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    Drunken Magic (done)

    Isamu
    Isamu

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    Drunken Magic (done) Empty Drunken Magic (done)

    Post by Isamu 3rd December 2012, 5:50 am

    Primary Magic: Drunken Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    This magic uses alcohol in the body to enhance the user's speed and reflexes while allowing them to fight in an unpredictable manner. The main "magic" is that the consumption of alcohol increases the user's physical attributes rather than decreasing them, allowing them to fight efficiently.

    Strengths:

    + A drunk user uses this "magic" to fight his opponents. Fighting while being drunk, increases the user's physical abilities and allows them to fight much more flexibly. It makes the unpredictable, surprising, and rather strong overall as the enemy never knows what to expect.

    + The user is immune to the negative effects of drinking. They do get drunk personalities. However, their speed and other various attributes seemingly have an increase instead of a decrease. Also, the user does see dizzy and various other colors but the user know how to attack despite being in this state. However, the user never FEELS dizzy or sick from drinking (or using his "spells" that involve several maneuvers that would leave many dizzy or sick).

    Weaknesses:
    - The Drunken Fist, as the name suggests, can only be used when the user is drunk. This can be a huge flaw if there is no alcohol in the area. In other words, no alcohol, no luck.

    - Uncontrollable: The user becomes uncontrollable when using this magic while being drunk. The user becomes unable to hold back and tries continuously and recklessly, often taking hits and then standing up till they can no longer stand. However, if the user is passionate enough, as Isamu is, the user is able to see a loved one in danger and control themselves for a short amount of time to save him or her, often taking risky measures to do so.

    Abilities/Powers:
    Speed Increase: An increase in speed.(Applies only when drunk)

    Jump Distance and Height Increase: An increase in jumping. (Applies only when drunk)

    Reflex Increase: An increase in reflexes. (Applies only when drunk)[/i]

    Unpredictability: As the user is often drunk when using this magic, it makes his next move unpredictable as he usually thinks of moves as things happen to him, making the moves random and thus making him rather unpredictable. (Applies only when drunk)

    Name: Drunken Magic - Apple Pucker
    Rank: D
    Type: Drunken
    Description: For this spell to be executed properly, the user must be drunk. This is a three move combo. He or she rushes towards the target and delivers a backhand fist to their face. This is followed by a knuckle shot to the target's chest with the same hand with which the backhanded fist is delivered. The last blow for this move is a spinning backhanded slap to the target's face with the user's other hand. If this slap hits, the target is hit with enough force to turn around, facing the other side with their back towards the user. This is only minor spell used to get a target to turn around and let the user attack the target from behind. Cooldown: 3 posts / Duration: The target can turn around on their own post. This is mainly for letting allies whose post order is before the target hit the target from behind.
    Strengths:
    • If the first move hits, all the other moves automatically hit. Applies both in PVP and NPC fights. Applies to blocks as well.
    • Leaves the target open for attacks by allies.
    • If it hits, the user can easily connect this combo into another one and continue attacking the enemy.
    Weaknesses:
    • If the first move misses, all the other moves automatically miss. Applies both in PVP and NPC fights. Applies to blocks as well.
    • If it misses, the user is left open as it is a close-ranged attack.
    • If it misses, the user's speed is decreased by 15% for the next post.
    • This spell cannot hurt elementals.
    • This spell cannot break through elemental barriers/shields.
    • This spell cannot break through shields of a higher rank (C+)


    Name: Drunken Magic - Tequila Sunrise
    Rank: D
    Type: Drunken
    Description:
    The user places his right foot on the left side of an enemy's waist. The user then aims for the right side of the enemy's head with his or her left foot. As soon as the left foot touches the head of the enemy, the user spins 180° clockwise. When this part of this technique is finished, the user is left mid-air with their face facing downwards (his or her back upwards) while having their legs holding a mid-air enemy who has the top of his or her head facing towards the ground. The user then does a spinning flip that lands him or her in front of the vulnerable enemy who is by then five feet off the ground. The user then strikes the enemy's stomach with his or her open palm in full force, sending the enemy flying backwards while being upside down. In the end of this spell, if the palm strike to the stomach hit, the enemy feels sick and feels feels like puking. Duration of Sickness: 2 posts / Cooldown: 5 posts.
    Strengths:
    • If the first move hits, all the other moves automatically hit. Applies both in PVP and NPC fights. Applies to blocks also.
    • If it hits, the user can easily connect this combo into another one and continue attacking the enemy.
    Weaknesses:
    • If the first move misses, all the other moves automatically miss. Applies both in PVP and NPC fights. Applies to blocks as well.
    • If it misses, the user is left open as it is a close-ranged attack.
    • If it misses, the user has a 25% decline in speed as he has to land and then make his next move.
    • The user cannot change his direction while using this spell, hit or miss.
    • This spell cannot hurt elementals.
    • This spell cannot break through elemental barriers/shields.
    • This spell cannot break through shields of a higher rank (C+)

