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    Lucius's Gravity Manipulation

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    Lucius Octavio

    Knight VIP Status- Regular VIP Status- Player -
    Lineage : Magician's Spirit
    Position : None
    Posts : 73
    Guild : Lamia Scale
    Cosmic Coins : 67
    Dungeon Tokens : 0
    Experience : 1,331.5

    Character Sheet
    Character Name: Lucius Octavio
    Primary Magic: Gravity Magic
    Secondary Magic:

    Lucius's Gravity Manipulation

    Post by Lucius Octavio on Thu 6 Jul - 4:08


    Gravity Manipulation

    Primary Magic: Gravity Manipulation
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Manipulation allows the user to manipulate attractive and repulsive forces with objects and people, with the user either being the gravity center or otherwise specified that something else is the gravity center for a spell, or if Gravity were to be pushed in a certain direction.

    With that in mind, Gravity Manipulation is capable of negating nearly anything that has a form of weight to it unless it's of equal and opposing force to Gravity Manipulation.

    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop solid attacks and crush solid earth.
    * It has the ability to negate other magic attacks launched at the colliding gravity, but it depends whether the magic has weight to it or not.
    Weaknesses:
    * The user's body is passively drawing in gravity without him being able to control it, this is a weakness because if any solid attack near misses Lucius, it may instead do a grazing hit against him.
    * Gravity Manipulation can really only effect solid beings and objects, and can't mess with anything that doesn't have any weight, such as fire, lightning, etc.
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)

    Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
    Duration: 3
    Cooldown: 4

    Gravity Exclusion: A great amount of gravity is suddenly bursted out from Lucius, going in all directions. This is intended as a defensive ability that protects him from many opponents attacking him, to lessen the damage, this increases his damage reduction by 25% based on the duration.
    Duration: 1
    Cooldown: 2

    Gravity Levitation: With his proficiency in Gravity Manipulation, Lucius is able to levitate himself in midair.

    Signature Spells:

    User Rank Signature:
    Name: Mighty Push
    Rank: User ranked, caps at S Rank.
    Type: Offensive, Defensive.
    Duration: Instant
    Cooldown: Once per post
    Description: The user simply raises both of his hands up, letting out a great amount of gravity even more then his Gravity Exclusion ability, letting loose repulsive force in all directions in a large round-like ball that extends from Lucius, making this an AoE spell, it's range is the max range avaliable based on the user's rank, capping at 200 meters at S Rank.
    Strengths: *Since the repulsive force is being excluded as a round-shaped ball that grows bigger from Lucius being the gravity center, any solid attacks launched at Lucius before the spell that is the same rank as Lucius's rank or lower will be negated.
    Weaknesses: *This spell is more focused on a defensive, AoE style rather then attacking, so the damage of this spell is halved by the user's rank damage.
    *Since this is a AoE and not a single-target spell, the range is smaller then a single target spell of the same rank.



    D-Ranked Spells:

    D Ranked Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.

    This is a single-target spell, it can only go up to 30 metres, and does 20 damage+any bonuses if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with an enemy projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Enhancement:
    Name: Gravity Enhancement
    Rank: D
    Type: Supportive
    Duration:2
    Cooldown:3
    Description: Lucius boosts the physical capabilities of his body when he activates this spell, increasing strength and speed by 25%
    Strengths:
    * This increases Lucius's Strength and Speed by 25%
    Weaknesses:
    * Being a purely supportive spell, this spell by itself doesn't offer any damage to the enemy.
    * This can only be used for Lucius, and he can't activate it on a ally.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.

    This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.

    This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.

    C-Ranked Spells:

    C-Ranked Spells

    Debris Rain:
    Name: Debris Rain
    Rank: C
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Lucius starts to collect a number of objects that are around the area and fly them towards the air, and starts flying them to a designated area from the air.

