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    Malik's Magic [WIP]

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    Malik Roberts

    Player -
    Lineage : Monkey King's Descent
    Position : None
    Posts : 14
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 0

    Malik's Magic [WIP]

    Post by Malik Roberts on 19th February 2017, 9:02 pm

    Magic

    Primary Magic: energy Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Energy Magic is a Caster-Type Magic that focuses around manipulating energy.



    Strengths:

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    - Attack Negation: Malik is able to destroy attacks and other types of magic, allowing him to negate various effects. This would include Curses, regardless of any circumstance. He is also able to render most frontal assaults against him useless.

    Weaknesses:

    - Skill Level: The level of Malik's skill determines the range and power of his magic.

    - Range: There is a range at which he can affect matter and energy around him. It is dependent on his mastery. Those who are out side of his range are unaffected by his magic.

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    Lineage:
    Monkey King's Descent:

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  (Created in the magic app as a normal spell would)
    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
    Unique Abilities:

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    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

      Current date/time is 19th November 2017, 12:57 pm