Name: Morganna: Cursed Wave
Rank: Artifact
Type: Shifting Weapon
Description:
A weapon bearing no true form, it rests within the realm Shade simply calls "Paradise" until it's needed. Built to change with her whims, it sports eight different forms for her to play with in combat, shifting as she sees fit (can only shift once per post in pvp). It came as a gift from Hallowed, one of her two primary familiars as a way to protect herself, but at the same time permit him a way to help protect the girl as well as those she cares about. In a way it’s his way of watching over her as well, unable to come and go as willingly as his sister, Amarylis, and some of the weaker denizens.
The Pistols: capable of firing up to 12 meters and gains an additional 5 meters per rank, capping at 32 meters total. Capable of firing 6 bullets each, quickly reloads as the bullets are crafted from the same realm.
The Bow: capable of firing up to 15 meters and gains an additional 10 meters per rank, capping at 55 meters total. Arrows generally crafted from the same realm, up to four can be spawned in a single post.
The Hammer: Tastes like a lollipop...shouldn't be eaten though. Sometimes leaves a slight sticky residue.
Strengths:
Weaknesses:
Abilities:
Artifact Trade (this was Rohma's account)
Rank: Artifact
Type: Shifting Weapon
Description:
- Spoiler:
- The Whip:
- The Hammer:
- The Sword:
- The Axe:
- The Daggers:
- The Pistols:
- The Bow:
- The Staff:
A weapon bearing no true form, it rests within the realm Shade simply calls "Paradise" until it's needed. Built to change with her whims, it sports eight different forms for her to play with in combat, shifting as she sees fit (can only shift once per post in pvp). It came as a gift from Hallowed, one of her two primary familiars as a way to protect herself, but at the same time permit him a way to help protect the girl as well as those she cares about. In a way it’s his way of watching over her as well, unable to come and go as willingly as his sister, Amarylis, and some of the weaker denizens.
The Pistols: capable of firing up to 12 meters and gains an additional 5 meters per rank, capping at 32 meters total. Capable of firing 6 bullets each, quickly reloads as the bullets are crafted from the same realm.
The Bow: capable of firing up to 15 meters and gains an additional 10 meters per rank, capping at 55 meters total. Arrows generally crafted from the same realm, up to four can be spawned in a single post.
The Hammer: Tastes like a lollipop...shouldn't be eaten though. Sometimes leaves a slight sticky residue.
Strengths:
- Capable of shifting to her needs (or theme)
- Shifts between ranges
Weaknesses:
- Health is split between paired forms such as the daggers or pistols
- Forms do not have separate health pools
- Some forms may be less useful than others (such as the larger weapons in tight quarters)
Abilities:
- Spoiler:
Name: Underworld Symbiosis
Description: Crafted out of materials from the same realm Shade’s denizens live in, the thing sports a strong connection to the inhabitants. Able to draw upon their power, the weapon regardless of form can connect to whichever denizen (summons) Shade has active and copy their active ability. Because the ability simply copies their active, usage on this ability tend to vary. Upon reaching B-rank while she can swap between whose active is copied, the swap can only occur when the ability isn’t in cool down.
Name: Seeds of Destruction
Description: A gift from one of Shade's primary familiars, it channels a small portion of Hallowed's power from Paradise. As the weapon touches different surfaces he can send a small seed through it to attach to that surface, embedding itself snuggly inside. Drawing particularly on life-force be it from nature or an organic being, the seed will eventually burst to life, sprouting quickly to produce an odd, blue plant-like structure that emits a small white glow to it. This odd substance will grow towards primarily fauna, attacking flora only if there isn't a creature within range, and seeks to pierce its target as much as possible. While easier to use the ability alone since it doesn't target those tied to "Paradise," Hallowed is able to exert some control over the ability as long as there are either a limited amount of allies nearby, or they're ones that Shade's spent a good deal of time with so he's had time to recognize their presence. At D-rank it can grow to attack things within 15 meters, gaining an additional 10 meters per rank, capping out at 55 meters. The form tends to change, sometimes taking on vines, trees, bushes, and the rare/odd cacti for some reason, but sticks to a plant-like form regardless. Due to its otherworldly nature and unknown compilation those who try to eat part of these creations find themselves feeling ill, suffering -5% MP rather than gaining any.
PVP Stuffs:
Strengths:
-can create 2 seeds at D-rank +2 per rank up (caps at 10 at S-rank)
-deals it's rank in spell damage
Weaknesses:
-weaker when split up/not forming a single construct
-disappears shortly after activation
-has a 3 post cool down
Artifact Trade (this was Rohma's account)
Last edited by Cielle on 7th May 2016, 3:03 am; edited 1 time in total