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    Noble Arms

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    Ehoron
    Ehoron

    Player 
    Lineage : Bringer of Death
    Position : None
    Posts : 46
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Magic: Noble Arms
    Second Magic: 1st Gen. Glacial God Slayer
    Third Magic:

    In Progress Noble Arms

    Post by Ehoron on 10th July 2016, 10:31 pm

    Noble Arms

    Magic Name: Noble Arms
    Magic Type: Requip, Solitary - 4 Requips Active, can make Refined Requip at B+ Rank

    Description: Noble Arms is a Requip magic based on the power of heroes. The weapons, armor, clothes, and various items that helped propel individuals across time into the fabric of legend and history are the purview of this magic. The stronger the legend, the more distinct the arms take when cast.

    Unique Abilities:

    • Heroic Vitality (D): Suffused with the magical energies of heroes, Ehoron's body has absorbed a portion of their power. This has had the result of increasing his HP by 25%.
    • Ability:
    • Ability:

    Spells:
    D-Rank Spells:

    Shard of Audhulma:

    Name: Shard of Audhulma
    Rank: D
    Type: Requip
    Damage: 60 (Single Target Damage) / 30 (AoE Damage) / 7 HP (Weapon Damage)
    Requip HP: 50
    Range: 60 meters / 30 meters / Melee
    Speed: 60 m/s / 30 m/s / -
    Duration: 3 Posts

    Description:
    The Shard of Audhulma is, as the name implies, a sword made from a shard of the legendary ice blade Audhulma. Legends say that the weapon was shattered defending a village from a truly terrifying giant demon, and a fragment of it was later used in the forging of this blade. Regardless of the truth, it is a sword of that makes use of potent ice magic to form the bulk of the weapon's form.

    Abilities:

    • Single Target: Ice Fang - With a swing of the blade, a vertical line of ice goes speeding in a straight line towards the intended target. If it strikes a sufficiently hard object or another person before reaching it's intended target, or it reaches its maximum range, it detonates at that time. The icy magic also inflicts a 50% penalty in strength for three posts as the frigid magic causes muscles to seize.
    • Area of Effect: Arctic Wind - Jagged spikes of ice rain down from above the area. In addition to damaging targets caught within the area, affected targets have their speed and physical resistance reduced by 25% for three posts as cold sap stamina and render steel brittle.

    Gerwald:

    Name: Gerwald
    Rank: D+ Strong Weapon
    Type: Requip
    Damage: 60 (Spell) / 26.25 (Melee)
    Requip HP: 75
    Range: 90 meters / Melee
    Speed: 90 m/s / -
    Duration: 5 Posts

    Description:
    A spear that is said to have made a man into a hero, and a hero into a king, Gerwald is known as a mighty spear that drives its wielder on to greatness. Nestled in the spearhead is a small golden Lacrima shard said to contain the heroism of the first wielder of Gerwald, whose name is all but forgotten by history in this day and age.

    Abilities:

    • Shield: Valorous Guard - A spell that channels the valor of heroes to repel the darkness, generating a magical shield that is able to withstand three D-Rank spells worth of damage for three posts or until broken, whichever occurs first.
    • Passive: Valor in Action - Passively increases the wielder's Strength and Speed by 35% and 30 % respectively.
    • Passive: Hero's Wisdom - Passively reduces the cost of spellcasting while wielding Gerwald by 50%
    • Single Target: Heroic Decree - With a gesture from this legendary spear, a bolt of lightning splits the sky to strike the target with divine judgment, inflicting damage and reducing their speed by 75% for three posts.

    Valerian Coat:

    Name: Valerian Coat
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: 60
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:
    A long coat made from Valerian leather, it is usually the only armor that Ehoron wears regardless of if he's doing a job or not. It imparts a substantial increase in his defenses and was the first piece of equipment he can remember summoning, imparting it with significant emotional significance.

    Abilities:

    • Passive: Magic Underweave - While wearing this coat, users have their magical resistance increased by 40%
    • Passive: Valerian Leather Wares - Prized for their durability, the Valerian leather used to make the coat imparts a 40% increase in physical resistance.

    Ethernano Crystal:

    Name: Ethernano Crystal
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: -
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:
    A crystal made of condensed, crystalized Ethernano, it acts as foci to allow the wearer to channel Ethernano particles more readily into their body to replenish their magical stores. Some claim to see faces or hear voices speak of legends within the crystal, but none can say for certain.

    Abilities:

    • Shield: Weak Ethereal Deflector  - Ethernano particles are drawn through the crystal and projected across the body as a weak shield capable of withstanding three D-Rank attacks for three posts or until broken, whichever occurs first.
    • Passive: MP Up - By drawing in Ethernano particles through the purifying crystal, the wearer's magical stores are more rapidly replenished. MP regens at 5% per post for three posts.



    Last edited by Ehoron on 23rd January 2019, 11:46 pm; edited 14 times in total
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    In Progress Re: Noble Arms

    Post by Guest on 12th July 2016, 10:07 pm

    Hey there! Didn't mean to take so long in getting to your magic. Anyway, you know what I'm here for, so any changes are in this color and you may message me any questions or anything of the like.
    @Ehoron wrote:Starlight

    Primary Magic: Starlight
    Secondary Magic: -
    Caster or Holder: Caster
    Description: 
    Starlight Magic is a Caster-type magic based upon the light of all the stars in the sky. Based upon these energies, Starlight is an all-purpose magic that can greatly increase the attributes of the caster before unleashing a volley of powerful spells. It is a somewhat fickle magic, however, as its power waxes and wanes depending on the time of day. As well, the user needs to draw in the light of the stars or risk weakening over time.


