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    Stein's Pistols

    Dr.Stein
    Dr.Stein

    The Mad Scientist


    The Mad Scientist

    Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 379
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 194

    Character Sheet
    First Skill: Test Subject Summoning
    Second Skill: Replication
    Third Skill:

    Stein's Pistols Empty Stein's Pistols

    Post by Dr.Stein 27th July 2014, 11:20 am

    Name: Plasma Guard
    Rank: Strong+
    Type: Twin Pistols
    Description: Proof of purchase: https://www.fairytail-rp.com/t7117p225-official-magic-shop#117670
    The pistols have a 60cm barrel with it being made of titanium which gives it a large heat and physical resistance. These pistols use the devastating plasma energy as a means to attack. Both holsters are magnetically charged to keep the guns from going haywire.
    These gun uses special hydrogen filled magazines to be used. Each magazine allows a max of six shots before it must be reloaded.  When fired it shoots a super heated plasma blast that is three feet in diameter, if any living thing is hit by it they suffer third degree burns that ar on the verge of forth.

    Damage to inorganic materials would be limited to the ability of the plasma bolt to punch / melt through the target material.  Residual heat soak would permeate most materials for some time afterwards until the affected surfaces could once again fall to ambient temperatures through natural cooling and heat loss.

    Flammable materials struck by plasma fire would instantly combust.

    Strengths: –Devastating power
    -High heat and physical resistance
    -Extra 5% MP
    -Can resist up to C-rank spells
    Weaknesses: –Doing four continuous shots with one pistol causes it to heat up to three hundred degrees which prevents use for six posts for it to cool off
    -Must use special ammo with special casing
    -Must use a special holster
    -Anything that messes with magnetism messes with the holsters an internal components of the pistols
    Abilities:

    Name: Swap
    Rank: C
    Type: Utility
    Description: By shooting an energy blast at the summon Stein is able to switch between his different summons at will without using up more energy to bring them out. The down sides to doing this is that for a brief few seconds it leaves Stein open to attacks and decreases the summon’s duration while increasing the Cooldown by one post each. The energy blast shot doesn’t harm the summon at all.
    Strengths: –Can switch summons without costing more energy
    -Doesn't harm the summons
    -Can quickly change a bad situation around
    Weaknesses:-Leaves Stein open for a split second when switching summons
    -Decreases summons duration by one while increasing Cooldown by one
    -Enemy can block the energy blast with any defensive spell regardless of rank
    -Stein's aim can be thrown off by an attack


    Last edited by Dr.Stein on 27th March 2015, 11:16 am; edited 4 times in total
    Rosetta Crawford
    Rosetta Crawford

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    Stein's Pistols Empty Re: Stein's Pistols

    Post by Rosetta Crawford 27th July 2014, 12:53 pm

    Dr.Stein wrote:Name: Plasma Guard
    Rank: Strong+ Could you link me proof of your purchase
    Type: Twin Pistols
    Description:
    The pistols have a 60cm barrel with it being made of the rare Kenchin metal which allows it to withstand temperatures on par with the sun. This seems a tad extreme for anything in the fairy tail universe. Please make this something more reasonable. Even at the melting point of iron your gun wouldn't be destroyed by its overheating. So say something like that. These pistols use the devastating plasma energy as a means to attack. Both holsters are magnetically charged to keep the guns from going haywire.
    Plasma info: Refined weapon grade fuel (usually hydrogen) is siphoned off from a 'magazine' or reservoir and injected into a containment vessel that is protected internally by very intense magnetic fields which will keep the hydrogen / fuel from actually coming into contact with the material surface of the containment vessel.  This containment vessel is often referred to as a magnetic bottle.  Later generations of plasma based weapons feature layered magnetic fields, in effect, magnetic sheathes.
    One part of the containment field is weakened or lowered in the magnetic bottle, allowing the super hot ionized plasma gas to 'escape' or be handed off through a rapidly cycling sphincter type array that controls both the length and diameter of the bolt.  The "escape" or hand-off of the plasma is induced mostly by the accelerator coil ladder field extending partially into the magnetic bottle to siphon off plasma.  The acceleration coil ladder seamlessly merges the siphoned off plasma into a secondary acceleration sheath, a small magnetic pocket within the acceleration coil ladder assembly.  

