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    Nocturn's Embrace

    Mythal Ragnos
    Mythal Ragnos

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Heir to Darkness
    Position : God of Sedulity
    Posts : 650
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nessa Cordelia Lux (Former)
    Experience : 15,600

    Character Sheet
    First Magic: Kami No Ken Sutairu O Taosu
    Second Magic: Kingdom Darkness Embodiment
    Third Magic: Soul Stone/Trickster's Illusions

    Nocturn's Embrace Empty Nocturn's Embrace

    Post by Mythal Ragnos on 21st March 2020, 7:14 pm

    Nocturn's Embrace RDq6YsUH_o

    Nocturn’s Embrace

    Magic Name: Nocturn’s Embrace
    Magic Type: Demon Slayer
    Lacrima Purchase: October IotM
    Description: This tiny but powerful lacrima appears to be a solidified ore of moonlight in the shape of a tear. It glistens like moisture beneath the surface, and at night it radiates with a bright blue glow when exposed to the light of the moon.

    History: Centuries past, a vampire by the name of Cazimir wandered a mortal town on All Hallow’s Eve, where he fell in love with a mortal woman by the name of Faith. Using his magic to hide his true appearance, he met with her almost every night for a year in a secluded spot outside her town until she eventually confessed that she had figured out what he was. Faith asked him to join her in celebration at the next Halloween with the request that he come as he truly was and without the guise of a mortal so she could see his real self. If he did this for her, she promised she would leave her town to spend her life at his side.

    Instead, when Halloween came, disaster fell the town. Another vampire named Magdalena had been vying for Cazimir’s affections for decades and grew jealous of his attention toward a mortal woman. Thus, on the night of All Hallow’s Eve, she and the rest of their coven snuck into the unsuspecting town in broad moonlight and slaughtered everyone. Magdalena herself drained Faith of her blood and left her pale, dead body out on display on a series of wooden stakes for Cazimir to find.

    When he realized what happened, Cazimir’s grief quickly turned to righteous rage. He sought vengeance on his clan but knew that his demonic powers would not be enough to affect them. Instead, he made his way to the town’s church. Stubbornly fighting through the blistering pain of setting food on holy ground as he approached the altar and the small fountain of holy water that waited there. He bathed in it, begging any gods that might be listening to take his sacrifice and grant him the power to destroy his clan for their heinous deed.

    The gods granted his wish, purifying his body and magic and ascending him to a holy vampire. With his new abilities, he stormed into his unprepared den and slew his kin, not leaving a single one alive. As daylight came, he returned to the town and used the last of his energy to bury Faith on the church grounds before his body finally disintegrated from the sunlight, leaving behind only a single, crystalized tear to adorn the grave of his lost beloved.

    Ascendency:

    X Rank:
    Gold Rush
    Description:  Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage:  Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)

    Y Rank:
    Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.

    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive

    Z Rank:
    Name: Magician's Spirit
    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.


    Unique Abilities:

    Hunter’s Presence: Due to the elements contained within this magic, the user's senses are pushed beyond their limits. The user’s hearing, sight, smell, touch and reaction time are pushed to a realm that rivals and even surpasses slayers, through the user’s connection to blood. This connection also grants the user a three hundred and sixty radial comprehension, as their own blood sends out invisible pulses similar to echo location. The user can clearly see their surroundings contained within the user’s rank burst range (Maximum: S rank) while also knowing how to disguise their presence, granting the ability to fight without direct vision. This superhuman comprehension grants the user the ability to sense all movement, energy and matter as well as the nature of the targets within the user’s rank burst range. Nature of targets includes details of the body, emotional status, strength (both magical and physical) and alive or otherwise. This awareness also grants the user a boost of 60% in their magical spell range. Details about player character or player NPCs can only be granted upon OOC permission.

    Blood Right: The inert control over blood and it’s flow changes the way the user’s spells operate, buffeting them to strange, new areas. The user’s MP is boosted by 60% naturally but in addition, the user can summon forth from the blood magic within and heal themselves or another within melee range for 150 HP so long as they make some kind of physical connection.

    Hunter’s Sedulity: The compressing elements of this magic strengthen the user’s power but also make them more durable. This makes it so the user cannot be pushed back or knocked to the ground and any the Debuffs and/or Drain effects that take hold will only be half as efficient. This surge in toughness also increases the user’s HP by 30%.

    Plot Abilities:

    Puppet Strings: If an enemy struck by the user’s spells contains any of the elements attached to this magic that the user can control (Darkness, Blood, Moonlight, Illusions), the user creates a connection and gains control over the enemy’s form. This cannot be used against player characters or player NPCs unless given OOC permission.