    Ehoron's personality type is well-suited to using Starlight, as its host of support and defensive spells allows him to engage in battles on his terms, defending against attacks and strengthening himself until an opening presents itself. During the day, his magic has a brilliant gold color to it, while at night it shifts to a magnificent shade of purple. It's exact origin is a mystery to Ehoron, as it is a magic he found he could use after losing his memory from some unknown event. 

    Strengths: 

    • Walk in the Light: As a magic formed of the purity of the star's light, this magic is especially effective against Undead-types. It can obliterate Undead-aligned magics of equal or lower rank.
    • Heavenly Light: Made of the heaven's own light, this magic  It appears this is an unfinished sentence
    • Blessings of the Stars: This magic is particularly adept at supporting both the user and target beings.
    • Light Up The Night: It is especially effective at overcoming Shadow-aligned magics of equal or lower rank.


    Weaknesses: 

    • Blackest Night: Just as the stars empower this magic, so too does their absence weaken it. This magic is significantly weaker against shadow magic of greater rank. Starlight has a 25% reduction in total effectiveness (damage, duration, etc) against Shadow mages 1 rank above the user. Target Shadow mages 2 ranks only suffer 50% of the effects or damages of Starlight spells.
    • On or Off: There is light or there isn't light. As a result, this magic is almost entirely devoid of any DoT spells, if it possesses any at all.
    • Mirror, Mirror: As they readily reflect all light, this magic has difficulty in piercing Metal or Mirror magics. Against mages of greater rank with these magics, Starlight's effects fail entirely.
    • Nom Nom Nom: While pure starlight, this magic is still considered Light and thus is edible by all Light Slayers.
    • Lighthouse: Virtually every spell cast engulfs the user in obvious magical light, making it exceptionally ill-suited for subtle or stealthy jobs. 
    • Forgot to Charge It: Being kept from the light of stars for more than a day weakens the user gradually, losing 10% effectiveness per day down to a minimum of 50%. It takes at least a full day to recover from this drain.


    Lineage: 
    Blessed by the Fourth Wall:
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.

    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  

    Usage: 5 post cooldown between uses.


    Unique Abilities: 

    • The Sun and the Heavens: As the basis for the magic, different manner of starlight affects the user differently. As the sun is the nearest and brightest star, so too is the wizard's magic strongest in the day. Damage done by Starlight spells in the day are increased by 20%. Under the watchful eye of the night stars, their dim, yet inspiring light instead decreases the damage of all spells by 10% (So a 30% change from daylight) but increases the MP regenerated by 10% Okay, so with recent MP regen rules, it can only cap at 5% per post, but I'm going to ask that you choose a percentage between 2-4%. It should be noted that direct exposure is necessary to receive these effects. Thus, anything that obscures the sky (strong clouds, buildings, constructs, etc) negates these benefits.
    • So Close Yet So Far: Though the light of stars seems instant, their light is merely a memory. So too does the light around the user hide their movements. As long as the user has 50% MP, all single target (That is, any attack that's not an AoE) ranged spells cast beyond 5m suffer a 10% chance of missing, plus an additional 10% per additional 10m, up to a maximum of 30%. Accuracy isn't a stat onsite and what I get from this is that it's accuracy being spoken about here, so you'll want to find a different stat to boost instead.
    • Speed of Light: As long as the user has 100% MP and is uninjured, they can seemingly teleport in a direct line to any point they can clearly see (So no going around walls or through obscuring obstacles). It cannot be used in quick succession. I would like a range for this. I'd say anywhere between 10-15m and you're more than welcome to state that the range increases by a set amount per rank, too.




    Spells:
    D Rank Spells:

    Star's Blessing:

    Type: Light, Support
    Duration: Instant
    Cooldown: 2 Posts
    Description: 
    After reciting a brief prayer to the stars, the caster lays their hands upon the target. A brief burst of light emanates from the caster's hands and envelops the target, washing away a portion of their wounds and fatigue with purifying light (25 HP) I'm going to ask that this is lowered to 20HP. In lieu of healing, the spell can remove one on-going debuff or DoT effect of equal rank. 

    Strengths: 

    • Strong Light: This spell heals for a greater amount than the average spell of equivalent rank.
    • Stoplight: Can remove one debuff or DoT effect of equal rank.

    Weaknesses: 

    • Lay on Hands, Literally: The requirement of physically laying a hand on the target as opposed to casting from range invites risk and danger to the caster.
    • No Refunds: Cannot be cast on self. 
    • Sitting Ducks: While being cast, both the caster and target need to remain still.



    Sunrise Burst:

    Type: Light, Support
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description:
    By invoking the rising power of the sunrise, the user can enchant either themselves or a target within 5 meters with an infusion of light. The spell increases the target's speed and endurance by 20%. While they enjoy these effects however, the light within the caster diminishes and they are unable to cast other D rank Starlight spells as a result.

    Strengths:

    • Sun's Brilliance: Powerful buff spell.