    This is an AoE Spell, doing 20 damage and the Debris Rain itself in the air is around 60 meters in radius.
    Strengths:
    * This is one of the few spells Lucius has that don't require him to completely focus on a technique, once the objects are in the air they can stay there for 3 turns, even without Lucius's focus.
    Weaknesses:
    * Lucius can only launch several objects at a time towards an enemy, and not the entire debris rain at one enemy or an entire group.
    * Lucius is passively using a certain amount of gravity to keep the objects into the air, if he uses a different gravity move, it'll cancel Debris Rain and all objects that were in the air start falling down to the ground.

    Gravity Punch:
    Name: Gravity Punch
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: Lucius tries to get close to the opponent however he can, and as soon as he manages to punch them, whether it's their face or chest he'll let loose an outlet of gravity from his clenched fist afterwards.

    This is a single-target spell, doing 50 damage in total if it lands and needs to be at least within 10 meters of his opponent in order to have a chance to land this.
    Strengths:
    * When Lucius punches his opponent with this attack, the damage is increased by 25%
    Weaknesses:
    * However, due to the gravity that is built in his fist, his speed is slowed down, opening the possibility that the opponent can easily dodge or outrun this attack.
    * This also means he is more open to attack, because of the gravity built in his fist he can't exactly dodge or block attacks that well, so if there were a second opponent, they would be able to land an attack on Lucius easily.

    Gravity Center:
    Name: Gravity Center
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: Lucius opens up a purple radius magic circle that can go up to 60 meters beneath him, and beneath anyone in range and a great force would start to push opponents or allies, excluding Lucius, towards the center of the magic circle.

    This is an AoE spell with a magic circle in a radius of up to 60 meters, pushing anyone excluding Lucius towards the middle of the circle, this spell immobilizes anyone being pulled into the center, Lucius can only immobilize opponents who are the same rank or under Lucius's own rank.
    Strengths:
    * This is used to immobilize opponents so Lucius's allies can attack his enemies from a distance, and since the gravity is pushing towards the center, nearly any spell that is launched to the circle will go directly to the center.
    Weaknesses:
    * The only person not effected by Gravity Center is Lucius, if any allies are in the circle at the time of this spell being casted, they'll be forced to the center as well.
    * Once more, this is a spell that requires Lucius's focus, if he gets attacked or distracted somehow the spell will be canceled. 


    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Lucius Octavio on Tue 13 Feb - 9:56; edited 19 times in total
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
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    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 9,575

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Lucius's Gravity Manipulation

    Post by Tamashi on Thu 6 Jul - 14:41

    Hi Lucius, my name is Tamashi and I'll be your grader this time round. Any suggestions or requests I make will be made in this wonderful shade of purple. If you have any worries, concerns or questions feel free to message me and I'll get back to you as soon as I can.

    With all that being said, lets begin shall we...

    The Grading:
    @Lucius Octavio wrote:Gravity Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Magic, as the name suggests allows the user to control and manipulate gravity, it can increase or decrease the gravity of anything around them.

    In a battle, this allows the user to change the gravity of either people or objects mid-air to stop them, or to put a change of gravity in-front of him to stop frontal attacks, this can be used both offensively and defensibly, it is even strong enough to crush solid earth.
    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop attacks and crush solid earth.
    * It has the ability to destroy other magic attacks launched at the gravity, but it depends on the magic that's used against it.
    Weaknesses:
    * The user's gravity magic can be cancelled if the user is attacked directly.
    * The user needs to keep his focus in order to keep his gravity spells running, any distractions or attacks that stuns or immobilizes him will stop the spell
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    You realise you can have three unique abilities

    Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:3
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.
    Could you give more information on how this can be classed as defensive,
    also can you state range of effect, and any damage or effect that this may do. Is this a single target spell or can it be used on several people at once?

    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can repel it. This is based on magic that is less forceful then gravity, like wind for example.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Pull:
    Name: Gravity Pull
    Rank: D
    Type: Supportive/Offensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and he can pull in objects, or put enemies off-balance.
    Can you give more information on this, explain what you mean by off balance,
    also add the range in which this spell is effective. Is this a single target spell or can it be used on multiple people at once?

