Spiritual Attunement: Vision Quest (Active)- Ghost Trance allows Jabril to see two realities at the same time. Since every possible outcome to every outcome can be seen in the Unformed Lands this allows Jabril the ability to see into the future. However, Jabril also sees every possible outcome, which can be extremely disorienting if he can’t process the multitude of information fast enough. As well, Jabril must predict which future is most likely to happen out of a plethora of possible outcomes. He can only use while Ghost Trance is active. D- Rank: Jabril can see 1 second (one post) into the future. Can only be activated once every 6 threads.

    Spoiler:
    Comments are in teal. Its a very well constructed magic so far. I like it


    _____________________________________________________________________________________

    Jabril DeSouza- Voiceless Anathema Zack2_by_gramcrackers-d8ker96

    Jabril DeSouza- Voiceless Anathema Zack_by_ravenart5-d8j23c0

    Jabril DeSouza- Voiceless Anathema Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rojaran
    Rojaran

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 33
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Experience : 0

    Character Sheet
    First Skill: Voiceless Anathema
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Re: Jabril DeSouza- Voiceless Anathema

    Post by Rojaran 8th August 2013, 6:57 pm

    Hello Naraku.

    Thanks for your critiques and I have made changes accordingly.

    Here is a summary of what I did:
    Spoiler:
    Rojaran
    Rojaran

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 33
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Experience : 0

    Character Sheet
    First Skill: Voiceless Anathema
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Re: Jabril DeSouza- Voiceless Anathema

    Post by Rojaran 10th August 2013, 8:38 am

    bump please


    _____________________________________________________________________________________

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Re: Jabril DeSouza- Voiceless Anathema

    Post by Rosetta Crawford 10th August 2013, 3:35 pm

    Rojaran wrote:Magic

    Primary Magic: Voiceless Anathema
    Secondary Magic: N/A
    Caster or Holder: Caster Magic
    Description: A rare magic from a mysterious foreign continent, Voiceless Anathema was metaphorically named when its first and only master compared its effects to that of an unfortunate man losing his voice while participating in an important debate. A savage practice, this school of magic draws its power from two sources: the magical capacity of its user and the extent of the user’s connection to the Unformed Lands, a veiled reality ripe with unbound arcane energies. Voiceless Anathema is a tactical, pragmatic, and cruel power that seeks to stack insurmountable odds against its victims by employing crippling curses and powerful damage over time spells; its magics are separated into two branches, Raze and Malady.

    Raze-  The most sinister of the two branches, Raze is the bread and butter of Voiceless Anathema. It draws cruel magics from its practitioner and the bulging belly of the Unformed Lands to impose crippling curses on its victims. Raze is the most pragmatic of the two branches as the curses are wonderfully flexible, filling in several niches at once; they can be used defensively, as utility, and as an offensive magic, but they cannot deal any damage. However, the user gains more by tailoring each curse to a specific opponent’s weakness and the tactical advantages that can be gained from the landscape.

    Malady- Without the Malady branch, Voiceless Anathema instantly loses all of its killing power. However, the violence of this branch isn’t conventional; Malady has no direct damage spells or instant damage spells, instead it makes use of damage over time spells that become extremely potent when stacked with curses from the Raze branch. The Malady branch focuses on three different elements: fire, poison, and pestilence. Just like all magics, when these spells are used in an area where their respective elements are plentiful, the power of the spells grow.

    The Unformed Lands and Ghost Trance- The Unformed Lands are a veiled, sacred reality that exists along side our lesser physical realm. Believed to be inhabited by ancient spirits, fetishes, and Voodoo magics under the canopy of dense jungles, the concept of the Unformed Lands was first formed in a distant and shrouded continent to the south of Fiore. There, the people worshipped the Unformed Lands as a source of power and the most talented of these worshippers, the witch doctors, were able to peer through the veil and into the Unformed Lands through a process called Ghost Trance. This self induced trance is achieved through mystical rituals and it finely attunes the mind of the user to perceive the Unformed Lands. When the Ghost Trance is attained, it allows the user to cast magics that have their origins in the Lands, such as Voiceless Anathema. However, the power of Ghost Trance deteriorates with time, making the magics of the Unformed Lands more powerful the sooner it is used after the trance. When, Ghost Trance runs out, the user is not able to use any magic from the Unformed Lands until Ghost Trance is reattained. The only exception to this rule is seen in exceptionally powerful witch doctors whose minds are perpetually attuned to the Unformed Lands after just one Ghost Trance.

