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    Bloodborne Hunter

    Ryuusei
    Ryuusei

    Player 
    Lineage : Gold Rush
    Position : None
    Posts : 39
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 50

    Character Sheet
    First Magic: Bloodborne Hunter
    Second Magic:
    Third Magic:

    Bloodborne Hunter Empty Bloodborne Hunter

    Post by Ryuusei on 21st June 2020, 9:39 am

    Magic

    Magic Name: Bloodborne Hunter
    Magic Type: Primary - Requip / Auxiliary - Takeover
    Description: Bloodborne Hunters also known as the Blood Hunters was an ancient order made by humans to protect themselves from the monsters, demons, and gods that threatened mankind. This once forgotten magic harnessed the darkest portion of humans soul and used it as a weapon. Through the means of the blood of the old gods Blood Hunters are the byproduct of this forbidden technique. Blood Hunters a humans who choose to abandon their humanity in order to fight whatever may threaten humanities survival. These Blood Hunters often transform into grotesques monsters and fall into insanity due to their bestial nature. Blood Hunters are not heroes, instead they are monsters made to fight monsters. Blood Hunters are were once humans, but abandoned their mortal shells in order to become the apex predator. Whether it be monsters, dragons, demons or gods legend has it Blood hunters will hunt anything down they mark as prey.
    Unique Abilities:

    • True Strike: When this ability is toggled on, all the users magic damage deals true damage. This means all the user's magic damage will go through regardless of the opponent's armor, defensive spells etc. However, the users base melee damage is HALVED. (This ability can be toggled on and of whenever the user pleases. When this ability is toggled off all the user's melee damaged is NOT cut in half. This ability CANNOT go through anti-piercing spells or damage reductions) When True Strike is toggled off the user increase all magic damage they deal by the according ranks: (D-Rank:40%, C-Rank:45%, B-Rank:50%, A-Rank:55%, S-Rank:60%, H-Rank:65%) Note this buff only applies if True strike is toggled off.
    • Ability 2: Locked Until B-Rank
    • Ability 3: Locked Until S-Rank


    Name: Saw Cleaver
    Rank: D
    Requip Type: Weapon
    Grade: Normal
    Linked Equipment: N/A
    Requip Damage: 7 HP
    Requip Durability: N/A
    Range: 15 Meters
    Speed:  15 Mps
    Duration: 3 posts
    Downside: Reduce the melee damage of this weapon by 50% and all abilities this weapon has that deals magic damage is increased by 50%.
    Description: The user summons a grotesque serrated blade, commonly known by the Blood Hunters as the Saw Cleaver. The crude saws jagged teeth does not cut cleanly but instead grafts on to the hunters prey tearing its flesh apart. The Saw Cleaver is the weapon of choice for many Blood Hunters and has become a symbol of the hunt.

    Ability 1:

    Name: Serrated Symphony
    Rank: D
    MP Cost: 20 MP
    Category:Offensive
    Type: Single Target/Buff
    Damage: 40 HP once per post during the abilities duration
    Range: 60 meters
    Speed:  60 mps
    Duration: 3 posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.  
    Description: The user channels the souls of previous generations of Blood Hunters, the blade is infused with the hatred and anger of fallen and lost hunters. By channeling the souls of the The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff to magic to damage to this ability.

    Ability 2:

    Name: Severed Souls
    Rank: D
    MP Cost: 20 MP
    Category: Offensive/Support
    Type: Burst/Buff
    Damage:  40 HP once per post during the abilities duration
    Range: 15 meters
    Speed:  15 mps
    Duration: 3 posts
    Downside: This ability's mp cost is increased by 50% to be activated UNLESS the user already has an active partial or full take-over spell active, however while this ability is active the user gains a 50% buff to all spell damage they deal.
    Description: This ability can only be activated with the help of the flesh or blood of an old hunter. However if this ability is activated the user is possessed with the blood lust of countless fallen blood hunters causing the user's magical capabilities to greater heights. While this ability is active all magic damage the user deals is increased by 50%  

    Name: Hunter Pistol
    Rank: D
    Requip Type: Weapon
    Grade: Normal
    Linked Equipment: N/A
    Requip Damage: 7 HP
    Requip Durability: N/A
    Range: 15 meters
    Speed:  15 mps
    Duration: 3 posts
    Downside:  While this weapon is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active.
    Description: The user summons a well crafted pistol that was made in the hunters workshop. This pistol was made for hunters who stalk their prey, this firearm is specially crafted to employee the use of magical silver bullets fused with the hunters cursed blood boosting the damage of the bullets shot with the Hunter Pistol. The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff all magic damage she deals while this ability is active.