    Name: Drunken Style - Screwdriver
    Rank: D
    Type: Drunken
    Description:
    This spell is mainly a series of handstand head-spin kicks towards an opponent. The user first switches into a handstand and then does a slow start to the series. He or she starts by delivering two kicks to the opponent, each one of them turning the opponent 360 degrees. Then, the user does another two spinning handstand kicks in faster motion. Then, the user switches from a handstand to a headstand. He spins on his head, hitting the opponent another two times and then finally, the user switches to such a position in which he or she has his or her shoulders on the ground, spinning rapidly on them. In this position, the user does four kicks, each one lower than the other until the last one lets his feet touch the ground and thus allow him to simply roll to get back in position. This attack sums up to 10 kicks but they are equally divided into D-rank power (each kick is 10 in power as D-rank moves are 100 total). In the end of the move, the target is left very dizzy and giddy. Duration: The target is unable to move properly for two posts / Cooldown: 3 posts.
    Strengths:
    • If the first move hits, all the other moves automatically hit. Applies both in PVP and NPC fights. Applies to blocks as well.
    • If it hits, the user can easily connect this combo into another one and continue attacking the enemy.
    • Able to breath through a D-rank non-elemental shield by the 8th kick.
    Weaknesses:
    • If the first move misses, all the other moves automatically miss. Applies both in PVP and NPC fights. Applies to blocks as well.
    • If it misses, the user is left open as it is a close-ranged attack.
    • If it misses, the user will be in a handstand position in the next post, causing a 65% speed decrease (the user is able to move while in a handstand position due to his enhanced fitness from his drinking)
    • This spell cannot hurt elementals.
    • This spell cannot break through elemental barriers/shields.
    • This spell cannot break through shields of a higher rank (C+)

    Name: Drunken Magic - Tuaca Bomb
    Rank: D
    Type: Drunken
    Description:
    A three move combo. The user spins clockwise, kicking the front of the opponent's shins with the back of the user's shins, with the force of the spin, causing them to trip forward. Before they fall, The user spins a second time in the same direction in a falling motion, delivering an uppercut punch to the side of the opponent's head in the process, causing them to flip a complete flip backwards with the force while letting the user land on his or her forearms, facing down. Just as the opponent's flip ends and he or she lands on his or her feet, they trip backwards from the remaining power of the impact. During this time, before the fall, the user gets up and rushes to the opponent at extreme speeds. The user places his left forearm on his right one and then rams his right hand into the opponent's ribs with great force, ultimately causing them to fall backwards powerfully and possibly causing a fracture or a bone crack. If this is used on an enemy who is obese, the enemy does not flip backwards. Instead, the user delivers that punch, falls, gets back up and does the final punch before they fall from the punch that originally caused the flip. When they punch at such a force, the enemy falls flat on the ground with tremendous force and usually shuts their eyes with the impact. When they open their eyes, they feel like they had woken up after being drunk for a long time. They find that they cannot remember anything and they feel weary and tired. Duration of this feeling: 3 posts / Cooldown: 10 posts
    Strengths:
    • If the first move hits, all the other moves automatically hit. Applies both in PVP and NPC fights. Applies to blocks as well.
    • If it hits, the user can easily connect this combo into another one and continue attacking the enemy.
    • The final punch can break through a non-elemental shield of D-rank.
    Weaknesses:
    • If the first move misses, all the other moves automatically miss. Applies both in PVP and NPC fights. Applies to blocks as well.
    • If it misses, the user is left open as it is a close-ranged attack.
    • If it misses, the user's speed decreases 30% for the next post as he will have to get back in position and then make his move.
    • This spell cannot hurt elementals.
    • This spell cannot break through elemental barriers/shields.
    • This spell cannot break through shields of a higher rank (C+)


    Last edited by Isamu on 7th December 2012, 8:43 pm; edited 11 times in total
    Isamu
    Isamu

    1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 112
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Isamu 6th December 2012, 5:36 am

    Finished BUMP


    _____________________________________________________________________________________


    [15:39:41] @ Seijin : i love you isamu
    [18:12:58] @ Constantine Rebellion : ISAMU IS A NATIONAL TREASURE
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Alleria 6th December 2012, 12:56 pm