    Weaknesses:

    • Glowstick: As long as the target is under the effects of the spell, a perceptible glow covers them from head to toe, enough to clearly illuminate them in darkness.
    • One or the Other: While Sunrise Burst is in effect, other D rank Starlight spells cannot be cast.
    • Darrrknessss: Shadow magic of higher rank can immediately dispel Sunrise Burst



    Solar Lance:

    Type: Light, Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description:
    Gathering light into one hand, the caster thrusts their hand forward and fires a barrage of six magical blasts at a target up to 10 meters away. These blasts move in an arc, avoiding any potential obstructions and attack the target from the sides and above. While this arc allows for the caster to "bend" the blast around cover, so to speak, the destination is fixed upon casting. Reading one of the weaknesses, if more than one blast is cast, please state how many total and how much damage each blast deals to total to 20HP

    Strengths:

    • Curveball: Solar Lance's blasts arc to the sides and above the caster before zooming in on their target. This means they can get around static defenses such as fixed-area shields and cover, though they do not bypass walls or the like unless an opening is present.

    Weaknesses:

    • Itty-Bitty Living Space: As the spell arcs outward before approaching the target, it is virtually impossible to cast this spell within tight spaces as the blasts would simply impact the walls and ceiling. Areas with a great deal of cover, such a dense forests, also pose significant problems to accurately casting.
    • Is That All?: Each blast only carries a portion of the damage typically found of a spell at this rank, thus if one or more shots are blocked, the damage delivered can be reduced significantly. 




    Morning Glory:

    Type: Light, Defensive
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: 
    Invoking the inspiring power of morning light, the caster generates a sphere up to 10 meters in any direction. Magical attacks are stopped in a beautiful prismatic flash Magical attacks equal to or lower in rank to the user can be stopped; however, reading the weakness, you'll want to state it can block 2 D rank spells or 1 C rank spell. However, physical attacks (Non-magical arrows, rocks, etc) freely pass through. As well, the spell does not prevent beings from entering or leaving its sphere of influence.

    Strengths:

    • Wall of Light: Defends a wide area against magical attacks

    Weaknesses:

    • Stationary: In order to maintain the spell, the caster must remain stationary. 
    • Not Shatter Proof: Can only protect against 3 D-rank spells or 2 C-rank spell [color=#cc66cc]When protecting against other attacks, most protection spells are only 2 D ranks or 1 C rank spell, very rarely are they 3 D rank spells or 1 C rank spell. Never has there been a 3 D rank spells or 2 C rank spells.
    • Not a Fence Substitute: Does not prevent physical attacks or hostile entry into the sphere.


    Ehoron
    Ehoron

    Player 
    Lineage : Bringer of Death
    Position : None
    Posts : 46
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Magic: Noble Arms
    Second Magic: 1st Gen. Glacial God Slayer
    Third Magic:

    In Progress Re: Noble Arms

    Post by Ehoron on 15th July 2016, 12:01 pm

    Edits have been made as requested. I changed a few things more completely than others, trying something new with it.


    _____________________________________________________________________________________

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    In Progress Re: Noble Arms

    Post by Guest on 15th July 2016, 12:27 pm

    Ahote
    Ahote

    Player 
    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 776
    Guild : Guildless
    Cosmic Coins : let it be known
    Dungeon Tokens : 0
    Age : 16
    Mentor : N/A
    Experience : 2531.25

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    In Progress Re: Noble Arms

    Post by Ahote on 14th January 2019, 4:40 pm

    Moved upon user's request~

    Spoiler:
    @Ehoron wrote:Starlight

    Primary Magic: Starlight
    Subtypes: Light, Holy, Star
    Secondary Magic: -
    Caster or Holder: Caster
    Description: 
    Starlight Magic is a Caster-type magic based upon the light of all the stars in the sky. Based upon these energies, Starlight is an all-purpose magic that can greatly increase the attributes of the caster before unleashing a volley of powerful spells. It is a somewhat fickle magic, however, as its power waxes and wanes depending on the time of day. As well, the user needs to draw in the light of the stars or risk weakening over time.


    Ehoron's personality type is well-suited to using Starlight, as its host of support and defensive spells allows him to engage in battles on his terms, defending against attacks and strengthening himself until an opening presents itself. During the day, his magic has a brilliant gold color to it, while at night it shifts to a magnificent shade of purple. It's exact origin is a mystery to Ehoron, as it is a magic he found he could use after losing his memory from some unknown event. 

    Strengths: 

    • Walk in the Light: As a magic formed of the purity of the star's light, this magic is especially effective against Undead-types. It can obliterate Undead-aligned magics of equal or lower rank.
    • Heavenly Light: Made of the heaven's own light, this magic is effective against Demons and Demon Magic. 
    • Blessings of the Stars: This magic is particularly adept at supporting both the user and target beings.
    • Light Up The Night: It is especially effective at overcoming Shadow-aligned magics of equal or lower rank.
    • Constellation of Stars: Just as the stars can make all sorts of images in the sky, this magic is versatile in design and can quickly adapt to new experiences. 


    Weaknesses: 

    • Blackest Night: Just as the stars empower this magic, so too does their absence weaken it. This magic is significantly weaker against shadow magic of greater rank. Starlight has a 25% reduction in total effectiveness (damage, duration, etc) against Shadow mages 1 rank above the user. Target Shadow mages 2 ranks only suffer 50% of the effects or damages of Starlight spells.
    • On or Off: There is light or there isn't light. As a result, this magic is almost entirely devoid of any DoT spells, if it possesses any at all.
    • Mirror, Mirror: As they readily reflect all light, this magic has difficulty in piercing Metal or Mirror magics. Against mages of greater rank with these magics, Starlight's effects fail entirely.
    • Nom Nom Nom: While this magic is comprised of multiple components, this versatility means that many spells can be eaten by multiple types of Slayers or affected by a greater number of magics.
    • Lighthouse: Virtually every spell cast engulfs the user in obvious magical light, making it exceptionally ill-suited for subtle or stealthy jobs. 
    • Forgot to Charge It: Being kept from the light of stars for more than a day weakens the user gradually, losing 10% effectiveness per day down to a minimum of 50%. It takes at least a full day to recover from this drain.