    Strengths:
    * Allows to pull in objects from a distance or can put enemies off balance.
    Weaknesses:
    * It isn't strong enough to pull in actual enemies, no matter how physically weak they could be.
    * This could be used against him, as an opponent could throw in an weapon aimed straight for him.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.
    Could you give a range this can take effect, how many circles? how wide is the area of effect? Does this do any damage? Is this classed as an immobilisation spell?
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.
    Could you give this a range as to which the ball can be used within, does it only hit one person or several people within the turn? if several how many? How much damage does this do? what is the speed of this ball?
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.


    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    When you've done the things I've requested bump this and I'll come back as soon as I can.


    _____________________________________________________________________________________


    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 911
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 9,575

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Lucius's Gravity Manipulation

    Post by Tamashi on Thu 6 Jul - 17:09

    For the Records:
    @Lucius Octavio wrote:Gravity Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Magic, as the name suggests allows the user to control and manipulate gravity, it can increase or decrease the gravity of anything around them.

    In a battle, this allows the user to change the gravity of either people or objects mid-air to stop them, or to put a change of gravity in-front of him to stop frontal attacks, this can be used both offensively and defensibly, it is even strong enough to crush solid earth.
    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop attacks and crush solid earth.
    * It has the ability to destroy other magic attacks launched at the gravity, but it depends on the magic that's used against it.
    Weaknesses:
    * The user's gravity magic can be cancelled if the user is attacked directly.
    * The user needs to keep his focus in order to keep his gravity spells running, any distractions or attacks that stuns or immobilizes him will stop the spell
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)

    Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
    Duration: 3
    Cooldown: 4

    Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:3
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.

    This is a single-target spell, it can only go up to 30 metres, and does 20 damage if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with another projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Pull:
    Name: Gravity Pull
    Rank: D
    Type: Supportive/Offensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and he can pull in objects, or put enemies off-balance.
    This is a single-target only spell, with a 20 metre reach and the sudden force can immobilize or trip an opponent over if they were in the gravity pull, this does no damage.
    Strengths:
    * Allows to pull in objects from a distance or can put enemies off balance.
    Weaknesses:
    * It isn't strong enough to pull in actual enemies, no matter how physically weak they could be.
    * This could be used against him, as an opponent could throw in an weapon aimed straight for him.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.

    This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.

    This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.


    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________


    The bystanders, while pitying us, were even farther away than the life or death we longed for.
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    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Lucius's Gravity Manipulation

    Post by Tamashi on Thu 24 Aug - 12:52

    Opened and moved at the request of the user:
    @Lucius Octavio wrote:Gravity Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Magic, as the name suggests allows the user to control and manipulate gravity, it can increase or decrease the gravity of anything around them.

    In a battle, this allows the user to change the gravity of either people or objects mid-air to stop them, or to put a change of gravity in-front of him to stop frontal attacks, this can be used both offensively and defensibly, it is even strong enough to crush solid earth.
    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop attacks and crush solid earth.
    * It has the ability to destroy other magic attacks launched at the gravity, but it depends on the magic that's used against it.
    Weaknesses:
    * The user's gravity magic can be cancelled if the user is attacked directly.
    * The user needs to keep his focus in order to keep his gravity spells running, any distractions or attacks that stuns or immobilizes him will stop the spell
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)

    Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
    Duration: 3
    Cooldown: 4

    Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:3
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.

    This is a single-target spell, it can only go up to 30 metres, and does 20 damage if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with another projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Pull:
    Name: Gravity Pull
    Rank: D
    Type: Supportive/Offensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and he can pull in objects, or put enemies off-balance.
    This is a single-target only spell, with a 20 metre reach and the sudden force can immobilize or trip an opponent over if they were in the gravity pull, this does no damage.
    Strengths:
    * Allows to pull in objects from a distance or can put enemies off balance.
    Weaknesses:
    * It isn't strong enough to pull in actual enemies, no matter how physically weak they could be.
    * This could be used against him, as an opponent could throw in an weapon aimed straight for him.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.

