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    Ice Dragon Slayer(2nd Gen)

    Haraka Omaras
    Haraka Omaras

    Main Account- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Unknown Powerhouse- Achiever- Halloween job event participant - Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Dragonfly Healer
    Position : None
    Posts : 492
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 494,070

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Ice Dragon Slayer(2nd Gen) Empty Ice Dragon Slayer(2nd Gen)

    Post by Haraka Omaras on 7th June 2018, 12:32 am

    Username: fishweave
    First Magics Name: Ulhar Relgim
    Second Magics Name: Ice Dragon Slayer(2nd Gen)
    Magic Type: Slayer
    Evidence of Accomplishment: dragon slayer lacrima Page 28, post 678
    Description: Ice was the first magic he had been able to use, but that was destroyed with a removal of a piece of his soul, made a little easier to accomplish by the fact that a hole had been in his soul to begin with. No longer having enough of his dragon side to naturally wield ice, it took an ice dragon slayer lacrima to repair the massive hole and restore balance to his soul, body, and magic. He can consume pure forms of ice and snow, use ice magic, and moves quicker in older climates. Of course he also gets motion sickness on anything that is not a friend/living creature. There is also a chance of getting dazed when hit by fire magic.
    Slayer Buffs:
    -+25% Strength, Speed, HP.
    -Greatly enhanced Hearing, Sight, and Smell.
    -Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    -Resistance to their slayer element based on strength of spell/ability as follows:
       2 Ranks Above Character: 0%
       1 Rank Above Character: 10%
       Same Rank as Character: 25%
       1 Rank below Character: 35%
       2 Ranks below character: 50%
    Unique Abilities:

    -Icy Skin: Has a 50% resistance to ice type spells.
    -Frosty Flesh: Haraka can go faster due to his connection to the ice and snow, how fast he goes depends on the temperature around him.
    10% in areas of 20F/-6.6C to 16F/-8.8C
    20% in areas of 15F/-10C to 11F/-11.6C
    30% in areas of 10F/-12.2C to 0F/-17.7C
    40% in areas of -1F/-18.3C -19F/28.3C
    50% in areas colder than -20F/-28.8C

    Spells:

    Signature Spells:

    Name: Tail Slap
    Rank: A
    Duration: 1 round
    Type: Single target/attack
    Description: Must have tail out to use. Sharp blue ice quickly forms on the end area of his long tail. It can then be used to slap an opponent, dealing 100 hp damage. After that the ice evaporates off of the tail. This is a quick to use spell that involves a powerful limb. It has a range of one meter. The spells speed is the same as the mages physical speed.
    Downside: The tail cannot move as freely as many other kinds, as such requires a lot of movement to properly position for using it, making the spell very bad to try to use in a cramped or small space. It's a short range spell.

    Name: Ice Punch
    Rank: A
    Duration: 1 round
    Type: Single Target Attack
    Description: One of his arms gathers a large amount of ice. Once it's done gathering? The ice can be launched off his arm and travel 300 meters away at 300 meters per second, dealing 100 hp worth of damage.
    Downside: Can only hit one target at a time, does no damage if the ice is melted before it hits the target.
    A Rank:
    Advanced Spells:

    Name: Ice khopesh
    Rank: A
    Type: Multi Target Attack/Weapon
    Duration: 4 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch.Can be used multiple times, doing 110 points of damage maximum using both ice khopesh’s per attack. This means each Kopesh deals 55 hp on their own at best. It's a close range spell with a one meter range. The spell moves as fast as the casters body. Can be used on multiple opponents due to being a weapon, though due to being blades can only really hit one target at a time.
    Downside: Speed of the spell depends on the users physical ability and skill. The ability to do damage with it depends(in part) on the users skill in wielding the weapons.

    Name: Refreshing
    Rank: A
    Duration: 4 rounds
    Type: Single target/Healing
    Description: The caster breathes out cold breath with a light spray of soft purple snow. It hits a single target that can be up to 300 meters away and travels at 250 meters per second. Heal 150 HP per round. It lasts for four rounds. This purple cold has a healing aura, thus lowering damage from attacks by 50% during the time it is active.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.
    Normal:

    Name: Snow Breath
    Rank: A
    Duration: 3 rounds
    Type: Single target attack
    Description: The caster breathes out an icy breath with ice at the front and white snow behind. The spell moves at 200 meters per second and can travel up to 300 meters away. This does 100HP damage to the target. Also, due to the high amount of cold from the spell that hits the target, it lowers Speed by 65%. The debuff will remain the round its cast, as well as two more rounds after.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.

    Name: Cold Breath
    Rank: A
    Duration: 3 rounds
    Type: single target
    Description:  A cold breath is released from the caster, making the immediate area in front of him icy cold. This can lower the speed of a spell That's A rank by 50% and freeze spells below that rank. It's effects wear off after 3 rounds. While this does not destroy the spells, it can buy enough time to move out of the way. While it can also freeze non spell related liquids, that usually has no effect on a battle. It can travel up to 300 meters away at 300 meters per second.
    Downside: 50% less effective on lightning spells. Cannot freeze fire spells.

    Name: Frosty Affections
    Rank: A
    Duration: 1 round
    Type: Single Target Healing
    Description: A small rainbow colored heart of ice. It has a range of Zero meters and has a speed of zero meters per second. It can be moved, but cannot move itself. The ice dissolves in the mouth like its made of snow and tastes like cold delicate white grapes. It will heal someone for 100hp, but could also make the healed person hungry.
    Downside: Can cause the person healed to become hungry. Needs to be consumed for the spell to take effect.

    Name: Solstice Slumber
    Rank: A
    Duration: 4 rounds
    Type: area of effect
    Description: A chill in the air travels from their body, coating the ground in a thin layer of ice, followed by a thicker layer of snow. There's a 50% chance of putting enemies that are A rank or B rank to sleep, Any of lower ranks going to sleep. Those that fall asleep do so for one round only. Enemies that aren't asleep will still be effected by the chilling magic, becoming slowed down by 65%. The cold magic in the area can help allies keep calm and level headed, but doesn't guarantee it. The area effected by the spell is up to 150 meters big, the spell traveling at 75 meters per second.
    Downside: People need to remain in the spells area to continue to be effected by it. The spell will stop early if someone manages to cause the caster to loose their focus.