    Lineage: 
    Blessed by the Fourth Wall:
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.

    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  

    Usage: 5 post cooldown between uses.


    Unique Abilities: 

    • The Sun and the Heavens: As the basis for the magic, different manner of starlight affects the user differently. As the sun is the nearest and brightest star, so too is the wizard's magic strongest in the day. Damage done by Starlight spells in the day are increased by 20%. Under the watchful eye of the night stars, their dim, yet inspiring light instead decreases the damage of all spells by 10% (So a 30% change from daylight). However, all healing spells heal for an additional 5 HP, and buff and support spells last for one post longer (also increases the cooldown by one post). It should be noted that direct exposure is necessary to receive these effects. Thus, anything that obscures the sky (strong clouds, buildings, constructs, etc) negates these benefits.
    • Bright Bright, Bright Bright: The heavenly light of the star is beautiful when observed from afar, but can be blinding up close. Once per thread, per rank, the caster may gather pure sunlight into their hand and unleash a powerful flash of starlight. Targets one rank higher are blinded for a single post, while those of equal rank are blinded for two rounds. Targets of two or greater ranks are immune to this effect. Targets of lesser rank are stunned for one post. Using this ability disables The Sun and the Heavens until the next sunrise. As well, this ability can only be activated prior to sunset.
    • Speed of Light: After gathering up their magic (a process taking five minutes, rendering all other spellcasting impossible and thus making the usefulness in combat next to nil). Once this is done, the caster is transported to any location on the planet that is not enclosed by walls/doors (so no getting into buildings), nor can the caster move into areas warded against magic. Two people can be taken along with the caster, plus one per additional rank past D.



    Spells:
    D Rank Spells:

    Star's Blessing:

    Type: Healing, Holy, Star, Support
    Duration: Instant
    Cooldown: 2 Posts
    Description: 
    After reciting a brief prayer to the stars, the caster lays their hands upon the target. A brief burst of starlight emanates from the caster's hands and envelops the target, washing away a portion of their wounds and fatigue with purifying light (35 HP). In lieu of healing, the spell can instead remove two on-going debuff or DoT effects of equal rank. 

    Strengths: 

    • Strong Light: This spell heals for a greater amount than the average spell of equivalent rank.
    • Stoplight: Can remove up to two debuff or DoT effects of equal rank.

    Weaknesses: 

    • Lay on Hands, Literally: The requirement of physically laying a hand on the target as opposed to casting from range invites risk and danger to the caster.
    • No Refunds: Neither aspect can be used on the caster; healing or debuff/DoT removal. 
    • Sitting Ducks: While being cast, both the caster and target need to remain still.



    Sunrise Burst:

    Type: Light, Starlight, Support
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description:
    By invoking the rising power of the sunrise, the user can enchant either themselves or a target within 5 meters with an infusion of light. The spell increases the target's speed and endurance by 25%. While they enjoy these effects however, the light within the caster diminishes and they are unable to cast other D rank Starlight spells as a result.

    Strengths:

    • Sun's Brilliance: Powerful buff spell.

    Weaknesses:

    • Glowstick: As long as the target is under the effects of the spell, a perceptible glow covers them from head to toe, enough to clearly illuminate them in darkness.
    • One or the Other: While Sunrise Burst is active, other D rank Starlight spells cannot be cast.
    • Darrrknessss: Shadow magic of higher rank can immediately dispel Sunrise Burst. This does not reduce the cooldown from 4 posts. Any Slayer that eats Light magic can also immediately dispel it.



    Solar Lance:

    Type: Light, Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description:
    Gathering light into one hand, the caster thrusts their hand forward and fires a barrage of six magical blasts at a target up to 10 meters away. These blasts move in an arc, avoiding any potential obstructions and attack the target from the sides and above. While this arc allows for the caster to "bend" the blast around cover, so to speak, the destination is fixed upon casting. Though many blasts makes it difficult to completely avoid, each individual blast only contains a portion of the power (16%) of a single spell of equal rank

    Strengths:

    • Curveball: Solar Lance's blasts arc to the sides and above the caster before zooming in on their target. This means they can get around static defenses such as fixed-area shields and cover, though they do not bypass walls or the like unless an opening is present.

    Weaknesses:

    • Itty-Bitty Living Space: As the spell arcs outward before approaching the target, it is virtually impossible to cast this spell within tight spaces as the blasts would simply impact the walls and ceiling. Areas with a great deal of cover, such a dense forests, also pose significant problems to accurately casting.
    • Is That All?: Each blast only carries a portion of the damage (16%) typically found of a spell at this rank, thus if one or more shots are blocked, the damage delivered can be reduced significantly. 




    Morning Glory:

    Type: Healing, Light, Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: 
    Invoking the inspiring power of morning light, the caster generates a sphere up to 5 meters in diameter. Magical attacks are stopped in a beautiful prismatic flash, both from outside and from within. However, physical attacks (Non-magical arrows, rocks, etc) freely pass through. As well, the spell does not prevent beings from entering or leaving its sphere of influence. For as long as the barrier remains, those within are slowly healed of their wounds.

