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    Strings of Reality

    Sanguinn
    Sanguinn

    1 Year Anniversary- Player 
    Lineage : Backed by Prophecy
    Position : None
    Posts : 119
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 212.5

    Character Sheet
    First Skill: Strings of Reality
    Second Skill:
    Third Skill:

    Strings of Reality Empty Strings of Reality

    Post by Sanguinn 21st August 2014, 7:31 pm

    Magic

    Primary Magic: The Strings of Reality
    Secondary Magic: Nope
    Caster or Holder: Caster Magic
    Description:The Strings of Reality is a magic created by Rin "Orin" Sanguinna that is based on an obscure and vague concept. What Orin has done is that she has manipulated her blood in order to gain the property of exposing certain "strings of reality". How this works specifically is that it allows Orin, due to the raw magic in her blood, to see what she calls the strings of reality. The reason she calls them this is that they produce nonspecific effects when infused with magic while being pulled or tugged on.. What Orin can do is pull on these strings while infusing them with magic in order to cast spells or cause desired effects. These spells can range from manipulating these strings to bind or attack, but they can also be used to defy physics in certain situations. They can be used to effortlessly lift objects the user couldn't normally lift, or to move things that shouldn't be able to moved normally such as fire. If, via a spell of course, Orin found a string connected to a fire, she could pull on it and the flame would move on the end of the string, allowing her to swing the string and thus the flame around however. There would be limits based on the size of the flame of course.

    In practical situations, Orin could possibly even displace objects or better organize herself, as she could become more familiar with certain strings on a magical level to a point where she hears a thought in her head when she gets near them, allowing her to remind herself or tell herself where certain things belong. It also could allow her to levitate objects if she put enough effort into manipulating the strings telekinetically (should she ever develop that power). The possibilities are only limited by Orin's creativity, leaving this to be a very versatile magic.

    These strings manifest in a way where they only usually connect to one thing unless specifically connecting between two individuals (often for actual reasons). All of these strings are completely straight and reach for 5 meters before fading off into nothing. Strings that are connected to multiple people can only be visible by Orin when the two people are within 10 meters of each other, the string adjusting in length to stay completely straight between these two individuals.

    Strengths:

    • Attached: Everything is attached to a "string" of reality in one way or another. Whether or not Orin can pull that string is up to the other person though.
    • Nonspecific Magic: Orin could pour raw magic energy through a string and it could birth new life into dead plants, heal wounds, cause fires, or simply destroy objects sometimes. She's learned to control what happens to an object via her spells.
    • Weaponizing Reality: It is fully possible for Orin to turn these strings into weapons, giving her more offensive or even defensive potential.

    Weaknesses:

    • Limited by Rank: Orin is heavily restricted by rank, as her strings were not meant to cause damage, but rather manipulate the events of life around her. In situations where a spell is supposed to cause an effect on an opponent, they cannot affect an opponent of a higher rank at all. The strings attached to them are just too powerful.
    • Inconsistent Power vs. Object: Some spells may be made to break through walls of a certain thickness or less, but anything thicker would be perfectly fine and/or unaffected, and as such Orin could not use that particular spell on them. Just as an example of how specific her spells can get.
    • Messy: Orin can learn to be organized and precise with her spells, but in fights most of the things she pulls/manipulates get thrown around, destroyed, altered and the like. It's difficult to be clean in combat except with a specific set of spells. But that limits Orin's creativity/ability in a fight.
    • Backfire: Some of Orin's spells may backfire and the effects may either just not work or may come back and hit Orin instead.

    Abilities/Powers:

    • String Manifestation: Orin can bring these strings into existence and manipulate them however she wishes. She can even stand on them as if they were a solid platform if need be. The most any other person could see is about 5 meters of these strings. No one else can interact with these strings unless Orin permits, and even then they can only touch. They cannot induce effects like Orin can. Only when she manifests strings can she induce effects via spells or other methods.
    • Cutting Strings: Orin can cut a string to completely cancel a spell or the effect of a spell, returning the object or person to the state in which they were prior to the spell that was cast.
    • True Sight: Orin can activate this sight on a whim, allowing her to see all strings in a 30 meter radius. This can get a bit complicated, as there are millions of strings in such a radius, but she can filter it out to only show a certain, more tolerable number at a time. There is no visible
    • Binds of Relations: If two characters, be them player characters or NPCs, have interacted then Orin can see different colored strings connecting them. The color of these strings differ from pair to pair and generally show the attitude a person has towards someone else. The first half of a string connected to one person might be purple, showing a calm demeanor towards someone. About halfway through 'til about where it connects to another person, where it changes color based on how the other person feels. This only works with characters who have developed meaningful relationships, be them positive or negative.


    [spoiler=Signature Spells]
    Name: Explosive Touch
    Rank: C
    Type: Offensive
    Duration: 1-2 (Depending on how long Orin wants to keep her opponent trapped
    Cooldown: 4
    Description: Upon touching an enemy, she can bind them with artificially made strings that explode in a 5 meter radius. This follows the rules of doing 1 C-Rank damage if the opponent is in the epicenter, and .75 C-Rank if caught near the outer part of the explosion. The strings are breakable, as they are artificial, but only by things with 25% more physical strength than the average C-Rank.
    Strengths:

    • Causes damage in a radius
    • Traps an enemy for a moment
    • Leaves the enemy possibly open to be attacked by allies

    Weaknesses:

    • Can be broken
    • Only traps for a limited time
    • Explosion is only most effective at the epicenter
    • Requires Orin to touch her opponent for this to work



    D-Rank Spells:
    C-Rank Spells:


    Last edited by Sanguinn on 13th July 2015, 8:05 pm; edited 4 times in total


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    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Strings of Reality Empty Re: Strings of Reality

    Post by Samus Aran 22nd August 2014, 11:48 am

    Shoop Da Wooop~

    Strings of Reality OXifHmt


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    Strings of Reality Tumblr_minephQ2G81r37arko2_500
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