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    Kijin's Eternal Blades (magic)

    Hindenburg
    Hindenburg

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    Kijin's Eternal Blades (magic) Empty Kijin's Eternal Blades (magic)

    Post by Hindenburg 15th February 2013, 9:49 pm

    Primary Magic: Eternal Blades
    Secondary Magic: Naw
    Caster or Holder: Caster
    Description:
    In the rough Eternal Blades is the caster version of re-equip magic minus the armor. It is the product of the failed experiment conducted on Kijin. This magic basically makes Kijin, or more precisely his body, the magic circle necessary for its execution. The power it grant him allow him to sprout any form of bladed weapon from his body, the earth near him or even the sky through spells, turning him into the literal master of any blade. Summoning from the ground or sky costs considerably more magic than when done from Kijin’s body. The weapons he creates normally are all lightly reinforced with magi, but can break/melt when exposed to extreme heat, cold or force depending on what kind of blade it is. All blades stay in existence for 1 day exactly before dissipating and their existence cannot be negated as when they fully materialize, they are real existing, independent objects. Kijin may also freely manipulate any blade he wishes by mere will, even that of an enemy. However, the larger the blade is and the more powerful it is, the more it will strain Kijin’s magic, depleting it at an accelerated rate. When the swords are used in spells they become immune to their normal weaknesses of heat, cold and/or magnetism. All spells revolve around wither creating blades, blade techniques or even combinations of both. (normal blades = blades not being used in spells or without special traits)

    Strengths:
    -near endless supply of weapons
    -blades cannot be cancelled out when materialized
    -blades are unsusceptible to their physical weaknesses/traits when in a spell
    -Powerful combinations if spell are linked correctly
    -all blades weigh 1/10 in Kijin’s hands allowing wielding of heavy blades with ease (strength does not apply anywhere else)
    -free manipulation of blades (To control enemy blades they must be of lower or equal rank)
    - own blades cannot harm him

    Weaknesses:
    -normal blades are easy to break for mage
    -normal blades are practically lightning rods -> lighting magic -> can use conductivity of blades on the field to their advantage
    -High cost when controlling powerful blades not of his possession
    -Magnetism may prove problematic as it allows control over normal blades through magnetic field -> magic that involves magnetism

    Abilities/Powers:
    Blade Creation
    Blade Manipulation
    Blade Mastery
    Blades of safety: A set of swords that allow teleportation with a minimum distance of 2 kilometers.

    D-Rank Spells

    Name: Sakuretsu Yoroi I
    Rank: D
    Type: Physical
    Description:
    Kijin curls up as small as possible. Then 36 swords protrude from his body, evenly distributed. This stance is held for a total of 4 posts. The blades negate any form of magic that comes in contact in them (normal attacks and D-/C-Rank spells). On contact with the first source of magic or at will prior to contact the blades fly out in linear paths, covering the area around Kijin.

    Strengths:
    -Can protect Kijin from one attack and will counter attack
    -at least 2 swords will hit one target
    -can cause deep cuts and even impale enemies that are unprotected

    Weaknesses:
    -Can be blocked by defensive spells
    -While in stance Kijin cannot move or do anything else for the matter
    -C-Rank spells will halve the amount of blades and diminished damage is taken by Kijin
    -no effect on higher than C-Rank spells

    Cool Down: 4


    b]Name:[/b] Senko no ken
    Rank: D
    Type: Physical
    Description:
    Kijin needs two blades of any sort, on in each hand. He then dashes at magically enhanced speeds towards the enemy. Once at target location, he slashes the enemy up to 100 times in a single second dealing severe physical damage. During the dash he can evade any attack at the cost of 10 slashes and can “jump through” defensive barriers at the cost of 25 slashes. Damage decreases with every slash less. If all more than half hit, the attack causes severe injury through (many deep gashes and even severed limbs); 25-50 slashes hit then the total damage is halved, but still causes severe injury; any less than 25 slashes and the spell deals meager damage at best causing only light cuts and few deeper ones.

    Strengths:
    -Can be used to simply evade a large number of attacks
    -Hard to counter due to speed and evasiveness
    -can ignore defenses

    Weaknesses:
    -spell ends when amount of slashes reaches 0
    -Damage decreases the more Kijin evades/ignores
    -has to hit all slashes in one strike
    -increased cost for higher ranked spells (20 slashes for C-rank attacks and 50 for barriers)
    -anything above C-Rank ignores the effects
    -If Kijin stops his dash the spell is cancelled

    Cool Down: 4


    Name: Yume no Tsubasa
    Rank: D
    Type: Physical
    Description:
    Kijin creates a blade that rises from the ground. This blade has no special physical traits only one effect. It vibrates at a frequency that disrupts the path of thought within an enemy(s). It guarantees that as long as this blade stays in existence the enemy cannot block or evade every third attack and every second attack the enemy executes will miss. This is due to the thought disruption which causes a short temporary black
    Spoiler:
    -out.