    Strengths:

    • Wall of Light: Defends a wide area against magical attacks
    • Band-Aids for Everyone: All entities within the spell's area are healed for 10 HP per post duration, up to three targets.  

    Weaknesses:

    • Stationary: In order to maintain the spell, the caster must remain stationary. 
    • Two Way Street: Just as the spell stops magic attacks from passing through the barrier, so too are spells prevented from passing outward. Buff, debuff, and DoT effects are not extinguished upon passing through the barrier.
    • That's Not for You: Healing effect occurs, regardless of affiliation or relationship to the caster, on the first three entities that are present or enter the spell's field. The caster is not affected by this healing effect.
    • Not Shatter Proof: Can only protect against 3 D-rank spells or 2 C-rank spell. B-rank and above shatter the sphere outright. 
    • Not a Fence Substitute: Does not prevent physical attacks or hostile entry into the sphere.


    Ehoron
    Ehoron

    Player 
    Lineage : Bringer of Death
    Position : None
    Posts : 46
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Magic: Noble Arms
    Second Magic: 1st Gen. Glacial God Slayer
    Third Magic:

    In Progress Re: Noble Arms

    Post by Ehoron on 14th January 2019, 4:50 pm

    Since it's so old and a few things have changed with magic, I'd appreciate some help if figuring out what's in the most need of changing to make sure it's up to date with the current rulesets.


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    Johann
    Johann

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    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1992
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 673,787.5
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    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    In Progress Re: Noble Arms

    Post by Johann on 23rd January 2019, 4:56 pm

    Heya Ehoron, I'm Jo and I'll be the grader for this magic today. If anything is unclear or you have any questions, reach out to me and I'll make sure to get back to you asap. When you've made the requested edits simply give this thread a bump. That being said, all edits will be in THIS colour. Without further delay, let's begin~

    Spoiler:
    @Ehoron wrote:Noble Arms

    Magic Name: Noble Arms
    Magic Type:
    Requip, Solitary - 4 Requips Active, can make Refined Requip at B+ Rank

    Description: Noble Arms is a Requip magic based on the power of heroes. The weapons, armor, clothes, and various items that helped propel individuals across time into the fabric of legend and history are the purview of this magic. The stronger the legend, the more distinct the arms take when cast.

    Unique Abilities:

    • Heroic Vitality (D): Suffused with the magical energies of heroes, Ehoron's body has absorbed a portion of their power. This has had the result of increasing his HP by 25%.
    • Ability:
    • Ability:


    Spells:
    D-Rank Spells:

    Shard of Audhulma:


    Name: Shard of Audhulma
    Rank: D
    Type: Requip
    Damage: 60 (Single Target Damage) / 30 (AoE Damage) / 17.5 HP (Weapon Damage) (The normal damage for a D rank ReQuip weapon is 7HP, so please lower this)
    Requip HP: 50
    Range: 60 meters / 30 meters / Melee
    Speed: 60 m/s / 30 m/s / -
    Duration: 3 Posts

    Description:
    The Shard of Audhulma is, as the name implies, a sword made from a shard of the legendary ice blade Audhulma. Legends say that the weapon was shattered defending a village from a truly terrifying giant demon, and a fragment of it was later used in the forging of this blade. Regardless of the truth, it is a sword of that makes use of potent ice magic to form the bulk of the weapon's form.

    Abilities:

    • Single Target: Ice Fang - With a swing of the blade, a vertical line of ice goes speeding in a straight line towards the intended target. If it strikes a sufficiently hard object or another person before reaching it's intended target, or it reaches it's maximum range, it detonates at that time. The icy magic also inflicts a 50% penalty in stregth as the frigid magic causes muscles to seize. (Active ReQuip abilities need a duration)
    • Area of Effect: Arctic Wind - Jagged spikes of ice rain down from above the area. In addition to damaging targets caught within the area, affected targets have their speed and physical resistance reduced by 50% as cold sap stamina and render steel brittle. (This needs a duration. Also, this debuff comes out at a total of 100%, while the max you can debuff with a D rank active is 50%. You'll have to pick either speed or physical resistance or lower both to 25%)

    Gerwald:


    Name: Gerwald
    Rank: D+ Strong Weapon
    Type: Requip
    Damage: 60 (Spell) / 26.25 (Melee)
    Requip HP: 75
    Range: 90 meters / Melee
    Speed: 90 m/s / -
    Duration: 5 Posts

    Description:
    A spear that is said to have made a man into a hero, and a hero into a king, Gerwald is known as a mighty spear that drives its wielder on to greatness. Nestled in the spearhead is a small golden Lacrima shard said to contain the heroism of the first wielder of Gerwald, whose name is all but forgotten by history in this day and age.

