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    Art of the Beggar: Drunken Master

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    Art of the Beggar: Drunken Master Empty Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:08 pm




    Primary Magic: Art of the Beggar: Drunken Master
    Secondary Magic: N/a
    Caster or Holder: Holder
    Description: During the Ming Dynasty of China, a war was declared upon Beijing's Imperial Emperor by the self-proclaimed Emperor of Heavenly Demon. The conflict was so devastating that it wrought widespread destruction throughout the entirety of China's land. Raiding parties of Heavenly Demon would clash against the imperial soldiers of China's provinces, but quickly won that province for their master. Small garrisons were sent in by the Imperial Court to Tianjin City, where they were ordered to take a tax for protection. Due to the city already being in an impoverish state, its citizens were left to defend their lives on their own. A league of beggars was stationed in Tianjin City, as its headquarters, and were preparing for the fight against Heavenly Demon. Though during times of war, it is commonly said that a nation's beggars are the first ones to fall.

    Two people of the League of Beggars, Lao Hu and Shan Xiayu, had given birth to a child, named Hu ShanShan, during the war. She was said to have been born constantly smiling at all who came to visit, and so the family's joy was the clan's joy. Unfortunately, Shan passed away several weeks later, and the leader, Drunken Fist, declared a month of mourning, where no alcohol would be consumed. So, Hu ShanShan grew up in the League of Beggars as the most precious child on all accounts of the league. She was unbeatable in begging for proceeds, competitions, and always proved herself as being clever and extremely lucky. Hu ShanShan quickly rose up in the ranks, but the League would be met with a critical stance that only she could solve. Heavenly Demon had sent out another battalion, where Drunken Fist failed to defend them again, so the League surrendered.

    Hu ShanShan's hand was given to the leader of Heavenly Demon as a means of surrender, by her own father. This was where she deceived Burning Hands, who, in turn, slaughtered her father before her eyes as punishment. The two would enter battle, and Burning Hands would come to realize that Hu ShanShan was near to his strength. So, he murmured an incantation to drain the life from her, in which she would scream there was more life in her than he could ever drain. At those words, he faltered in his incantation, believing she was truly charmed, and Hu ShanShan would deliver a fatal blow. She would become the League's renown hero as the forces of Heavenly Demon failed in Tianjin, and became one of the legendary Nine Dragons. Many beggars follow under her path, in hope that they will become just as strong as their beloved lost dragon.

    Marschal Leigh is counted among those who are labeled as a beggar, surviving on the deeds and generosity of others. Over time, he has discovered the way of the beggar's lost dragon, Hu ShanShan, and has taken a better path. Through the use of drinking alcohol, Marschal can access the quick steps and strong strikes of a member of the League of Beggars. Supposedly, the alcohol he drinks is coursed with its own magic, which is why he is seen carrying a flask. He has to constantly be drunk in order to use any spell of this magic; so if he isn't drunk, he can't use his magic. However, this magic is extremely versatile; not just strong in fighting, but Marschal could potentially heal others as well. It is the path of a Drunken Master, that of the Spirit Beggar, but is one of the harder holder magics to master.
    Strengths:


    • Due to the impaired judgment of the user, spells of this magic are often unpredictable or dangerous in nature
    • Because alcohol is flammable, any fire-based, or fire-and-alcohol combined, spells are 50% stronger with this magic
    • Art of the Beggar: Drunken Master is a very versatile magic, overall, ranging from blazing fists of fury to excellent healing spells

    Weaknesses:

    • The user must be drunk in order to cast any spell of this magic; if they're not drunk, it can't be used
    • Since this magic requires the user to constantly be drunk in order to use it, the user is prone to hangovers, passing out, and/or throwing up, etc.
    • Users are very messy in combat tactics, resulting from the mass amount of alcohol consumption that leads to impaired judgment and disoriented senses
    • Long range combat spells do not exist with this magic, meaning this magic is solely close combat enhancement

    Lineage:
    Conqueror's Courage:
    Unique Abilities:

    • Pain Suppression

      • The user is highly resistant to any kind of physical pain, which allows for them to think clearly and continue attacking, even with grievous injuries. What Pain Suppression does is neutralize the user's sensitivity to pain, so that they are able to continue in battle. Any wound given to the user remains on their body, but the effect of it won't hit in until the battle is over. However, the strength of their body increasing causes a destabilization of their emotional output, resulting in lack of emotion. Evidently, it enhances their strength and endurance by 25% while in or out of battle; this can make them a formidable foe in drinking contests. This ability is constantly active, so the user has no way of being able to turn this ability off at their own will. While it can be seen as a blessing in some cases, it could ultimately lead to their death, as they cannot feel when injury has become too much.