    Name: Purity
    Rank: A
    Duration: 4 Rounds
    Type: Single Target/Healing
    Description: Ice shards  form near the mouth before being shot at a target, able to go up to 300 meters away at 300 meters per second. changes into well sized flower shaped snowflakes once it touches someone. The snow will stick to the person for four rounds, healing that person for 100HP per round. While healing it will also remove infections, virus's, and poisons that are not created by magic or spells. The snow will fade as soon as it's duration finishes.
    Downside: The spell will stop early if magic is used to melt it off. It can't remove impurities created by magic.

    Name: Polycrystals Seal
    Rank: A
    Duration: 1 round
    Type: Single Target/Heal
    Description: Multiple snowflakes gather and form in one of his hands, creating polycrystals that in turn create a 5 millimeter Graupel. This spell can travel 100 meters away at 300 meters per second. Once the flower hits the target, it will move to the damaged area then blossom into multiple flowers made of Polycrystals, each blossomed flower being 10 millimeters wide. Each one has 8 petals and a white color. The snow will seal and fill any cuts and 'call' any body parts lost within a few hours to the person. If lost recent enough, those parts will re-attach and regain use. All and all, it heals that one person for 100 HP. The flowers melt into the person when the spell is finished.
    Downside: It cannot create new limbs for the person healed. Can cause the healed target to feel cold down to their bones, causing a need to warm back up.

    Name: Powder Blind
    Rank: A
    Duration: 6 rounds
    Type: Single Target/Debuff
    Description: The mage spits out a large ball made of powdered snow. The snowball can travel up to 300 meters away at 300 meters per second. The snow caking all over makes it harder to see, blinding the target for one round. After that sight is possible, but it is still reduced. Strength is reduced by 65% due to the soft layers of power snow stuck on them.
    Downside: Blinding effect wont work against opponents that are already blind. Will still effect an ally if it's aimed wrong and hits one. Will effect him if it somehow hits the caster.

    Name: Extra Chilly
    Rank: A
    Duration: 6 rounds
    Type: buff
    Description: The spell has a zero meters range. It moves as fast as the mage is physically capable of moving. The cold in the users skin and blood greatly increases, a thin white coating of ice covering them. Their physical attack increases by 65% until the spell ends.
    Downside: A very close range spell. Doesn't guarantee that any attacks will hit targets. Cannot be used to buff other people.


    Last edited by Haraka Omaras on 8th January 2019, 6:51 am; edited 15 times in total


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    Ice Dragon Slayer(2nd Gen) SnakeWeaver
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    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Guest on 8th June 2018, 12:46 am

    Just a few corrections needed.

    Snow Breath ;; You can bump this up to 80 damage.

    Refreshing ;; You forgot to do your strengths and weaknesses.

    Advanced spells ;; You only get one advanced spell, which ranks up with you to S-rank. So going to have to ask you do get rid of some of them.
    Haraka Omaras
    Haraka Omaras

    Main Account- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Unknown Powerhouse- Achiever- Halloween job event participant - Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Dragonfly Healer
    Position : None
    Posts : 492
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 494,070

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Haraka Omaras on 8th June 2018, 1:54 am

    I fixed the first two things, as for the advanced spell... It is the same spell? Should I have only put one rank at a time...? Is there a better way to put the spell? o-o


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    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Guest on 8th June 2018, 10:12 am

    Ah okay, never mind then. I thought they were all supposed to be separate spells. Having them as they are is fine, just a few more corrections and we should be good.

    Ice khopesh (C-rank) ;; Cooldown needs to be higher than the duration.

    Ice khopesh (A-rank) ;; you can bump this up to 150 damage

    Ice khopesh (S-rank) ;; you can bump this up to 180 damage.
    Haraka Omaras
    Haraka Omaras

    Main Account- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Unknown Powerhouse- Achiever- Halloween job event participant - Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Dragonfly Healer
    Position : None
    Posts : 492
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    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Haraka Omaras on 8th June 2018, 10:32 am

    Thank you very much! I have made those corrections x3


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    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Guest on 8th June 2018, 10:36 am

    Spoiler:
    fishweave wrote:Username: fishweave
    Secondary Magic Name: Ice Dragon Slayer(2nd Gen)
    Evidence of Accomplishment:
    purchases:
    dragon slayer lacrima Page 28, post 678
    Secondary magic slot page 23, post 572
    Description: Ice was the first magic he had been able to use, but that was destroyed with a removal of a piece of his soul, made a little easier to accomplish by the fact that a hole had been in his soul to begin with. No longer having enough of his dragon side to naturally wield ice, it took an ice dragon slayer lacrima to repair the massive hole and restore balance to his soul, body, and magic.
    Slayer Buffs:
    -10% Buff to physical stats (strength, speed etc.)
    -10% Buff to senses (hearing, smell etc.)
    -The ability to enter force after consuming enough of the element
    -The ability to consume their element to regain MP
    Strengths:
    -Can consume pure forms of ice or snow.
    -Magic deals ice damage
    -Quicker in colder climates
    Weaknesses:  
    -Gets motion sickness on anything that is not a friend/living creature.
    -Being hit with fire magic has a chance of making him temporarily dazed
    -Gets sluggish in extremely hot climates
    -Intense heat can melt ice
    Unique Abilities: -- maximum of three. Must relate to the magic. See magic rules for further rules on limits.
    -Icy Skin: Has a 50% resistance to ice type spells.
    -Cold Heart: Health improves in cold areas, giving 5% HP regen every two rounds out of battle, 2%HP regen every two rounds in battle.
    -Frosty Flesh: Haraka can go faster due to his connection to the ice and snow, how fast he goes depends on the temperature around him.
    10% in areas of 20F/-6.6C to 16F/-8.8C
    20% in areas of 15F/-10C to 11F/-11.6C
    30% in areas of 10F/-12.2C to 0F/-17.7C
    40% in areas of -1F/-18.3C -19F/28.3C
    50% in areas colder than -20F/-28.8C

    Spells:

    Name: Cold Breath
    Rank: D
    Duration: 2 rounds
    Cooldown: 3 rounds
    Type: Status
    Description: A cold breath is released from the caster, making the immediate area in front of him icy cold. It can freeze D rank spells and lower the effectiveness of C rank spells by 50%. The affected spell remains that way for two rounds before the thawing process begins. While it can also freeze non spell related liquids, that usually has no effect on a battle.
    Strengths:
    -Can freeze D rank Spells
    -Can lower C rank spells effectiveness by 50%
    Weaknesses:
    -Cannot freeze fire spells
    -50% less effective on lightning spells

    Name: Shiver Shank
    Rank: C
    Duration: 1 rounds
    Cooldown: 3 rounds
    Type: attack
    Description: A quick short range attack spell. Creates one big white icicle that can be used on a target similar to an oversized shank. It does 60 HP damage to the struck target.  
    Strengths:
    -Quick to use
    -Easy to aim and hit with if a target is near by
    Weaknesses:
    -Short range
    -Speed of spell rests on the users physical speed to wield it.