    Abilities:

    • Passive: Mighty Vitality - Passively increases the wielder's HP by 25%. (Since the ReQuip spell itself still has a duration, this counts as an active HP increase, which is not allowed. I'll have to ask you to please change this)
    • Passive: Valor in Action - Passively increases the wielder's Strength and Speed by 35% and 30 % respectively.
    • Passive: Hero's Wisdom - Passively reduces the cost of spell casting while wielding Gerwald by 50%
    • Single Target: Heroic Decree - With a gesture from this legendary spear, a bolt of lightning splits the sky to strike the target, inflicting damage and reducing their speed by 75%. (This needs a duration)

    Valerian Coat:


    Name: Valerian Coat
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: 60
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:

    Abilities:

    • Passive: Magic Underweave - While wearing this coat, users have their magical resistance increased by 40%
    • Passive: Valerian Leather Wares - Prized for their durability, the Valerian leather used to make the coat imparts a 40% increase in physical durability (Since there is no "durability" stat, I would like you to elaborate what exactly is being buffed here. If this is an increase in physical damage resistance, please word it as such)

    Ethernano Crystal:


    Name: Ethernano Crystal
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: -
    Range: -
    Speed: -
    Duration: 3 Posts

    Description: A crystal made of condensed, crystalized Ethernano, it acts as foci to allow the wearer to channel Ethernano particales more readily into their body to replenish their magical stores. Some claim to see faces or hear voices speak of legends within the crystal, but none can say for certain.

    Abilities:

    • Passive: HP Up - Fresh Ethernano particles help the body heal and rejuvenate after long days and harsh battles. This increases the wearer's HP by 25% (Since the ReQuip spell still has a duration, this counts as an active HP increase, which is not allowed. I have to ask you to change this)
    • Passive: MP Up - By drawing in Ethernano particles through the purifying crystal, the wearer's magical stores are increased. MP is increased by 25% while wearing this amulet. (Same as above, active MP increases are not allowed, please change this)



    _____________________________________________________________________________________

    Ehoron
    Ehoron

    Player 
    Lineage : Bringer of Death
    Position : None
    Posts : 46
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Magic: Noble Arms
    Second Magic: 1st Gen. Glacial God Slayer
    Third Magic:

    In Progress Re: Noble Arms

    Post by Ehoron on 23rd January 2019, 7:09 pm

    Edits have been made as requested.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- The Being- The Light- The Sacred- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow Sword- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Be on Elyx's friends list- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1992
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 673,787.5
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    In Progress Re: Noble Arms

    Post by Johann on 23rd January 2019, 9:11 pm

    One more round, same colour

    Spoiler:

    @Ehoron wrote:Noble Arms

    Magic Name: Noble Arms
    Magic Type:
    Requip, Solitary - 4 Requips Active, can make Refined Requip at B+ Rank

    Description: Noble Arms is a Requip magic based on the power of heroes. The weapons, armor, clothes, and various items that helped propel individuals across time into the fabric of legend and history are the purview of this magic. The stronger the legend, the more distinct the arms take when cast.

    Unique Abilities:

    • Heroic Vitality (D): Suffused with the magical energies of heroes, Ehoron's body has absorbed a portion of their power. This has had the result of increasing his HP by 25%.
    • Ability:
    • Ability:


    Spells:
    D-Rank Spells:

    Shard of Audhulma:


    Name: Shard of Audhulma
    Rank: D
    Type: Requip
    Damage: 60 (Single Target Damage) / 30 (AoE Damage) / 7 HP (Weapon Damage)
    Requip HP: 50
    Range: 60 meters / 30 meters / Melee
    Speed: 60 m/s / 30 m/s / -
    Duration: 3 Posts

    Description:
    The Shard of Audhulma is, as the name implies, a sword made from a shard of the legendary ice blade Audhulma. Legends say that the weapon was shattered defending a village from a truly terrifying giant demon, and a fragment of it was later used in the forging of this blade. Regardless of the truth, it is a sword of that makes use of potent ice magic to form the bulk of the weapon's form.

    Abilities:

    • Single Target: Ice Fang - With a swing of the blade, a vertical line of ice goes speeding in a straight line towards the intended target. If it strikes a sufficiently hard object or another person before reaching it's intended target, or it reaches it's maximum range, it detonates at that time. The icy magic also inflicts a 50% penalty in stregth for three posts as the frigid magic causes muscles to seize.
    • Area of Effect: Arctic Wind - Jagged spikes of ice rain down from above the area. In addition to damaging targets caught within the area, affected targets have their speed and physical resistance reduced by 25% for three posts as cold sap stamina and render steel brittle.

    Gerwald:


    Name: Gerwald
    Rank: D+ Strong Weapon
    Type: Requip
    Damage: 60 (Spell) / 26.25 (Melee)
    Requip HP: 75
    Range: 90 meters / Melee
    Speed: 90 m/s / -
    Duration: 5 Posts

    Description:
    A spear that is said to have made a man into a hero, and a hero into a king, Gerwald is known as a mighty spear that drives its wielder on to greatness. Nestled in the spearhead is a small golden Lacrima shard said to contain the heroism of the first wielder of Gerwald, whose name is all but forgotten by history in this day and age.

    Abilities:

    • Shield: Valorous Guard - A spell that channels the valor of heroes to repel the darkness, generating a magical shield that is able to withstand three D-Rank spells worth of damage. (Since this is an active ability, it needs a duration)
    • Passive: Valor in Action - Passively increases the wielder's Strength and Speed by 35% and 30 % respectively.
    • Passive: Hero's Wisdom - Passively reduces the cost of spell casting while wielding Gerwald by 50%
    • Single Target: Heroic Decree - With a gesture from this legendary spear, a bolt of lightning splits the sky to strike the target, inflicting damage and reducing their speed by 75% for three posts.

    Valerian Coat:


    Name: Valerian Coat
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: 60
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:

    Abilities:

    • Passive: Magic Underweave - While wearing this coat, users have their magical resistance increased by 40%
    • Passive: Valerian Leather Wares - Prized for their durability, the Valerian leather used to make the coat imparts a 40% increase in physical resistance.