    The acceleration coil ladder then energizes each linear velocity coil in a rapid, stepped manner.  Each coil along the ladder stack pulls the magnetically sheathed plasma towards it, faster than the last coil but slower than the next so that an effect of constant acceleration is produced along the length of the acceleration coil ladder through a consistent hand-off method.  At the end of the acceleration coil ladder, the magnetically sheathed plasma is released toward the target.
    Wounds from plasma weapons would be akin to severe burns with most organic material of the primary wound site being vaporized.  Fluids would flash to steam, organic material would turn to ash and most direct hit plasma wounds would be fatal in nature.  Effects from the "splash" of a plasma weapon would consist of severe burns that might be capable of "burn through" of soft targets.  Regardless, wounds received from plasma based weapons would take a long time to heal and require massive amounts of attention.   Near misses might produce severe burns and heat trauma while fragments from large diameter bore weapons might be crippling or lethal with splash-like side effects.  The explosive decoupling of large amounts of free standing matter (ground, terrain, armor plate, etc.) would also produce high speed lethal fragmentation in a large area around the point of impact. This seems very powerful for a weapon with basically unlimited ammunition that is only strong+. At best i'd expect this to cut through flesh and leave maybe third or fourth degree burns. You aren't killing anyone in one shot. There will be no potentially 'fatal' wounds.

    Damage to inorganic materials would be limited to the ability of the plasma bolt to punch / melt through the target material.  Residual heat soak would permeate most materials for some time afterwards until the affected surfaces could once again fall to ambient temperatures through natural cooling and heat loss.

    Flammable materials struck by plasma fire would instantly combust.

    Strengths: –Devastating power
    -Can withstand temperatures on par with the sun
    -Extra 5% MP
    -Can resist up to C-rank spells
    Weaknesses: –Doing four continuous shots with one pistol causes it to heat up to three hundred degrees And this does what? Forces him not to use it? Prevents him from firing anymore shots?
    -Must use special ammo with special casing
    -Must use a special holster
    -Anything that messes with magnetism messes with the holsters an internal components of the pistols
    Abilities:

    Name: Swap
    Rank: D
    Type:
    Description: By shooting an energy blast at the summon Stein is able to switch between his different summons at will without using up more energy to bring them out. The down sides to doing this is that for a brief few seconds it leaves Stein open to attacks and decreases the summon’s duration while increasing the Cooldown by one post each. The energy blast shot doesn’t harm the summon at all.
    Strengths: –Can switch summons without costing more energy
    -Doesn’t harm the summons
    Weaknesses:-Leaves Stein open for a split second when switching summons
    -Decreases summons duration by one while increasing Cooldown by one

    This seems far too overpowered to me. It also seems to be far too technological for the fairy tail universe. Also on top of that could you link me proof you've purchase this grade of weapon.

    Comments are in teal.


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    Stein's Pistols Zack2_by_gramcrackers-d8ker96

    Stein's Pistols Zack_by_ravenart5-d8j23c0

    Stein's Pistols Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Dr.Stein
    Dr.Stein

    The Mad Scientist


    The Mad Scientist

    Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 379
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 194

    Character Sheet
    First Skill: Test Subject Summoning
    Second Skill: Replication
    Third Skill:

    Stein's Pistols Empty Re: Stein's Pistols

    Post by Dr.Stein 27th July 2014, 1:09 pm

    bump


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    Stein's Pistols Firma_12

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

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    Secondary Magic
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    Jobs Completed-
    100 year:
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    S:
    A:
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    C: 1
    D: 5
    EXP: 194/1200
    Indiana Jones
    Indiana Jones

    Void Tyrant


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    Age : 27
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    First Skill: Ragnarök
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    Stein's Pistols Empty Re: Stein's Pistols

    Post by Indiana Jones 29th July 2014, 1:44 pm

    Changes asked by Zack have been made and i see no other problems, so...

