Magic
Primary Magic: Shadow Molding
Secondary Magic: None yet
Caster or Holder: Caster
Description: The magic has multiple uses concerning shadows and darkness itself. It gives the user the power to freely control shadows and bend them to his will in the third dimension (Good example would be making a spike to rise from a shadow) and have them be solid and as hard as metal or as soft as wool or even make it have the properties of a liquid, though that power's limitation is that he can only control shadows of things that aren't alive (rocks, bodies etc.) and his own shadow. To bend the shadows he doesn't need to touch them, only things necessary are these three:
1. He can see them
2. Some movement of arms (for example. pointing at at the shadow and then flicking the hand up causes a spike to come out of the shadow)
3. The shadow's source can't be anything living (for example. pointing at at the shadow and then flicking the hand pointing up causes a spike to come out of the shadow
Note: the user's own shadow can be controlled, even without seeing it and without any movement
He can also have the shadow detached from it's source and move it around freely, though if it ends up going out of the spell's radius then the shadow will disinigrate and end up back to it's source. Any shadow that has part of it detached will become smaller in size until it dissappears completely, but the user's own shadow does not grow smaller.
He can also transport himself to any shadow he can control, though that shadow has to be big enough for him to leap through.
The shadows have properties of some material harder than metal when it is compressed enough, so the user can either use the compressed shadow as projectiles or wear the shadow as some armor and use it to strengthen attacks and as protection. Though it is possible to attach the compressed darkness to other things, best choice would be to strenghten and protect allies.
When the user stops completely controlling the shadow, then it will return back to it's source.
Strengths:
+ The user has quite a large variety how to use his powers in combat. Both offensive and
defensive ways
+ Can quickly move inside his magic's radius.
+ Isn't restricted to using only one shadow at a time
+ Easy to attack from surprising locations
Weaknesses:
- Very bright lights can disintegrate his shadows, especially light originating from
Light-spells.
- The powers are at a disadvantage when in big, open spaces during the day
- Weak against Light-element in general
- Doesn't resist any element in general
- If the user's arms are completely restricted it will leave the user to be able to use only his own shadow
Lineage:
Brute of Fiore:
Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
Ability: Triple strength and endurance for duration
Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 3 times per thread
Unique Abilities:
Shadow Leap:
The user quickly sinks into his own shadow and leaps out of another shadow of the same or bigger size inside a certain diameter.
Diameter based on Rank:
D Rank: 30ft
C Rank: 60ft
B Rank: 100ft
A Rank: 130ft
S Rank: 160ft
H Rank: 200ft
Usage: Can be used three times per thread to dodge an attack and avoid any damage from
D Rank spells.
Note: Throw the normal die and if the result is:
2,4 or 6 then the dodge will succeed and avoid the attack.
1,3 or 5, then the dodge will fail and the user takes a hit.
Dark Drain:
The user gains more power and other effects if another Darkness using mage, Demon, or Undead type non-human beings are in the radius of 30ft, be it an enemy or an ally. The more there are, the more power and bigger the effects. When the user is powered up, he will have dark fog seep out of his body and this causes pain to the user's body.
Effects: Raises 10% the amount of damage caused by Shadow Mold-spells, +2% MP each post and -1% HP each post.
The effect can stack up to three times.
Demon's Skin:
When the user's body has gained enough damage, his shadow will create a layer on his body and gives the user more resistance towards magic, besides Light-spells. As the user gains more damage, the more thicker the layer becomes
Effects:
HP at 26-50%: +5% resistance to magic besides Light. Lasts for 5 posts
HP at 11-25%: +10% resistance to magic besides Light. Lasts for 3 posts
HP at 1-10%: +15% resistance to magic besides Light. Lasts for 1 post
Spells
Name: Shadow Mold: Devil's Arm (Signature Spell)
Rank: D
Type: Darkness, Offensive, Instant
Duration: 1 post
Cooldown: 3 posts
Description:
The user uses his own shadow to create an arm (length: 3ft, width:1ft) as hard as metal, attaches it to his own right arm and throws a straight punch with great power.