    • Enhanced Condition

      • With this ability, the user's agility, speed, dexterity, and all other physical/mental attributes are enhanced by 25%, excluding strength and endurance. This includes senses as well, so the user is more perceptive of their surroundings than that of a normal human. Due to this new outlook on life though, the user is more prone to underestimating their opponent when in battle. To sustain the nature of this newly conditioned body, the user also has to consume more than the average person. Likewise, this ability is constantly active, but is truly only useful when the user is in battle with another player or monster. Outside of battling, it's useful for their five senses; ultimately, giving them near feline senses for daily use.


    • Unpredictability

      • This unique ability grants the user's spells 10% more in damage, thanks to the alcohol being unpredictable in nature. It also increases their melee attacks by 10%, or until weapon damage is necessary to be applied. Melee attacks are to always be considered heavy when in this state (8.25HP at D, 16.5HP at C, 24.75HP at B, 33HP at A, 41.25HP at S, 49.5HP at SS, and 57.75HP at H). Essentially, this unique ability also negates any chance of sight/future seeing abilities being able to predict his attacks, as the attacks are unpredictable. The unique ability is only activated while in battle; outside of battling, this unique ability is pretty much useless. They can be unpredictable naturally from alcohol consumption, but does not affect anything when outside of battle.


    • Intoxicating Aura

      • The user has a thirty meter radius around themselves that causes people, whether ally or foe, to have the effects of drunkenness. Meaning they have the potential of throwing up, passing out, disoriented senses, impaired judgment, etc. This decreases their senses and ability to function, causing them to be disoriented and unable to focus as clearly as they would when not drunk. Because their senses do not function properly, spells cast by opponents may not always hit their intended target. Likewise, any physical attacks, whether unarmed or not, are reduced by 50% due to the effects of drunkenness. Anyone caught in this is affected, meaning if a Dragon Slayer is caught in it, it will have a similar effect to motion sickness. This aura increases with rank by 10 meters for every rank after C, until it caps at 70 meters at H rank.




    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0



    Last edited by Marschal Leigh on 3rd September 2016, 9:32 am; edited 4 times in total
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:23 pm





    D Rank Spells

    Sound of Azure Dragon:
    Entelechy Art of Black Jade:
    Entelechy Art of Heaven and Earth:
    Drunken Fists:
    ***Start Additional SS Rank Spell Slot***
    Disturbance Fists:
    ***End Additional SS Rank Spell Slot

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0



    Last edited by Marschal Leigh on 3rd September 2016, 9:35 am; edited 2 times in total
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:24 pm





    C Rank Spells

    Crouching Dragon Stomping:
    Revolving Lightning Attack:
    Dragon God's Smashing Sword:
    Sounds of Scolding:

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0



    Last edited by Marschal Leigh on 3rd September 2016, 9:49 am; edited 3 times in total
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:27 pm





    B Rank Spells

    Crouching Dragon Circling:
    Drunken Fists of Oblivion:
    Crouching Dragon Smashing:
    ***Start Additional SS Rank Spell Slot***
    Tianxian Healing:
    ***End Additional SS Rank Spell Slot***

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0



    Last edited by Elspeth Abbott on 4th June 2016, 10:34 pm; edited 1 time in total
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:32 pm





    A Rank Spells

    Hunyuan Healing:
    Entelechy Art of Heaven and Earth:
    Sound of Scolding:
    ***Start Additional SS Rank Spell Slot***
    Draconic Art of Breaking Heart:
    ***End Additional SS Rank Spell Slot***

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0

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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:38 pm





    S/SS Rank Spells

    Sound of Azure Dragon:
    Fanxian Healing:
    Entelechy Art of Black Jade:

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0

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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:39 pm





    H Rank Spells

    Draconic Art of Lotus Leaves:

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0

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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 4th June 2016, 10:41 pm





    Signature and Fusion Spells

    Drunken Art of Eight Hermits:
    Draconic Art of Empty Sky:
    Greater Tianxian Healing:

    Link To Spell Fusions:

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0



    Last edited by Marschal Leigh on 3rd September 2016, 9:50 am; edited 3 times in total
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 5th June 2016, 8:41 am

    As a small note, this was a previously approved magic when this character had been C rank. So, I am aware that I won't be able to access the C rank and signature spells until this account reaches C rank.

    All spells and UAs have been edited. Ignore any rank post higher than C, as those are just place holders for future spells that won't be worked on until I am that rank.
    Heavens Empress Daiki
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    Heavenly Monster


    Heavenly Monster

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    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Heavens Empress Daiki 5th June 2016, 10:14 am

    Elspeth Abbott wrote:



    Primary Magic: Art of the Beggar: Drunken Master
    Secondary Magic: N/a
    Caster or Holder: Holder
    Description: During the Ming Dynasty of China, a war was declared upon Beijing's Imperial Emperor by the self-proclaimed Emperor of Heavenly Demon. The conflict was so devastating that it wrought widespread destruction throughout the entirety of China's land. Raiding parties of Heavenly Demon would clash against the imperial soldiers of China's provinces, but quickly won that province for their master. Small garrisons were sent in by the Imperial Court to Tianjin City, where they were ordered to take a tax for protection. Due to the city already being in an impoverish state, its citizens were left to defend their lives on their own. A league of beggars was stationed in Tianjin City, as its headquarters, and were preparing for the fight against Heavenly Demon. Though during times of war, it is commonly said that a nation's beggars are the first ones to fall.

    Two people of the League of Beggars, Lao Hu and Shan Xiayu, had given birth to a child, named Hu ShanShan, during the war. She was said to have been born constantly smiling at all who came to visit, and so the family's joy was the clan's joy. Unfortunately, Shan passed away several weeks later, and the leader, Drunken Fist, declared a month of mourning, where no alcohol would be consumed. So, Hu ShanShan grew up in the League of Beggars as the most precious child on all accounts of the league. She was unbeatable in begging for proceeds, competitions, and always proved herself as being clever and extremely lucky. Hu ShanShan quickly rose up in the ranks, but the League would be met with a critical stance that only she could solve. Heavenly Demon had sent out another battalion, where Drunken Fist failed to defend them again, so the League surrendered.

    Hu ShanShan's hand was given to the leader of Heavenly Demon as a means of surrender, by her own father. This was where she deceived Burning Hands, who, in turn, slaughtered her father before her eyes as punishment. The two would enter battle, and Burning Hands would come to realize that Hu ShanShan was near to his strength. So, he murmured an incantation to drain the life from her, in which she would scream there was more life in her than he could ever drain. At those words, he faltered in his incantation, believing she was truly charmed, and Hu ShanShan would deliver a fatal blow. She would become the League's renown hero as the forces of Heavenly Demon failed in Tianjin, and became one of the legendary Nine Dragons. Many beggars follow under her path, in hope that they will become just as strong as their beloved lost dragon.

    Marschal Leigh is counted among those who are labeled as a beggar, surviving on the deeds and generosity of others. Over time, he has discovered the way of the beggar's lost dragon, Hu ShanShan, and has taken a better path. Through the use of drinking alcohol, Marschal can access the quick steps and strong strikes of a member of the League of Beggars. Supposedly, the alcohol he drinks is coursed with its own magic, which is why he is seen carrying a flask. He has to constantly be drunk in order to use any spell of this magic; so if he isn't drunk, he can't use his magic. However, this magic is extremely versatile; not just strong in fighting, but Marschal could potentially heal others as well. It is the path of a Drunken Master, that of the Spirit Beggar, but is one of the harder holder magics to master.
    Strengths:


    • Due to the impaired judgment of the user, spells of this magic are often unpredictable or dangerous in nature
    • Because alcohol is flammable, any fire-based, or fire-and-alcohol combined, spells are 50% stronger with this magic
    • Art of the Beggar: Drunken Master is a very versatile magic, overall, ranging from blazing fists of fury to excellent healing spells

