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    Fire Magic

    Shiro Cavanaugh
    Shiro Cavanaugh

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fire Magic
    Second Skill:
    Third Skill:

    In Progress Fire Magic

    Post by Shiro Cavanaugh 25th February 2015, 6:29 pm

    Name: Aerial
    Rank: D
    Type: Offensive Support
    Duration: 2 Posts
    Cooldown: 2 Posts
    Description: User creates a dome in which the oxygen inside it is lowered. The target inside said dome suffocates because of the lack of oxygen in the environment and their ears hurt due to the change in pressure. The range is 2 meters (7 feet).
    Weaknesses: Can easily be dodged if someone is outside the 2 meter range. Of course, dispelling magic and nullification magic will erase the affects. A fellow Air Mage would be able to breathe within the dome or avoid it.

    Name: Aerial Shot
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: The user swipes their hand and levitates nearby rocks which are then shot at the target with moderate force.
    Weaknesses: The spell will not be effective if there are no rocks nearby. Nullification magic could destroy it. The rocks cannot pass through strong magic barriers.

    Name: Aerial Levitation
    Rank: D
    Type: Support
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: User creates a soft whirlwind under the target, which allows them to descend slowly. They can also levitate and move around at slow speeds.
    Weaknesses: While being able to levitate, the spell burns up magic energy continuously so that means Shiro cannot use it for a long time. Also, it is weak against Dispelling Magic.

    Name: Air Render
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 4 Posts
    Description: User creates a compacted ball of air in their hand and then charges it with their magic. The user then expands the ball of air and launches it via a punching motion. It is Shiro's strongest spell and has small yet effective destructive power.
    Weaknesses: Has a long cooldown and costs a lot of magic. Can be blocked by strong Earth Magic and Nullification Magic.


    Last edited by Shiro Cavanaugh on 14th March 2015, 7:13 am; edited 1 time in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Rosetta Crawford 26th February 2015, 1:13 am

    You've only copied the spell template. You need the top part as well with the description of the magic, strengths and weaknesses etc.

    Also, all your spells need a minimum of three strengths and four weaknesses


    _____________________________________________________________________________________

    Fire Magic Zack2_by_gramcrackers-d8ker96

    Fire Magic Zack_by_ravenart5-d8j23c0

    Fire Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Shiro Cavanaugh
    Shiro Cavanaugh

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fire Magic
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Shiro Cavanaugh 28th February 2015, 10:47 am

    Air Magic is a Caster Magic and an elemental magic that utilizes the element of air. Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area.[5] The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship, like the Magic Bomber - Christina, airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Like other elemental types of Magic, some users can also transform their bodies into this element. The only characters seen to be able to do this are Aria and Mystogan by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.

    Name: Aerial
    Rank: D
    Type: Offensive Support
    Duration: 2 Posts
    Cooldown: 2 Posts
    Description: User creates a dome in which the oxygen inside it is lowered. The target inside said dome suffocates because of the lack of oxygen in the environment and their ears hurt due to the change in pressure. The range is 2 meters (7 feet).
    Strenghts: [1] Can encompass several people at once. [2] The range can be increased if the user has a large amount of magic power. [3] Can be a very versatile AOE spell.
    Weaknesses: [1] Can easily be dodged if someone is outside the 2 meter range. [2] Of course, dispelling magic and nullification magic will erase the affects. [3] A fellow Air Mage would be able to breathe within the dome or avoid it. [4] A stronger mage with a magic barrier will be safe from its effects.

    Name: Aerial Shot
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: The user swipes their hand and levitates nearby rocks which are then shot at the target with moderate force.
    Strengths: [1] Can send a bunch of rocks flying at a fast pace. [2] Can be used to shoot down air-born foes. [3] Can be comparable in strength to low-leveled Earth Magic.
    Weaknesses: [1] The spell will not be effective if there are no rocks nearby. [2] Nullification magic could destroy it. [3] The rocks cannot pass through strong magic barriers. [4] Cannot lift huge boulders.

