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    Sasori's Magic - Darkness magic (Completed)

    Ayeseru Kitamaru
    Ayeseru Kitamaru

    1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Dark Emna
    Second Skill:
    Third Skill:

    Sasori's Magic - Darkness magic (Completed) Empty Sasori's Magic - Darkness magic (Completed)

    Post by Ayeseru Kitamaru 15th January 2013, 10:29 am

    Magic -

    Primary Magic: Dark Emna

    Secondary Magic:

    Caster or Holder: Caster

    Description:

    Dark Emna is a darkness type magic. It's an improvement of the magic called "Emna", which resembles Dark Emna. Emna requires a power source in order to be used, Dark Emna only requires the mage as the power source. Dark Emna is also a much stronger version of Emna; Dark Emna also has more spells than Emna, not to mention more powerful ones. Dark Emna usually is either weakened by day, or more powerful by night, however, there is a time that Dark Emna is not weakened or strengthened, and that time is dusk.

    How it's used -

    Dark Emna can be used to create object, enchance the casters abilities, and aid allies in battle, however, every Dark Emna spell has a certain way to be cast. It could be licking your hand, stomping a few times, clap, just about anything! It is CRUCIAL you preform the action, and correctly too, before casting a Dark Emna spell. If you don't, each individual spell has it's own way of taxing you for it. You can cast Dark Emna spells anywhere you can see up till 20 meters away, but the radius that Dark Emna spells generate isn't so great. Dark Emna can also create objects that are not used for battle (e.g, ropes, rakes, keys.), they're of course made out of darkness, only up to five of these objects can be made, and they last for twenty minutes.

    Strengths:
    The spells are very quick to hit
    The spells can be cast fairly quickly
    The caster can move while casting the spell
    The caster can move while preforming the action before the spell

    Weaknesses:
    Light, being the opposite of dark, weakens the spells
    During day time, the spells are 25% weaker
    All Emna spells have a certain way of being cast. If screwed up, they're weak
    Slight fear of own magic

    Abilities/Powers:
    During night, the power of the casters spells are increased by 10%
    The possesor of this magic can blend in and merge with shadows and darkness
    Able to draw darkness from space, this is only activated as an S class
    Darkness sorrounds the holder of this magic during battle, giving him or her some extra protection, this only activates at C rank
    Able to make non-offensive objects

    Spells -

    Name: Death Spike
    Rank: D
    Type: Darkness, offensive.
    Description: This spell brings up shadow spikes from the ground, it only covers the area of where the target stands. The caster must slam both of his hand onto the ground, and it is CRUCIAL his palms hit the ground. The spikes general size is that of a 6'0 human, but they can be increased to 10'0. Doing so requires more magic. If cast correctly, they're able to pierce through D rank defensive spells, and weak armours. They can slightly weaken C rank defensive spells, up to 20%. If cast incorrectly, the spikes will rise where the caster stands, but only up to 3'0.
    Strengths:
    Can increase the length of the spikes
    The spikes rise quickly
    Weaknesses:
    Target can dodge fairly easily by moving left or right
    If both palms do not touch the ground, the spell will be used on the caster
    Duration - 1 post
    Cooldown - 2 posts

    Name: Dark Shield
    Rank: D
    Type: Darkness, defensive
    Description: This spell makes a shield of darkness infront of the caster; he must focus magic onto a spot infront of him to cast it. The shield is shaped like a tall wall, the size of 12'0 This shield, however, requires almost no magic to cast, so it's very convenient to use. To cast this spell, the caster must fist with his left hand onto his right palm. The shield can withstand almost every single D rank spell, and weakens C rank spells. The shield can take three D rank spells before it breaks.
    Strengths:
    In case of the opponent to move behind the wall, the caster can move to the other side of the wall
    The shield can take a lot of damage
    Weaknesses:
    If the opponent can easily move behind the wall
    If the fist misses, the shield will break in a single hit
    If the shield is broken by a spell, the caster will recieve half of the damage done by the last spell
    Duration - 2 posts
    Cooldown - 3 posts

    Name: Shadow Combat
    Rank: D
    Type: Offensive
    Description: This spell will bring darkness to the casters fists and legs, giving his or her punches and kicks much more force! It also enchances the movement of the caster. To cast this spell, the mage must fist pump himself. If cast correctly, the force behind the casters meelee attacks are greatly increased. The caster can break medium sized boulders while this technique is activated. The caster also recieves a movement boost, making him quicker. So the casters evasion is doubled. If cast incorrectly, the shadows get upset, and wrap themselves around the caster, causing him to move slower, also attempting to restrain the mage from attacking, making them weaker. While this happens, the caster will have a tough time breaking a small boulder.
    Strengths:
    Increases force behind meelee attacks
    The caster moves quicker, increasing his dodge
    Weaknesses:
    After the spell is over, the caster can't move for a post
    If the mage fist pumps too lightly, his force and movement are decreased
    Duration - 2 post
    Cooldown - 3 posts

