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    René Manchester's Magic

    René Manchester
    René Manchester

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 10
    Guild : Hidden Blades Candidate
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : None
    Experience : 350

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    In Progress René Manchester's Magic

    Post by René Manchester on 5th July 2019, 9:10 pm

    Soul Illusion Lacrima:


    René Manchester's Magic MFA9XoG

    Name:
    Soul Illusions

    Type:
    Demon Slayer

    Item/Energy needed to reach Force:
    Sunlight, Soul, Illusions

    Slayer Can Control:
    Sunlight, Spiritual Energy, Mirage

    Description & Appearance:
    At first, this bizarre lacrima almost doesn't seem corporeal, you could and likely would believe it nothing more than an illusion ... that is if you didn't give it a second look. Upon second glance it seems like a small golden sun with three sapphire blue raindrops on it, and within the sun several colorful almost incorporeal orbs are seen each with a matching tail.

    History:
    Deep within the heart of the forgotten desert, there was once a temple protected by mirages. The temple was apparently the final resting place for the souls of otherworldly beings, be it god or demon, it didn't matter to the priests and priestesses that called the temple home, and they tended to the dead equally. On rare occasion, the body of an exceptionally strong mortal would find final rest there, but for those selfless people who had gained the favor and protection of those they helped, everything went wrong. A warrior of some renown had apparently passed and he was deemed worthy enough to be sent to the burial site of the gods, which was unfortunately not the case.

    The noble warrior had died, that much was true, however, the one that had arrived was not the warrior they had been expecting. They were isolated from the world and so knew no different, but then even if they had known they wouldn't have denied someone a burial. That was their tasks in this life after all. It was night when the body had arrived and due to their traditions they had to wait for dawn to start their preparations, so they left him on an embalming table with incense burning. From what they found out later was that the man had taken a toxin that would mimic the signs of death for a certain amount of time, he was in fact not dead. While the members of the temple rested the toxin had worn off and he had started to move. The treasures of the mythical temple were well known and the man's greed vast.

    During that night he stole the most sacred treasure of the temple and fled. The reason why he had done such a heretical thing is lost to time. It is known, however, that when the treasure left the temple the clergy had lost their protections, the souls that once had been laid to rest no longer, turning them beyond angry. They were vengeful and envious of the living and so slaughtered those who had cared for them. The temples exact location has since long been lost. Many who have studied the ancient lore believe that the temple still stands somewhere in the desert sands and that the souls of the dead that had turned against the clergy still wander there. Envious, vengeful, and angry, where the priests and priestesses continue their duties as they did in life to contain the threat. Praying, begging that the treasure will one day be returned to them so they all may finally find eternal rest.


    Price: 75 CC
    Stock: 1

    Magic


    Magic Name: Soul Illusions Demon Slayer Magic {Second Generation}
    Magic Type: Ancient Type (Solitary Benefit: +50% to Strength/Spell Damage/Spell Healing/Spell Defense)
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Unique Abilities:


    • Ability: Solar Flares - The Soul Illusions Devil Slayer has a unique ability of causing Magical Burn damage when landing a hit onto an opponent or target. This Burn Damage scales with the rank of the user. (Up to A)
    • Ability: {LOCKED}
    • Ability: {LOCKED}






    Lineage:
    Name: Caine's Descent
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    • Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
      During this state, the user becomes insane, and will attack anything they see.
      Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away.
    • Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.


    Slayer Benefits:


    • Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See Below)





    • Elemental Resistance:Resistance to their slayer element based on strength of spell/ability as follows -

      • 2 Ranks Above Character: 0%
      • 1 Rank Above Character: 10%
      • Same Rank as Character: 25%
      • 1 Rank below Character: 35%
      • 2 Ranks below character: 50%





    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.


      • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.

      • Additional Notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.





    • God | Demon (Devil) Slayers: God | Demon (Devil) Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God | Demon (Devil) counterpart. The color of God | Demon (Devil) Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.


      • Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.

      • Disadvantages: Unable to consume Demon (Devil) | God Slayer magic.




    Dragon Force:


    • Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.

      • First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.






    Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.

    D-Rank Spells:
    Name: Desert's Sunlight
    Rank: D
    Type: Single Target
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

    Name: (Name of the Spell )
    Rank: D
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

    Name: (Name of the Spell )
    Rank: D
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

    D-Rank Advanced Spell:
    Name: (Name of the Spell )
    Rank: D+
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

      Current date/time is 18th October 2019, 4:57 am