Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Gomu Gomu Magic

    Edward D. Smith
    Edward D. Smith

    Player 
    Lineage : Shinokishi: The Death Knight
    Position : None
    Posts : 11
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Gomu Gomu Magic
    Second Skill:
    Third Skill:

    Gomu Gomu Magic Empty Gomu Gomu Magic

    Post by Edward D. Smith 29th October 2015, 6:18 pm

    Magic

    Primary Magic: Gomu Gomu Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster, Lost Magic
    Description: Gomu Gomu magic is a form of Giant/Lost magic that allows the user to stretch their body like rubber at the cost of the user losing his ability to swim. It allows the user to be almost entirely immune to blunt attacks, including hand-to-hand combat, bullets, and even large projectiles like cannonballs. The user's rubber-like body also allows the user to survive falls from heights and collisions that would kill a normal person. The user's ability to stretch and twist like rubber to extreme lengths not only makes him immune to injuries that originate from such, but it also allows him to even rebound, that can give him a great advantage in or out of battle. Stretching also allows the user to drastically increase the range of what would otherwise be considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the velocity by stretching his arm back resulting in increased power. Due to this magic's rubber like insulating properties, the user is immune to electricity and electric based magic. This magic also has the ability to generate steel and fire, which can be used to increase the user's form of attacks. The magic however becomes nullified if the user is doused with large amounts of water. This magic also has access to different forms called Gears. Each gear gives the user access to certain Gear exclusive spells as well as buffs, like Gear Second being based around speed.


    Strengths:

    • Immense Strength:

    While in this form, The users physical strength is increased, depending on which Gear they use.

    • Durability:

    The user's rubber body allows him to take 20% less damage from blunt attacks.

    • Insulator:

    Advantage against Lightning Element.

    Weaknesses:

    • Water:

    This magic costs the user the ability to swim. It can also be nullified if the user is doused with large amounts of water.

    • Sharp/Pointy objects:

    The user can still be impaled and cut by sharp and pointy objects such as swords.
    Lack of projectiles: This magic's has very little to none projectile spells, relying mainly on physical contact.
    Nullification Magic: This magic can also be nullified by spells that involve nullifying magic.

    Lineage: Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).  
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    (I haven't got my lineage on my profile yet. Here is the link if you need confirmation and if you want to add it to my profile if it hasn't been already added.)

    Unique Abilities:
    Rubber Human: The user takes on the properties of rubber and is able to stretch and twist their bodies around.
    Gears: The user has the ability to go into different forms called Gears, giving the user access to Gear exclusive spells and certain buffs.(Gears are spells that will be added in the future)
    Steel/Flame: The user has the ability to turn part of their body into steel and to engulf part of their body into fire to increase the damage of their spells, or cause a burning effect on the target. (Can only be used in a Gear form.)

    Spells:


    D Rank Spells:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)Description:Duration:Cooldown:Strengths:Weaknesses:[/list]


    Last edited by Edward D. Smith on 4th November 2015, 6:14 pm; edited 5 times in total
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Gomu Gomu Magic Empty Re: Gomu Gomu Magic

    Post by Ninetails Derpfox 3rd November 2015, 9:38 pm

    Edward D. Smith wrote:Magic

    Primary Magic: Gomu Gomu Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster, Lost Magic
    Description: Gomu Gomu magic is a form of Giant/Lost magic that allows the user to stretch their body like rubber at the cost of the user losing his ability to swim. It allows the user to be almost entirely immune to blunt attacks, including hand-to-hand combat, bullets, and even large projectiles like cannonballs. The user's rubber-like body also allows the user to survive falls from heights and collisions that would kill a normal person. The user's ability to stretch and twist like rubber to extreme lengths not only makes him immune to injuries that originate from such, but it also allows him to even rebound, that can give him a great advantage in or out of battle. Stretching also allows the user to drastically increase the range of what would otherwise be considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the velocity by stretching his arm back resulting in increased power. Due to this magic's rubber like insulating properties, the user is immune to electricity and electric based magic. This magic also has the ability to generate steel and fire, which can be used to increase the user's form of attacks. The magic however becomes nullified if the user is doused with large amounts of water.


    Strengths:

    • Immense Strength:

    While in this form, The users physical strength is increased, depending on which Gear they use. I'm a bit curious as these "Gears" haven't been mentioned yet, may I ask for you to add a bit of info in your magic's description about them? It doesn't have to be an entire book, just the name of the gear(s) with a small summary of what it does.

    • Durability:

    The user's physical endurance increases while in this form, allowing the user to take less damage from blunt attacks, depending on the Gear they are using.

    • Insulator:

    While in this form, the user becomes immune to lightning and lightning based spells. For PvP, I don't feel comfortable with allowing immunity to an entire element. However, for PvE (non-PvP encounters) it's totally legit. If you wouldn't mind, can you add "This doesn't apply for PvP encounters" to the end of this strength? PvP is very rare, but it's just a precautionary thing...

    Weaknesses:

    • Water:

    This magic costs the user the ability to swim. It can also be nullified if the user is doused with large amounts of water.

    • Sharp/Pointy objects:

    The user can still be impaled and cut by sharp and point objects such as swords.
    Lack of projectiles: This magic's has very little to none projectile spells, relying mainly on physical contact.
    Nullification Magic: This magic can also be nullified by spells that involve nullifying magic.

    Lineage: Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).  
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    (I haven't got my lineage on my profile yet. Here is the link if you need confirmation and if you want to add it to my profile if it hasn't been already added.)