    This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.

    This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.


    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________


    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Be On Lester's Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
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    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 23
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Re: Lucius's Gravity Manipulation

    Post by Aura on Wed 1 Nov - 20:28

    Hey Lucius, I'm Aura and I'll be taking care of your magic during this grading session. If there are any questions regarding my grading or anything else in general you can always contact me through PM, I will be sure to get back to you as quickly as possible. Any comments or needed changes will be in this trippin' color.


    Grading inside:

    @Lucius Octavio wrote:Gravity Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Magic, as the name suggests allows the user to control and manipulate gravity, it can increase or decrease the gravity of anything around them.

    In a battle, this allows the user to change the gravity of either people or objects mid-air to stop them, or to put a change of gravity in-front of him to stop frontal attacks, this can be used both offensively and defensibly, it is even strong enough to crush solid earth.
    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop attacks and crush solid earth.
    * It has the ability to destroy other magic attacks launched at the gravity, but it depends on the magic that's used against it.
    Weaknesses:
    * The user's gravity magic can be cancelled if the user is attacked directly.
    * The user needs to keep his focus in order to keep his gravity spells running, any distractions or attacks that stuns or immobilizes him will stop the spell
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)

    Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
    Duration: 3
    Cooldown: 4

    Gravity Exclusion: A great amount of gravity is suddenly bursted out from Lucius, going in all directions. This is intended as a defensive ability that protects him from many opponents attacking him, to lessen the damage, this increases his damage reduction by 25% based on the duration.
    Duration: 1
    Cooldown: 2



    D-Ranked Spells:

    D Ranked Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:3
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.

    This is a single-target spell, it can only go up to 30 metres, and does 20 damage if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with another projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Pull:
    Name: Gravity Pull
    Rank: D
    Type: Supportive/Offensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and he can pull in objects, or put enemies off-balance.
    This is a single-target only spell, with a 20 metre reach and the sudden force can immobilize or trip an opponent over if they were in the gravity pull, this does no damage.
    Strengths:
    * Allows to pull in objects from a distance or can put enemies off balance.
    Weaknesses:
    * It isn't strong enough to pull in actual enemies, no matter how physically weak they could be.
    * This could be used against him, as an opponent could throw in an weapon aimed straight for him.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.

    This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.

    This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.

    C-Ranked Spells:

    C-Ranked Spells

    Debris Rain:
    Name: Debris Rain
    Rank: C
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Lucius starts to collect a number of objects that are around the area and fly them towards the air, and starts flying them to a designated area from the air.

    This is an AoE Spell, doing 20 damage and the Debris Rain itself in the air is around 30 meters in radius.
    Strengths:
    * This is one of the few spells Lucius has that don't require him to completely focus on a technique, once the objects are in the air they can stay there for 3 turns, even without Lucius's focus.
    Weaknesses:
    * Lucius can only launch several objects at a time towards an enemy, and not the entire debris rain at one enemy or an entire group.
    * Lucius is passively using a certain amount of gravity to keep the objects into the air, if he uses a different gravity move, it'll cancel Debris Rain and all objects that were in the air start falling down to the ground.

    Gravity Punch:
    Name: Gravity Punch
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: Lucius tries to get close to the opponent however he can, and as soon as he manages to punch them, whether it's their face or chest he'll let loose an outlet of gravity from his clenched fist afterwards.

    This is a single-target spell, doing 50 damage in total if it lands and needs to be at least within 10 meters of his opponent in order to have a chance to land this.
    Strengths:
    * When Lucius punches his opponent with this attack, the damage is increased by 25%
    Weaknesses:
    * However, due to the gravity that is built in his fist, his speed is slowed down, opening the possibility that the opponent can easily dodge or outrun this attack.
    * This also means he is more open to attack, because of the gravity built in his fist he can't exactly dodge or block attacks that well, so if there were a second opponent, they would be able to land an attack on Lucius easily.

