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    Ice Dragon Slayer Magic (3rd Gen)

    SeaGlass
    SeaGlass

    Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Neutral Guild Ace- Halloween job event participant - Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Summer Special Participant- Player 
    Lineage : Wings of Winter
    Position : None
    Posts : 503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Nessa Cordelia Lux
    Experience : 1,572,642

    Character Sheet
    First Magic: Ice Dragon Slayer
    Second Magic: Ice Dragon Slayer
    Third Magic:

    Ice Dragon Slayer Magic (3rd Gen) Empty Ice Dragon Slayer Magic (3rd Gen)

    Post by SeaGlass on 7th August 2018, 5:50 pm

    Magic

    Magic Name: Ice Dragon Slayer Magic (3rd Gen)
    Magic Type: Slayer
    Description: Through the annals of time, Arcadia's foster mother, Khione Glacier, sent her two last concrete gifts. Arcadia doesn't know if an act of advanced prognostication or gifts her mother managed to send from beyond death's veil, but she has taken them both to heart and spirit.

    The first gift was a leather-bound tome on an ancient magic known as Arc of Obfuscation. A magic so old, it was ancient in the days of the Kingdom of Dragnof. It focuses on the play between shadow and light. It's practitioners are said to be able to manipulate, bend and exploit both light and shadow to obscure any truth of reality, even in plain sight. It is said that it's more advanced applications can hide anything, even intangibles like the mind and the thoughts found in it.

    The book itself was written in a language so long forgotten, Arcadia could find no notes on translation. It was only when  she applied the very magic Khione Glacier had taught her to the book that magical notes left by her mother through out the tome's pages came to light. She continued to study from this dusty old tome near every night she was not out on a job or visiting friends. She was constantly picking up new subtleties from the notes left by her mother. Each subtlety she applied to her newly learned magic improved her mastery over the magic as a whole.

    One night while studying over the tome, she reached an important epiphany. That being how easily she could mingle this shadowy magic with her mother's ice slayer magic. She realized how the tiny ice crystals in the atmosphere could often bend, refract or play light around the way she learned to with the Arc of Obfuscation. Even shadow could be indirectly manipulated by using these tiny ice crystal to lessen or obscure the light where she wanted shadow.  

    With this important revelation, the ancient tome was consumed by a spell hidden by Khione Glacier among her many magical notes. The spell consumed the book and left behind a powerful lacrima in its place. This was Khione's second gift through time to Arcadia, a dragon slayer lacrima laced with Khione Glacier's own ice power.

    Taking up and accepting this ice dragon slayer lacrima left to her by her mother, Arcadia absorbed some of her mother's power and understanding of ice dragon slayer magic into herself. Almost instantly,  Arcadia understood ice dragon variations of the spells she had learned from the tome, and greatly expanded her understanding of ice dragon slayer magic in general.

    Arcadia is stronger than she appears, but fighting prolonged battles on the front lines was never her style. She uses her new variations on the spells from the Arc of Obfuscation and gifted power from her mother to fight more to her strengths of hit and run, or even to simply hide when finding herself in tough spots in over her head. More importantly, the disguise, hiding and extra power these magics provide, gives Arcadia her most important and useful tool for facing her greatest foe of all: her own fear of things like crowds.

    Strengths:
    * Causes both physical and cold damage
    * Versatility
    * Caster may consume magical or natural pure ice, except for ice created by own magic.




    Weaknesses:
    * The same motion sickness that afflicts other dragon slayers when riding vehicles.
    * Enough heat or fire can melt the resulting ice or dull the cold damage.
    * Caster cannot consume the mixed element ice created by the magic of demon/god slayers.


    Added Spells: Proof of Approval

    • D- Rank x2, Page 27,  Post n°657

    • C-Rank x2, Page 27, Post n°657

    • B-Rank x1, Page 27, Post n°657

      Lineage:

      *Note: Lineage And Generational Slayer Info Here Supercedes Generational Slayer Info From Arcadia's Primary Magic Until Primary Magic May Be Updated To Reflect Addition Of Ice Dragon Slayer Lacrima
      Dragon Slayer:

      * +25% Strength, Speed, and HP.

      * Greatly enhanced Hearing, Sight, and Smell.

      * The Force Ability.

      * Ability to Consume Magic of same element for MP

      * Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
      - 2 Ranks Above Character: 0%
      - 1 Rank Above Character: 10%
      - Same Rank as Character: 25%
      - 1 Rank below Character: 35%
      - 2 Ranks below character: 50%

      * Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

      ”Force, Third Generation”:

      Third Generation Force: Can be activated at will, anytime providing they have at least 50% of their base magic power remaining.
      Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
      During force spells cost no MP to cast.
      To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.

      Unique Abilities:


      • (C) Unseen Ambush: 50% bonus to Melee Damage whenever attacking unseen.
      • (C) Tremorsense: Training with spells that often play with the senses has helped Arcadia develop and sharpen others. As long as Arcadia's feet are bare, she can feel the vibration of others' footsteps or movement underground within 10m.


      Spells:


      Rank Signature Spell:


      Name: Ice Dragon Secret Art: Refraction
      Rank: S or same rank as player if player ranked lower than S
      Type: Ice, Signature, Instant, Multiple Target
      Damage:
      Range: At S Rank: 300m; At A Rank: 225m; At B Rank: 150m; At C Rank: 90m
      Speed: At S Rank: 225m/s; At A Rank: 165m/s; At B Rank: 110m/s; At C Rank: 65m/s
      Duration: 1
      Downside:
      Description: The caster create countless tiny ice crystals that hang in the air within range of the spell. The caster can use them like tiny mirrors and prisms to change the behavior of light around them as if it were passing through different mediums (i.e. light bending between air and water, or between air and glass). This allows the caster to bend the light around them to different effects. Anything from magnifying the target(s) size, funhouse-like distortions, making themself or other targets appear they are not within range of the spell, or disappearing from sight altogether.
      Strengths:
      - Can bend light to various effects


      Weaknesses:
      - Can't be used to hide sound, smell or magic power.



      D Spells:

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Obfuscating Gloom
      Rank: D
      Type: Ice, Instant, Area of Effect
      Damage:
      Range: 30m
      Speed: 15m/s
      Duration: 2
      Downside:
      Description: The caster may create a frosty, murky bank of fog up to the size of the spell's range. Countless ice particles in fog help obscure all light from passing through the dense cloud . Those caught inside easily lose direction. The darkness is so complete, no sight, mundane or magical can penetrate it, and even sound and smell are greatly muffled.
      Strengths:
      - Creates banks of icy, dense dark fog to hide in or behind


      Weaknesses:
      - Blocks even the caster's sight, if caster is inside the bank of fog.