    Unique Abilities:
    Rubber Human: The user takes on the properties of rubber and is able to stretch and twist their bodies around.
    Gears: The user has the ability to go into different forms called Gears, giving the user more options of spells. As stated in the "Strengths" portion, would you mind giving some detail into these 'Gears' please?
    Steel/Flame: The user has the ability to turn part of their body into steel and to engulf part of their body into fire while using one of his gears. What exactly does this mean? Like, what are the advantages of engulfing their body in fire, or turning it into steel?

    Spells:


    D Rank Spells:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)Description:Duration:Cooldown:Strengths:Weaknesses:[/list]


    Sup, I'll be handlin' grading your stuff this time 'round. My comments are in This Color
    Edward D. Smith
    Edward D. Smith

    Player 
    Lineage : Shinokishi: The Death Knight
    Position : None
    Posts : 11
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Gomu Gomu Magic
    Second Skill:
    Third Skill:

    Gomu Gomu Magic Empty Re: Gomu Gomu Magic

    Post by Edward D. Smith 4th November 2015, 11:31 am

    Bump! o: Oh and if you can, can you add my lineage to my profile? If you can't, can you ask someone who can if they could do it please?


    _____________________________________________________________________________________

    Gomu Gomu Magic Edward12

    Mugiwara Edward

    Gomu Gomu Magic

    Usual Attire:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Gomu Gomu Magic Empty Re: Gomu Gomu Magic

    Post by Ninetails Derpfox 4th November 2015, 2:30 pm

    Edward D. Smith wrote:Magic

    Primary Magic: Gomu Gomu Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster, Lost Magic
    Description: Gomu Gomu magic is a form of Giant/Lost magic that allows the user to stretch their body like rubber at the cost of the user losing his ability to swim. It allows the user to be almost entirely immune to blunt attacks, including hand-to-hand combat, bullets, and even large projectiles like cannonballs. The user's rubber-like body also allows the user to survive falls from heights and collisions that would kill a normal person. The user's ability to stretch and twist like rubber to extreme lengths not only makes him immune to injuries that originate from such, but it also allows him to even rebound, that can give him a great advantage in or out of battle. Stretching also allows the user to drastically increase the range of what would otherwise be considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the velocity by stretching his arm back resulting in increased power. Due to this magic's rubber like insulating properties, the user is immune to electricity and electric based magic. This magic also has the ability to generate steel and fire, which can be used to increase the user's form of attacks. The magic however becomes nullified if the user is doused with large amounts of water. This magic also has access to different forms called Gears. Each gear gives the user access to certain Gear exclusive spells as well as buffs, like Gear Second being based around speed.What I was talking about was an actual list of the gears, and what those gears do individually. If you come up with more of those gears later on you can even tack them on to your description at that time. I ask because your unique ability allows you to switch gears, but it doesn't say what gears you're able to switch to...


    Strengths:

    • Immense Strength:

    While in this form, The users physical strength is increased, depending on which Gear they use.

    • Durability:

    The user's rubber body allows him to take 20% less damage from blunt attacks.

    • Insulator:

    (PVE)While in this form, the user becomes immune to lightning and lightning based spells.
    (PVP) While in this form, the user takes 25% less damage from lightning based spells of same rank as the user, 50% from lightning based spells that are lower than the user.
    Hmmm... this one seems more like a unique ability now... How about "Advantage against Lightning Element"?
    It's ambiguous enough so it doesn't imply immunity to lightning in PvP, but it also doesn't imply you're effected by lightning in PvE.


    Weaknesses:

    • Water:

    This magic costs the user the ability to swim. It can also be nullified if the user is doused with large amounts of water.

    • Sharp/Pointy objects:

    The user can still be impaled and cut by sharp and pointy objects such as swords.
    Lack of projectiles: This magic's has very little to none projectile spells, relying mainly on physical contact.
    Nullification Magic: This magic can also be nullified by spells that involve nullifying magic.

    Lineage: Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).  
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    (I haven't got my lineage on my profile yet. Here is the link if you need confirmation and if you want to add it to my profile if it hasn't been already added.)

    Unique Abilities:
    Rubber Human: The user takes on the properties of rubber and is able to stretch and twist their bodies around.
    Gears: The user has the ability to go into different forms called Gears, giving the user access to Gear exclusive spells and certain buffs.
    Steel/Flame: The user has the ability to turn part of their body into steel and to engulf part of their body into fire to increase the damage of their spells, or cause a burning effect on the target. (Can only be used in a Gear form.) 

    Spells:


    D Rank Spells:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)Description:Duration:Cooldown:Strengths:Weaknesses:[/list]
    Edward D. Smith
    Edward D. Smith

    Player 
    Lineage : Shinokishi: The Death Knight
    Position : None
    Posts : 11
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Gomu Gomu Magic
    Second Skill:
    Third Skill:

    Gomu Gomu Magic Empty Re: Gomu Gomu Magic

    Post by Edward D. Smith 4th November 2015, 6:15 pm

    Le Bump o:


    _____________________________________________________________________________________

    Gomu Gomu Magic Edward12

    Mugiwara Edward

    Gomu Gomu Magic

    Usual Attire:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Gomu Gomu Magic Empty Re: Gomu Gomu Magic

    Post by Ninetails Derpfox 4th November 2015, 7:04 pm

    Gomu Gomu Magic MqXl8kK
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Gomu Gomu Magic Empty Re: Gomu Gomu Magic

    Post by Mistress Venir 6th November 2015, 9:47 pm

    Unlocked upon user's request as they are making an entirely new character


    _____________________________________________________________________________________


    Gomu Gomu Magic Tumblr_mwffarIHCR1qbk364o3_500

    Gomu Gomu Magic Tumblr_mwffarIHCR1qbk364o4_500

    Gomu Gomu Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 9th May 2024, 10:43 pm