    Name: Snow Breath
    Rank: B
    Duration: 3 rounds
    Cooldown: 4 rounds
    Type: Ice
    Description: The caster breathes out an icy breath with ice at the front and white snow behind. The spell moves at 150 meters per second and can travel up to 200 meters away. This does 80HP damage to the target. Also, due to the high amount of cold from the spell that hits the target, it lowers Speed and resistance by 30% for one round. The debuffs will remain the round its cast, as well as two more rounds after.
    Strengths:
    -Can hit a target long distance
    -Temporarily slows target down
    Weaknesses:
    -Can only be used if caster has at least 25% of their HP left, due to how strong the breath has to be to travel that far.
    -Only hits one target

    Name: Refreshing
    Rank: A
    Duration: 4 rounds
    Cooldown: 5 rounds
    Type: Healing
    Description: The caster breathes out cold breath with a light spray of soft purple snow. It hits a single target that can be up to 300 meters away and travels at 250 meters per second. Heal 25 HP per round. It lasts for four rounds. This purple cold has a healing aura, thus lowering damage from attacks by 25% during the time it is active.
    Strengths:
    -Helps someone recover safely over time
    -One of his few long distance spells
    Weaknesses:
    -The healing is slow
    -Can only be used if caster has at least 25% of their HP left, due to how strong the breath has to be to travel that far.

    Name: Chilling Love
    Rank: S
    Duration: 1 round
    Cooldown: 8 rounds
    Type: Healing/Burst
    Description: A cold breath with bits of mimi pink snow and tiny sakura petal pink colored ice hearts comes out of his mouth, healing the person or persons immediately in front of him. The area affected would be 10 meters wide and long. The HP healed starts at 240 and divides down to equal shares among those in range of the spell.
    Strengths:
    -A quick acting spell.
    -Can heal multiple people at once.
    Weaknesses:
    -Short range spell.
    -The more people are healed at a time, the less HP each person recovers.
    -This is still an ice spell, so it will chill the healed with snow and ice.
    -A person cannot be healed if they don’t let the snow and ice touch them.

    Signature Spell:
    Name: Tail Slap
    Rank: S
    Duration: 1
    Cooldown:
    Type: attack
    Description: Must have tail out to use. Sharp blue ice quickly forms on the end area of his long tail. It can then be used to slap an opponent, dealing 120 hp damage. After that the ice evaporates off of the tail.  
    Strengths:
    -Quick to use
    -Uses one of the strongest limbs the caster has
    Weaknesses:
    -Short range spell
    -The tail cannot move as freely as many other kinds, as such requires a lot of movement to properly position for using it, making the spell very bad to try to use in a cramped or small space.

    Advanced Spell:
    Name: Ice khopesh
    Rank: C
    Type: Ice/Weapon
    Duration: 3 rounds
    Cooldown: 4 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch. Can be used multiple times, doing 65 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Name: Ice khopesh
    Rank: B
    Type: Ice/Weapon
    Duration: 3 rounds
    Cooldown: 5 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touchCan be used multiple times, doing 90 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Name: Ice khopesh
    Rank: A
    Type: Ice/Weapon
    Duration: 4 rounds
    Cooldown: 6 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch.Can be used multiple times, doing 150 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Name: Ice khopesh
    Rank: S
    Type: Ice/Weapon
    Duration: 5 rounds
    Cooldown: 10 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch. Can be used multiple times, doing 180 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Ice Dragon Slayer(2nd Gen) RxCMB8Q
    aeluri
    aeluri

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    Lineage : Feline Sense
    Position : ULULU
    Posts : 924
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 65
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    Age : 25
    Experience : 12,498
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    Character Sheet
    First Magic: Malefic Felines
    Second Magic: Sinister Arsenal
    Third Magic: Grimm

    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by aeluri on 9th December 2018, 9:14 pm

    Spoiler:
    @Haraka Omaras wrote:Username: fishweave
    Secondary Magic Name: Ice Dragon Slayer(2nd Gen)
    Evidence of Accomplishment:
    purchases:
    dragon slayer lacrima Page 28, post 678
    Secondary magic slot page 23, post 572
    Description: Ice was the first magic he had been able to use, but that was destroyed with a removal of a piece of his soul, made a little easier to accomplish by the fact that a hole had been in his soul to begin with. No longer having enough of his dragon side to naturally wield ice, it took an ice dragon slayer lacrima to repair the massive hole and restore balance to his soul, body, and magic.
    Slayer Buffs:
    -10% Buff to physical stats (strength, speed etc.)
    -10% Buff to senses (hearing, smell etc.)
    -The ability to enter force after consuming enough of the element
    -The ability to consume their element to regain MP
    Strengths:
    -Can consume pure forms of ice or snow.
    -Magic deals ice damage
    -Quicker in colder climates
    Weaknesses:  
    -Gets motion sickness on anything that is not a friend/living creature.
    -Being hit with fire magic has a chance of making him temporarily dazed
    -Gets sluggish in extremely hot climates
    -Intense heat can melt ice
    Unique Abilities: -- maximum of three. Must relate to the magic. See magic rules for further rules on limits.
    -Icy Skin: Has a 50% resistance to ice type spells.
    -Cold Heart: Health improves in cold areas, giving 5% HP regen every two rounds out of battle, 2%HP regen every two rounds in battle.
    -Frosty Flesh: Haraka can go faster due to his connection to the ice and snow, how fast he goes depends on the temperature around him.
    10% in areas of 20F/-6.6C to 16F/-8.8C
    20% in areas of 15F/-10C to 11F/-11.6C
    30% in areas of 10F/-12.2C to 0F/-17.7C
    40% in areas of -1F/-18.3C -19F/28.3C
    50% in areas colder than -20F/-28.8C