    Weaknesses:

    • The user must be drunk in order to cast any spell of this magic; if they're not drunk, it can't be used
    • Since this magic requires the user to constantly be drunk in order to use it, the user is prone to hangovers, passing out, and/or throwing up, etc.
    • Users are very messy in combat tactics, resulting from the mass amount of alcohol consumption that leads to impaired judgment and disoriented senses
    • Long range combat spells do not exist with this magic, meaning this magic is solely close combat enhancement

    Lineage:
    Knight of FrostFire:
    Unique Abilities:

    • Pain Suppression

      • The user is highly resistant to any kind of physical pain, which allows for them to think clearly and continue attacking, even with grievous injuries. What Pain Suppression does is neutralize the user's sensitivity to pain, so that they are able to continue in battle. Any wound given to the user remains on their body, but the effect of it won't hit in until the battle is over. However, the strength of their body increasing causes a destabilization of their emotional output, resulting in lack of emotion. Evidently, it enhances their strength and endurance by 25% while in or out of battle; this can make them a formidable foe in drinking contests. This ability is constantly active, so the user has no way of being able to turn this ability off at their own will. While it can be seen as a blessing in some cases, it could ultimately lead to their death, as they cannot feel when injury has become too much.


    • Enhanced Condition

      • With this ability, the user's agility, speed, dexterity, and all other physical/mental attributes are enhanced by 25%, excluding strength and endurance. This includes senses as well, so the user is more perceptive of their surroundings than that of a normal human. Due to this new outlook on life though, the user is more prone to underestimating their opponent when in battle. To sustain the nature of this newly conditioned body, the user also has to consume more than the average person. Likewise, this ability is constantly active, but is truly only useful when the user is in battle with another player or monster. Outside of battling, it's useful for their five senses; ultimately, giving them near feline senses for daily use.


    • Unpredictability

      • This unique ability grants the user's spells 10% more in damage, thanks to the alcohol being unpredictable in nature. It also increases their melee attacks by 10%, or until weapon damage is necessary to be applied. Melee attacks are to always be considered heavy when in this state (8.25HP at D, 16.5HP at C, 24.75HP at B, 33HP at A, 41.25HP at S, 49.5HP at SS, and 57.75HP at H). Essentially, this unique ability also negates any chance of sight/future seeing abilities being able to predict his attacks, as the attacks are unpredictable. The unique ability is only activated while in battle; outside of battling, this unique ability is pretty much useless. They can be unpredictable naturally from alcohol consumption, but does not affect anything when outside of battle.


    • Intoxicating Aura

      • The user has a fifteen meter radius around themselves that causes people, whether ally or foe, to have the effects of drunkenness. Meaning they have the potential of throwing up, passing out, disoriented senses, impaired judgment, etc. This decreases their senses and ability to function by 25%, causing them to be disoriented and unable to focus as clearly as they would when not drunk. It's even hilarious when a creature walks through the aura, as they, too, are affected by the drunken stupor resulting from the aura. It does increase in size, however, but the size is increased so feebly that it's barely noticeable to those around the user. In fact, it only increases by 3 meters for every rank after C, capping out at 30 meters when hitting H rank.




    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0


    Elspeth Abbott wrote:




    D Rank Spells

    Drunkard's Dance:
    Ballad of the Drunkard:
    Drunkard's Breath:
    Drunken Fists:
    ***Start Additional SS Rank Spell Slot***
    Disturbance Fists:
    ***End Additional SS Rank Spell Slot

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0


    Since the account is currently only D rank, i only checked the base magic and the D rank spells, and...
    Art of the Beggar: Drunken Master Q4YahIx


    _____________________________________________________________________________________

    Art of the Beggar: Drunken Master 8ZbrsUC
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 2nd July 2016, 8:30 am

    Intoxication Aura, C rank spells, and Signature spells need to be graded.
    Yuu Blitzkrieg
    Yuu Blitzkrieg

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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Yuu Blitzkrieg 2nd July 2016, 8:35 pm

    Hey there Marshy! ^o^ Were already acquainted, so lets get started! Edits will be in this color.

