Primary Magic: Rainbow Water Make
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: After losing her water dragon magic for unknown reasons Devon taught herself a forgotten water magic one that allows her to use different colors and bind them with water making the water able to do different things depending on the color. Devon's eyes will change color depending on the spell this could be used against her. intense colors like red or colors that are used often will seem like smoke coming out of her eyes,
Strengths:
- Can defend herself
- Good at supporting her friends in battle.
- High destructive potential
- strong against fire
Weaknesses:
- weak against electric magic
- weak against ice magic
- has to be able to see to cast
- in dry desolate areas like deserts she cant fight very well
- If someone uses a smoke screen Devon cant cast
Lineage: Calorie Shave
Description: You had a fat ancestor. We all have in some point of our lineage, but yours was a particularly determined one. Maybe it was for the bullying or for the discomfort, but he strove to lose his excess weight. His journey in search for this 'cure' was a true epic, marking him as a legend of the heavyweights. In the end, however, he failed to find one and in his sorrow he planned to drown himself, only to see on his reflection in the pool that his efforts themselves were the cure. He died on the spot from exhaustion, though. Pitying him for his labours, an obesity god decided to do the man a favour and decreed that the strength of his soul will help his descendents in their future endeavours. As a result, his descendants have gained the strength of his spirit and can sacrifice body mass for a temporary boost. However, go too far, and they risk facing the same fate as their ancestor. Alas, had he heard of Gravity Magic, maybe he would not need to work so hard after all.
Ability: The user of this lineage can choose to call upon the spirit to take away some of their body mass and in exchange gain huge amounts of energy. However, once it runs out, they will fall to the ground, exhausted from the effort for one post and only able to carefully walk and fire spells below their rank (D-ranks will still have access to their spells) for the next post.
Usage: A dangerous technique, the user will only have enough body mass to fuel one usage of the lineage per thread. But in return, expect yourself to gain enough energy to fuel five of your spells of your rank for free and you gain enough strength to make your durability extreme, meaning that spells one rank above you and below are rendered with half-damage and no push-back. The effect will last for two posts, so you will have to make it count.
Cosmetic Abilities:
- Devon is able to make her wings vanish and reappear at will
Unique Abilities:
- Super chromat - Devon can tell colors apart even when next to each other and very close in color Devon will be able to tell you what the two colors are exactly. With this Devon can see into ultraviolet and infrared spectrum's.
- Can breath under water but must come up every 5 posts for one post.
- can solidify water so she can walk across rives and lakes.
- Agility - Though being a water mage her movements are fluent and smooth this has a 20% boost to agility
Name: Hidden holes
Rank: D
Type: offensive/ defensive
Duration: 4 post
Cooldown: 7 post
Description: Devon can manipulate water and ultraviolet together making a trap hidden on the floor this can be the max of 20 feet away from Devon but as no one but someone that can see ultraviolet see this if the step into it the fall through the ground into a pit that is 30 feet deep 20 feet across as the posts come to an end the floor will start to dry up and become smaller in size.
Strengths:
[*]Invisible
[*]can have someone stuck the whole time this would give Devon a chance to run or figure something out.
[*]if Devon is attacked she can use this to defend herself
Weaknesses:
[*]if the person can see ultraviolet they will see the trip
[*]if they fly the trap would be useless
[*]dose no damage
[*]once its in last two duration threads the hole shrinks making it easier to escape.
Name: Green Snake
Rank: D
Type: Offensive
Duration:3 posts
Cooldown:4 posts
Description: Devon can conjure Green water making a snake that can bit just like a real one causing a poison to debuff someone by 20% for the remaining duration max distance of 100 feet away from Devon.
Strengths: debuffs someone for a duration
Weaknesses:dose no damage
can be destroyed by 1.5 B rank damage
Name: Pink Elephant
Rank: D
Type: defensive
Duration:2
Cooldown:4
Description: Devon congers up pink water making it turn into a elephant, 20 feet high and 30 feet long it is a large target but not much can get around it. which can block one or two spells depending on there strength can take 2 D rank hits before being destroyed
Strengths:can block 2 D ranks worth of damage
Weaknesses:large target
unmissable
cant move out the way
Name Angel Delight
Rank: D
Type: support
Duration: 2
Cooldown: 6
Description: Devon casts pure white water witch she conjures into the form of a beautiful angel. The angel will go toward one person and touch them, this could be herself as well, and heals them for 30hp.