    Gravity Center:
    Name: Gravity Center
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: Lucius opens up a 15 meter radius magic purple circle beneath him, and beneath anyone in range and a great force would start to push opponents or allies, excluding Lucius, towards the center of the magic circle.

    This is an AoE spell with a magic circle in a radius of 15 meters, pushing anyone excluding Lucius towards the middle of the circle.
    Strengths:
    * This is used to immobilize opponents so Lucius's allies can attack his enemies from a distance, and since the gravity is pushing towards the center, nearly any spell that is launched to the circle will go directly to the center.
    Weaknesses:
    * The only person not effected by Gravity Center is Lucius, if any allies are in the circle at the time of this spell being casted, they'll be forced to the center as well.
    * Once more, this is a spell that requires Lucius's focus, if he gets attacked or distracted somehow the spell will be canceled. 
    Please add to your description that this spell actually immobilizes opponents when they're being pulled towards the center, and that only opponents of his rank or lower will remain immobilized by it. You may expand the range to any number up to 60 meters if you want to.



    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________




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    Aura

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    Lineage : Gingerbread Man
    Position : None
    Posts : 1009
    Guild : Sabertooth 《Ace》
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 23
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 2nd Generation - Fire Dragon Slayer
    Secondary Magic: Gravitational Crash (TBA)

    Re: Lucius's Gravity Manipulation

    Post by Aura on Wed 1 Nov - 22:21

    Approved:
    @Lucius Octavio wrote:Gravity Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Magic, as the name suggests allows the user to control and manipulate gravity, it can increase or decrease the gravity of anything around them.

    In a battle, this allows the user to change the gravity of either people or objects mid-air to stop them, or to put a change of gravity in-front of him to stop frontal attacks, this can be used both offensively and defensibly, it is even strong enough to crush solid earth.
    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop attacks and crush solid earth.
    * It has the ability to destroy other magic attacks launched at the gravity, but it depends on the magic that's used against it.
    Weaknesses:
    * The user's gravity magic can be cancelled if the user is attacked directly.
    * The user needs to keep his focus in order to keep his gravity spells running, any distractions or attacks that stuns or immobilizes him will stop the spell
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)

    Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
    Duration: 3
    Cooldown: 4

    Gravity Exclusion: A great amount of gravity is suddenly bursted out from Lucius, going in all directions. This is intended as a defensive ability that protects him from many opponents attacking him, to lessen the damage, this increases his damage reduction by 25% based on the duration.
    Duration: 1
    Cooldown: 2



    D-Ranked Spells:

    D Ranked Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:3
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.

    This is a single-target spell, it can only go up to 30 metres, and does 20 damage if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with another projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Pull:
    Name: Gravity Pull
    Rank: D
    Type: Supportive/Offensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and he can pull in objects, or put enemies off-balance.
    This is a single-target only spell, with a 20 metre reach and the sudden force can immobilize or trip an opponent over if they were in the gravity pull, this does no damage.
    Strengths:
    * Allows to pull in objects from a distance or can put enemies off balance.
    Weaknesses:
    * It isn't strong enough to pull in actual enemies, no matter how physically weak they could be.
    * This could be used against him, as an opponent could throw in an weapon aimed straight for him.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.

    This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.

    This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.

    C-Ranked Spells:

    C-Ranked Spells

    Debris Rain:
    Name: Debris Rain
    Rank: C
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Lucius starts to collect a number of objects that are around the area and fly them towards the air, and starts flying them to a designated area from the air.