    Stein's Pistols 1562yc5


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    Stein's Pistols 18jWfhn


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    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

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    Stein's Pistols Empty Re: Stein's Pistols

    Post by Aliannah 25th March 2015, 11:36 am

    Unlocked for edits


    _____________________________________________________________________________________

    Dr.Stein
    Dr.Stein

    The Mad Scientist


    The Mad Scientist

    Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 379
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 194

    Character Sheet
    First Skill: Test Subject Summoning
    Second Skill: Replication
    Third Skill:

    Stein's Pistols Empty Re: Stein's Pistols

    Post by Dr.Stein 25th March 2015, 11:36 am

    bump


    _____________________________________________________________________________________

    Stein's Pistols Firma_12

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

    Character
    Pet
    Primary Magic
    Secondary Magic
    Armor
    Weapon
    Jobs Completed-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C: 1
    D: 5
    EXP: 194/1200
    Thorn
    Thorn

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    Stein's Pistols Empty Re: Stein's Pistols

    Post by Thorn 27th March 2015, 10:58 am

    all your spells/abilities need 3 strengths 4 weekneses


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    Stein's Pistols S6Eaz9K
    Dr.Stein
    Dr.Stein

    The Mad Scientist


    The Mad Scientist

    Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 379
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 194

    Character Sheet
    First Skill: Test Subject Summoning
    Second Skill: Replication
    Third Skill:

    Stein's Pistols Empty Re: Stein's Pistols

    Post by Dr.Stein 27th March 2015, 12:00 pm

    bump


    _____________________________________________________________________________________

    Stein's Pistols Firma_12

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

    Character
    Pet
    Primary Magic
    Secondary Magic
    Armor
    Weapon
    Jobs Completed-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C: 1
    D: 5
    EXP: 194/1200
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Stein's Pistols Empty Re: Stein's Pistols

    Post by Thorn 27th March 2015, 1:59 pm

    Dr.Stein wrote:Name: Plasma Guard
    Rank: Strong+
    Type: Twin Pistols
    Description: Proof of purchase: https://www.fairytail-rp.com/t7117p225-official-magic-shop#117670
    The pistols have a 60cm barrel with it being made of titanium which gives it a large heat and physical resistance. These pistols use the devastating plasma energy as a means to attack. Both holsters are magnetically charged to keep the guns from going haywire.
    These gun uses special hydrogen filled magazines to be used. Each magazine allows a max of six shots before it must be reloaded.  When fired it shoots a super heated plasma blast that is three feet in diameter, if any living thing is hit by it they suffer third degree burns that ar on the verge of forth.

    Damage to inorganic materials would be limited to the ability of the plasma bolt to punch / melt through the target material.  Residual heat soak would permeate most materials for some time afterwards until the affected surfaces could once again fall to ambient temperatures through natural cooling and heat loss.

    Flammable materials struck by plasma fire would instantly combust.

    Strengths: –Devastating power
    -High heat and physical resistance
    -Extra 5% MPis this a total of 5% extra?
    -Can resist up to C-rank spells
    Weaknesses: –Doing four continuous shots with one pistol causes it to heat up to three hundred degrees which prevents use for six posts for it to cool off
    -Must use special ammo with special casing
    -Must use a special holster
    -Anything that messes with magnetism messes with the holsters an internal components of the pistols
    Abilities:

    Name: Swap
    Rank: C
    Type: Utility
    Description: By shooting an energy blast at the summon Stein is able to switch between his different summons at will without using up more energy to bring them out[/color=red]this would still use up mp[/color]. The down sides to doing this is that for a brief few seconds it leaves Stein open to attacks and decreases the summon’s duration while increasing the Cooldown by one post each. The energy blast shot doesn’t harm the summon at all.
    Strengths: –Can switch summons without costing more energy
    -Doesn't harm the summons
    -Can quickly change a bad situation around
    Weaknesses:-Leaves Stein open for a split second when switching summons
    -Decreases summons duration by one while increasing Cooldown by one
    -Enemy can block the energy blast with any defensive spell regardless of rank
    -Stein's aim can be thrown off by an attack


    _____________________________________________________________________________________

    Stein's Pistols S6Eaz9K
    Dr.Stein
    Dr.Stein

    The Mad Scientist


    The Mad Scientist

    Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 379
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 194

    Character Sheet
    First Skill: Test Subject Summoning
    Second Skill: Replication
    Third Skill:

    Stein's Pistols Empty Re: Stein's Pistols

    Post by Dr.Stein 10th April 2015, 10:01 pm

    bump


    _____________________________________________________________________________________

    Stein's Pistols Firma_12

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

    Character
    Pet
    Primary Magic
    Secondary Magic
    Armor
    Weapon
    Jobs Completed-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C: 1
    D: 5
    EXP: 194/1200
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Stein's Pistols Empty Re: Stein's Pistols

    Post by Thorn 11th April 2015, 2:33 am

    Stein's Pistols 0ljrnlI


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    Stein's Pistols S6Eaz9K

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