      Ice Dragon Frigid Roots:

      Name: Ice Dragon Frigid Roots
      Rank: D
      Type: Ice, Instant, Multiple Target
      Damage:
      Range: 45m
      Speed: 30m/s
      Duration: 1
      Downside:
      Description: Caster stomps on the ground and ice will spread out toward chosen targets in a haphazard spidery pattern along the ground until it reaches the target. Upon reaching the target, ice bursts up around the target's feet, freezing and immobilizing them in place for one post.
      Strengths:
      - Can be used to slow and temporarily immoblize adversaries.



      Weaknesses:
      - Does not damage the opponent.





      Ice Dragon Arctic Gremlin:

      Name: Ice Dragon Arctic Gremlin
      Rank: D
      Type: Ice, Instant, Multiple Target
      Damage:
      Range: 45m
      Speed: 30m/s
      Duration: 3
      Downside:
      Description: The caster makes a fist and pounds the open palm of their other hand. Ice then forms on any objects with mechanical operating parts in range. Those parts freeze shut or in place, and the object will not work or move for the duration of the spell. So doors and windows and can be frozen shut or guns can have the trigger frozen in place, anything with moving parts will frozen from operating.
      Strengths:
      - Can freeze windows or doors closed, prevent enemies from firing mechanical weapons



      Weaknesses:
      - Cannot permanently break any objects, wielded by an enemy or not


      C Spells:

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Misty Puppets
      Rank: C
      Type: Ice, Instant, Burst
      Damage:
      Range: 30m
      Speed:  30m/s
      Duration: 3
      Downside:
      Description: The caster can create copies of themselves or others or even create entirely fictional people, all out of icy mist. These puppets are not solid and make no sound of their own. The caster can wear any one puppet of their choosing to give it more life and the appearance of being real, as they do what the puppet appears to do be doing.  The puppets may not wander beyond spell range. Tiny ice crystals within the mist reflect light to give the visual appearance desired by the caster.
      Strengths:
      - Creates misty copies of caster or others
      - Individual puppets can be worn as disguise

      Weaknesses:
      - Puppets are not solid and cannot carry out attacks without being worn by caster
      - Puppets cannot disguise caster's voice

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Puppet Transference
      Rank: C
      Type: Ice, Instant, Burst
      Damage:
      Range: 30m
      Speed: 30m/s
      Duration: 1
      Downside:
      Description: This spell must be used in tandem with the Ice Dragon Secret Art: Misty Puppets. Whenever the caster has active misty puppets, they may use this spell to trade places with one of the puppets. The caster is transferred to the puppet's old location and the puppet is left in the caster's place.
      Strengths:
      - Can be used to escape immediate danger or move to hard to reach locations


      Weaknesses:
      - Can't be used without first activating another spell




      Ice Dragon's Resilience Of The Glacier:

      Name: Ice Dragon's Resilience of the Glacier
      Rank: C
      Type: Ice, Healing, Damage Over Time, Single Target
      Damage: 30HP
      Range: 120m
      Speed: 120m/s
      Duration: 5
      Downside:
      Description: The caster takes the power of the Glacier to refreeze cracks in its ice and apply it to healing. Like the power of refreezing, this power of the Glacier takes time. They can heal themselves or another ally for 50% of rank damage in initial post. The spell then heals for 50% of rank damage each post after until a total of 2.5x rank damage has been healed by the end of the spell's duration.

      Strengths:
      - Caster can heal themselves or a single ally over time


      Weaknesses:
      - Spell is slow acting and can only heal one person per casting


      B Spells:

      Ice Dragon Egg:

      Name: Ice Dragon Egg
      Rank: B
      Type: Ice, Instant, Area of Effect
      Damage:
      Range: 100m
      Speed: 50m/s
      Duration: 4
      Downside:
      Description: The caster spreads their arms wide over their head and forms a shell of  durable glacial ice. The shell wall carries a durability of 3 B rank hits, and is shaped like a large dragon's egg. It's size varies  depending the area the caster chooses up to the full range of the spell. Often only part of the egg-shaped shell may visible above ground. The caster may raise the icy shell either around themselves as emergency shelter or around adversaries to contain, but not immobilize them. Anyone within the shell can move and act freely within its confines. The icy egg shell protects whoever is inside from outside harm until busted or the duration ends, regardless of who's inside.
      b]Strengths:[/b]
      - Can be used as shelter or temporary containment

      Weaknesses:
      - Spell cannot be used to damage opponent




      Ice Dragon Raging Blizzard:

      Name: Ice Dragon Raging Blizzard
      Rank: B
      Type: Ice, Damage Over Time. Area of Effect
      Damage: 40HP
      Range: 100m
      Speed: 50m/s
      Duration: 5
      Downside:
      Description: The caster calls forth the ravages of an icy winter storm within the confines of the chosen area. Blizzard conditions persist fort eh duration of the spell, saving anyone caught in it with bone-chilling cold and blistering wind driven snow and ice. Those caught in it take 50% rank damage in the first post, 50% rank damage in every post after until the spells deals a total of 2.5x rank damage by the end of the duration. Anyone trying pass through this chilling storm is slowed 60%.
      Strengths:
      - Can be used for long lasting cover or control of terrain



      Weaknesses:
      - Fire spells can be used to reduce damage taken by 25% per post



      Advanced Spell:


      Name: Ice Dragon Secret Art: Brainfreeze
      Rank: S or same rank as player if player ranked lower than S
      Type: Ice, Instant, Multiple Target
      Damage:
      Range:  At S Rank: 450m; At A Rank: 337.5m; At B Rank: 225m; At C Rank: 135m
      Speed: At S Rank: 340m/s; At A Rank: 250m/s; At B Rank: 165m/s; At C Rank: 100m/s
      Duration: 5
      Downside:
      Description: The caster concentrates her freezing magics on the nerves of the brains of anyone in range. They must face their chosen targets to affect them. Those nimble or fast enough to duck or roll to the caster's side or behind the caster before they finish casting can avoid the effects. The cold in those suffering the magical brainfreeze can be set to be triggered by certain memories, especially memories of the caster. Those suffering such brainfreeze can no longer concentrate on the caster as a hostile target nor even concentrate on the fact that they or anything associated with the targeted memories exist at all for the duration of the spell. As long as they concentrate on anything but the caster or targeted memories, they can carry out other goals. Concentrating any mental attention on the caster during the duration of the spell worsens the freezing headache again.
      Strengths:
      -Can temporarily distract others' attention and concentration of the caster