    Spells:

    Name: Cold Breath
    Rank: D
    Duration: 2 rounds
    Cooldown: 3 rounds
    Type: Status
    Description: A cold breath is released from the caster, making the immediate area in front of him icy cold. It can freeze D rank spells and lower the effectiveness of C rank spells by 50%. The affected spell remains that way for two rounds before the thawing process begins. While it can also freeze non spell related liquids, that usually has no effect on a battle.
    Strengths:
    -Can freeze D rank Spells
    -Can lower C rank spells effectiveness by 50%
    Weaknesses:
    -Cannot freeze fire spells
    -50% less effective on lightning spells

    Name: Shiver Shank
    Rank: C
    Duration: 1 rounds
    Cooldown: 3 rounds
    Type: attack
    Description: A quick short range attack spell. Creates one big white icicle that can be used on a target similar to an oversized shank. It does 60 HP damage to the struck target.  
    Strengths:
    -Quick to use
    -Easy to aim and hit with if a target is near by
    Weaknesses:
    -Short range
    -Speed of spell rests on the users physical speed to wield it.

    Name: Snow Breath
    Rank: B
    Duration: 3 rounds
    Cooldown: 4 rounds
    Type: Ice
    Description: The caster breathes out an icy breath with ice at the front and white snow behind. The spell moves at 150 meters per second and can travel up to 200 meters away. This does 80HP damage to the target. Also, due to the high amount of cold from the spell that hits the target, it lowers Speed and resistance by 30% for one round. The debuffs will remain the round its cast, as well as two more rounds after.
    Strengths:
    -Can hit a target long distance
    -Temporarily slows target down
    Weaknesses:
    -Can only be used if caster has at least 25% of their HP left, due to how strong the breath has to be to travel that far.
    -Only hits one target

    Name: Refreshing
    Rank: A
    Duration: 4 rounds
    Cooldown: 5 rounds
    Type: Healing
    Description: The caster breathes out cold breath with a light spray of soft purple snow. It hits a single target that can be up to 300 meters away and travels at 250 meters per second. Heal 25 HP per round. It lasts for four rounds. This purple cold has a healing aura, thus lowering damage from attacks by 25% during the time it is active.
    Strengths:
    -Helps someone recover safely over time
    -One of his few long distance spells
    Weaknesses:
    -The healing is slow
    -Can only be used if caster has at least 25% of their HP left, due to how strong the breath has to be to travel that far.

    Name: Chilling Love
    Rank: S
    Duration: 1 round
    Cooldown: 8 rounds
    Type: Healing/Burst
    Description: A cold breath with bits of mimi pink snow and tiny sakura petal pink colored ice hearts comes out of his mouth, healing the person or persons immediately in front of him. The area affected would be 10 meters wide and long. The HP healed starts at 240 and divides down to equal shares among those in range of the spell.
    Strengths:
    -A quick acting spell.
    -Can heal multiple people at once.
    Weaknesses:
    -Short range spell.
    -The more people are healed at a time, the less HP each person recovers.
    -This is still an ice spell, so it will chill the healed with snow and ice.
    -A person cannot be healed if they don’t let the snow and ice touch them.

    Signature Spell:
    Name: Tail Slap
    Rank: S
    Duration: 1
    Cooldown:
    Type: attack
    Description: Must have tail out to use. Sharp blue ice quickly forms on the end area of his long tail. It can then be used to slap an opponent, dealing 120 hp damage. After that the ice evaporates off of the tail.  
    Strengths:
    -Quick to use
    -Uses one of the strongest limbs the caster has
    Weaknesses:
    -Short range spell
    -The tail cannot move as freely as many other kinds, as such requires a lot of movement to properly position for using it, making the spell very bad to try to use in a cramped or small space.

    Advanced Spell:
    Name: Ice khopesh
    Rank: C
    Type: Ice/Weapon
    Duration: 3 rounds
    Cooldown: 4 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch. Can be used multiple times, doing 65 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Name: Ice khopesh
    Rank: B
    Type: Ice/Weapon
    Duration: 3 rounds
    Cooldown: 5 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touchCan be used multiple times, doing 90 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Name: Ice khopesh
    Rank: A
    Type: Ice/Weapon
    Duration: 4 rounds
    Cooldown: 6 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch.Can be used multiple times, doing 150 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Name: Ice khopesh
    Rank: S
    Type: Ice/Weapon
    Duration: 5 rounds
    Cooldown: 10 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch. Can be used multiple times, doing 180 points of damage maximum using both ice khopesh’s per attack. Damage dealt is half that if only one hits the target. It is a close range spell, the speed depending on the speed of the caster.
    Strengths:
    -Can be used on multiple opponents.
    -Lengthy use time
    Weaknesses:
    -Speed of the spell depends on the users physical ability and skill
    -The ability to do damage with it depends(in part) on the users skill in wielding the weapons
    -Lengthy wait time between uses of the spell

    Moved and unlocked at the user's request~


    _____________________________________________________________________________________


    Ice Dragon Slayer(2nd Gen) 60637_s
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2965
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 17
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by ivyleaf33 on 8th January 2019, 2:50 am

    Spoiler:
    @Haraka Omaras wrote:Username: fishweave
    First Magics Name: Ulhar Relgim
    Second Magics Name: Ice Dragon Slayer(2nd Gen)
    Evidence of Accomplishment: dragon slayer lacrima Page 28, post 678
    Description: Ice was the first magic he had been able to use, but that was destroyed with a removal of a piece of his soul, made a little easier to accomplish by the fact that a hole had been in his soul to begin with. No longer having enough of his dragon side to naturally wield ice, it took an ice dragon slayer lacrima to repair the massive hole and restore balance to his soul, body, and magic. He can consume pure forms of ice and snow, use ice magic, and moves quicker in older climates. Of course he also gets motion sickness on anything that is not a friend/living creature. There is also a chance of getting dazed when hit by fire magic.
    Slayer Buffs:
    -10% Buff to physical stats (strength, speed etc.)
    -10% Buff to senses (hearing, smell etc.)
    -The ability to enter force after consuming enough of the element
    -The ability to consume their element to regain MP
    Please update these to fit the current benefits.
    Unique Abilities:

    -Icy Skin: Has a 50% resistance to ice type spells.
    -Frosty Flesh: Haraka can go faster due to his connection to the ice and snow, how fast he goes depends on the temperature around him.
    10% in areas of 20F/-6.6C to 16F/-8.8C
    20% in areas of 15F/-10C to 11F/-11.6C
    30% in areas of 10F/-12.2C to 0F/-17.7C
    40% in areas of -1F/-18.3C -19F/28.3C
    50% in areas colder than -20F/-28.8C

    Spells:

    Signature Spells:

    Name: Tail Slap
    Rank: A
    Duration: 1 round
    Type: Single target/attack
    Description: Must have tail out to use. Sharp blue ice quickly forms on the end area of his long tail. It can then be used to slap an opponent, dealing 100 hp damage. After that the ice evaporates off of the tail. This is a quick to use spell that involves a powerful limb. It has a range of one meter. The spells speed is the same as the mages physical speed.
    Downside: The tail cannot move as freely as many other kinds, as such requires a lot of movement to properly position for using it, making the spell very bad to try to use in a cramped or small space. It's a short range spell.

    Name: Ice Punch
    Rank: A
    Duration: 1 round
    Type: Single Target Attack
    Description: One of his arms gathers a large amount of ice. Once it's done gathering? The ice can be launched off his arm and travel 300 meters away at 300 meters per second, dealing 100 hp worth of damage.
    Downside: Can only hit one target at a time, does no damage if the ice is melted before it hits the target.
    A Rank:
    Advanced Spells:

    Name: Ice khopesh
    Rank: A
    Type: Multi Target Attack/Weapon
    Duration: 4 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch.Can be used multiple times, doing 110 points of damage maximum using both ice khopesh’s per attack. This means each Kopesh deals 55 hp on their own at best. It's a close range spell with a one meter range. The spell moves as fast as the casters body. Can be used on multiple opponents due to being a weapon, though due to being blades can only really hit one target at a time.
    Downside: Speed of the spell depends on the users physical ability and skill. The ability to do damage with it depends(in part) on the users skill in wielding the weapons.

    Name: Refreshing
    Rank: A
    Duration: 4 rounds
    Type: Single target/Healing
    Description: The caster breathes out cold breath with a light spray of soft purple snow. It hits a single target that can be up to 300 meters away and travels at 250 meters per second. Heal 50 HP This can be increased to 150 HP per round if you wish. per round. It lasts for four rounds. This purple cold has a healing aura, thus lowering damage from attacks by 25% This can be increased to 50% if you wish. during the time it is active.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.
    Normal:

    Name: Snow Breath
    Rank: A
    Duration: 3 rounds
    Type: Single target attack
    Description: The caster breathes out an icy breath with ice at the front and white snow behind. The spell moves at 200 meters per second and can travel up to 300 meters away. This does 100HP damage to the target. Also, due to the high amount of cold from the spell that hits the target, it lowers Speed by 30% This can be increased to 65%. The debuff will remain the round its cast, as well as two more rounds after.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.

    Name: Cold Breath
    Rank: A
    Duration: 3 rounds
    Type: single target
    Description:  A cold breath is released from the caster, making the immediate area in front of him icy cold. This can lower the speed of a spell That's A rank by 50% and freeze spells below that rank. It's effects wear off after 3 rounds. While this does not destroy the spells, it can buy enough time to move out of the way. While it can also freeze non spell related liquids, that usually has no effect on a battle. Please include speed and range.
    Downside: 50% less effective on lightning spells. Cannot freeze fire spells.

    Name: Frosty Affections
    Rank: A
    Duration: 1 round
    Type: Single Target Healing
    Description: A small rainbow colored heart of ice. It has a range of Zero meters and has a speed of zero meters per second. It can be moved, but cannot move itself. The ice dissolves in the mouth like its made of snow and tastes like cold delicate white grapes. It will heal someone for 100hp, but could also make the healed person hungry.
    Downside: Can cause the person healed to become hungry. Needs to be consumed for the spell to take effect.

    Name: Solstice Slumber
    Rank: A
    Duration: 4 rounds
    Type: area of effect
    Description: A chill in the air travels from their body, coating the ground in a thin layer of ice, followed by a thicker layer of snow. There's a 50% chance of putting enemies that are A rank or B rank to sleep, Any of lower ranks going to sleep. Enemies that aren't asleep will still be effected by the chilling magic, becoming slowed down by 65%. The cold magic in the area can help allies keep calm and level headed, but doesn't guarantee it. The area effected by the spell is up to 150 meters big, the spell traveling at 75 meters per second. An opponent will only be allowed to be put to sleep once every other post, and for one post at a time only. Please specify this.
    Downside: People need to remain in the spells area to continue to be effected by it. The spell will stop early if someone manages to cause the caster to loose their focus.

    Name: Purity
    Rank: A
    Duration: 4 Rounds
    Type: Single Target/Healing
    Description: Ice shards  form near the mouth before being shot at a target, able to go up to 300 meters away at 300 meters per second. changes into well sized flower shaped snowflakes once it touches someone. The snow will stick to the person for four rounds, healing that person for 50HP This can be increased to 100HP per round. While healing it will also remove infections, virus's, and poisons that are not created by magic or spells. The snow will fade as soon as it's duration finishes.
    Downside: The spell will stop early if magic is used to melt it off. It can't remove impurities created by magic.

    Name: Polycrystals Seal
    Rank: A
    Duration: 1 round
    Type: Single Target/Heal
    Description: Multiple snowflakes gather and form in one of his hands, creating polycrystals that in turn create a 5 millimeter Graupel. This spell can travel 100 meters away at 300 meters per second. Once the flower hits the target, it will move to the damaged area then blossom into multiple flowers made of Polycrystals, each blossomed flower being 10 millimeters wide. Each one has 8 petals and a white color. The snow will seal and fill any cuts and 'call' any body parts lost within a few hours to the person. If lost recent enough, those parts will re-attach and regain use. All and all, it heals that one person for 100 HP. The flowers melt into the person when the spell is finished.
    Downside: It cannot create new limbs for the person healed. Can cause the healed target to feel cold down to their bones, causing a need to warm back up.