    Ability 1:

    Name: Quick Silver Bullets
    Rank: D
    MP Cost: 20 MP
    Category: Offensive / Support
    Type: Single Target
    Damage:  40 HP once per post during the abilities duration
    Range: 60 Meters
    Speed:  60 Mps
    Duration: 3 Posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.  
    Description: While this is active the Hunter Pistol is instantly loaded with Quick Silver bullets that resonate with the user. The user gains 50% buff to all magic damage they deal while this ability is active.

    Ability 2:

    Name: Visceral Shot
    Rank: D
    MP Cost: 20 MP
    Category: Offensive/Support
    Type: Single Damage
    Damage: 40 HP once per post during the abilities duration
    Range: 60 meters
    Speed:  60 mps
    Duration: 3 posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.  
    Description: The user fires a volatile shot using the Hunter pistol by activating this ability. Any prey shot with this ability will be stunned for one post. Though the user can shoot multiple stunning shots with his ability, anything stunned by this ability cannot be stunned again, thus the user must wait one post before attempting to stun their target again with this ability.

    Name: Hunters Blood
    Rank: D
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 25% buff to magic to all magic damage the user deals
    Melee Damage: 0 melee damage
    Range: Melee Range
    Speed: Instant
    Duration: 3 Posts
    Downside: This Take over has no range, nor does it deal any melee damage. However while this partial take-over spell is active the user gains a 50% buff to all magic damage they deal.
    Description: When this ability is activated the users blood is transformed to the same blood that once flowed in the veins of the old blood hunters, though the users body does not go through any grotesques changes the users eye color becomes blood red and their canine teeth become sharper and more prominent. While this ability is active the users magical power is increased by a passive 40% buff to all magic damage they deal.

    Ability 1:

    Name: Cursed Blood
    Rank: D
    MP Cost: 0 MP
    Category: Single Target/Support
    Type: Passive Buff
    Damage: 0 Damage
    Range: 0 Meters
    Speed:  Instant
    Duration: 3 Posts
    Downside: N/A
    Description: This passive ability activates as soon as the partial take-over spell is activated. For three posts the user gains a passive 40% buff to all magic damage they deal.

    Advanced Spell Slots :


    Name: Hunters Set
    Rank: D+
    Requip Type: Armor
    Grade: Normal
    Linked Equipment: N/A
    Requip Damage: N/A
    Requip Durability: 60 HP
    Range: N/A
    Speed:  N/A
    Duration: 5 Posts
    Downside: While this armor is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active.  
    Description: The user summon a set of Hunter's Clothes enchanted with old magic and ancient blood. The Hunters Set is pitch black and was once the standard attire of worn by the Blood Hunters. This attire was crafted in the hunters workshop, this fine piece of attire provides stable defense and enhances the aggressive fighting style the Blood Hunters are known for. While this armor is active the user gains a 50% spell durability to all spells and abilities.  

    Ability 1:

    Name: Swift Step
    Rank: D+
    MP Cost: 30 MP
    Category: Offensive/Mobility/Support
    Type: Burst/Buff
    Damage: 60 HP once per post during the abilities duration
    Range: 25 Meters
    Speed:  Instant
    Duration: 5 posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.  
    Description: Activating the enchantments engraved into the Hunters Set. The user instantly transforms into mist vanishing for the a brief moment. The user then instantly teleport to any direction she pleases as long as it its within the 25 meter range. The user can teleport and make a spell attack or melee attack instantly once per post during the duration of this ability.

    Ability 2:

    Name: Death Ward
    Rank: D+
    MP Cost: 30 MP
    Category: Single/Support
    Type: Burst/Buff
    Damage: N/A
    Range: Melee
    Speed:  Instant
    Duration: 5 Posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all spell durability.  
    Description: This enchantment, was made by the Scholars of The Old Blood and was implemented in the Hunters Set. This ability increases the suitability of the hunters who constantly put them self in danger when they are out on the hunt. When the user activates this ability, the user gains a 180 HP barrier. This barrier can only protect the user. When this barrier is active the user also gains a 40% passive buff to their movement speed, this passive buff no longer applies when the barrier is broken, or the duration of this ability ends.