      Weaknesses:
      -Targets remember who chilled their brains, and resume any goals involving the caster after spell wears off
      -Those nimble or quick enough can dodge out of caster's aim

      Proof of Slayer Approval
      Proof of Dragon VIP Purchase (Ice Dragon Slayer Lacrima), page 32, Post n°784
      Proof of Secondary Magic Change Purchase, Page 27, Post n°661
      Secondary Magic Training Thread


    Last edited by SeaGlass on 12th October 2018, 6:37 pm; edited 19 times in total
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    Ice Dragon Slayer Magic (3rd Gen) Empty Re: Ice Dragon Slayer Magic (3rd Gen)

    Post by Guest on 3rd September 2018, 12:56 pm

    Spoiler:
    @SeaGlass wrote:Magic

    Magic Name: Arc of Obfuscation
    Magic Type: Caster
    Description: An ancient magic, it focuses on the play between shadow and light. It's practitioners are said to be able to manipulate, bend and exploit both light and shadow to obscure any truth of reality, even in plain sight. It is said that it's more advanced applications can hide anything, even intangibles like the mind and the thoughts found in it.

    Arcadia is stronger than she appears, but fighting prolonged battles on the front lines was never her style. She uses the Arc of Obfuscation to fight more to her strengths of hit and run, or even to simply hide when finding herself in tough spots in over her head. More importantly, the disguise and hiding this ancient magic provides gives Arcadia her most important and useful tool for facing her greatest foe of all: her own fear of things like crowds.

    Strengths:
    * Can hide many things of various sizes, both tangible and intangible
    * Good for stealth and avoiding danger



    Weaknesses:
    * Can end up obfuscating bits and piece of the caster's memory
    * No direct damage offensive spells





    Unique Abilities:


    • (C) Shadowy Ambush: 55% bonus to Melee Damage whenever attacking unseen.
    • (C) Tremorsense: Training in the this arc that often plays with many senses has helped Arcadia develop and sharpen others. As long as Arcadia's feet are bare, she can feel the vibration of others' footsteps or movement underground within 10m.


    Spells:


    Rank Signature Spell:


    Name: Refraction
    Rank: S or same rank as player if player ranked lower than S
    Type: Shadow, Light, Signature, Instant, Multiple Target
    Damage:
    Range: At S Rank: 300m; At A Rank: 225m; At B Rank: 150m; At C Rank: 90m
    Speed: At S Rank: 225m/s; At A Rank: 165m/s; At B Rank: 110m/s; At C Rank: 65m/s
    Duration: 1
    Cooldown:
    Downside:
    Description: The caster can change the behavior of light around them as if it were passing through different mediums (i.e. light bending between air and water, or between air and glass). This allows the caster to bend the light around them to different effects. Anything from magnifying the target(s) size,  funhouse-like distortions, making themself or other targets appear they are not within range of the spell, or disappearing from sight altogether.
    Strengths:
    - Can bend light to various effects


    Weaknesses:
    - Can't be used to hide sound, smell or magic power.



    D Spell:


    Name: Gloom
    Rank: D
    Type: Shadow, Light, Instant, Area of Effect
    Damage:
    Range: 30m
    Speed: 15m/s
    Duration: 2
    Cooldown: 3
    Downside:
    Description: The caster may create a blob of inky darkness up to the size of the spell's range. Made of shadowstuff, the darkness has a quasi-real feeling to it. Those caught inside feel like a stifling gauzy shroud hangs all around. The darkness is so complete, no sight, mundane or magical can penetrate it, and even sound and smell are greatly muffled.
    Strengths:
    - Creates blobs of inky darkness to hide in or behind


    Weaknesses:
    - Blocks even the caster's sight, if caster  is inside the dark blob


    C Spell:


    Name: Shadow Puppets
    Rank: C
    Type: Shadow, Light, Instant, Burst
    Damage:
    Range: 30m
    Speed:  30m/s
    Duration: 3
    Cooldown: 4
    Downside:
    Description: The caster can create copies of themselves or others or even create entirely fictional people, all out of shadow. These puppets are not solid and make no sound of their own. The caster can wear any one puppet of their choosing to give it more life and the appearance of being real, as they do what the puppet appears to do be doing.  The puppets may not wander beyond spell range.
    Strengths:
    - Creates shadow copies of caster or others
    - Individual puppets can be worn as disguise

    Weaknesses:
    - Puppets are not solid and cannot carry out attacks without being worn by caster
    - Puppets cannot disguise caster's voice

    Advanced Spell:


    Name: Cerebral Eclipse
    Rank: S or same rank as player if player ranked lower than S
    Type: Shadow, Light, Instant, Multiple Target
    Damage:
    Range:  At S Rank: 450m; At A Rank: 337.5m; At B Rank: 225m; At C Rank: 135m
    Speed: At S Rank: 340m/s; At A Rank: 250m/s; At B Rank: 165m/s; At C Rank: 100m/s
    Duration: 5
    Cooldown: 6
    Downside:
    Description: As Earthland's shadow may darken the moon during a lunar eclipse, so too, the caster may temporarily darken memories of themselves as hostile or even the fact that they exist at all from those within spell range and for the duration of the spell.
    Strengths:
    -Can temporarily hide others' memories of the castor

    Weaknesses:
    - Targets remember who hid their memory after spell wears off




    Secondary Magic Training Thread

    Ice Dragon Slayer Magic (3rd Gen) D23RFLa
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8192
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 829,080
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Ice Dragon Slayer Magic (3rd Gen) Empty Re: Ice Dragon Slayer Magic (3rd Gen)

    Post by Johann on 1st October 2018, 5:16 pm

    Moved and unlocked at the user's request

    Spoiler:
    @SeaGlass wrote:Magic

    Magic Name: Arc of Obfuscation
    Magic Type: Caster
    Description: An ancient magic, it focuses on the play between shadow and light. It's practitioners are said to be able to manipulate, bend and exploit both light and shadow to obscure any truth of reality, even in plain sight. It is said that it's more advanced applications can hide anything, even intangibles like the mind and the thoughts found in it.

