The Bloodborne Wielder

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    Meifeng Xióng
     
     

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    Lineage : Tooth And Claw
    Position : Sleepy Bear
    Posts : 101
    Guild : Onyx Moon
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    Experience : 150

    Character Sheet
    First Magic: Earth-Make
    Second Magic: Celestial Bear Summoning
    Third Magic:

    The Bloodborne Wielder

    Post by Meifeng Xióng on 7th February 2018, 06:13


    THE BLOODBORNE WIELDER


    Primary Magic: The Bloodborne Wielder
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Crescent Moon is the first blade forged by Minvera Salvatore. This katana was forged using the best materials money could buy, used to amplify the the life force known as blood. It is used by injecting the user's own blood into the blade, and then manipulating it however the person wants.

    Used for mostly offense abilities, Minerva is absolutely brutal with her attacks. Due to her masochistic nature, she simply didn't want to learn more defense than needed, being completely confident with the fact she could take them head on.
    It does what all swords are designed to do.
    Inflict pain.

    Strengths:
    ⋆ Limit is creator's own imagination.
    ⋆ Very versatile.
    ⋆ Not just limited to the user's blood.

    Weaknesses:
    ⋆ Requires the user to already be bleeding somehow.
    ⋆ If not trained properly, it could harm the user more than help them.
    ⋆ Rather messy.
    ⋆ More gruesome than other magics.

    Lineage:
    Victor's Descent

    Unique Abilities:
    Pain Tolerance: Basically thriving off of pain for years Minerva has become extremely tolerant to it. Pain is no longer a fear, and if anything, is an enjoyable experience to her. With this she is able to withstand extreme amounts of pain without flinching, may it be from physical or magical attacks. Though of course, she will still take the damage.
    This also gives her a 50% increase to damage reduction.

    Super Strength: Training with this weapon for years, Minerva has grown very used to the way it's supposed to be handled. Feeling comfortable with it, it has increased her strength and speed by 25%.

    Push Back: Being extremely powerful, each direct hit of the sword also has a knock back effect. Each time it lays a hit on an opponent, it sends them back to the user's max burst range. Mages of one rank higher will get sent back half of this, and users two ranks higher and above are not effected.

    Weapon-Make: If a situation ever arises where Crescent Moon is unavailable to use, Minerva can use her own blood to make a temporary weapon. These weapons can range anywhere from a simple sword to a giant battleaxe. These weapons go by requip values of her rank, as well as the normal cooldown.

    Spells:
    Signature:
    Slice:
    Name: Slice
    Rank: D
    Type: Blood, Offense
    Duration: Instant
    Cooldown: n/a
    Description:
    The user injects their blood into the blade, allowing the blood to coat the sharped end of the blade. This spell causes D-rank damage upon hit.

    Strengths:
    ⋆ Damages.

    Weaknesses:
    ⋆ Only deals a small amount of damage.

    Harden:
    Name: Harden
    Rank: User rank (cap S)
    Type: Blood, Defense
    Duration: Instant
    Cooldown: n/a
    Description:
    The user injects some of their blood into the blade, allowing it to cover around and harden it. The sword can take one hit of user rank before the blood shielding crumbles.

    Strengths:
    ⋆ Protects.

    Weaknesses:
    ⋆ Only protects against one hit.

    D-Rank:
    Fragment:
    Name: Fragment
    Rank: D
    Type: Blood, Offense
    Duration: 1
    Cooldown: 2
    Description:
    The user injects their blood into the blade and then swings the sword. The blood will escape the tip in big 3ft slices of blood, traveling at D-rank speeds to hit targets within max D-rank range and hit for full D-rank damage. If more than one slice is released each slice deals 25% D-rank damage.

    Strengths:
    ⋆ Can release more then one slice.

    Weaknesses:
    ⋆ If multiple is used, it's less powerful.

    Blast:
    Name: Blast
    Rank: D
    Type: Blood, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    The user injects some of their blood into the blade, which then travels to the tip. The user points the sword in a direction, and then sends the blood out in a forceful blast, traveling at D-rank speeds at a max of D-rank speed, dealing the full D-rank damage to her opponent.

    Strengths:
    ⋆ Easy to use.

    Weaknesses:
    ⋆ Stains clothing.