Strengths: heals quite a bit
Weaknesses:only heals one person
can only be used once in the duration then goes on cooldown
Name: Yellow eel
Rank: C
Type: offensive
Duration:1 posts
Cooldown:4 posts
Description: Devon conjures yellow water that comes from the sky like an electric bolt. As yellow water has a natural electric voltage, Devon can use it to work her will by zapping unlucky opponents. The electricity will only cause 1 C rank worth of damage. 98feet max distance 45m/s speed
Strengths:
[*]causes an electric effect
[*]will only hit one target
[*]accurate
Weaknesses:
[*]weak to fire
[*]weak to earth
[*]can only hit one target
[*]can be dodged
Name: Blue Gorilla
Rank: C
Type: offensive.
Duration:6 post
Cooldown:8 posts
Description: Devon calls up blue water that turns into the form of a Gorilla. Blue water is best known to be hard, strong, and smooth. The Gorilla can move much like a normal one of it's kind and is quite flexible. the Gorilla will only do 1.5 C rank damage no matter how much he hits but if he is conjured and Devon is attacked, the Gorilla goes into defense mode and protects her with his body. He can then take 2 C ranks worth of damage.
Strengths:
[*]can be used as defense
[*]flexible
[*]Can be used as an attack
Weaknesses:
[*]can only deal 1.5 C ranks damage
[*]even if not wanted will go into defense mode if Devon is attacked
[*]large target
[*]weak to fire can be destroyed with 2 C rank fire spells
Name: black knight
Rank: C
Type: offensive
Duration:3 posts
Cooldown:8 posts
Description: Devon conjures up black water. This is known as the insanity water and is unpredictable in form but always dressed as a knight. This knight can only go in a single direction and only does 1.5 C ranks worth of damage. This spell can be broken with 2 C ranks worth of damage. 180ft max distance 90m/s speed
Strengths:
[*]unpredictable form so could be anything
[*]easy to control
[*]loyal to the end
Weaknesses:
[*]can only go in one direction
[*]can only do 1.5 C rank worth of damage
[*]can be broken easterly
[*]weak to fire
Name: Sir Pingu
Rank: B
Type: Offensive
Duration: 9
Cooldown: 10
Description: Devon manipulates White water to create Penguins in armor. 10 penguins are shot towards the enemy and will change direction to follow the enemy. The penguins attack is freeze based. The attack is so cold it could freeze the water in the air. The penguins all have to hit the same person to cause 1.5 B rank damage. If only one hits it courses 0.2 B rank Damage and so on. 250 feet max distance 100m/s speed
Strengths:
[*]easy to maneuver
[*]easy to control
[*]can reach 250 feet
Weaknesses:
[*]if Devon losses concentration she could harm allies
[*]weak to electric
[*]can be blocked by A rank barrier
[*]can only attack one person at a time
Name: Dragon Water
Rank: B
Type: offensive
Duration: 5 Posts
Cooldown: 8 Posts
Description: Sub-red water is summoned and this water turns into a dragon form, able to follow an opponent for up to 250 feet. the dragon follows it's target until it has hit 150m/s speed, Destroyed by 2 B rank or 1 A rank worth of damage. If the dragon hits its target it is like being hit by boiling hot water and burning skin with blisters will continue to effect the target until duration ends. the total damage this spell can do is 1.5 B rank damage.
Strengths:
[*]Can move to follow the target
[*]courses burning effect after the dragon hits target
[*]courses 1.5 C rank damage
Weaknesses:
[*]weak to fire can be destroyed by 1 B rank Fire spell
[*]the damage is halved for A rank and quartered for S ranks H ranks and higher are not effected
[*]if the dragon hits harts earth it goes on to cooldown
[*]could harm allies if aimed wrong or they are in close combat with the intended target.
Name Violet blade
Rank: B
Type: offensive
Duration: 10 post
Cooldown:12 posts
Description: Devon can conjure violet water and it will form a blade of the desired length and width needed that the can used as a normal strong weapon.
Strengths:
[*]a spear weapon
[*]used like a normal weak weapon
[*]light weight so easy to maneuver.
Weaknesses:
[*]can only use if her own weapon is unavailable
[*]is only a weak weapon
[*]easily destroyed with one B rank damage
[*]is medium in size
Last edited by Devon Sabathiel on 28th January 2016, 2:50 pm; edited 16 times in total