    Arcadia is stronger than she appears, but fighting prolonged battles on the front lines was never her style. She uses the Arc of Obfuscation to fight more to her strengths of hit and run, or even to simply hide when finding herself in tough spots in over her head. More importantly, the disguise and hiding this ancient magic provides gives Arcadia her most important and useful tool for facing her greatest foe of all: her own fear of things like crowds.

    Strengths:
    * Can hide many things of various sizes, both tangible and intangible
    * Good for stealth and avoiding danger



    Weaknesses:
    * Can end up obfuscating bits and piece of the caster's memory
    * No direct damage offensive spells





    Unique Abilities:


    • (C) Shadowy Ambush: 55% bonus to Melee Damage whenever attacking unseen.
    • (C) Tremorsense: Training in the this arc that often plays with many senses has helped Arcadia develop and sharpen others. As long as Arcadia's feet are bare, she can feel the vibration of others' footsteps or movement underground within 10m.


    Spells:


    Rank Signature Spell:


    Name: Refraction
    Rank: S or same rank as player if player ranked lower than S
    Type: Shadow, Light, Signature, Instant, Multiple Target
    Damage:
    Range: At S Rank: 300m; At A Rank: 225m; At B Rank: 150m; At C Rank: 90m
    Speed: At S Rank: 225m/s; At A Rank: 165m/s; At B Rank: 110m/s; At C Rank: 65m/s
    Duration: 1
    Cooldown:
    Downside:
    Description: The caster can change the behavior of light around them as if it were passing through different mediums (i.e. light bending between air and water, or between air and glass). This allows the caster to bend the light around them to different effects. Anything from magnifying the target(s) size,  funhouse-like distortions, making themself or other targets appear they are not within range of the spell, or disappearing from sight altogether.
    Strengths:
    - Can bend light to various effects


    Weaknesses:
    - Can't be used to hide sound, smell or magic power.



    D Spell:


    Name: Gloom
    Rank: D
    Type: Shadow, Light, Instant, Area of Effect
    Damage:
    Range: 30m
    Speed: 15m/s
    Duration: 2
    Cooldown: 3
    Downside:
    Description: The caster may create a blob of inky darkness up to the size of the spell's range. Made of shadowstuff, the darkness has a quasi-real feeling to it. Those caught inside feel like a stifling gauzy shroud hangs all around. The darkness is so complete, no sight, mundane or magical can penetrate it, and even sound and smell are greatly muffled.
    Strengths:
    - Creates blobs of inky darkness to hide in or behind


    Weaknesses:
    - Blocks even the caster's sight, if caster  is inside the dark blob


    C Spell:


    Name: Shadow Puppets
    Rank: C
    Type: Shadow, Light, Instant, Burst
    Damage:
    Range: 30m
    Speed:  30m/s
    Duration: 3
    Cooldown: 4
    Downside:
    Description: The caster can create copies of themselves or others or even create entirely fictional people, all out of shadow. These puppets are not solid and make no sound of their own. The caster can wear any one puppet of their choosing to give it more life and the appearance of being real, as they do what the puppet appears to do be doing.  The puppets may not wander beyond spell range.
    Strengths:
    - Creates shadow copies of caster or others
    - Individual puppets can be worn as disguise

    Weaknesses:
    - Puppets are not solid and cannot carry out attacks without being worn by caster
    - Puppets cannot disguise caster's voice

    Advanced Spell:


    Name: Cerebral Eclipse
    Rank: S or same rank as player if player ranked lower than S
    Type: Shadow, Light, Instant, Multiple Target
    Damage:
    Range:  At S Rank: 450m; At A Rank: 337.5m; At B Rank: 225m; At C Rank: 135m
    Speed: At S Rank: 340m/s; At A Rank: 250m/s; At B Rank: 165m/s; At C Rank: 100m/s
    Duration: 5
    Cooldown: 6
    Downside:
    Description: As Earthland's shadow may darken the moon during a lunar eclipse, so too, the caster may temporarily darken memories of themselves as hostile or even the fact that they exist at all from those within spell range and for the duration of the spell.
    Strengths:
    -Can temporarily hide others' memories of the castor

    Weaknesses:
    - Targets remember who hid their memory after spell wears off




    Secondary Magic Training Thread


    _____________________________________________________________________________________

    Ice Dragon Slayer Magic (3rd Gen) Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8192
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 829,080
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Ice Dragon Slayer Magic (3rd Gen) Empty Re: Ice Dragon Slayer Magic (3rd Gen)

    Post by Johann on 11th October 2018, 11:27 pm

    Hullo Arcadia, I'll be the one grading this magic today. If you have any questions or need clarifications post in this thread and I'll get back to you as soon as I can. That being said, let's get started, all edits will be in This colour

    Spoiler:

    @SeaGlass wrote:Magic

    Magic Name: Ice Dragon Slayer Magic (3rd Gen)
    Magic Type: Caster (This should say "Slayer")
    Description: Through the annals of time, Arcadia's foster mother, Khione Glacier, sent her two last concrete gifts. Arcadia doesn't know if an act of advanced prognostication or gifts her mother managed to send from beyond death's veil, but she has taken them both to heart and spirit.

    The first gift was a leather-bound tome on an ancient magic known as Arc of Obfuscation. A magic so old, it was ancient in the days of the Kingdom of Dragnof. It focuses on the play between shadow and light. It's practitioners are said to be able to manipulate, bend and exploit both light and shadow to obscure any truth of reality, even in plain sight. It is said that it's more advanced applications can hide anything, even intangibles like the mind and the thoughts found in it.

    The book itself was written in a language so long forgotten, Arcadia could find no notes on translation. It was only when  she applied the very magic Khione Glacier had taught her to the book that magical notes left by her mother through out the tome's pages came to light. She continued to study from this dusty old tome near every night she was not out on a job or visiting friends. She was constantly picking up new subtleties from the notes left by her mother. Each subtlety she applied to her newly learned magic improved her mastery over the magic as a whole.

    One night while studying over the tome, she reached an important epiphany. That being how easily she could mingle this shadowy magic with her mother's ice slayer magic. She realized how the tiny ice crystals in the atmosphere could often bend, refract or play light around the way she learned to with the Arc of Obfuscation. Even shadow could be indirectly manipulated by using these tiny ice crystal to lessen or obscure the light where she wanted shadow.  

    With this important revelation, the ancient tome was consumed by a spell hidden by Khione Glacier among her many magical notes. The spell consumed the book and left behind a powerful lacrima in its place. This was Khione's second gift through time to Arcadia, a dragon slayer lacrima laced with Khione Glacier's own ice power.