    Name: Powder Blind
    Rank: A
    Duration: 6 rounds
    Type: Single Target/Debuff
    Description: The mage spits out a large ball made of powdered snow. The snow caking all over makes it harder to see, blinding the target for one round. After that sight is possible, but it is still reduced. Strength is reduced by 65% due to the soft layers of power snow stuck on them. Please include speed and range.
    Downside: Blinding effect wont work against opponents that are already blind. Will still effect an ally if it's aimed wrong and hits one. Will effect him if it somehow hits the caster.

    Name: Extra Chilly
    Rank: A
    Duration: 6 rounds
    Type: buff
    Description: The spell has a zero meters range. It moves as fast as the mage is physically capable of moving. The cold in the users skin and blood greatly increases, a thin white coating of ice covering them. Their physical attack increases by 65% until the spell ends.
    Downside: A very close range spell. Doesn't guarantee that any attacks will hit targets. Cannot be used to buff other people.

    Hi Haraka! It's ya boi Ivy here to grade your magic today, all edits will be made in this color. If you have questions, please let me know.


    _____________________________________________________________________________________


    Ice Dragon Slayer(2nd Gen) OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | ftrp deviantart
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Haraka Omaras
    Haraka Omaras

    Main Account- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Unknown Powerhouse- Achiever- Halloween job event participant - Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Dragonfly Healer
    Position : None
    Posts : 492
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 494,070

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Haraka Omaras on 8th January 2019, 5:15 am

    I think I made all the specified changes. Thank you for helping me so much and for all of your work~


    _____________________________________________________________________________________

    [Harakas Bank] [Profile] [Ulhar Relgim] [Ice Dragon Slayer(2nd Gen)] [Second Heart] [Death Fae Doctor] [Characters Theme Song]
    Ice Dragon Slayer(2nd Gen) SnakeWeaver
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2965
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 17
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by ivyleaf33 on 8th January 2019, 6:52 am

    Spoiler:
    @Haraka Omaras wrote:Username: fishweave
    First Magics Name: Ulhar Relgim
    Second Magics Name: Ice Dragon Slayer(2nd Gen)
    Magic Type: Slayer
    Evidence of Accomplishment: dragon slayer lacrima Page 28, post 678
    Description: Ice was the first magic he had been able to use, but that was destroyed with a removal of a piece of his soul, made a little easier to accomplish by the fact that a hole had been in his soul to begin with. No longer having enough of his dragon side to naturally wield ice, it took an ice dragon slayer lacrima to repair the massive hole and restore balance to his soul, body, and magic. He can consume pure forms of ice and snow, use ice magic, and moves quicker in older climates. Of course he also gets motion sickness on anything that is not a friend/living creature. There is also a chance of getting dazed when hit by fire magic.
    Slayer Buffs:
    -+25% Strength, Speed, HP.
    -Greatly enhanced Hearing, Sight, and Smell.
    -Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    -Resistance to their slayer element based on strength of spell/ability as follows:
       2 Ranks Above Character: 0%
       1 Rank Above Character: 10%
       Same Rank as Character: 25%
       1 Rank below Character: 35%
       2 Ranks below character: 50%
    Unique Abilities:

    -Icy Skin: Has a 50% resistance to ice type spells.
    -Frosty Flesh: Haraka can go faster due to his connection to the ice and snow, how fast he goes depends on the temperature around him.
    10% in areas of 20F/-6.6C to 16F/-8.8C
    20% in areas of 15F/-10C to 11F/-11.6C
    30% in areas of 10F/-12.2C to 0F/-17.7C
    40% in areas of -1F/-18.3C -19F/28.3C
    50% in areas colder than -20F/-28.8C

    Spells:

    Signature Spells:

    Name: Tail Slap
    Rank: A
    Duration: 1 round
    Type: Single target/attack
    Description: Must have tail out to use. Sharp blue ice quickly forms on the end area of his long tail. It can then be used to slap an opponent, dealing 100 hp damage. After that the ice evaporates off of the tail. This is a quick to use spell that involves a powerful limb. It has a range of one meter. The spells speed is the same as the mages physical speed.
    Downside: The tail cannot move as freely as many other kinds, as such requires a lot of movement to properly position for using it, making the spell very bad to try to use in a cramped or small space. It's a short range spell.

    Name: Ice Punch
    Rank: A
    Duration: 1 round
    Type: Single Target Attack
    Description: One of his arms gathers a large amount of ice. Once it's done gathering? The ice can be launched off his arm and travel 300 meters away at 300 meters per second, dealing 100 hp worth of damage.
    Downside: Can only hit one target at a time, does no damage if the ice is melted before it hits the target.
    A Rank:
    Advanced Spells:

    Name: Ice khopesh
    Rank: A
    Type: Multi Target Attack/Weapon
    Duration: 4 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch.Can be used multiple times, doing 110 points of damage maximum using both ice khopesh’s per attack. This means each Kopesh deals 55 hp on their own at best. It's a close range spell with a one meter range. The spell moves as fast as the casters body. Can be used on multiple opponents due to being a weapon, though due to being blades can only really hit one target at a time.
    Downside: Speed of the spell depends on the users physical ability and skill. The ability to do damage with it depends(in part) on the users skill in wielding the weapons.

    Name: Refreshing
    Rank: A
    Duration: 4 rounds
    Type: Single target/Healing
    Description: The caster breathes out cold breath with a light spray of soft purple snow. It hits a single target that can be up to 300 meters away and travels at 250 meters per second. Heal 150 HP per round. It lasts for four rounds. This purple cold has a healing aura, thus lowering damage from attacks by 50% during the time it is active.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.
    Normal:

    Name: Snow Breath
    Rank: A
    Duration: 3 rounds
    Type: Single target attack
    Description: The caster breathes out an icy breath with ice at the front and white snow behind. The spell moves at 200 meters per second and can travel up to 300 meters away. This does 100HP damage to the target. Also, due to the high amount of cold from the spell that hits the target, it lowers Speed by 65%. The debuff will remain the round its cast, as well as two more rounds after.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.

    Name: Cold Breath
    Rank: A
    Duration: 3 rounds
    Type: single target
    Description:  A cold breath is released from the caster, making the immediate area in front of him icy cold. This can lower the speed of a spell That's A rank by 50% and freeze spells below that rank. It's effects wear off after 3 rounds. While this does not destroy the spells, it can buy enough time to move out of the way. While it can also freeze non spell related liquids, that usually has no effect on a battle. It can travel up to 300 meters away at 300 meters per second.
    Downside: 50% less effective on lightning spells. Cannot freeze fire spells.