    Splatter:
    Name: Splatter
    Rank: D
    Type: Blood, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    The user injects some of their blood into the blade, and then waves the blade in a clockwise motion. Droplets of blood drip off the end and float into the air, hovering for a few moments before flying towards the targets within max D-rank range. Each droplet does 25% D-rank damage.

    Strengths:
    ⋆ Droplets are not easy to dodge.

    Weaknesses:
    ⋆ Needs many to hit to deal full damage.

    Trip Wire:
    Name: Trip Wire
    Rank: D
    Type: Blood, Offense
    Duration: 3
    Cooldown: 4
    Description:
    The user injects some of their blood into the blade, and then pushes it into the ground. Dozens of blood-made wires shoot out from the blade and stretch out to max D-range. The entire area is covered with them, and if one were to touch one, it would deal 25% D-rank damage for every touch.

    Strengths:
    ⋆ Covers a big area.

    Weaknesses:
    ⋆ The sword stays plunged into the ground for the entire duration.

    C-Rank:
    Whip:
    Name: Whip
    Rank: C
    Type: Blood, Offense
    Duration: 4
    Cooldown: 5
    Description:
    The user injects their blood into the blade, which then drips out of the tip and forms a blood-made whip that stays attached to the end of it. This whip can extend up to max C-rank range, and deals 25% C-rank damage each hit.

    Strengths:
    ⋆ Can extend to full range.

    Weaknesses:
    ⋆ Enemies can catch the end of it if they're strong enough.

    Hand:
    Name: Hand
    Rank: C
    Type: Blood, Offense
    Duration: 5
    Cooldown: 6
    Description:
    The user injects some of their blood into the blade, which then travels to the tip and forms a giant hand. This hand can extend up to max C-rank range, and deals 25% C-rank damage each hit.

    Strengths:
    ⋆ Pretty handy.

    Weaknesses:
    ⋆ Sharp objects can cut the hand in half.

    Wave:
    Name: Wave
    Rank: C
    Type: Blood, Offense
    Duration: Instant
    Cooldown: 3
    Description:
    The user injects some of their blood into the blade, and then slams the blade into the ground, sending a wave of blood out in max C-rank range. This wave of blood deals 50% C-rank damage to all within the range.

    Strengths:
    ⋆ Covers a large area.

    Weaknesses:
    ⋆ Deals less than a normal single target spell.


    _____________________________________________________________________________________


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    kittykool75

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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Re: The Bloodborne Wielder

    Post by kittykool75 on 25th February 2018, 22:43

    Spoiler:
    Minerva Salvatore wrote:

    THE BLOODBORNE WIELDER


    Primary Magic: The Bloodborne Wielder
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Crescent Moon is the first blade forged by Minvera Salvatore. This katana was forged using the best materials money could buy, used to amplify the the life force known as blood. It is used by injecting the user's own blood into the blade, and then manipulating it however the person wants.

    Used for mostly offense abilities, Minerva is absolutely brutal with her attacks. Due to her masochistic nature, she simply didn't want to learn more defense than needed, being completely confident with the fact she could take them head on.
    It does what all swords are designed to do.
    Inflict pain.

    Strengths:
    ⋆ Limit is creator's own imagination.
    ⋆ Very versatile.
    ⋆ Not just limited to the user's blood.

    Weaknesses:
    ⋆ Requires the user to already be bleeding somehow.
    ⋆ If not trained properly, it could harm the user more than help them.
    ⋆ Rather messy.
    ⋆ More gruesome than other magics.

    Lineage:
    Victor's Descent

    Unique Abilities:
    Pain Tolerance: Basically thriving off of pain for years Minerva has become extremely tolerant to it. Pain is no longer a fear, and if anything, is an enjoyable experience to her. With this she is able to withstand extreme amounts of pain without flinching, may it be from physical or magical attacks. Though of course, she will still take the damage.
    This also gives her a 50% increase to damage reduction.

    Super Strength: Training with this weapon for years, Minerva has grown very used to the way it's supposed to be handled. Feeling comfortable with it, it has increased her strength and speed by 25%.

    Push Back: Being extremely powerful, each direct hit of the sword also has a knock back effect. Each time it lays a hit on an opponent, it sends them back to the user's max burst range. Mages of one rank higher will get sent back half of this, and users two ranks higher and above are not effected.