    This is an AoE Spell, doing 20 damage and the Debris Rain itself in the air is around 60 meters in radius.
    Strengths:
    * This is one of the few spells Lucius has that don't require him to completely focus on a technique, once the objects are in the air they can stay there for 3 turns, even without Lucius's focus.
    Weaknesses:
    * Lucius can only launch several objects at a time towards an enemy, and not the entire debris rain at one enemy or an entire group.
    * Lucius is passively using a certain amount of gravity to keep the objects into the air, if he uses a different gravity move, it'll cancel Debris Rain and all objects that were in the air start falling down to the ground.

    Gravity Punch:
    Name: Gravity Punch
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: Lucius tries to get close to the opponent however he can, and as soon as he manages to punch them, whether it's their face or chest he'll let loose an outlet of gravity from his clenched fist afterwards.

    This is a single-target spell, doing 50 damage in total if it lands and needs to be at least within 10 meters of his opponent in order to have a chance to land this.
    Strengths:
    * When Lucius punches his opponent with this attack, the damage is increased by 25%
    Weaknesses:
    * However, due to the gravity that is built in his fist, his speed is slowed down, opening the possibility that the opponent can easily dodge or outrun this attack.
    * This also means he is more open to attack, because of the gravity built in his fist he can't exactly dodge or block attacks that well, so if there were a second opponent, they would be able to land an attack on Lucius easily.

    Gravity Center:
    Name: Gravity Center
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: Lucius opens up a purple radius magic circle that can go up to 60 meters beneath him, and beneath anyone in range and a great force would start to push opponents or allies, excluding Lucius, towards the center of the magic circle.

    This is an AoE spell with a magic circle in a radius of up to 60 meters, pushing anyone excluding Lucius towards the middle of the circle, this spell immobilizes anyone being pulled into the center, Lucius can only immobilize opponents who are the same rank or under Lucius's own rank.
    Strengths:
    * This is used to immobilize opponents so Lucius's allies can attack his enemies from a distance, and since the gravity is pushing towards the center, nearly any spell that is launched to the circle will go directly to the center.
    Weaknesses:
    * The only person not effected by Gravity Center is Lucius, if any allies are in the circle at the time of this spell being casted, they'll be forced to the center as well.
    * Once more, this is a spell that requires Lucius's focus, if he gets attacked or distracted somehow the spell will be canceled. 


    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



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    Lilium

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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Relics of Arcadia
    Secondary Magic: Mana Burst

    Re: Lucius's Gravity Manipulation

    Post by Lilium on Sun 11 Feb - 17:55

    Spoiler:
    @Lucius Octavio wrote:Gravity Magic

    Primary Magic: Gravity Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Gravity Magic, as the name suggests allows the user to control and manipulate gravity, it can increase or decrease the gravity of anything around them.

    In a battle, this allows the user to change the gravity of either people or objects mid-air to stop them, or to put a change of gravity in-front of him to stop frontal attacks, this can be used both offensively and defensibly, it is even strong enough to crush solid earth.
    Strengths:
    * Due to the force of gravity, it can be used both offensively and defensibly, since it can stop attacks and crush solid earth.
    * It has the ability to destroy other magic attacks launched at the gravity, but it depends on the magic that's used against it.
    Weaknesses:
    * The user's gravity magic can be cancelled if the user is attacked directly.
    * The user needs to keep his focus in order to keep his gravity spells running, any distractions or attacks that stuns or immobilizes him will stop the spell
    * Due to the obvious nature of this magic, it can't ever be used for healing.
    Lineage:
    Magician's Spirit:

    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.

    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:
    Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.

    Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)

    Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
    Duration: 3
    Cooldown: 4

    Gravity Exclusion: A great amount of gravity is suddenly bursted out from Lucius, going in all directions. This is intended as a defensive ability that protects him from many opponents attacking him, to lessen the damage, this increases his damage reduction by 25% based on the duration.
    Duration: 1
    Cooldown: 2



    D-Ranked Spells:

    D Ranked Spells:

    Gravity Push:
    Name: Gravity Push
    Rank: D
    Type: Offensive and Defensive
    Duration:1
    Cooldown:3
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.