    Name: Frosty Affections
    Rank: A
    Duration: 1 round
    Type: Single Target Healing
    Description: A small rainbow colored heart of ice. It has a range of Zero meters and has a speed of zero meters per second. It can be moved, but cannot move itself. The ice dissolves in the mouth like its made of snow and tastes like cold delicate white grapes. It will heal someone for 100hp, but could also make the healed person hungry.
    Downside: Can cause the person healed to become hungry. Needs to be consumed for the spell to take effect.

    Name: Solstice Slumber
    Rank: A
    Duration: 4 rounds
    Type: area of effect
    Description: A chill in the air travels from their body, coating the ground in a thin layer of ice, followed by a thicker layer of snow. There's a 50% chance of putting enemies that are A rank or B rank to sleep, Any of lower ranks going to sleep. Those that fall asleep do so for one round only. Enemies that aren't asleep will still be effected by the chilling magic, becoming slowed down by 65%. The cold magic in the area can help allies keep calm and level headed, but doesn't guarantee it. The area effected by the spell is up to 150 meters big, the spell traveling at 75 meters per second.
    Downside: People need to remain in the spells area to continue to be effected by it. The spell will stop early if someone manages to cause the caster to loose their focus.

    Name: Purity
    Rank: A
    Duration: 4 Rounds
    Type: Single Target/Healing
    Description: Ice shards  form near the mouth before being shot at a target, able to go up to 300 meters away at 300 meters per second. changes into well sized flower shaped snowflakes once it touches someone. The snow will stick to the person for four rounds, healing that person for 100HP per round. While healing it will also remove infections, virus's, and poisons that are not created by magic or spells. The snow will fade as soon as it's duration finishes.
    Downside: The spell will stop early if magic is used to melt it off. It can't remove impurities created by magic.

    Name: Polycrystals Seal
    Rank: A
    Duration: 1 round
    Type: Single Target/Heal
    Description: Multiple snowflakes gather and form in one of his hands, creating polycrystals that in turn create a 5 millimeter Graupel. This spell can travel 100 meters away at 300 meters per second. Once the flower hits the target, it will move to the damaged area then blossom into multiple flowers made of Polycrystals, each blossomed flower being 10 millimeters wide. Each one has 8 petals and a white color. The snow will seal and fill any cuts and 'call' any body parts lost within a few hours to the person. If lost recent enough, those parts will re-attach and regain use. All and all, it heals that one person for 100 HP. The flowers melt into the person when the spell is finished.
    Downside: It cannot create new limbs for the person healed. Can cause the healed target to feel cold down to their bones, causing a need to warm back up.

    Name: Powder Blind
    Rank: A
    Duration: 6 rounds
    Type: Single Target/Debuff
    Description: The mage spits out a large ball made of powdered snow. The snowball can travel up to 300 meters away at 300 meters per second. The snow caking all over makes it harder to see, blinding the target for one round. After that sight is possible, but it is still reduced. Strength is reduced by 65% due to the soft layers of power snow stuck on them.
    Downside: Blinding effect wont work against opponents that are already blind. Will still effect an ally if it's aimed wrong and hits one. Will effect him if it somehow hits the caster.

    Name: Extra Chilly
    Rank: A
    Duration: 6 rounds
    Type: buff
    Description: The spell has a zero meters range. It moves as fast as the mage is physically capable of moving. The cold in the users skin and blood greatly increases, a thin white coating of ice covering them. Their physical attack increases by 65% until the spell ends.
    Downside: A very close range spell. Doesn't guarantee that any attacks will hit targets. Cannot be used to buff other people.

    Ice Dragon Slayer(2nd Gen) KhyzeRtP_o


    _____________________________________________________________________________________


    Ice Dragon Slayer(2nd Gen) OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | ftrp deviantart
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5898
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 9,023

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Ice Dragon Slayer(2nd Gen) Empty Re: Ice Dragon Slayer(2nd Gen)

    Post by Nessa Cordelia Lux on 25th May 2020, 6:28 am

    Spoiler:
    @Haraka Omaras wrote:Username: fishweave
    First Magics Name: Ulhar Relgim
    Second Magics Name: Ice Dragon Slayer(2nd Gen)
    Magic Type: Slayer
    Evidence of Accomplishment: dragon slayer lacrima Page 28, post 678
    Description: Ice was the first magic he had been able to use, but that was destroyed with a removal of a piece of his soul, made a little easier to accomplish by the fact that a hole had been in his soul to begin with. No longer having enough of his dragon side to naturally wield ice, it took an ice dragon slayer lacrima to repair the massive hole and restore balance to his soul, body, and magic. He can consume pure forms of ice and snow, use ice magic, and moves quicker in older climates. Of course he also gets motion sickness on anything that is not a friend/living creature. There is also a chance of getting dazed when hit by fire magic.
    Slayer Buffs:
    -+25% Strength, Speed, HP.
    -Greatly enhanced Hearing, Sight, and Smell.
    -Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
    -Resistance to their slayer element based on strength of spell/ability as follows:
       2 Ranks Above Character: 0%
       1 Rank Above Character: 10%
       Same Rank as Character: 25%
       1 Rank below Character: 35%
       2 Ranks below character: 50%
    Unique Abilities:

    -Icy Skin: Has a 50% resistance to ice type spells.
    -Frosty Flesh: Haraka can go faster due to his connection to the ice and snow, how fast he goes depends on the temperature around him.
    10% in areas of 20F/-6.6C to 16F/-8.8C
    20% in areas of 15F/-10C to 11F/-11.6C
    30% in areas of 10F/-12.2C to 0F/-17.7C
    40% in areas of -1F/-18.3C -19F/28.3C
    50% in areas colder than -20F/-28.8C

    Spells:

    Signature Spells:

    Name: Tail Slap
    Rank: A
    Duration: 1 round
    Type: Single target/attack
    Description: Must have tail out to use. Sharp blue ice quickly forms on the end area of his long tail. It can then be used to slap an opponent, dealing 100 hp damage. After that the ice evaporates off of the tail. This is a quick to use spell that involves a powerful limb. It has a range of one meter. The spells speed is the same as the mages physical speed.
    Downside: The tail cannot move as freely as many other kinds, as such requires a lot of movement to properly position for using it, making the spell very bad to try to use in a cramped or small space. It's a short range spell.