    Name: Darkness Blessing
    Rank: D
    Type: Darkness, supportive
    Description: This spell increases the speed of the casters allies, including his own speed. It uses the power of shadows to wrap around the mages feet, making them feel lighter. In order to cast the spell, the caster must stomp with his right foot once. If cast correctly, the shadows will help the mage push off the ground, making them faster. If cast incorrectly, the shadows will attempt to hang onto the ground, making the mage slower. They'll have a tough time running depending on their rank, D ranks have a tough time running and jumping, C ranks can run and jump with some difficulties, B ranks have almost no difficulty running and jumping, A rank and up are not affected.
    Strengths:
    Able to cast on both yourself and allies
    The casters speed and his allies speed is increased
    Weaknesses:
    Very exhausting to cast
    If the caster stomps with his or her left foot, the speed of both the allies and the casters decrease.
    Duration - 1 post
    Cooldown - 3 posts


    Last edited by Ayeseru Kitamaru on 19th January 2013, 5:16 am; edited 11 times in total (Reason for editing : Bolding the template and removing brackets.)
    Ayeseru Kitamaru
    Ayeseru Kitamaru

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
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    Posts : 148
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    Character Sheet
    First Skill: Dark Emna
    Second Skill:
    Third Skill:

    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Ayeseru Kitamaru 16th January 2013, 2:54 am

    Bumping, just in case


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    Rosetta Crawford
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    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Rosetta Crawford 16th January 2013, 3:21 am

    Please go into more details about how big things are, how strong they are, how big a boost they give etc.

    For example, what is the standard size of the spikes? How big can you make them? What level of defense can they pierce through (e.g. armor, weapons and defensive spells). I'd suggest D rank spells and at maximum weak(+) rank armor.

    What level of weapon can your shield defend against. Probably only D and maybe it can weaken C rank techniques.

    Also your cooldowns are ridiculously big for such low level techniques. Generally the maximum cooldown for techniques of this level is 3.


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    Sasori's Magic - Darkness magic (Completed) Zack2_by_gramcrackers-d8ker96

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    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Ayeseru Kitamaru
    Ayeseru Kitamaru

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 148
    Guild : Rune Knights
    Cosmic Coins : 0
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    Age : 28
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    Character Sheet
    First Skill: Dark Emna
    Second Skill:
    Third Skill:

    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Ayeseru Kitamaru 16th January 2013, 5:39 am

    Alright, thanks. I hope that's better.


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    NightDrivenEn7
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    Post by NightDrivenEn7 16th January 2013, 12:36 pm

    ok the description of the magic is no where near acceptable. Please fully explain the magic, and clean up your grammar. Going "....,however." does not explain anything. If you are going to use however, follow up with the explanation after the word with a comma; ending the previous sentence with a period. It makes it so much harder to read your magic if you are describing it as though in person with little to no understanding.



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    Ayeseru Kitamaru
    Ayeseru Kitamaru

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    Character Sheet
    First Skill: Dark Emna
    Second Skill:
    Third Skill:

    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Ayeseru Kitamaru 16th January 2013, 2:20 pm

    Thank you, I hope I made the description better.
    Bump.


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    Post by NightDrivenEn7 17th January 2013, 12:51 pm

    Please go ahead and bold the template for me, thank you.

    You almost made the "How it is used" part of your description invalid by explaining in short detail how it is already used in the first half it. Please remove all parentheses if you are already going to explain how the magic is used.



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    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

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    Ayeseru Kitamaru
    Ayeseru Kitamaru

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
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    Character Sheet
    First Skill: Dark Emna
    Second Skill:
    Third Skill:

    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Ayeseru Kitamaru 17th January 2013, 1:36 pm

    Understood and done. I removed the short description on the first paragraph as well*, I hope that's okay.


    Last edited by Ayeseru Kitamaru on 17th January 2013, 1:40 pm; edited 1 time in total (Reason for editing : Correcting what I was trying to say)
    NightDrivenEn7
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    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by NightDrivenEn7 18th January 2013, 2:04 pm

    You can cast Dark Emna spells anywhere you can see up till 100 meters away.

    Yeah maybe if you were S rank but not as a D rank. 300 feet is far to long of a range for a D rank mage. Each spell has it's own individual reach depending on what type it is.
    With that stated, please label an accurate D rank level range for your spells. 100 meters is too far for you right now.

    You make it crucial for the spell to be performed right but you do not give any real information or actual side effects if the spell is cast incorrectly. Death Spike is simply just knocking the target back........well how does it do this and why is this an incorrect bonus instead of side effect? It deals damage AND it knocks the opponent away from you...sounds like a good spell to just constantly screw up. No real side effect here. The rest seem ok though.

    Why would you be able to hold your shield? Why not simply have it as a magic shield that stays in front of you or the location you are focused on? And how large is this shield anyway? what is the size?



    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


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    Ayeseru Kitamaru
    Ayeseru Kitamaru

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
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    Posts : 148
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    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Dark Emna
    Second Skill:
    Third Skill:

    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Ayeseru Kitamaru 19th January 2013, 1:40 am

    Alright, understood and completed! I also modified Dark Shield. You'll see what I mean when you read it.


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    Sasori's Magic - Darkness magic (Completed) Empty Re: Sasori's Magic - Darkness magic (Completed)

    Post by Guest 19th January 2013, 5:21 am

    Approved

      Current date/time is 27th April 2024, 1:31 am