- Job Title: The Red Sand Bandits
Player Requirements:Legal Guild, Item (Passport)
Solo:Need to be at least C-Rank
Team:Two D-Rank or one C-Rank and one D-Rank
Job Requirements:Apprehend the Bandit Leader and rescue the villager's families.
25 post/max 30 at least 250 words a post with at least 4 monster rolls or take out the boss.
Job Location: Desierto
Job Description: A group of raiders called the Red Sand Bandits have swept through a series of villages leaving a wake of destruction and death from their raids. A group of survivors have posted a request to local guilds for the safe return of their families and friends and the apprehension of the local bandits.
The request comes from Chieftain of a warrior tribe called the Blue Sky Clan that resides in a foreign land. In a great desert city of Desierto the warrior tribe was called out on an expedition, their best soldiers left to deal with another clans uprising. When they returned to their tribe they found their village burned to the ground over half the population dead and the other half missing, The only clue to their whereabouts was the Red Sand Flag posted in the Chieftains destroyed house. The Blue Skies Clan has been feuding with the Red Sand Bandits for the past 100 years and now they hold their children and remaining citizens hostage. Put an end to the Red Sand Bandits tyranny once and for all and save the many victims from their grasp and the Blue Skies Clan will consider you an honorary member of their tribe.
Weak:5x Bandit Thugs, these guys are nasty rouge type foot soldiers for the Red Sand Bandits. Their Scimatars are dipped in scorpion venom and the bandits have claimed many lives their ability to wield them. They attack in flanks of two and the last waits for an opening to present it's self. Their combat is impressive for non magic soldiers. Each successful attack deals 2 D-ranks of damage and 1 D-Rank of damage per post if the poison is left untreated. 8 D-Ranked or 4 C-Ranked attacks should put them down for the count.
Normal:10x Bandit Gunners, the gunning squad of the Red Sand Bandits are a bit more intelligent than their bandit thug brothers. They each carry magic enhanced rifles and pistols and are well trained in their use. They like to draw their targets into traps by luring them into an area suitable for their snipers to safely pick off their targets from a great distance. Each magic shot deals C ranked damage and can come from up to a thousand feet from their snipers. 10 D-Rank hits or 5-C-Rank hits will knock them flat.
Strong:2x Bandit Brutes, the brutes are the worst of the worst when it comes to the Red Sand Bandits. They are the strongest warriors inside the band of criminals, they each are highly trained in the art of killing. Using many types of weapons dipped in lethal toxins they attack from a distance volleying poisoned projectile until they get up close. These 10 foot brutes are magicily augmented soldiers that have extremely tough exteriors and can lift well over human limits. The two brutes have massive curved long blades and can easily cleave through tough stone in a single swipe. Every successful attack deals 1 C-ranks of damage and 3 D-Rank of damage per post if the poison is left untreated. 20 D-Ranked or 10 C-Ranked attacks should knock them out cold.
Boss:The Red Sand Bandit Leader. This man is infamous known all across Desierto as a monstrous murdering thief. He is wanted for crimes against his nations leader, war crimes, pillaging, trafficking and selling of slaves, the murder of the Sultans second princess and many more crimes. He is 6 feet and dons an set of crimson red leather magical armor with pieces of metal patched over the chest and back. A long tan cloak drapes over the armor concealing an arsenal of weapons. The man wields Sound magic and can deal massive damage with his weapons poisonous combinations. Getting hit by his sound magic can disorient your character for two post,If he hits you twice while you're disoriented on your next post you will lose consciousness for 2 post. Every successful attack deals 1 C-ranks of damage and 2 C-Rank of damage per post if the poison is left untreated. 30 D-Ranked or 15 C-Ranked attacks should knock him out.Be wary of his Dire Falcon it can assist him in combat. It can deal 4 D-Ranks with it's claws and deal C-Rank Damage if it drops you from a great height. 10 D-Ranks of damage or 5 C-Ranks should put an end to the Dire Hawk.
Reward:15k Jewels for rescuing the citizens. If you capture the leader of the Red Sand Bandits and return all of the hostages you get 20k in Jewels and Double Experience.
The desert, a land where great empires have risen and fallen and where now raiders and criminals of all kinds gather. How Aether wished to explore the various ruins and possibly make a huge discovery in the world of magic, however today was not the day for research but to work. A group of raiders who reside near the heart of the desert in an oasis called the Red Sand Bandits have swept through a variety of villages and left destruction and death in their wake. Some survivors managed to put out a request to legal guilds, and some others put a bounty on their leaders head, promising extra jewels for him to be taken back to the villages. Naturally being part of a bounty hunting guild would lead to such a job being taken.
Leading up to the village where the chieftain of the Blue Sky Clan had issued this request, Aether spotted some creatures which seemed to be diving in and out of the sand like dolphins in an ocean and made a mental note to come back here at some point in the future to research these creatures which seemed to flow through the sand like it was water, could be useful later. “Hunters! You have arrived!” a voice shouted out from a nearby tent, the chieftain walking out with his staff in hand to a group of mismatched people. “I assume you have heard of our predicament and the bounty we’re offering for their leaders head?”