    Marschal Leigh wrote:



    Primary Magic: Art of the Beggar: Drunken Master
    Secondary Magic: N/a
    Caster or Holder: Holder
    Description: During the Ming Dynasty of China, a war was declared upon Beijing's Imperial Emperor by the self-proclaimed Emperor of Heavenly Demon. The conflict was so devastating that it wrought widespread destruction throughout the entirety of China's land. Raiding parties of Heavenly Demon would clash against the imperial soldiers of China's provinces, but quickly won that province for their master. Small garrisons were sent in by the Imperial Court to Tianjin City, where they were ordered to take a tax for protection. Due to the city already being in an impoverish state, its citizens were left to defend their lives on their own. A league of beggars was stationed in Tianjin City, as its headquarters, and were preparing for the fight against Heavenly Demon. Though during times of war, it is commonly said that a nation's beggars are the first ones to fall.

    Two people of the League of Beggars, Lao Hu and Shan Xiayu, had given birth to a child, named Hu ShanShan, during the war. She was said to have been born constantly smiling at all who came to visit, and so the family's joy was the clan's joy. Unfortunately, Shan passed away several weeks later, and the leader, Drunken Fist, declared a month of mourning, where no alcohol would be consumed. So, Hu ShanShan grew up in the League of Beggars as the most precious child on all accounts of the league. She was unbeatable in begging for proceeds, competitions, and always proved herself as being clever and extremely lucky. Hu ShanShan quickly rose up in the ranks, but the League would be met with a critical stance that only she could solve. Heavenly Demon had sent out another battalion, where Drunken Fist failed to defend them again, so the League surrendered.

    Hu ShanShan's hand was given to the leader of Heavenly Demon as a means of surrender, by her own father. This was where she deceived Burning Hands, who, in turn, slaughtered her father before her eyes as punishment. The two would enter battle, and Burning Hands would come to realize that Hu ShanShan was near to his strength. So, he murmured an incantation to drain the life from her, in which she would scream there was more life in her than he could ever drain. At those words, he faltered in his incantation, believing she was truly charmed, and Hu ShanShan would deliver a fatal blow. She would become the League's renown hero as the forces of Heavenly Demon failed in Tianjin, and became one of the legendary Nine Dragons. Many beggars follow under her path, in hope that they will become just as strong as their beloved lost dragon.

    Marschal Leigh is counted among those who are labeled as a beggar, surviving on the deeds and generosity of others. Over time, he has discovered the way of the beggar's lost dragon, Hu ShanShan, and has taken a better path. Through the use of drinking alcohol, Marschal can access the quick steps and strong strikes of a member of the League of Beggars. Supposedly, the alcohol he drinks is coursed with its own magic, which is why he is seen carrying a flask. He has to constantly be drunk in order to use any spell of this magic; so if he isn't drunk, he can't use his magic. However, this magic is extremely versatile; not just strong in fighting, but Marschal could potentially heal others as well. It is the path of a Drunken Master, that of the Spirit Beggar, but is one of the harder holder magics to master.
    Strengths:


    • Due to the impaired judgment of the user, spells of this magic are often unpredictable or dangerous in nature
    • Because alcohol is flammable, any fire-based, or fire-and-alcohol combined, spells are 50% stronger with this magic
    • Art of the Beggar: Drunken Master is a very versatile magic, overall, ranging from blazing fists of fury to excellent healing spells

    Weaknesses:

    • The user must be drunk in order to cast any spell of this magic; if they're not drunk, it can't be used
    • Since this magic requires the user to constantly be drunk in order to use it, the user is prone to hangovers, passing out, and/or throwing up, etc.
    • Users are very messy in combat tactics, resulting from the mass amount of alcohol consumption that leads to impaired judgment and disoriented senses
    • Long range combat spells do not exist with this magic, meaning this magic is solely close combat enhancement

    Lineage:
    Knight of FrostFire:
    Unique Abilities:

    • Pain Suppression

      • The user is highly resistant to any kind of physical pain, which allows for them to think clearly and continue attacking, even with grievous injuries. What Pain Suppression does is neutralize the user's sensitivity to pain, so that they are able to continue in battle. Any wound given to the user remains on their body, but the effect of it won't hit in until the battle is over. However, the strength of their body increasing causes a destabilization of their emotional output, resulting in lack of emotion. Evidently, it enhances their strength and endurance by 25% while in or out of battle; this can make them a formidable foe in drinking contests. This ability is constantly active, so the user has no way of being able to turn this ability off at their own will. While it can be seen as a blessing in some cases, it could ultimately lead to their death, as they cannot feel when injury has become too much.