    Taking up and accepting this ice dragon slayer lacrima left to her by her mother, Arcadia absorbed some of her mother's power and understanding of ice dragon slayer magic into herself. Almost instantly,  Arcadia understood ice dragon variations of the spells she had learned from the tome, and greatly expanded her understanding of ice dragon slayer magic in general.

    Arcadia is stronger than she appears, but fighting prolonged battles on the front lines was never her style. She uses her new variations on the spells from the Arc of Obfuscation and gifted power from her mother to fight more to her strengths of hit and run, or even to simply hide when finding herself in tough spots in over her head. More importantly, the disguise, hiding and extra power these magics provide, gives Arcadia her most important and useful tool for facing her greatest foe of all: her own fear of things like crowds.

    Strengths:
    * Causes both physical and cold damage
    * Versatility
    * Caster may consume magical or natural pure ice, except for ice created by own magic.




    Weaknesses:
    * The same motion sickness that afflicts other dragon slayers when riding vehicles.
    * Enough heat or fire can melt the resulting ice or dull the cold damage.
    * Caster cannot consume the mixed element ice created by the magic of demon/god slayers.


    Added Spells: Proof of Approval

    • D- Rank x2, Page 27,  Post n°657

    • C-Rank x2, Page 27, Post n°657

    • B-Rank x1, Page 27, Post n°657

      Lineage:

      *Note: Lineage And Generational Slayer Info Here Supercedes Generational Slayer Info From Arcadia's Primary Magic Until Primary Magic May Be Updated To Reflect Addition Of Ice Dragon Slayer Lacrima
      Dragon Slayer:

      * +25% Strength, Speed, and HP.

      * Greatly enhanced Hearing, Sight, and Smell.

      * The Force Ability.

      * Ability to Consume Magic of same element for MP

      * Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
      - 2 Ranks Above Character: 0%
      - 1 Rank Above Character: 10%
      - Same Rank as Character: 25%
      - 1 Rank below Character: 35%
      - 2 Ranks below character: 50%

      * Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

      ”Force, Third Generation”:

      Third Generation Force: Can be activated at will, anytime providing they have at least 50% of their base magic power remaining.
      Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
      During force spells cost no MP to cast.
      To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.

      Unique Abilities:


      • (C) Unseen Ambush: 55% bonus to Melee Damage whenever attacking unseen. (A B rank passive buff would max out at 50%. Please lower this by 5%)
      • (C) Tremorsense: Training with spells that often play with the senses has helped Arcadia develop and sharpen others. As long as Arcadia's feet are bare, she can feel the vibration of others' footsteps or movement underground within 10m.


      Spells:


      Rank Signature Spell:


      Name: Ice Dragon Secret Art: Refraction
      Rank: S or same rank as player if player ranked lower than S
      Type: Ice, Signature, Instant, Multiple Target
      Damage:
      Range: At S Rank: 300m; At A Rank: 225m; At B Rank: 150m; At C Rank: 90m
      Speed: At S Rank: 225m/s; At A Rank: 165m/s; At B Rank: 110m/s; At C Rank: 65m/s
      Duration: 1
      Downside:
      Description: The caster create countless tiny ice crystals that hang in the air within range of the spell. The caster can use them like tiny mirrors and prisms to change the behavior of light around them as if it were passing through different mediums (i.e. light bending between air and water, or between air and glass). This allows the caster to bend the light around them to different effects. Anything from magnifying the target(s) size, funhouse-like distortions, making themself or other targets appear they are not within range of the spell, or disappearing from sight altogether.
      Strengths:
      - Can bend light to various effects


      Weaknesses:
      - Can't be used to hide sound, smell or magic power.



      D Spells:

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Obfuscating Gloom
      Rank: D
      Type: Ice, Instant, Area of Effect
      Damage:
      Range: 30m
      Speed: 15m/s
      Duration: 2
      Downside:
      Description: The caster may create a frosty, murky bank of fog up to the size of the spell's range. Countless ice particles in fog help obscure all light from passing through the dense cloud . Those caught inside easily lose direction. The darkness is so complete, no sight, mundane or magical can penetrate it, and even sound and smell are greatly muffled.
      Strengths:
      - Creates banks of icy, dense dark fog to hide in or behind


      Weaknesses:
      - Blocks even the caster's sight, if caster is inside the bank of fog.

      Ice Dragon Frigid Roots:

      Name: Ice Dragon Frigid Roots
      Rank: D
      Type: Ice, Instant, Multiple Target
      Damage:
      Range: 45m
      Speed: 30m/s
      Duration: 1
      Downside:
      Description: Caster stomps on the ground and ice will spread out toward chosen targets in a haphazard spidery pattern along the ground until it reaches the target. Upon reaching the target, ice bursts up around the target's feet, freezing and immobilizing them in place for one post.
      Strengths:
      - Can be used to slow and temporarily immoblize adversaries.



      Weaknesses:
      - Does not damage the opponent.





      Ice Dragon Arctic Gremlin:

      Name: Ice Dragon Arctic Gremlin
      Rank: D
      Type: Ice, Instant, Multiple Target
      Damage:
      Range: 45m
      Speed: 30m/s
      Duration: 3
      Downside:
      Description: The caster makes a fist and pounds the open palm of their other hand. Ice then forms on any objects with mechanical operating parts in range. Those parts freeze shut or in place, and the object will not work or move for the duration of the spell. So doors and windows and can be frozen shut or guns can have the trigger frozen in place, anything with moving parts will frozen from operating.
      Strengths:
      - Can freeze windows or doors closed, prevent enemies from firing mechanical weapons



      Weaknesses:
      - Cannot permanently break any objects, wielded by an enemy or not


      C Spells:

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Misty Puppets
      Rank: C
      Type: Ice, Instant, Burst
      Damage:
      Range: 30m
      Speed:  30m/s
      Duration: 3
      Downside:
      Description: The caster can create copies of themselves or others or even create entirely fictional people, all out of icy mist. These puppets are not solid and make no sound of their own. The caster can wear any one puppet of their choosing to give it more life and the appearance of being real, as they do what the puppet appears to do be doing.  The puppets may not wander beyond spell range. Tiny ice crystals within the mist reflect light to give the visual appearance desired by the caster.
      Strengths:
      - Creates misty copies of caster or others
      - Individual puppets can be worn as disguise

