Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Some more actives and passives

    Aura Sparks
    Aura Sparks

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Disparity
    Position : None
    Posts : 206
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Experience : 7,812.5

    Character Sheet
    First Skill: Paper Summoning
    Second Skill:
    Third Skill:

    Some more actives and passives Empty Some more actives and passives

    Post by Aura Sparks 28th August 2018, 6:13 pm

    I know this probably won't happen on the fact that it would be a lot of stuff happening, but I was thinking it would be cool if for advanced requips/summons/takeovers were able to get one extra ability, whether passive or active. Things like full takeovers, golden zodiac keys, refined requips, etc. were able to have one above advanced. Then again, like I said, thats a bit much, so I wouldn't be surprised if this was declined right away XD. I just thought it'd be nice, since the ability to use spell slots in order to increase the amount of active abilities a summon could have was removed


    _____________________________________________________________________________________

    Some more actives and passives HWW2YtMM_o


    Active Jobs:

      Current date/time is 26th April 2024, 3:20 pm