    Spells:

    Signature Spell:
    Name: Ode to Blood
    Rank: Scales to S (Currently S)
    Category: Supportive
    Type: Single Target | Negation - Healing
    Effect: +210 HP Healed
    Range: Self/Melee
    Speed: Self/Melee
    Duration: N/A
    Downside: 75% more healing for no range/speed/duration
    Description: This spell can be activated instantly once the user has taken damage. The magical enzymes within the blood power activate, creating a film of red magical energy over the user or an ally within melee range. The magic works to knit up the injuries and wounds that had been sustained by the target. If the target being healed has not reached maximum HP after this spell, the next spell can be activated instantly. Additionally, this allows the user to completely negate a single spell/ability once per post, so long as it is of S rank or below and the original cost of the spell is paid by the user.

    Name: Ode to Moonlight
    Rank: Scales to S (Currently S)
    Category: Supportive
    Type: Single Target | Negation - Healing
    Effect: +210 HP Healed
    Range: Self/Melee
    Speed: Self/Melee
    Duration: N/A
    Downside: 75% more healing for no range/speed/duration
    Description: This spell can be activated instantly once the user has taken damage. The magical enzymes within the moonlight power activate, creating a film of white magical energy over the user or an ally within melee range. The magic works to knit up the injuries and wounds that had been sustained by the target. If the target being healed has not reached maximum HP after this spell, the next spell can be activated instantly. Additionally, this allows the user to completely negate a single spell/ability once per post, so long as it is of S rank or below and the original cost of the spell is paid by the user.

    Name: Ode to Illusions
    Rank: Scales to S (Currently S)
    Category: Supportive
    Type: Single Target | Negation - Healing
    Effect: +210 HP Healed
    Range: Self/Melee
    Speed: Self/Melee
    Duration: N/A
    Downside: 75% more healing for no range/speed/duration
    Description: This spell can be activated instantly once the user has taken damage. The magical enzymes within the illusory power activate, creating a film of shimmering magical energy over the user or an ally within melee range. The magic works to knit up the injuries and wounds that had been sustained by the target. If the target being healed has not reached maximum HP after this spell, the next spell can be activated instantly. Additionally, this allows the user to completely negate a single spell/ability once per post, so long as it is of S rank or below and the original cost of the spell is paid by the user.

    Name: Ode to Darkness
    Rank: Scales to A (Currently S)
    Category: Defensive
    Type: Single Target | Defensive - Negation - Buff
    Durability: 450 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 Posts
    Downside: Increases spell durability by 50% for no range/speed
    Description: This spell can be activated instantly once the user has taken damage. The magical enzymes within the darkness power activate, creating a film of dark magical energy over the user or an ally within melee range. The magic works over the body of the target to protect them from further injury from creating a defensive barrier, as well as boosting spell durability by 65%. Additionally, this allows the user to completely negate a single spell/ability once per post, so long as it is of S rank or below and the original cost of the spell is paid by the user.


    B Rank Spells:
    Name: Nocturn’s Prowl
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Speed boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell speed by 50%

    Name: Nocturn’s Tenacity
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: Adds 25% to physical and 25% to magical damage reduction passively.
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Physical and Magic Damage reduction by 25%

    Name: Nocturn’s Aura
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Range boost
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell Range by 50%

    Name: Nocturn’s Rejuvenation
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% boost to healing spells
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases healing spell effectiveness by 50%.

    Name: Nocturn’s Terror
    Rank: B
    Category: Auxiliary
    Type: Single Target Passive
    Effect: 50% Magic Spell Damage
    Range: Self
    Speed: Self
    Duration: Self
    Downside:
    Description: Increases Magic Spell damage by 50%

    Name: Moonlit Walk
    Rank: B
    Category: Auxiliary
    Type: Burst | Buff - Teleport
    Damage: N/A
    Range: 50 meters
    Speed: Instant
    Duration: 6 Posts
    Downside: Sacrificing damage for additional effect
    Description: The use can, once per turn, transform into pure moonlight and zip elsewhere within the spell’s range. The moonlight continues to glow around the user, cloaking them in it and granting them a 60% boost to movement speed.

    Advanced B Rank Spells:
    Name: Bloody Bulk
    Rank: B+
    Category: Defensive
    Type: Single Target |  Buff
    Damage: 540 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 Posts
    Downside: 50% more HP for no range or speed
    Description: The user pulls blood from their core, creating a near-invisible aura about themselves or one within melee range. This aura has 540 HP that is restored once per post for the duration of the spell, as the spell itself continues. This aura also grants the user a 90% increase to magic spell speed while it is active.

    Name: Dark of the Night
    Rank: B+
    Category: Offensive
    Type: Area of Effect | Immobilization - Buff
    Damage: 60 HP
    Range: 105 meters
    Speed: 97 m/s
    Duration: 8 Post
    Downside: 30% less range for 30% more speed
    Description: The very night rushes out from the user, coating the entire area in its shadow and blinding those within the range of the spell. The emergence of the darkness grants the user an increase of 90% to their magical damage and those that have been blinded are frozen in their spots, starting from the first post and repeating every other post in the midst of the duration as long as they remain in the range of the attack.