    Ethernano Crystal:


    Name: Ethernano Crystal
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: -
    Range: -
    Speed: -
    Duration: 3 Posts

    Description: A crystal made of condensed, crystalized Ethernano, it acts as foci to allow the wearer to channel Ethernano particales more readily into their body to replenish their magical stores. Some claim to see faces or hear voices speak of legends within the crystal, but none can say for certain.

    Abilities:

    • Shield: Weak Ethereal Deflector - Ethernano particles are drawn through the crystal and projected across the body as a weak shield capable of withstanding three D-Rank attacks. (The shield needs a duration)
    • Passive: MP Up - By drawing in Ethernano particles through the purifying crystal, the wearer's magical stores are more rapidly replenished. MP regens at 5% per post for three posts.



    _____________________________________________________________________________________

    Ehoron
    Ehoron

    Player 
    Lineage : Bringer of Death
    Position : None
    Posts : 46
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Magic: Noble Arms
    Second Magic: 1st Gen. Glacial God Slayer
    Third Magic:

    In Progress Re: Noble Arms

    Post by Ehoron on 23rd January 2019, 11:47 pm

    Formatting done, and edits made.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- The Being- The Light- The Sacred- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow Sword- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Be on Elyx's friends list- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1992
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 673,787.5
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    In Progress Re: Noble Arms

    Post by Johann on 23rd January 2019, 11:50 pm


    Spoiler:
    @Ehoron wrote:
    Noble Arms


    Magic Name: Noble Arms
    Magic Type: Requip, Solitary - 4 Requips Active, can make Refined Requip at B+ Rank

    Description: Noble Arms is a Requip magic based on the power of heroes. The weapons, armor, clothes, and various items that helped propel individuals across time into the fabric of legend and history are the purview of this magic. The stronger the legend, the more distinct the arms take when cast.

    Unique Abilities:


    • Heroic Vitality (D): Suffused with the magical energies of heroes, Ehoron's body has absorbed a portion of their power. This has had the result of increasing his HP by 25%.
    • Ability:
    • Ability:


    Spells:
    D-Rank Spells:

    Shard of Audhulma:



    Name: Shard of Audhulma
    Rank: D
    Type: Requip
    Damage: 60 (Single Target Damage) / 30 (AoE Damage) / 7 HP (Weapon Damage)
    Requip HP: 50
    Range: 60 meters / 30 meters / Melee
    Speed: 60 m/s / 30 m/s / -
    Duration: 3 Posts

    Description:
    The Shard of Audhulma is, as the name implies, a sword made from a shard of the legendary ice blade Audhulma. Legends say that the weapon was shattered defending a village from a truly terrifying giant demon, and a fragment of it was later used in the forging of this blade. Regardless of the truth, it is a sword of that makes use of potent ice magic to form the bulk of the weapon's form.

    Abilities:


    • Single Target: Ice Fang - With a swing of the blade, a vertical line of ice goes speeding in a straight line towards the intended target. If it strikes a sufficiently hard object or another person before reaching it's intended target, or it reaches its maximum range, it detonates at that time. The icy magic also inflicts a 50% penalty in strength for three posts as the frigid magic causes muscles to seize.
    • Area of Effect: Arctic Wind - Jagged spikes of ice rain down from above the area. In addition to damaging targets caught within the area, affected targets have their speed and physical resistance reduced by 25% for three posts as cold sap stamina and render steel brittle.


    Gerwald:



    Name: Gerwald
    Rank: D+ Strong Weapon
    Type: Requip
    Damage: 60 (Spell) / 26.25 (Melee)
    Requip HP: 75
    Range: 90 meters / Melee
    Speed: 90 m/s / -
    Duration: 5 Posts

    Description:
    A spear that is said to have made a man into a hero, and a hero into a king, Gerwald is known as a mighty spear that drives its wielder on to greatness. Nestled in the spearhead is a small golden Lacrima shard said to contain the heroism of the first wielder of Gerwald, whose name is all but forgotten by history in this day and age.

    Abilities:


    • Shield: Valorous Guard - A spell that channels the valor of heroes to repel the darkness, generating a magical shield that is able to withstand three D-Rank spells worth of damage for three posts or until broken, whichever occurs first.
    • Passive: Valor in Action - Passively increases the wielder's Strength and Speed by 35% and 30 % respectively.
    • Passive: Hero's Wisdom - Passively reduces the cost of spellcasting while wielding Gerwald by 50%
    • Single Target: Heroic Decree - With a gesture from this legendary spear, a bolt of lightning splits the sky to strike the target with divine judgment, inflicting damage and reducing their speed by 75% for three posts.


    Valerian Coat:



    Name: Valerian Coat
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: 60
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:
    A long coat made from Valerian leather, it is usually the only armor that Ehoron wears regardless of if he's doing a job or not. It imparts a substantial increase in his defenses and was the first piece of equipment he can remember summoning, imparting it with significant emotional significance.

    Abilities:


    • Passive: Magic Underweave - While wearing this coat, users have their magical resistance increased by 40%
    • Passive: Valerian Leather Wares - Prized for their durability, the Valerian leather used to make the coat imparts a 40% increase in physical resistance.


    Ethernano Crystal:



    Name: Ethernano Crystal
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: -
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:
    A crystal made of condensed, crystalized Ethernano, it acts as foci to allow the wearer to channel Ethernano particles more readily into their body to replenish their magical stores. Some claim to see faces or hear voices speak of legends within the crystal, but none can say for certain.