Strengths:
+ Able to crush stone easily
+ Protects the arm it's attached to from physical harm
+ Quick to perform
Weaknesses:
- Relatively simple move, so dodging or countering isn't challenging
- The user is left open for a brief moment if the punch misses
- If the user strikes a surface harder then the arm or a C or higher Rank spell, it will instantly break upon impact.
- Useless, if the user doesn't have enough physical strength
Name: Shadow Mold: Parasitic Bullet
Rank: D
Type: Darkness, Instant
Duration: 1 posts
Cooldown: 3 posts
Description:
The user raises his arm towards the shadow, which he can control, closest to his target with his palm open, lifts a lump of shadow(width: 3ft) in the air, closes his palm which causes the lump to condence into an orb(width: 1ft) and launches it at the enemy, which will attach itself by forming five spikes(length: 1ft) and stabbing the target with them upon impact.
To create the spikes the user has to close his palm and open it fast.
Speed: 16mph
Range: 30ft from the user
Strengths:
+ Once the orb attaches to something, it is very challenging to detach it if you're not the user or a higher Rank mage
+ Can be launched from the target's blindspot easily
+ The orb may restrict movement based on that part it is attached to
Weaknesses:
- Can't pierce through Defensive spells of higher Rank
- Lessens the amount of shadow for the user to use in combat while the spell is in effect
- Can be easily detached if attached to a Light using mage, God or Angel type non-human
- Can create an opening when creating the orb for the enemy to attack if the enemy is close up
Name: Darkness Mold: Devil's Coating
Rank: D
Type: Support, Defensive
Duration: 3 posts
Cooldown: 5 posts
Description:
The user raises a lump of shadow(width: 3ft) from the shadow closest to the target by lifting his arm with his palm open, flicks his hand towards the target, which causes the lump to fly towards the target (speed: 16mph), then the user closes his palm, the lump attaches on the target by condensing around it and makes it take the shape of the thing it was attached to and then hardens to act as a partial armor(thickness: 1 inch, weight: 6lb), which gives protection to magic and gives the part covered Darkness-element properties.
Effects:
Protects from two D Rank spells or one C Rank spells
Attacks by the part affected by Devil's Coating are treated also as Darkness-element
Range: 30ft
Strengths:
+ Can be used on anything (weapons, creatures etc.)
+ Doesn't restrict movement
+ Will make anything it's attached slightly more durable
Weaknesses:
- Will weaken any other elements, besides light, on the target if it is a weapon
- No magic of the same Rank can be used with the part covered, besides Darkness without destroying Devil's Coating. Only Light and higher ranking spells are able to break through it
- Attaching can be challenging if the target is moving fast
- Doesn't cover too much. At best a whole arm or something close to that
Name: Shadow Mold: Blade
Rank: D
Type: Darkness, Offensive, Mixed
Duration: 1 post
Cooldown: 3 posts
Description:
Primary Effect: The user creates a two sided sword(length: 5ft, width: 8inches, thickness: 1inch) from his shadow, grabs it and slashes diagonally from the left with full force at the target.
Secondary Effect: If the user uses more MP, he creates a copy of himself, holding a blade of the same size as his, from his own shadow and has it make a diagonal slash from the right at the same.
Extra Effect: If the user uses even more MP then the blades will have a small dark aura eminating around them. When the slashes hit, the aura will fly out of the blades and create a black flying slash shaped like a X. The slash will fly 10 feet and push the target at the same time.
Cost of activating other effects:
To activate the Secondary Effect, the user has to pay 50% MP more from the normal amount
To activate both the Secondary and the Extra Effect, the user has to pay 80% MP more from the normal amount.
Strengths:
+ Cuts through easily
+ Can be used to set distance between the enemy
+ A powerful combination
Weaknesses:
- The copy's slash is 50% weaker
- The flying slash won't push anything heavier than 300lb
- Very lacking without additional usage of MP
- The copy only mirrors the movements of the user, so if the user for some reason doesn't slash then neither will the copy.