    Apple Pucker seems ok, just add cooldown and duration. Duration should be 1 since a 3 hit combo.
    Tequila Sunrise, dice rolls are usually used for npcs .
    Also the enemy feels sick and feels like puking. This should only activate if your attack hits the enemies stomach since mostly that what happens when you hit someone in the belly. Also add duration and cooldown.
    Screwdriver, same thing with dice. Usually good for npc bad for pvp.
    I get the part where the target gets confused, but altering his perception of left,right forward and back is just out of whack. Just stay with the dizzy status and lower it to 1 post.
    Tuaca Bomb same for dice.
    Also the side effect which is tripping over or falling down?

    Ok generally you described how your spells are done, and the effects on the target. You did however left yourself out, such strenuous and fast attacks should have repercussions which means drawback or weakness.

    So here is what I want you to do.
    Add duration and cooldown, and usually most your spells are good for one post.
    Add more strength and weakness, other than dice,miss part and side effect think of your spells strength and weakness.
    And also the dice thingy might be good for npc use but not in pvp or used with other players coz a good roll would mean a straight hit and a bad roll a miss, just imagine a slowpoke dodging you attacks or someone faster than you getting hit.

    Bump after your done.





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    Isamu
    Isamu

    1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 112
    Guild : Savage Skull
    Cosmic Coins : 0
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    Experience : 0

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    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Isamu 7th December 2012, 5:40 am

    Made changes. Now, the diceroll thing works for NPC's. For PVP battles, if the first move of all the combos hit, the rest of the combo automatically hits and if the first move misses, the rest of the move automatically misses. The enemies can choose what to do as long as the reason is good, if I'm not mistaken. Anyway, main point is [BUMP]

    + You might wanna re-read Tuaca Bomb. I added a new side-effect.
    + About the effects on me, the user. I clearly mentioned this in the strengths of the magic - + The user is immune to the negative effects of drinking. They do get drunked personalities. However, their speed and other various attributes seemingly have an increase instead of a decrease. Also, the user does see dizzy and various other colors but the user know how to attack despite being in this state. However, the user never FEELS dizzy or sick from drinking (or using their moves).
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Alleria 7th December 2012, 5:55 am

    OK i get it, what you mean is if the initial attacks misses the succeeding attacks would also miss.
    Can you add more strengths and weakness for spells 2 to 4.


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    Isamu
    Isamu

    1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 112
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Isamu 7th December 2012, 6:13 am

    Added a few more. Now the weakness/strengths are as follows:
    Apple Pucker - 4 strengths / 4 weaknesses
    Tequila Sunrise - 3 strengths / 5 weaknesses
    Screwdriver - 3 strengths / 4 weaknesses
    Tuaca Bomb - 3 strengths / 4 weaknesses

    Is that enough?
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Alleria 7th December 2012, 6:25 am

    • [NPC] Only one dice roll required, if that fails, the move fails in whole.
    • [PVP] If the first move misses, the others automatically miss.

    I cant really understand this, will someone illuminate me. They are the same right?


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Alleria 7th December 2012, 6:44 am

    Pass on portions of the drunk effect to his or her enemies via physical contact. _ I dont think so. You can only influence yourself your not allowed to influence others, If you make a separate spells that allows you to make belch noxious gas from ingested alcohol that would be another thing, But thru physical contact, not happening.
    Doesnt matter if its NPC or PVP, a miss is a miss so you better integrate those two in one sentence.
    Also add real strength and weakness, a fail attack for missing doesn't really count as weakness, your spells are combination moves so if the initial hit doesn't connect its logical that the rest would follow.
    Bump when done.


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    Isamu
    Isamu

    1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 112
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
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    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Isamu 7th December 2012, 8:36 pm

    BUMP. Concept has been changed.


    _____________________________________________________________________________________


    [15:39:41] @ Seijin : i love you isamu
    [18:12:58] @ Constantine Rebellion : ISAMU IS A NATIONAL TREASURE
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Alleria 7th December 2012, 8:47 pm

    OK, your almost there, weakness is ok, for strength you wanna leave it at that? The only thing there was the if it hits then all the rest will hit, and if it hits he can do another combo move.

    This made me laugh, your magic only works when your drunk, the irony though is you cant get drunk no mater how much you drink. XD


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Drunken Magic (done) Empty Re: Drunken Magic (done)

    Post by Alleria 7th December 2012, 8:55 pm

    OK if thats your decision, Approved.


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