    Abilities:


    • Shield: Weak Ethereal Deflector  - Ethernano particles are drawn through the crystal and projected across the body as a weak shield capable of withstanding three D-Rank attacks for three posts or until broken, whichever occurs first.
    • Passive: MP Up - By drawing in Ethernano particles through the purifying crystal, the wearer's magical stores are more rapidly replenished. MP regens at 5% per post for three posts.




    _____________________________________________________________________________________

    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Halloween job event participant - Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Forever Alone Achievement- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Villain- Fire Badge- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Be On Lester's Friends List- Be On Seijin's Foe List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 366
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 18
    Experience : 175
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    In Progress Re: Noble Arms

    Post by aeluri on 26th January 2019, 8:33 pm

    Spoiler:
    @Ehoron wrote:
    Noble Arms


    Magic Name: Noble Arms
    Magic Type: Requip, Solitary - 4 Requips Active, can make Refined Requip at B+ Rank

    Description: Noble Arms is a Requip magic based on the power of heroes. The weapons, armor, clothes, and various items that helped propel individuals across time into the fabric of legend and history are the purview of this magic. The stronger the legend, the more distinct the arms take when cast.

    Unique Abilities:


    • Heroic Vitality (D): Suffused with the magical energies of heroes, Ehoron's body has absorbed a portion of their power. This has had the result of increasing his HP by 25%.
    • Ability:
    • Ability:


    Spells:
    D-Rank Spells:

    Shard of Audhulma:



    Name: Shard of Audhulma
    Rank: D
    Type: Requip
    Damage: 60 (Single Target Damage) / 30 (AoE Damage) / 7 HP (Weapon Damage)
    Requip HP: 50
    Range: 60 meters / 30 meters / Melee
    Speed: 60 m/s / 30 m/s / -
    Duration: 3 Posts

    Description:
    The Shard of Audhulma is, as the name implies, a sword made from a shard of the legendary ice blade Audhulma. Legends say that the weapon was shattered defending a village from a truly terrifying giant demon, and a fragment of it was later used in the forging of this blade. Regardless of the truth, it is a sword of that makes use of potent ice magic to form the bulk of the weapon's form.

    Abilities:


    • Single Target: Ice Fang - With a swing of the blade, a vertical line of ice goes speeding in a straight line towards the intended target. If it strikes a sufficiently hard object or another person before reaching it's intended target, or it reaches its maximum range, it detonates at that time. The icy magic also inflicts a 50% penalty in strength for three posts as the frigid magic causes muscles to seize.
    • Area of Effect: Arctic Wind - Jagged spikes of ice rain down from above the area. In addition to damaging targets caught within the area, affected targets have their speed and physical resistance reduced by 25% for three posts as cold sap stamina and render steel brittle.


    Gerwald:



    Name: Gerwald
    Rank: D+ Strong Weapon
    Type: Requip
    Damage: 60 (Spell) / 26.25 (Melee)
    Requip HP: 75
    Range: 90 meters / Melee
    Speed: 90 m/s / -
    Duration: 5 Posts

    Description:
    A spear that is said to have made a man into a hero, and a hero into a king, Gerwald is known as a mighty spear that drives its wielder on to greatness. Nestled in the spearhead is a small golden Lacrima shard said to contain the heroism of the first wielder of Gerwald, whose name is all but forgotten by history in this day and age.

    Abilities:


    • Shield: Valorous Guard - A spell that channels the valor of heroes to repel the darkness, generating a magical shield that is able to withstand three D-Rank spells worth of damage for three posts or until broken, whichever occurs first.
    • Passive: Valor in Action - Passively increases the wielder's Strength and Speed by 35% and 30 % respectively.
    • Passive: Hero's Wisdom - Passively reduces the cost of spellcasting while wielding Gerwald by 50%
    • Single Target: Heroic Decree - With a gesture from this legendary spear, a bolt of lightning splits the sky to strike the target with divine judgment, inflicting damage and reducing their speed by 75% for three posts.


    Valerian Coat:



    Name: Valerian Coat
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: 60
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:
    A long coat made from Valerian leather, it is usually the only armor that Ehoron wears regardless of if he's doing a job or not. It imparts a substantial increase in his defenses and was the first piece of equipment he can remember summoning, imparting it with significant emotional significance.

    Abilities:


    • Passive: Magic Underweave - While wearing this coat, users have their magical resistance increased by 40%
    • Passive: Valerian Leather Wares - Prized for their durability, the Valerian leather used to make the coat imparts a 40% increase in physical resistance.


    Ethernano Crystal:



    Name: Ethernano Crystal
    Rank: D
    Type: Requip
    Damage: -
    Requip HP: -
    Range: -
    Speed: -
    Duration: 3 Posts

    Description:
    A crystal made of condensed, crystalized Ethernano, it acts as foci to allow the wearer to channel Ethernano particles more readily into their body to replenish their magical stores. Some claim to see faces or hear voices speak of legends within the crystal, but none can say for certain.

    Abilities:


    • Shield: Weak Ethereal Deflector  - Ethernano particles are drawn through the crystal and projected across the body as a weak shield capable of withstanding three D-Rank attacks for three posts or until broken, whichever occurs first.
    • Passive: MP Up - By drawing in Ethernano particles through the purifying crystal, the wearer's magical stores are more rapidly replenished. MP regens at 5% per post for three posts.




    Moved and unlocked at the user's request~


    _____________________________________________________________________________________




      Current date/time is 20th February 2019, 8:55 am