List of Spell Fusions:(Locked until B rank)
Primary Magic: Shadow Molding
Secondary Magic: None yet
Caster or Holder: Caster
Description: The magic has multiple uses concerning shadows and darkness itself. It gives the user the power to freely control shadows and bend them to his will in the third dimension (Good example would be making a spike to rise from a shadow) and have them be solid and as hard as metal or as soft as wool or even make it have the properties of a liquid, though that power's limitation is that he can only control shadows of things that aren't alive (rocks, bodies etc.) and his own shadow. To bend the shadows he doesn't need to touch them, only things necessary are these three:
1. He can see them
2. Some movement of arms (for example. pointing at at the shadow and then flicking the hand up causes a spike to come out of the shadow)
3. The shadow's source can't be anything living (for example. pointing at at the shadow and then flicking the hand pointing up causes a spike to come out of the shadow
Note: the user's own shadow can be controlled, even without seeing it and without any movement
He can also have the shadow detached from it's source and move it around freely, though if it ends up going out of the spell's radius then the shadow will disinigrate and end up back to it's source. Any shadow that has part of it detached will become smaller in size until it dissappears completely, but the user's own shadow does not grow smaller.
He can also transport himself to any shadow he can control, though that shadow has to be big enough for him to leap through.
The shadows have properties of some material harder than metal when it is compressed enough, so the user can either use the compressed shadow as projectiles or wear the shadow as some armor and use it to strengthen attacks and as protection. Though it is possible to attach the compressed darkness to other things, best choice would be to strenghten and protect allies.
When the user stops completely controlling the shadow, then it will return back to it's source.
Strengths:
+ The user has quite a large variety how to use his powers in combat. Both offensive and
defensive ways
+ Can quickly move inside his magic's radius.
+ Isn't restricted to using only one shadow at a time
+ Easy to attack from surprising locations
Weaknesses:
- Very bright lights can disintegrate his shadows, especially light originating from
Light-spells.
- The powers are at a disadvantage when in big, open spaces during the day
- Weak against Light-element in general
- Doesn't resist any element in general
- If the user's arms are completely restricted it will leave the user to be able to use only his own shadow
Lineage:
Brute of Fiore:
Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
Ability: Triple strength and endurance for duration
Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 3 times per thread
Unique Abilities:
Shadow Leap:
The user quickly sinks into his own shadow and leaps out of another shadow of the same or bigger size inside a certain diameter.
Diameter based on Rank:
D Rank: 30ft
C Rank: 60ft
B Rank: 100ft
A Rank: 130ft
S Rank: 160ft
H Rank: 200ft
Usage: Can be used three times per thread to dodge an attack and avoid any damage from
D Rank spells.
Note: Throw the normal die and if the result is:
2,4 or 6 then the dodge will succeed and avoid the attack.
1,3 or 5, then the dodge will fail and the user takes a hit.
Dark Drain:
The user gains more power and other effects if another Darkness using mage, Demon, or Undead type non-human beings are in the radius of 30ft, be it an enemy or an ally. The more there are, the more power and bigger the effects. When the user is powered up, he will have dark fog seep out of his body and this causes pain to the user's body.
Effects: Raises 10% the amount of damage caused by Shadow Mold-spells, +2% MP each post and -1% HP each post.
The effect can stack up to three times.
Demon's Skin:
When the user's body has gained enough damage, his shadow will create a layer on his body and gives the user more resistance towards magic, besides Light-spells. As the user gains more damage, the more thicker the layer becomes
Effects:
HP at 26-50%: +5% resistance to magic besides Light. Lasts for 5 posts
HP at 11-25%: +10% resistance to magic besides Light. Lasts for 3 posts
HP at 1-10%: +15% resistance to magic besides Light. Lasts for 1 post
Spells
Name: Shadow Mold: Devil's Arm (Signature Spell)
Rank: D
Type: Darkness, Offensive, Instant
Duration: 1 post
Cooldown: 3 posts
Description:
The user uses his own shadow to create an arm (length: 3ft, width:1ft) as hard as metal, attaches it to his own right arm and throws a straight punch with great power.