    • Enhanced Condition

      • With this ability, the user's agility, speed, dexterity, and all other physical/mental attributes are enhanced by 25%, excluding strength and endurance. This includes senses as well, so the user is more perceptive of their surroundings than that of a normal human. Due to this new outlook on life though, the user is more prone to underestimating their opponent when in battle. To sustain the nature of this newly conditioned body, the user also has to consume more than the average person. Likewise, this ability is constantly active, but is truly only useful when the user is in battle with another player or monster. Outside of battling, it's useful for their five senses; ultimately, giving them near feline senses for daily use.


    • Unpredictability

      • This unique ability grants the user's spells 10% more in damage, thanks to the alcohol being unpredictable in nature. It also increases their melee attacks by 10%, or until weapon damage is necessary to be applied. Melee attacks are to always be considered heavy when in this state (8.25HP at D, 16.5HP at C, 24.75HP at B, 33HP at A, 41.25HP at S, 49.5HP at SS, and 57.75HP at H). Essentially, this unique ability also negates any chance of sight/future seeing abilities being able to predict his attacks, as the attacks are unpredictable. The unique ability is only activated while in battle; outside of battling, this unique ability is pretty much useless. They can be unpredictable naturally from alcohol consumption, but does not affect anything when outside of battle.


    • Intoxicating Aura

      • The user has a thirty meter radius around themselves that causes people, whether ally or foe, to have the effects of drunkenness. Meaning they have the potential of throwing up, passing out, disoriented senses, impaired judgment, etc. This decreases their senses and ability to function, causing them to be disoriented and unable to focus as clearly as they would when not drunk. Because their senses do not function properly, spells cast by opponents may not always hit their intended target. Likewise, any physical attacks, whether unarmed or not, are reduced by 50% due to the effects of drunkenness. Please lower this percentage to 25%. Anyone caught in this is affected, meaning if a Dragon Slayer is caught in it, it will have a similar effect to motion sickness. This aura increases with rank by 10 meters for every rank after C, until it caps at 70 meters at H rank.




    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0


    Marschal Leigh wrote:




    C Rank Spells

    Crouching Dragon Stomping:
    Revolving Lightning Attack:
    Dragon God's Smashing:

    @tag
    MADE BY VEL OF GS AND ADOXOGRAPHY 2.0



    If you have any concerns about any requested edits, please feel free to hit me up on Skype. ^^ Though theres not really much that needs changing


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    Art of the Beggar: Drunken Master ZUTE2e7l_o

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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 2nd July 2016, 10:08 pm

    Intoxicating Aura: Considering the UA is C rank and most buffs can be 50% at C rank, I see no reason as to why it should be lowered, as it is only physical attacks as well, not spells.
    Crouching Dragon Stomp: Considering it takes the full MP to basically recast, I'm a little confused as to why I should be forced to have them only deal 75% in damage. If you read the Chained spell type on the rules, it does not state anything about the damage having to be lowered, and since I'm using the full amount of MP to cast it again in succession for other blows, it'd make sense for each kick to deal full damage or else it's not worth the cost imo.
    Yuu Blitzkrieg
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Yuu Blitzkrieg 2nd July 2016, 10:15 pm

    Art of the Beggar: Drunken Master 5oLesFq


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    Art of the Beggar: Drunken Master ZUTE2e7l_o

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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 27th August 2016, 11:26 am

    Unlocked at the user's request~

    Spoiler:
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    Art of the Beggar: Drunken Master Empty Re: Art of the Beggar: Drunken Master

    Post by Guest 3rd September 2016, 11:17 am

    Spoiler:

    Approved~!

      Current date/time is 28th April 2024, 7:00 am