      Weaknesses:
      - Puppets are not solid and cannot carry out attacks without being worn by caster
      - Puppets cannot disguise caster's voice

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Puppet Transference
      Rank: C
      Type: Ice, Instant, Burst
      Damage:
      Range: 30m
      Speed: 30m/s
      Duration: 1
      Downside:
      Description: This spell must be used in tandem with the Ice Dragon Secret Art: Misty Puppets. Whenever the caster has active misty puppets, they may use this spell to trade places with one of the puppets. The caster is transferred to the puppet's old location and the puppet is left in the caster's place.
      Strengths:
      - Can be used to escape immediate danger or move to hard to reach locations


      Weaknesses:
      - Can't be used without first activating another spell




      Ice Dragon's Resilience Of The Glacier:

      Name: Ice Dragon's Resilience of the Glacier
      Rank: C
      Type: Ice, Healing, Damage Over Time, Single Target
      Damage: 60HP (It says 60 HP here but from the description I take that it should be 30. If this is an oversight please clarify)
      Range: 120m
      Speed: 120m/s
      Duration: 5
      Downside:
      Description: The caster takes the power of the Glacier to refreeze cracks in its ice and apply it to healing. Like the power of refreezing, this power of the Glacier takes time. They can heal themselves or another ally for 50% of rank damage in initial post. The spell then heals for 50% of rank damage each post after until a total of 2.5x rank damage has been healed by the end of the spell's duration.

      Strengths:
      - Caster can heal themselves or a single ally over time


      Weaknesses:
      - Spell is slow acting and can only heal one person per casting


      B Spells:

      Ice Dragon Egg:

      Name: Ice Dragon Egg
      Rank: B
      Type: Ice, Instant, Area of Effect
      Damage:
      Range: 100m
      Speed: 50m/s
      Duration: 4
      Downside:
      Description: The caster spreads their arms wide over their head and forms a shell of  durable glacial ice. The shell wall carries a durability of 3 B rank hits, and is shaped like a large dragon's egg. It's size varies  depending the area the caster chooses up to the full range of the spell. Often only part of the egg-shaped shell may visible above ground. The caster may raise the icy shell either around themselves as emergency shelter or around adversaries to contain, but not immobilize them. Anyone within the shell can move and act freely within its confines. The icy egg shell protects whoever is inside from outside harm until busted or the duration ends, regardless of who's inside.
      b]Strengths:[/b]
      - Can be used as shelter or temporary containment

      Weaknesses:
      - Spell cannot be used to damage opponent




      Ice Dragon Raging Blizzard:

      Name: Ice Dragon Raging Blizzard
      Rank: B
      Type: Ice, Damage Over Time. Area of Effect
      Damage: 40HP
      Range: 100m
      Speed: 50m/s
      Duration: 5
      Downside:
      Description: The caster calls forth the ravages of an icy winter storm within the confines of the chosen area. Blizzard conditions persist fort eh duration of the spell, saving anyone caught in it with bone-chilling cold and blistering wind driven snow and ice. Those caught in it take 50% rank damage in the first post, 50% rank damage in every post after until the spells deals a total of 2.5x rank damage by the end of the duration. Anyone trying pass through this chilling storm is slowed 60%.
      Strengths:
      - Can be used for long lasting cover or control of terrain



      Weaknesses:
      - Fire spells can be used to reduce damage taken by 25% per post



      Advanced Spell:


      Name: Ice Dragon Secret Art: Brainfreeze
      Rank: S or same rank as player if player ranked lower than S
      Type: Ice, Instant, Multiple Target
      Damage:
      Range:  At S Rank: 450m; At A Rank: 337.5m; At B Rank: 225m; At C Rank: 135m
      Speed: At S Rank: 340m/s; At A Rank: 250m/s; At B Rank: 165m/s; At C Rank: 100m/s
      Duration: 5
      Downside:
      Description: The caster concentrates her freezing magics on the nerves of the brains of anyone in range (From the way this is worded this sounds like an auto hit. Please change this to include some way that would make it possible for an opponent to dodge the spell). The cold in those suffering the magical brainfreeze can be set to be triggered by certain memories, especially memories of the caster. Those suffering such brainfreeze can no longer concentrate on the caster as a hostile target nor even concentrate on the fact that they or anything associated with the targeted memories exist at all for the duration of the spell. As long as they concentrate on anything but the caster or targeted memories, they can carry out other goals. Concentrating any mental attention on the caster during the duration of the spell worsens the freezing headache again.
      Strengths:
      -Can temporarily distract others' attention and concentration of the caster

      Weaknesses:
      - Targets remember who chilled their brains, and resume any goals involving the caster after spell wears off,

      Proof of Slayer Approval
      Proof of Dragon VIP Purchase (Ice Dragon Slayer Lacrima), page 32, Post n°784
      Proof of Secondary Magic Change Purchase, Page 27, Post n°661
      Secondary Magic Training Thread



    _____________________________________________________________________________________

    Ice Dragon Slayer Magic (3rd Gen) Johannsiggies
    SeaGlass
    SeaGlass

    Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Neutral Guild Ace- Halloween job event participant - Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Summer Special Participant- Player 
    Lineage : Wings of Winter
    Position : None
    Posts : 503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Nessa Cordelia Lux
    Experience : 1,572,642

    Character Sheet
    First Magic: Ice Dragon Slayer
    Second Magic: Ice Dragon Slayer
    Third Magic:

    Ice Dragon Slayer Magic (3rd Gen) Empty Re: Ice Dragon Slayer Magic (3rd Gen)

    Post by SeaGlass on 12th October 2018, 6:38 pm

    edits made


    _____________________________________________________________________________________

    Ice Dragon Slayer Magic (3rd Gen) 3FQiytD

    **☆Arcadia's Theme (as discovered by Mura)☆**:
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8192
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 829,080
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Ice Dragon Slayer Magic (3rd Gen) Empty Re: Ice Dragon Slayer Magic (3rd Gen)

    Post by Johann on 12th October 2018, 8:54 pm

    Ice Dragon Slayer Magic (3rd Gen) UMoQCiK

    Spoiler:

    @SeaGlass wrote:Magic

    Magic Name: Ice Dragon Slayer Magic (3rd Gen)
    Magic Type: Slayer
    Description: Through the annals of time, Arcadia's foster mother, Khione Glacier, sent her two last concrete gifts. Arcadia doesn't know if an act of advanced prognostication or gifts her mother managed to send from beyond death's veil, but she has taken them both to heart and spirit.