Strengths:
+ Able to crush stone easily
+ Protects the arm it's attached to from physical harm
+ Quick to perform
Weaknesses:
- Relatively simple move, so dodging or countering isn't challenging
- The user is left open for a brief moment if the punch misses
- If the user strikes a surface harder then the arm or a C or higher Rank spell, it will instantly break upon impact.
- Useless, if the user doesn't have enough physical strength
Name: Shadow Mold: Parasitic Bullet
Rank: D
Type: Darkness, Instant
Duration: 1 posts
Cooldown: 3 posts
Description:
The user raises his arm towards the shadow, which he can control, closest to his target with his palm open, lifts a lump of shadow(width: 3ft) in the air, closes his palm which causes the lump to condence into an orb(width: 1ft) and launches it at the enemy, which will attach itself by forming five spikes(length: 1ft) and stabbing the target with them upon impact.
To create the spikes the user has to close his palm and open it fast.
Speed: 16mph
Range: 30ft from the user
Strengths:
+ Once the orb attaches to something, it is very challenging to detach it if you're not the user or a higher Rank mage
+ Can be launched from the target's blindspot easily
+ The orb may restrict movement based on that part it is attached to
Weaknesses:
- Can't pierce through Defensive spells of higher Rank
- Lessens the amount of shadow for the user to use in combat while the spell is in effect
- Can be easily detached if attached to a Light using mage, God or Angel type non-human
- Can create an opening when creating the orb for the enemy to attack if the enemy is close up
Name: Darkness Mold: Devil's Coating
Rank: D
Type: Support, Defensive
Duration: 3 posts
Cooldown: 5 posts
Description:
The user raises a lump of shadow(width: 3ft) from the shadow closest to the target by lifting his arm with his palm open, flicks his hand towards the target, which causes the lump to fly towards the target (speed: 16mph), then the user closes his palm, the lump attaches on the target by condensing around it and makes it take the shape of the thing it was attached to and then hardens to act as a partial armor(thickness: 1 inch, weight: 6lb), which gives protection to magic and gives the part covered Darkness-element properties.
Effects:
Protects from two D Rank spells or one C Rank spells
Attacks by the part affected by Devil's Coating are treated also as Darkness-element
Range: 30ft
Strengths:
+ Can be used on anything (weapons, creatures etc.)
+ Doesn't restrict movement
+ Will make anything it's attached slightly more durable
Weaknesses:
- Will weaken any other elements, besides light, on the target if it is a weapon
- No magic of the same Rank can be used with the part covered, besides Darkness without destroying Devil's Coating. Only Light and higher ranking spells are able to break through it
- Attaching can be challenging if the target is moving fast
- Doesn't cover too much. At best a whole arm or something close to that
Name: Shadow Mold: Blade
Rank: D
Type: Darkness, Offensive, Mixed
Duration: 1 post
Cooldown: 3 posts
Description:
Primary Effect: The user creates a two sided sword(length: 5ft, width: 8inches, thickness: 1inch) from his shadow, grabs it and slashes diagonally from the left with full force at the target.
Secondary Effect: If the user uses more MP, he creates a copy of himself, holding a blade of the same size as his, from his own shadow and has it make a diagonal slash from the right at the same.
Extra Effect: If the user uses even more MP then the blades will have a small dark aura eminating around them. When the slashes hit, the aura will fly out of the blades and create a black flying slash shaped like a X. The slash will fly 10 feet and push the target at the same time.
Cost of activating other effects:
To activate the Secondary Effect, the user has to pay 50% MP more from the normal amount
To activate both the Secondary and the Extra Effect, the user has to pay 80% MP more from the normal amount.
Strengths:
+ Cuts through easily
+ Can be used to set distance between the enemy
+ A powerful combination
Weaknesses:
- The copy's slash is 50% weaker
- The flying slash won't push anything heavier than 300lb
- Very lacking without additional usage of MP
- The copy only mirrors the movements of the user, so if the user for some reason doesn't slash then neither will the copy.
List of Spell Fusions:(Locked until B rank)
Last edited by ScottGuy on 30th March 2015, 6:33 am; edited 3 times in total