    A Rank Spells:
    Name: Six Omens - いち
    Rank: A
    Category: Offensive
    Type: Multiple Target |  Buff
    Damage: 112 HP
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin. The power surges outward to the limbs and/or weapons, coating them in an element contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 65% for this spell and their spell durability is increased by 25% during the length of the spell. If the user has the MP available, they can automatically activate the next spell in the Omens series.

    Name: Six Omens - に
    Rank: A
    Category: Offensive
    Type: Multiple Target |  Buff
    Damage: 112 HP
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin. The power surges outward to the limbs and/or weapons, coating them in an element contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 65% for this spell and their spell durability is increased by 25% during the length of the spell. If the user has the MP available, they can automatically activate the next spell in the Omens series.

    Name: Six Omens - さん
    Rank: A
    Category: Offensive
    Type: Multiple Target |  Buff
    Damage: 112 HP
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin. The power surges outward to the limbs and/or weapons, coating them in an element contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 65% for this spell and their spell durability is increased by 25% during the length of the spell. If the user has the MP available, they can automatically activate the next spell in the Omens series.  

    Name: Six Omens - よん
    Rank: A
    Category: Offensive
    Type: Multiple Target |  Buff
    Damage: 112 HP
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin. The power surges outward to the limbs and/or weapons, coating them in an element contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 65% for this spell and their spell durability is increased by 25% during the length of the spell. If the user has the MP available, they can automatically activate the next spell in the Omens series.  

    Name: Six Omens - ご
    Rank: A
    Category: Offensive
    Type: Multiple Target |  Buff
    Damage: 112 HP
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin. The power surges outward to the limbs and/or weapons, coating them in an element contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 65% for this spell and their spell durability is increased by 25% during the length of the spell. If the user has the MP available, they can automatically activate the next spell in the Omens series.

    Name: Six Omens - ろく
    Rank: A
    Category: Offensive
    Type: Multiple Target |  Buff
    Damage: 112 HP
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin. The power surges outward to the limbs and/or weapons, coating them in an element contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 65% for this spell and their spell durability is increased by 25% during the length of the spell.

    Advanced A Rank Spells:
    Name: Nightmare Aegis
    Rank: A+
    Category: Defensive
    Type: Single Target |  Buff - Anti-Piercing
    Durability: 225 HP
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside: Sacrificing range/speed for 50% more durability.
    Description: Darkness and blood rush to the surface of the user, surrounding them in a spiraling aura of gore and shadow. This powerful energy dispersal doubles as both a shield against damage while also buffing spell durability by 100%. The shield is multilayered as well, granting it an imperviousness.

    Name: Call of the Coffin
    Rank: A+
    Category: Offensive
    Type: Multiple Target | Buff - Negate - Drain
    Damage: 150 HP
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 9 Posts
    Downside: 50% more damage in exchange for range and speed
    Description: All the elements contained within the magic compress around the user’s hands, forming bloody, darkened, moonlit and illusory claws on the user’s fingers. This mixture of energy made weapons buffs the user’s spell damage by 100%, with the blades themselves dealing 150 HP per hit. Each successful strike drains the opponent of 5% of their HP. The user can also use these claws to negate a single spell/ability within melee range per post. The attacking spell is absorbed into the glowing creations, so long as the spell/ability is of A+ rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.


    S Rank Spells:
    Name: Blemish of the Blight
    Rank: S
    Category: Offensive
    Type: Area of Effect | Immobilization - Debuff - Negate
    Damage: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:
    Description: The user forms a connection to the moon, becoming a source for its light and strength. A round glowing glyph, taking up the complete range of the spell, emerges above the user and unleashes the full brightness of the celestial body upon the area. This oppressive force pushes down on the enemies, causing immobilization once every other post to all caught within the spell’s range. Additionally, the reticence leeches from the target’s magical pool, decreasing their spell speed by 70%. The user can also use this light to negate a single spell/ability within melee range per post. The attacking spell is wiped away by the glowing light, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.

    Name: One Makes Two Makes One
    Rank: S
    Category: Offensive
    Type: Multiple Target | Debuff - Negation
    Damage: 112 HP
    Range: 150 meters
    Speed: 225 m/s
    Duration: 10 Posts
    Downside: Sacrificing 50% range for 25% more damage
    Description: The user is coated in a shimmering light that seems to make their body fade in and out of reality. At the same time, they send a streak of glimmering magic towards the enemy that quickly takes the shape of the user. The illusion charges towards the enemy as if to attack them but once it is within 50 meters of them, the illusion detonates, causing S rank damage. Any caught in the blast are disoriented by the attack, their magic spell speed decreased by 70%. Alternatively, the user can use the illusion to negate a single spell/ability within multiple target range per post, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.