    The first gift was a leather-bound tome on an ancient magic known as Arc of Obfuscation. A magic so old, it was ancient in the days of the Kingdom of Dragnof. It focuses on the play between shadow and light. It's practitioners are said to be able to manipulate, bend and exploit both light and shadow to obscure any truth of reality, even in plain sight. It is said that it's more advanced applications can hide anything, even intangibles like the mind and the thoughts found in it.

    The book itself was written in a language so long forgotten, Arcadia could find no notes on translation. It was only when  she applied the very magic Khione Glacier had taught her to the book that magical notes left by her mother through out the tome's pages came to light. She continued to study from this dusty old tome near every night she was not out on a job or visiting friends. She was constantly picking up new subtleties from the notes left by her mother. Each subtlety she applied to her newly learned magic improved her mastery over the magic as a whole.

    One night while studying over the tome, she reached an important epiphany. That being how easily she could mingle this shadowy magic with her mother's ice slayer magic. She realized how the tiny ice crystals in the atmosphere could often bend, refract or play light around the way she learned to with the Arc of Obfuscation. Even shadow could be indirectly manipulated by using these tiny ice crystal to lessen or obscure the light where she wanted shadow.  

    With this important revelation, the ancient tome was consumed by a spell hidden by Khione Glacier among her many magical notes. The spell consumed the book and left behind a powerful lacrima in its place. This was Khione's second gift through time to Arcadia, a dragon slayer lacrima laced with Khione Glacier's own ice power.

    Taking up and accepting this ice dragon slayer lacrima left to her by her mother, Arcadia absorbed some of her mother's power and understanding of ice dragon slayer magic into herself. Almost instantly,  Arcadia understood ice dragon variations of the spells she had learned from the tome, and greatly expanded her understanding of ice dragon slayer magic in general.

    Arcadia is stronger than she appears, but fighting prolonged battles on the front lines was never her style. She uses her new variations on the spells from the Arc of Obfuscation and gifted power from her mother to fight more to her strengths of hit and run, or even to simply hide when finding herself in tough spots in over her head. More importantly, the disguise, hiding and extra power these magics provide, gives Arcadia her most important and useful tool for facing her greatest foe of all: her own fear of things like crowds.

    Strengths:
    * Causes both physical and cold damage
    * Versatility
    * Caster may consume magical or natural pure ice, except for ice created by own magic.




    Weaknesses:
    * The same motion sickness that afflicts other dragon slayers when riding vehicles.
    * Enough heat or fire can melt the resulting ice or dull the cold damage.
    * Caster cannot consume the mixed element ice created by the magic of demon/god slayers.


    Added Spells: Proof of Approval

    • D- Rank x2, Page 27,  Post n°657

    • C-Rank x2, Page 27, Post n°657

    • B-Rank x1, Page 27, Post n°657

      Lineage:

      *Note: Lineage And Generational Slayer Info Here Supercedes Generational Slayer Info From Arcadia's Primary Magic Until Primary Magic May Be Updated To Reflect Addition Of Ice Dragon Slayer Lacrima
      Dragon Slayer:

      * +25% Strength, Speed, and HP.

      * Greatly enhanced Hearing, Sight, and Smell.

      * The Force Ability.

      * Ability to Consume Magic of same element for MP

      * Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
      - 2 Ranks Above Character: 0%
      - 1 Rank Above Character: 10%
      - Same Rank as Character: 25%
      - 1 Rank below Character: 35%
      - 2 Ranks below character: 50%

      * Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

      ”Force, Third Generation”:

      Third Generation Force: Can be activated at will, anytime providing they have at least 50% of their base magic power remaining.
      Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      The spell power of each rank is increased to 150%.
      In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
      During force spells cost no MP to cast.
      To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.

      Unique Abilities:


      • (C) Unseen Ambush: 50% bonus to Melee Damage whenever attacking unseen.
      • (C) Tremorsense: Training with spells that often play with the senses has helped Arcadia develop and sharpen others. As long as Arcadia's feet are bare, she can feel the vibration of others' footsteps or movement underground within 10m.


      Spells:


      Rank Signature Spell:


      Name: Ice Dragon Secret Art: Refraction
      Rank: S or same rank as player if player ranked lower than S
      Type: Ice, Signature, Instant, Multiple Target
      Damage:
      Range: At S Rank: 300m; At A Rank: 225m; At B Rank: 150m; At C Rank: 90m
      Speed: At S Rank: 225m/s; At A Rank: 165m/s; At B Rank: 110m/s; At C Rank: 65m/s
      Duration: 1
      Downside:
      Description: The caster create countless tiny ice crystals that hang in the air within range of the spell. The caster can use them like tiny mirrors and prisms to change the behavior of light around them as if it were passing through different mediums (i.e. light bending between air and water, or between air and glass). This allows the caster to bend the light around them to different effects. Anything from magnifying the target(s) size, funhouse-like distortions, making themself or other targets appear they are not within range of the spell, or disappearing from sight altogether.
      Strengths:
      - Can bend light to various effects


      Weaknesses:
      - Can't be used to hide sound, smell or magic power.



      D Spells:

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Obfuscating Gloom
      Rank: D
      Type: Ice, Instant, Area of Effect
      Damage:
      Range: 30m
      Speed: 15m/s
      Duration: 2
      Downside:
      Description: The caster may create a frosty, murky bank of fog up to the size of the spell's range. Countless ice particles in fog help obscure all light from passing through the dense cloud . Those caught inside easily lose direction. The darkness is so complete, no sight, mundane or magical can penetrate it, and even sound and smell are greatly muffled.
      Strengths:
      - Creates banks of icy, dense dark fog to hide in or behind


      Weaknesses:
      - Blocks even the caster's sight, if caster is inside the bank of fog.

      Ice Dragon Frigid Roots:

      Name: Ice Dragon Frigid Roots
      Rank: D
      Type: Ice, Instant, Multiple Target
      Damage:
      Range: 45m
      Speed: 30m/s
      Duration: 1
      Downside:
      Description: Caster stomps on the ground and ice will spread out toward chosen targets in a haphazard spidery pattern along the ground until it reaches the target. Upon reaching the target, ice bursts up around the target's feet, freezing and immobilizing them in place for one post.
      Strengths:
      - Can be used to slow and temporarily immoblize adversaries.



      Weaknesses:
      - Does not damage the opponent.