    This is a single-target spell, it can only go up to 30 metres, and does 20 damage if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with another projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
    Strengths:
    * Can push back enemies.
    * Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
    Weaknesses:
    * It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
    * Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
    * This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.

    Gravity Pull:
    Name: Gravity Pull
    Rank: D
    Type: Supportive/Offensive
    Duration:1
    Cooldown:2
    Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and he can pull in objects, or put enemies off-balance.
    This is a single-target only spell, with a 20 metre reach and the sudden force can immobilize or trip an opponent over if they were in the gravity pull, this does no damage.
    Strengths:
    * Allows to pull in objects from a distance or can put enemies off balance.
    Weaknesses:
    * It isn't strong enough to pull in actual enemies, no matter how physically weak they could be.
    * This could be used against him, as an opponent could throw in an weapon aimed straight for him.

    Gravity Well:
    Name: Gravity Well
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:4
    Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.

    This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
    Strengths:
    * Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
    Weaknesses:
    * This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
    * Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.

    Gravity Ball:
    Name: Gravity Ball
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.

    This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
    Strengths:
    * Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
    Weaknesses:
    * Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
    * The ball is dodgeable if somebody was to react fast enough, since it isn't huge.

    C-Ranked Spells:

    C-Ranked Spells

    Debris Rain:
    Name: Debris Rain
    Rank: C
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Lucius starts to collect a number of objects that are around the area and fly them towards the air, and starts flying them to a designated area from the air.

    This is an AoE Spell, doing 20 damage and the Debris Rain itself in the air is around 60 meters in radius.
    Strengths:
    * This is one of the few spells Lucius has that don't require him to completely focus on a technique, once the objects are in the air they can stay there for 3 turns, even without Lucius's focus.
    Weaknesses:
    * Lucius can only launch several objects at a time towards an enemy, and not the entire debris rain at one enemy or an entire group.
    * Lucius is passively using a certain amount of gravity to keep the objects into the air, if he uses a different gravity move, it'll cancel Debris Rain and all objects that were in the air start falling down to the ground.

    Gravity Punch:
    Name: Gravity Punch
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: Lucius tries to get close to the opponent however he can, and as soon as he manages to punch them, whether it's their face or chest he'll let loose an outlet of gravity from his clenched fist afterwards.

    This is a single-target spell, doing 50 damage in total if it lands and needs to be at least within 10 meters of his opponent in order to have a chance to land this.
    Strengths:
    * When Lucius punches his opponent with this attack, the damage is increased by 25%
    Weaknesses:
    * However, due to the gravity that is built in his fist, his speed is slowed down, opening the possibility that the opponent can easily dodge or outrun this attack.
    * This also means he is more open to attack, because of the gravity built in his fist he can't exactly dodge or block attacks that well, so if there were a second opponent, they would be able to land an attack on Lucius easily.

    Gravity Center:
    Name: Gravity Center
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: Lucius opens up a purple radius magic circle that can go up to 60 meters beneath him, and beneath anyone in range and a great force would start to push opponents or allies, excluding Lucius, towards the center of the magic circle.

    This is an AoE spell with a magic circle in a radius of up to 60 meters, pushing anyone excluding Lucius towards the middle of the circle, this spell immobilizes anyone being pulled into the center, Lucius can only immobilize opponents who are the same rank or under Lucius's own rank.
    Strengths:
    * This is used to immobilize opponents so Lucius's allies can attack his enemies from a distance, and since the gravity is pushing towards the center, nearly any spell that is launched to the circle will go directly to the center.
    Weaknesses:
    * The only person not effected by Gravity Center is Lucius, if any allies are in the circle at the time of this spell being casted, they'll be forced to the center as well.
    * Once more, this is a spell that requires Lucius's focus, if he gets attacked or distracted somehow the spell will be canceled. 


    List of Spell Fusions:N/A, need to be rank B first.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Moved upon the user's request


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