    Name: Ice Punch
    Rank: A
    Duration: 1 round
    Type: Single Target Attack
    Description: One of his arms gathers a large amount of ice. Once it's done gathering? The ice can be launched off his arm and travel 300 meters away at 300 meters per second, dealing 100 hp worth of damage.
    Downside: Can only hit one target at a time, does no damage if the ice is melted before it hits the target.
    A Rank:
    Advanced Spells:

    Name: Ice khopesh
    Rank: A
    Type: Multi Target Attack/Weapon
    Duration: 4 rounds
    Description: A white mist of energy forms around the hands before flowering out and shaping into a pair of khopesh made of a kind of white ice. It functions much like a khopesh weapon, only with an icy touch.Can be used multiple times, doing 110 points of damage maximum using both ice khopesh’s per attack. This means each Kopesh deals 55 hp on their own at best. It's a close range spell with a one meter range. The spell moves as fast as the casters body. Can be used on multiple opponents due to being a weapon, though due to being blades can only really hit one target at a time.
    Downside: Speed of the spell depends on the users physical ability and skill. The ability to do damage with it depends(in part) on the users skill in wielding the weapons.

    Name: Refreshing
    Rank: A
    Duration: 4 rounds
    Type: Single target/Healing
    Description: The caster breathes out cold breath with a light spray of soft purple snow. It hits a single target that can be up to 300 meters away and travels at 250 meters per second. Heal 150 HP per round. It lasts for four rounds. This purple cold has a healing aura, thus lowering damage from attacks by 50% during the time it is active.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.
    Normal:

    Name: Snow Breath
    Rank: A
    Duration: 3 rounds
    Type: Single target attack
    Description: The caster breathes out an icy breath with ice at the front and white snow behind. The spell moves at 200 meters per second and can travel up to 300 meters away. This does 100HP damage to the target. Also, due to the high amount of cold from the spell that hits the target, it lowers Speed by 65%. The debuff will remain the round its cast, as well as two more rounds after.
    Downside: The spell can only be used if the caster has at least 25% of their HP left due to the long power it requires to use.

    Name: Cold Breath
    Rank: A
    Duration: 3 rounds
    Type: single target
    Description:  A cold breath is released from the caster, making the immediate area in front of him icy cold. This can lower the speed of a spell That's A rank by 50% and freeze spells below that rank. It's effects wear off after 3 rounds. While this does not destroy the spells, it can buy enough time to move out of the way. While it can also freeze non spell related liquids, that usually has no effect on a battle. It can travel up to 300 meters away at 300 meters per second.
    Downside: 50% less effective on lightning spells. Cannot freeze fire spells.

    Name: Frosty Affections
    Rank: A
    Duration: 1 round
    Type: Single Target Healing
    Description: A small rainbow colored heart of ice. It has a range of Zero meters and has a speed of zero meters per second. It can be moved, but cannot move itself. The ice dissolves in the mouth like its made of snow and tastes like cold delicate white grapes. It will heal someone for 100hp, but could also make the healed person hungry.
    Downside: Can cause the person healed to become hungry. Needs to be consumed for the spell to take effect.

    Name: Solstice Slumber
    Rank: A
    Duration: 4 rounds
    Type: area of effect
    Description: A chill in the air travels from their body, coating the ground in a thin layer of ice, followed by a thicker layer of snow. There's a 50% chance of putting enemies that are A rank or B rank to sleep, Any of lower ranks going to sleep. Those that fall asleep do so for one round only. Enemies that aren't asleep will still be effected by the chilling magic, becoming slowed down by 65%. The cold magic in the area can help allies keep calm and level headed, but doesn't guarantee it. The area effected by the spell is up to 150 meters big, the spell traveling at 75 meters per second.
    Downside: People need to remain in the spells area to continue to be effected by it. The spell will stop early if someone manages to cause the caster to loose their focus.

    Name: Purity
    Rank: A
    Duration: 4 Rounds
    Type: Single Target/Healing
    Description: Ice shards  form near the mouth before being shot at a target, able to go up to 300 meters away at 300 meters per second. changes into well sized flower shaped snowflakes once it touches someone. The snow will stick to the person for four rounds, healing that person for 100HP per round. While healing it will also remove infections, virus's, and poisons that are not created by magic or spells. The snow will fade as soon as it's duration finishes.
    Downside: The spell will stop early if magic is used to melt it off. It can't remove impurities created by magic.

    Name: Polycrystals Seal
    Rank: A
    Duration: 1 round
    Type: Single Target/Heal
    Description: Multiple snowflakes gather and form in one of his hands, creating polycrystals that in turn create a 5 millimeter Graupel. This spell can travel 100 meters away at 300 meters per second. Once the flower hits the target, it will move to the damaged area then blossom into multiple flowers made of Polycrystals, each blossomed flower being 10 millimeters wide. Each one has 8 petals and a white color. The snow will seal and fill any cuts and 'call' any body parts lost within a few hours to the person. If lost recent enough, those parts will re-attach and regain use. All and all, it heals that one person for 100 HP. The flowers melt into the person when the spell is finished.
    Downside: It cannot create new limbs for the person healed. Can cause the healed target to feel cold down to their bones, causing a need to warm back up.

    Name: Powder Blind
    Rank: A
    Duration: 6 rounds
    Type: Single Target/Debuff
    Description: The mage spits out a large ball made of powdered snow. The snowball can travel up to 300 meters away at 300 meters per second. The snow caking all over makes it harder to see, blinding the target for one round. After that sight is possible, but it is still reduced. Strength is reduced by 65% due to the soft layers of power snow stuck on them.
    Downside: Blinding effect wont work against opponents that are already blind. Will still effect an ally if it's aimed wrong and hits one. Will effect him if it somehow hits the caster.

    Name: Extra Chilly
    Rank: A
    Duration: 6 rounds
    Type: buff
    Description: The spell has a zero meters range. It moves as fast as the mage is physically capable of moving. The cold in the users skin and blood greatly increases, a thin white coating of ice covering them. Their physical attack increases by 65% until the spell ends.
    Downside: A very close range spell. Doesn't guarantee that any attacks will hit targets. Cannot be used to buff other people.

    Archived due to player inactivity~


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    Ice Dragon Slayer(2nd Gen) 60582_s


      Current date/time is 10th August 2020, 11:53 pm