      Ice Dragon Arctic Gremlin:

      Name: Ice Dragon Arctic Gremlin
      Rank: D
      Type: Ice, Instant, Multiple Target
      Damage:
      Range: 45m
      Speed: 30m/s
      Duration: 3
      Downside:
      Description: The caster makes a fist and pounds the open palm of their other hand. Ice then forms on any objects with mechanical operating parts in range. Those parts freeze shut or in place, and the object will not work or move for the duration of the spell. So doors and windows and can be frozen shut or guns can have the trigger frozen in place, anything with moving parts will frozen from operating.
      Strengths:
      - Can freeze windows or doors closed, prevent enemies from firing mechanical weapons



      Weaknesses:
      - Cannot permanently break any objects, wielded by an enemy or not


      C Spells:

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Misty Puppets
      Rank: C
      Type: Ice, Instant, Burst
      Damage:
      Range: 30m
      Speed:  30m/s
      Duration: 3
      Downside:
      Description: The caster can create copies of themselves or others or even create entirely fictional people, all out of icy mist. These puppets are not solid and make no sound of their own. The caster can wear any one puppet of their choosing to give it more life and the appearance of being real, as they do what the puppet appears to do be doing.  The puppets may not wander beyond spell range. Tiny ice crystals within the mist reflect light to give the visual appearance desired by the caster.
      Strengths:
      - Creates misty copies of caster or others
      - Individual puppets can be worn as disguise

      Weaknesses:
      - Puppets are not solid and cannot carry out attacks without being worn by caster
      - Puppets cannot disguise caster's voice

      Ice Dragon Secret Art:

      Name: Ice Dragon Secret Art: Puppet Transference
      Rank: C
      Type: Ice, Instant, Burst
      Damage:
      Range: 30m
      Speed: 30m/s
      Duration: 1
      Downside:
      Description: This spell must be used in tandem with the Ice Dragon Secret Art: Misty Puppets. Whenever the caster has active misty puppets, they may use this spell to trade places with one of the puppets. The caster is transferred to the puppet's old location and the puppet is left in the caster's place.
      Strengths:
      - Can be used to escape immediate danger or move to hard to reach locations


      Weaknesses:
      - Can't be used without first activating another spell




      Ice Dragon's Resilience Of The Glacier:

      Name: Ice Dragon's Resilience of the Glacier
      Rank: C
      Type: Ice, Healing, Damage Over Time, Single Target
      Damage: 30HP
      Range: 120m
      Speed: 120m/s
      Duration: 5
      Downside:
      Description: The caster takes the power of the Glacier to refreeze cracks in its ice and apply it to healing. Like the power of refreezing, this power of the Glacier takes time. They can heal themselves or another ally for 50% of rank damage in initial post. The spell then heals for 50% of rank damage each post after until a total of 2.5x rank damage has been healed by the end of the spell's duration.

      Strengths:
      - Caster can heal themselves or a single ally over time


      Weaknesses:
      - Spell is slow acting and can only heal one person per casting


      B Spells:

      Ice Dragon Egg:

      Name: Ice Dragon Egg
      Rank: B
      Type: Ice, Instant, Area of Effect
      Damage:
      Range: 100m
      Speed: 50m/s
      Duration: 4
      Downside:
      Description: The caster spreads their arms wide over their head and forms a shell of  durable glacial ice. The shell wall carries a durability of 3 B rank hits, and is shaped like a large dragon's egg. It's size varies  depending the area the caster chooses up to the full range of the spell. Often only part of the egg-shaped shell may visible above ground. The caster may raise the icy shell either around themselves as emergency shelter or around adversaries to contain, but not immobilize them. Anyone within the shell can move and act freely within its confines. The icy egg shell protects whoever is inside from outside harm until busted or the duration ends, regardless of who's inside.
      b]Strengths:[/b]
      - Can be used as shelter or temporary containment

      Weaknesses:
      - Spell cannot be used to damage opponent




      Ice Dragon Raging Blizzard:

      Name: Ice Dragon Raging Blizzard
      Rank: B
      Type: Ice, Damage Over Time. Area of Effect
      Damage: 40HP
      Range: 100m
      Speed: 50m/s
      Duration: 5
      Downside:
      Description: The caster calls forth the ravages of an icy winter storm within the confines of the chosen area. Blizzard conditions persist fort eh duration of the spell, saving anyone caught in it with bone-chilling cold and blistering wind driven snow and ice. Those caught in it take 50% rank damage in the first post, 50% rank damage in every post after until the spells deals a total of 2.5x rank damage by the end of the duration. Anyone trying pass through this chilling storm is slowed 60%.
      Strengths:
      - Can be used for long lasting cover or control of terrain



      Weaknesses:
      - Fire spells can be used to reduce damage taken by 25% per post



      Advanced Spell:


      Name: Ice Dragon Secret Art: Brainfreeze
      Rank: S or same rank as player if player ranked lower than S
      Type: Ice, Instant, Multiple Target
      Damage:
      Range:  At S Rank: 450m; At A Rank: 337.5m; At B Rank: 225m; At C Rank: 135m
      Speed: At S Rank: 340m/s; At A Rank: 250m/s; At B Rank: 165m/s; At C Rank: 100m/s
      Duration: 5
      Downside:
      Description: The caster concentrates her freezing magics on the nerves of the brains of anyone in range.  They must face their chosen targets to affect them. Those nimble or fast enough to duck or roll to the caster's side or behind the caster before they finish casting can avoid the effects. The cold in those suffering the magical brainfreeze can be set to be triggered by certain memories, especially memories of the caster. Those suffering such brainfreeze can no longer concentrate on the caster as a hostile target nor even concentrate on the fact that they or anything associated with the targeted memories exist at all for the duration of the spell. As long as they concentrate on anything but the caster or targeted memories, they can carry out other goals. Concentrating any mental attention on the caster during the duration of the spell worsens the freezing headache again.
      Strengths:
      -Can temporarily distract others' attention and concentration of the caster

      Weaknesses:
      -Targets remember who chilled their brains, and resume any goals involving the caster after spell wears off
      -Those nimble or quick enough can dodge out of caster's aim

      Proof of Slayer Approval
      Proof of Dragon VIP Purchase (Ice Dragon Slayer Lacrima), page 32, Post n°784
      Proof of Secondary Magic Change Purchase, Page 27, Post n°661
      Secondary Magic Training Thread



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    Ice Dragon Slayer Magic (3rd Gen) Johannsiggies

      Current date/time is 4th August 2020, 3:28 pm