    Strengths:
    -Allows an easy hit
    -sword only needs one hand to wield so another blade can be used at the same time
    -can target different enemies in sequence

    Weaknesses:
    -Blade only stays in existence for a short while (4 posts starting at the post of summoning)
    -disappears once it leaves Kijin’s hand
    -spells requiring the usage of two different specific blades cannot be used
    -B-Rank or above are unaffected
    -only effects attacks that require conscious control of it
    -can only target one enemy

    Cool Down: 5


    Name: Jaso
    Rank: D
    Type: Physical
    Description:
    Kijin creates a spear that protrudes from his shoulder. It is capable of passing through D- and C-Rank defensive spells and causes paralysis for one post after a two-post delay. The reason is that the spear can slither through magic’s cracks and small holes and is covered in a slow-acting poison. The spear is 2.5 meters long. The spear may also be thrown for a maximum distance of 150 meters; beyond that it simply dissipates into magical energy.
    Spoiler:

    Strengths:
    -ignores defenses
    -paralysis

    Weaknesses:
    -limited period of existence (4 posts starting at creation)
    -poison is slow acting and can be cured through healing spells before effect applies
    -poison affects only B-Rank and lower
    -poison-based magic users are unaffected

    Cool Down: 5




    Last edited by Hindenburg on 15th February 2013, 11:26 pm; edited 1 time in total
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
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    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
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    Kijin's Eternal Blades (magic) Empty Re: Kijin's Eternal Blades (magic)

    Post by TacticalFallacy 15th February 2013, 10:58 pm

    General:
    -It's alright. However to prevent this feature becoming too OP, please place a Rank Limiter on your ability to control other people's swords. If their rank is above yours, then they should still be able to retain control of their sword.
    -Also, please reduce the weight reduction to 1/10. Having too low a weight feel in your sword will make you unable to discern your sword's momentum and power and thus essentially you will be unable to fight well at all. It's always good to have a balanced sense of weight in your sword.

    Sakuretsu Yoroi I:
    -I will allow D-rank blocking, but I expect C-rank spells to crush at least half the blades before they can react, thus reducing the countering number by 18. You will also still be injured because of the C-rank's force but only given a D-rank injury.
    -Since you are curled up like that, I assume any spell that requires arms and legs or even body movement cannot be activated. So include that in the weaknesses.

    Senko no ken:
    -As discussed before in the chatbox, please include the maximum damage that this spell can deliver to avoid confusion.
    -Also needs a Rank Limiter. Will be specified below. I cannot have you circumvent any attack.
    -Also, I expect C-rank barriers to require twice the amount of slashes(50) to go through, while C-rank attacks will require 20.
    -Anything B-rank and above will still be fully effective against you.
    -Also, since this is includes defensive barriers(which mean your enemy must also post), include the max duration that this spell can last.

    Yume no Tsubasa
    -Once again, Rank Limiter. Any B-rank and above are unaffected by this.
    -Logically, your own thoughts should be disrupted by this as well, but I will let it slide.
    -Include in the weaknesses that it only affects attacks that need conscious control from the enemy. Homing attacks, summons and automatic attacks are still very much able to hit you.
    -Because you already have an Anti-group defensive spell, make this spell only able to target one enemy. However, you can change the target per post.

    Jaso
    -Please stick to just blades and swords. Make this not a spear, but just a very long and fancy-looking blade with no hilt or guard.
    -Rank Limiter. Make the poison only work on B-ranks and below. A-ranks are unaffected.
    -Also note in your weaknesses that Poison-based Magic users, such as the Venom Dragon Slayer, will not be affected by your poison.
    -Add in the strengths that this blade gives you increased attack range and specify the number. The range will depend on the length of the spear, which you have to state as well.
    -Reduce duration to 4.
    -Because this ignores defenses, this means that defenses will also not be destroyed. Which also means that if the distance between the defense and your opponent is longer than the length of your blade, it will not be able to touch your opponent, since your own body will smack into the defense, unable to go through cracks unlike your spear.
    -Include the scenario of throwing the blade. Give a maximum range of a blade-throw and for this D-rank, make it such that the blade will disappear after the throw.


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    Hindenburg
    Hindenburg

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    Kijin's Eternal Blades (magic) Empty Re: Kijin's Eternal Blades (magic)

    Post by Hindenburg 15th February 2013, 11:28 pm

    Changes applied. But I left the duration thing out on Senko no ken. It's already limited by amount of spells and i added that when he stopps the spell is used up.
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
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    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Kijin's Eternal Blades (magic) Empty Re: Kijin's Eternal Blades (magic)

    Post by TacticalFallacy 15th February 2013, 11:47 pm

    Alright, this magic is approved. Have fun poking people! :)


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