    Weapon-Make: If a situation ever arises where Crescent Moon is unavailable to use, Minerva can use her own blood to make a temporary weapon. These weapons can range anywhere from a simple sword to a giant battleaxe. These weapons go by requip values of her rank, as well as the normal cooldown.

    Spells:
    Signature:
    Slice:
    Name: Slice
    Rank: D
    Type: Blood, Offense
    Duration: Instant
    Cooldown: n/a
    Description:
    The user injects their blood into the blade, allowing the blood to coat the sharped end of the blade. This spell causes D-rank damage upon hit.

    Strengths:
    ⋆ Damages.

    Weaknesses:
    ⋆ Only deals a small amount of damage.

    Harden:
    Name: Harden
    Rank: User rank (cap S)
    Type: Blood, Defense
    Duration: Instant
    Cooldown: n/a
    Description:
    The user injects some of their blood into the blade, allowing it to cover around and harden it. The sword can take one hit of user rank before the blood shielding crumbles.

    Strengths:
    ⋆ Protects.

    Weaknesses:
    ⋆ Only protects against one hit.

    D-Rank:
    Fragment:
    Name: Fragment
    Rank: D
    Type: Blood, Offense
    Duration: 1
    Cooldown: 2
    Description:
    The user injects their blood into the blade and then swings the sword. The blood will escape the tip in big 3ft slices of blood, traveling at D-rank speeds to hit targets within max D-rank range and hit for full D-rank damage. If more than one slice is released each slice deals 25% D-rank damage.

    Strengths:
    ⋆ Can release more then one slice.

    Weaknesses:
    ⋆ If multiple is used, it's less powerful.

    Blast:
    Name: Blast
    Rank: D
    Type: Blood, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    The user injects some of their blood into the blade, which then travels to the tip. The user points the sword in a direction, and then sends the blood out in a forceful blast, traveling at D-rank speeds at a max of D-rank speed, dealing the full D-rank damage to her opponent.

    Strengths:
    ⋆ Easy to use.

    Weaknesses:
    ⋆ Stains clothing.

    Splatter:
    Name: Splatter
    Rank: D
    Type: Blood, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    The user injects some of their blood into the blade, and then waves the blade in a clockwise motion. Droplets of blood drip off the end and float into the air, hovering for a few moments before flying towards the targets within max D-rank range. Each droplet does 25% D-rank damage.

    Strengths:
    ⋆ Droplets are not easy to dodge.

    Weaknesses:
    ⋆ Needs many to hit to deal full damage.

    Trip Wire:
    Name: Trip Wire
    Rank: D
    Type: Blood, Offense
    Duration: 3
    Cooldown: 4
    Description:
    The user injects some of their blood into the blade, and then pushes it into the ground. Dozens of blood-made wires shoot out from the blade and stretch out to max D-range. The entire area is covered with them, and if one were to touch one, it would deal 25% D-rank damage for every touch.

    Strengths:
    ⋆ Covers a big area.

    Weaknesses:
    ⋆ The sword stays plunged into the ground for the entire duration.

    C-Rank:
    Whip:
    Name: Whip
    Rank: C
    Type: Blood, Offense
    Duration: 4
    Cooldown: 5
    Description:
    The user injects their blood into the blade, which then drips out of the tip and forms a blood-made whip that stays attached to the end of it. This whip can extend up to max C-rank range, and deals 25% C-rank damage each hit.

    Strengths:
    ⋆ Can extend to full range.

    Weaknesses:
    ⋆ Enemies can catch the end of it if they're strong enough.

    Hand:
    Name: Hand
    Rank: C
    Type: Blood, Offense
    Duration: 5
    Cooldown: 6
    Description:
    The user injects some of their blood into the blade, which then travels to the tip and forms a giant hand. This hand can extend up to max C-rank range, and deals 25% C-rank damage each hit.

    Strengths:
    ⋆ Pretty handy.

    Weaknesses:
    ⋆ Sharp objects can cut the hand in half.

    Wave:
    Name: Wave
    Rank: C
    Type: Blood, Offense
    Duration: Instant
    Cooldown: 3
    Description:
    The user injects some of their blood into the blade, and then slams the blade into the ground, sending a wave of blood out in max C-rank range. This wave of blood deals 50% C-rank damage to all within the range.

    Strengths:
    ⋆ Covers a large area.

    Weaknesses:
    ⋆ Deals less than a normal single target spell.



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