    Last edited by Ryuusei on 27th June 2020, 5:22 pm; edited 1 time in total
    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Bloodborne Hunter Empty Re: Bloodborne Hunter

    Post by Johann on 26th June 2020, 6:12 am

    Hello Ryuusei, Joh here to grade this magic. If you have any questions, please post in this thread and I will do my best to answer them asap. Once all requested edits have been made, simply give this thread a bump and I will review your magic again. That said, though, you will be able to find all of my edits in this color

    Spoiler:

    @Ryuusei wrote:Magic

    Magic Name: Bloodborne Hunter
    Magic Type: Primary - Requip / Auxiliary - Takeover
    Description: Bloodborne Hunters also known as the Blood Hunters was an ancient order made by humans to protect themselves from the monsters, demons, and gods that threatened mankind. This once forgotten magic harnessed the darkest portion of humans soul and used it as a weapon. Through the means of the blood of the old gods Blood Hunters are the byproduct of this forbidden technique. Blood Hunters a humans who choose to abandon their humanity in order to fight whatever may threaten humanities survival. These Blood Hunters often transform into grotesques monsters and fall into insanity due to their bestial nature. Blood Hunters are not heroes, instead they are monsters made to fight monsters. Blood Hunters are were once humans, but abandoned their mortal shells in order to become the apex predator. Whether it be monsters, dragons, demons or gods legend has it Blood hunters will hunt anything down they mark as prey.
    Unique Abilities:

    • True Strike: When this ability is toggled on, all the users melee damage deals true damage. This means all the user's melee damage will go through regardless of the opponent's armor, defensive spells etc (You may apply a piercing effect to your melee attacks, though this will have to follow all rules for piercing effects, i.e. you cannot bypass anti-piercing shields or damage reductions specifically. Please change this ability accordingly). However, the users base melee damage is HALVED. (This ability can be toggled on and of whenever the user pleases. When this ability is toggled off all the user's melee damaged is NOT cut in half.) When True Strike is toggled off the user increase all magic damage they deal by the according ranks: (D-Rank:40%, C-Rank:45%, B-Rank:50%, A-Rank:55%, S-Rank:60%, H-Rank:65%) Note this buff only applies if True strike is toggled off.
    • Ability 2: Locked Until B-Rank
    • Ability 3: Locked Until S-Rank


    Name: Saw Cleaver
    Rank: D
    Requip Type: Weapon
    Grade: Normal
    Linked Equipment: N/A
    Requip Damage: 7 HP
    Requip Durability: N/A
    Range: 15 Meters
    Speed:  15 Mps
    Duration: 3 posts
    Downside: While this weapon is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active. (Downsides always have to apply to their respective spells and abilities specifically, and cannot be centered on the user in general, i.e. such as reducing one stat for a buff to another stat. Please rework this Requip spell so that the downside applies to the Requip itself or change this downside accordingly)
    Description: The user summons a grotesque serrated blade, commonly known by the Blood Hunters as the Saw Cleaver. The crude saws jagged teeth does not cut cleanly but instead grafts on to the hunters prey tearing its flesh apart. The Saw Cleaver is the weapon of choice for many Blood Hunters and has become a symbol of the hunt.

    Ability 1:

    Name: Serrated Symphony
    Rank: D
    MP Cost: 20 MP
    Category:Offensive/Support (Supportive spells and abilities heal damage. As this ability does not appear to heal the user, please remove the "Supportive" Category)
    Type: Single Target/Buff
    Damage: 40 HP once per post during the abilities duration
    Range: 60 meters
    Speed:  60 mps
    Duration: 3 posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals. (See previous explanation on spell downsides. Please rework this downside so that it applies to this ability specifically and not the user as a whole)
    Description: The user channels the souls of previous generations of Blood Hunters, the blade is infused with the hatred and anger of fallen and lost hunters. The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff all magic damage she deals while this ability is active. (Please explain how exactly this ability deals damage, which is not explained in this ability itself)

    Ability 2:

    Name: Severed Souls
    Rank: D
    MP Cost: 20 MP
    Category: Offensive/Support (See previous ability)
    Type: Burst/Buff
    Damage:  40 HP once per post during the abilities duration
    Range: 15 meters
    Speed:  15 mps
    Duration: 3 posts
    Downside: This ability's mp cost is increased by 50% to be activated UNLESS the user already has an active partial or full take-over spell active, however while this ability is active the user gains a 50% buff to all spell damage they deal. (See previous downside)
    Description: This ability can only be activated with the help of the flesh or blood of an old hunter. However if this ability is activated the user is possessed with the blood lust of countless fallen blood hunters causing the user's magical capabilities to greater heights. While this ability is active all magic damage the user deals is increased by 50% (Please explain how exactly this ability deals damage, which is not explained in this ability itself)

    Name: Hunter Pistol
    Rank: D
    Requip Type: Weapon
    Grade: Normal
    Linked Equipment: N/A
    Requip Damage: 7 HP
    Requip Durability: N/A
    Range: 15 meters
    Speed:  15 mps
    Duration: 3 posts
    Downside:  While this weapon is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active. (See previous downside)
    Description: The user summons a well crafted pistol that was made in the hunters workshop. This pistol was made for hunters who stalk their prey, this firearm is specially crafted to employee the use of magical silver bullets fused with the hunters cursed blood boosting the damage of the bullets shot with the Hunter Pistol. The user gains access to the memories, strength, and skill of the hunters before her thus granting her 50% buff all magic damage she deals while this ability is active. (Requips themselves cannot include buffs, which is confined to their abilities. As such, I must ask you to remove this part from the description)

    Ability 1:

    Name: Quick Silver Bullets
    Rank: D
    MP Cost: 20 MP
    Category: Offensive / Support (See previous ability)
    Type: Single Target
    Damage:  40 HP once per post during the abilities duration
    Range: 60 Meters
    Speed:  60 Mps
    Duration: 3 Posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals. (See previous downside)
    Description: While this is active the Hunter Pistol is instantly loaded with Quick Silver bullets that resonate with the user. The user gains 50% buff to all magic damage they deal while this ability is active. (Please explain how exactly this ability deals damage, which is not explained in this ability itself)

    Ability 2:

    Name: Visceral Shot
    Rank: D
    MP Cost: 20 MP
    Category: Offensive/Support (See previous ability)
    Type: Single Damage
    Damage: 40 HP once per post during the abilities duration
    Range: 60 meters
    Speed:  60 mps
    Duration: 3 posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals.  (See previous downside)
    Description: The user fires a volatile shot using the Hunter pistol by activating this ability. Any prey shot with this ability will be stunned for one post. Though the user can shoot multiple stunning shots with his ability (As this is a Single Target ability, this, since you are limited to a single attempted attack, and thus, shot, per post, is not possible. Please clarify what is meant by this wording), anything stunned by this ability cannot be stunned again, thus the user must wait one post before attempting to stun their target again with this ability.

    Name: Hunters Blood
    Rank: D
    Take-Over Type: Partial Take-Over
    Grade: Normal
    Take-Over Buff: 25% buff to magic to all magic damage the user deals
    Melee Damage: 0 melee damage
    Range: Melee Range
    Speed: Instant (Ranges and speeds cannot be denoted as "Instant". If strikes with this take over are meant to be delivered at the user's speed, please change this to "Melee Speed" or something to the same effect)
    Duration: 3 Posts
    Downside: This Take over has no range, nor does it deal any melee damage. However while this partial take-over spell is active the user gains a 50% buff to all magic damage they deal. (See previous downside)
    Description: When this ability is activated the users blood is transformed to the same blood that once flowed in the veins of the old blood hunters, though the users body does not go through any grotesques changes the users eye color becomes blood red and their canine teeth become sharper and more prominent. While this ability is active the users magical power is increased by a passive 40% buff to all magic damage they deal. (Take-Overs themselves cannot include buffs, which is confined to their abilities. As such, I must ask you to remove this part from the description)

    Ability 1:

    Name: Cursed Blood
    Rank: D
    MP Cost: 0 MP
    Category: Single Target/Support (Single Target is not an applicable Spell Category, and Supportive Category spell and abilities are those that heal damage. As this appears to be a passive buff, I must ask you to change this to "Auxiliary", as that is the Spell Category passives use by default)
    Type: Passive Buff
    Damage: 0 Damage
    Range: 0 Meters
    Speed:  Instant (As a point of principle, speed can never be denoted as "Instant". If this only applies to the user, please change this to "Self" or something to the same effect)
    Duration: 3 Posts (The presence of a duration here implies that this is an active ability as opposed to a passive ability. If this is indeed a passive ability, I must ask you to rework the duration accordingly. If this is, however, an active ability, please rework the entire ability accordingly)
    Downside: N/A
    Description: This passive ability activates as soon as the partial take-over spell is activated. For three posts the user gains a passive 40% buff to all magic damage they deal.

    Advanced Spell Slots :


    Name: Hunters Set
    Rank: D+
    Requip Type: Armor
    Grade: Normal
    Linked Equipment: N/A
    Requip Damage: N/A
    Requip Durability: 60 HP
    Range: N/A (All spells require values for range and speed. If this Requip doesn't possess a range or speed, please denote both as "Self" or something to the same effect)
    Speed:  N/A (See above)
    Duration: 5 Posts
    Downside: While this armor is active all melee damage dealt by the user is reduced by 50% as a result the user then gains a 50% buff to all magic damage the user deals while this weapon is active. (See previous downside)
    Description: The user summon a set of Hunter's Clothes enchanted with old magic and ancient blood. The Hunters Set is pitch black and was once the standard attire of worn by the Blood Hunters. This attire was crafted in the hunters workshop, this fine piece of attire provides stable defense and enhances the aggressive fighting style the Blood Hunters are known for. While this armor is active the user gains a 50% spell durability to all spells and abilities.  (Requips themselves cannot include buffs, which is confined to their abilities. As such, I must ask you to remove this part from the description)

    Ability 1:

    Name: Swift Step
    Rank: D+
    MP Cost: 30 MP
    Category: Offensive/Mobility/Support (Mobility is not an applicable Spell Category, and Supportive Category Spells are spells that heal damage. Please rework this accordingly)
    Type: Burst/Buff
    Damage: 60 HP once per post during the abilities duration
    Range: 25 Meters
    Speed:  Instant (Please change this to reflect the speed of the attack that is made in conjunction with the teleport, 25 m/s max)
    Duration: 5 posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all magic damage the user deals. (See previous downside)
    Description: Activating the enchantments engraved into the Hunters Set. The user instantly transforms into mist vanishing for the a brief moment. The user then instantly teleport to any direction she pleases as long as it its within the 25 meter range. The user can teleport and make a spell attack or melee attack instantly once per post during the duration of this ability. (The user cannot attack instantly with this or any other ability, as the attack, or other attacks the user possesses, would themselves not be part of the teleport. If the ability is used to attack and subsequently deals the ability's damage, it must possess a speed in accordance with the maximum values for its rank and spell type)

    Ability 2:

    Name: Death Ward
    Rank: D+
    MP Cost: 30 MP
    Category: Single/Support ("Single" is not an applicable Spell Category, and Supportive Category spells are spell that heal damage. If this is meant to be a Defensive spell, which possess durability, please change the Spell Category to "Defensive"
    Type: Burst/Buff
    Damage: N/A (If this is a defensive spell, please change "Damage" to "Durability" and denote the ability's durability here accordingly)
    Range: Melee
    Speed:  Instant (Speeds cannot be instant, if this applies to the user alone please change this to "Self")
    Duration: 5 Posts
    Downside: This ability's mp cost is increased by 50% if the user uses this ability with out having an hunters partial or full take-over spell already active, because of this while this ability is active the user gains a 50% buff to all spell durability.  (See previous downside)
    Description: This enchantment, was made by the Scholars of The Old Blood and was implemented in the Hunters Set. This ability increases the suitability of the hunters who constantly put them self in danger when they are out on the hunt. When the user activates this ability, the user gains a 180 HP barrier. This barrier can only protect the user. When this barrier is active the user also gains a 40% passive buff to their movement speed (As this is an active ability with a duration and other active effects this cannot be a passive buff. Please rework this ability accordingly), this passive buff no longer applies when the barrier is broken, or the duration of this ability ends.


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    Bloodborne Hunter Johannsiggies

      Current date/time is 6th July 2020, 5:41 am