    D-Rank Ghost Trance Duration*- 1 week (3 threads duration/3 threads cooldown. Thread only counted if more than 10 posts.)
    D- Rank Ghost Trance Bonus*- During first thread, multiply the effects of all spells by 1.5x. During second thread, multiply by 1x. During third thread, multiply by .5x.
    *Note: Upon reaching S rank, these no longer apply.

    Strengths:


    • Very versatile in combat.
    • Covers its bases quite well.
    • Killing power gets higher the longer fights go on.
    • Maximizes survivability of its user.
    • Extremely potent right after using Ghost Trance.
    • Relatively fast cooldowns.


    Weaknesses:


    • No instant or direct damage.
    • Power decreases with time.
    • After second thread, power becomes underwhelming.
    • Low killing power, initially.
    • Takes time to reach its full damage output
    • Spells can burn through magic power quickly, if not managed efficiently.



    Abilities/Powers:
    Spiritual Attunement: Jungle Walk (Passive) - Ghost Trance grants Jabril the spirit-like ability to simultaneously move through the Unformed Lands and Earthland. This gives him a decaying movement speed buff and resistance (reduces the effect) to crowd control spells. Both these effects lasts for as long as Ghost Trance is active. D-Rank: Jabril moves 10% faster in the first thread he posts in, 5% faster in the second thread he posts in, and 2.5% faster in the third thread he posts in. Jabril reduces the effect of D-Rank crowd control spells by 30% in the first thread he posts in, by 20% in the second thread he posts in, and by 10% in the third thread he posts in.

    Spiritual Attunement: Vision Quest (Passive)- Ghost Trance gives Jabril a very tricky passive that allows one set of his eyes to see into the Unformed Lands while the other functions in Earthland. While one of Jabril's eyes is in the Unformed Land, that specific eye cannot be blinded by spell effects that originate from the Unformed Lands. As well, the one eye that is in the Unformed Lands is given a decaying buff that resists blinds from other effects. D-Rank: One of Jabril’s eyes is resistant to any D-Rank spell effect that can blind him; in first thread he posts in, Jabril has 100% resistance in one of his eyes, Jabril has 50% resistance in the second thread he posts in, and Jabril has 25% resistance in the third thread he posts in.

    Spiritual Attunement: Vision Quest (Active)- Ghost Trance allows Jabril to see two realities at the same time. Since every possible outcome to every outcome can be seen in the Unformed Lands this allows Jabril the ability to see into the future. However, Jabril also sees every possible outcome, which can be extremely disorienting if he can’t process the multitude of information fast enough. As well, Jabril must predict which future is most likely to happen out of a plethora of possible outcomes. He can only use while Ghost Trance is active. D- Rank: Jabril can see 1 second (one post) into the future. Can only be activated once every 6 threads.

    Spoiler:
    Comments are once again in teal.


    _____________________________________________________________________________________

    Jabril DeSouza- Voiceless Anathema Zack2_by_gramcrackers-d8ker96

    Jabril DeSouza- Voiceless Anathema Zack_by_ravenart5-d8j23c0

    Jabril DeSouza- Voiceless Anathema Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rojaran
    Rojaran

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 33
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Experience : 0

    Character Sheet
    First Skill: Voiceless Anathema
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Re: Jabril DeSouza- Voiceless Anathema

    Post by Rojaran 10th August 2013, 3:56 pm

    Thanks Naraku! That numerical thing is a bit disappointing but that's because I'm just a bit OCD and I like being specific, hahaha. I fixed everything as you asked and I clarified some more things for you. Hope this is sufficient.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Jabril DeSouza- Voiceless Anathema Empty Re: Jabril DeSouza- Voiceless Anathema

    Post by Rosetta Crawford 10th August 2013, 4:46 pm

    Jabril DeSouza- Voiceless Anathema GhqjI28


    _____________________________________________________________________________________

    Jabril DeSouza- Voiceless Anathema Zack2_by_gramcrackers-d8ker96

    Jabril DeSouza- Voiceless Anathema Zack_by_ravenart5-d8j23c0

    Jabril DeSouza- Voiceless Anathema Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 27th April 2024, 3:49 am