    Name: Shadowed Viscera
    Rank: S
    Category: Offensive
    Type: Single Target | Buff - Reflection - Negation
    Damage: 47 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:
    Description: Darkness and blood mix together, crafting an black inky substance that seems to coalesce over the user’s back. While it is present on the user, it boosts their magic spell damage by 70% for the duration of the spell. In addition, the user can sacrifice parts of the substance to either reflect or negate a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Advanced S Rank Spells:
    Name: Hopebringer
    Rank: S+
    Category: Offensive
    Type: Requip Weapon | Artifact+
    Damage: 232 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: The user is filled by the power of the moonlight and the illusory magic that is embedded in this magic. Within their hands emerges a sword of mighty proportions and power. It is five feet long and 1’5” wide and weighs nearly 120 lbs. It is able to cut, pierce and purge any darkness with a single swing of its blade.

    Ability 1: Moon Hunter’s Soul
    Rank: S+
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Pure moonlight further covers the blade of Hopebringer, causing its glow to heighten even more than before. This grants a boost in damage to the sword’s attacks, adding another 202 HP for every strike. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the sword to either reflect or negate a spell directed at them once per post, so long as the spell is of H rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 2: Magician Hunter’s Soul
    Rank: S+
    Category: Offensive
    Type: Multiple Target | Buff - Reflection - Negation
    Damage: 202 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Pure illusion further covers the blade of Hopebringer, causing its shimmering to heighten even more than before. This grants a boost in damage to the sword’s attacks, adding another 202 HP for every strike. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the sword to either reflect or negate a spell directed at them once per post, so long as the spell is of H rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).

    Ability 3: Darkness Hunter’s Soul
    Rank: S
    Category: Offensive
    Type: Multiple Target | Buff - Drain
    Damage: 135 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Pure darkness corrupts the blade of Hopebringer, causing its glow to take on a more sinister aura than before. This grants a boost in damage to the sword’s attacks, adding another 135 HP for every strike. While this spell is active, it boosts magic spell damage by 70% for the duration of the spell. In addition, each strike from the blade can drain a target of 5% of their total MP every turn for the duration of the spell.

    Ability 4: Blood Hunter’s Soul
    Rank: A+
    Category: Offensive
    Type: Multiple Target | Buff - Drain - Negation
    Damage: 169 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside: Sacrificing range/speed for 50% more damage
    Description: This spell may be activated automatically as soon as the Requip is summoned into battle. Pure moonlight further covers the blade of Hopebringer, causing its glow to heighten even more than before. This grants a boost in damage to the sword’s attacks, adding another 200 HP for every strike. While this spell is active, it boosts magic spell damage by 105% for the duration of the spell. In addition, the user can use the sword to negate a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays the original MP cost of the spell. Furthermore, each strike from the sword while this spell is active can drain the target of 5% of their total HP every turn.


    H Rank Spells:
    Name: The Forbidden Omen - 禁じられた前兆

    Rank: H
    Category: Offensive
    Type: Multiple Target |  Buff - Drain
    Damage: 210 HP
    Range: Melee
    Speed: Melee
    Duration: 20 Posts
    Downside: Sacrificing an effect for 25% additional buff, as well as range/speed for 50% additional damage.
    Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin and gaining an unearthly black glow. The power surges outward to the limbs and/or weapons, coating them in all the elements contained within the magic, adding the magical damage onto melee attacks made by the weapons and/or appendages. The user’s magic damage is increased by 75% for this spell and their spell durability is increased by 25% during the length of the spell and any targets that are hit by attacks from this spell have 5% of their total HP drained every turn for the duration of the spell.

    Advanced H Rank Spells:
    Name: Aspect of the Slayer
    Rank: H+
    Category: Offensive
    Type: Burst | Defensive - Buff
    Damage: 210 HP
    Durability: 787 HP
    Range: 625 meters
    Speed: 300 m/s
    Duration: 25 Posts
    Downside: Negating 2 base effects for 25% stronger buff and 25% boost to durability. 25% less speed for 25% more range.
    Description: The true mark of Nocturn’s Embrace overwhelms the user, granting them the use of the magic’s full potential. Their eyes cloud over with darkness and their skin blanches, giving them the appearance of an undead monstrosity as their magic spell damage is boosted by 100% and spell durability is boosted by 44%. The air around them grows thick as a nigh-invisible barrier of magic forms around them, becoming a defensive force with 630 HP. The air is so volatile that any within the range of the spell will find themselves under attack, as if the very oxygen they breath has become a weapon against them, as their blood constricts within their veins.


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      Current date/time is 12th July 2020, 7:46 pm