    Name: Aerial Levitation
    Rank: D
    Type: Support
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: User creates a soft whirlwind under the target, which allows them to descend slowly. They can also levitate and move around at slow speeds.
    Strengths: [1] Allows the user to levitate above ground. [2] The user can float around at slow speeds and travel short distances. [3] Can stop the user from hitting the ground at high speeds.
    Weaknesses: [1] While being able to levitate, the spell burns up magic energy continuously so that means Shiro cannot use it for a long time. [2] Also, it is weak against Dispelling Magic. [3] The user cannot move around at high speeds like Wind Magic spells or Aera. [4] A rather weak levitation spell that cannot be held for too long

    Name: Air Render
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 4 Posts
    Description: User creates a compacted ball of air in their hand and then charges it with their magic. The user then expands the ball of air and launches it via a punching motion. The air then explodes on contact. It is Shiro's strongest spell and has small yet effective destructive power.
    Strengths: [1] Can be expanded and contracted at will. [2] Has effective destructive power. [3] Is effective against Lightning Magic.
    Weaknesses: [1] Has a long cooldown. [2] Can be blocked by strong Earth Magic and Nullification Magic. [3] Costs a lot of magic energy. [4] Can be very hard to control and contain if the user is tired or stressed.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Rosetta Crawford 28th February 2015, 11:26 am

    Shiro Cavanaugh wrote:Air Magic is a Caster Magic and an elemental magic that utilizes the element of air. Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area.[5] The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship, like the Magic Bomber - Christina, airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Like other elemental types of Magic, some users can also transform their bodies into this element. The only characters seen to be able to do this are Aria and Mystogan by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.

    Name: Aerial
    Rank: D
    Type: Offensive Support
    Duration: 2 Posts
    Cooldown: 2 Posts
    Description: User creates a dome in which the oxygen inside it is lowered. The target inside said dome suffocates because of the lack of oxygen in the environment and their ears hurt due to the change in pressure. The range is 2 meters (7 feet).
    Strenghts: [1] Can encompass several people at once. [2] The range can be increased if the user has a large amount of magic power. [3] Can be a very versatile AOE spell.
    Weaknesses: [1] Can easily be dodged if someone is outside the 2 meter range. [2] Of course, dispelling magic and nullification magic will erase the affects. [3] A fellow Air Mage would be able to breathe within the dome or avoid it. [4] A stronger mage with a magic barrier will be safe from its effects.

    Name: Aerial Shot
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: The user swipes their hand and levitates nearby rocks which are then shot at the target with moderate force.
    Strengths: [1] Can send a bunch of rocks flying at a fast pace. [2] Can be used to shoot down air-born foes. [3] Can be comparable in strength to low-leveled Earth Magic.
    Weaknesses: [1] The spell will not be effective if there are no rocks nearby. [2] Nullification magic could destroy it. [3] The rocks cannot pass through strong magic barriers. [4] Cannot lift huge boulders.

    Name: Aerial Levitation
    Rank: D
    Type: Support
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: User creates a soft whirlwind under the target, which allows them to descend slowly. They can also levitate and move around at slow speeds.
    Strengths: [1] Allows the user to levitate above ground. [2] The user can float around at slow speeds and travel short distances. [3] Can stop the user from hitting the ground at high speeds.
    Weaknesses: [1] While being able to levitate, the spell burns up magic energy continuously so that means Shiro cannot use it for a long time. [2] Also, it is weak against Dispelling Magic. [3] The user cannot move around at high speeds like Wind Magic spells or Aera. [4] A rather weak levitation spell that cannot be held for too long

    Name: Air Render
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 4 Posts
    Description: User creates a compacted ball of air in their hand and then charges it with their magic. The user then expands the ball of air and launches it via a punching motion. The air then explodes on contact. It is Shiro's strongest spell and has small yet effective destructive power.
    Strengths: [1] Can be expanded and contracted at will. [2] Has effective destructive power. [3] Is effective against Lightning Magic.
    Weaknesses: [1] Has a long cooldown. [2] Can be blocked by strong Earth Magic and Nullification Magic. [3] Costs a lot of magic energy. [4] Can be very hard to control and contain if the user is tired or stressed.

    You still haven't used the template properly.

    You need to copy and past all of the stuff in the 'code' section of the template. Your magic itself need strengths and weaknesses.

    Also, all spells of D rank costs the same amount of magic.

    All D rank spells can be blocked by other D ranks, unless their is an element thin meaning you overpowere it.

    D rank spells will effect D ranks at full amount, C ranks for 50% and generally won't effect B ranks or if they do then its at a greatly reduced effect. Hope that helps


    _____________________________________________________________________________________

    Fire Magic Zack2_by_gramcrackers-d8ker96

    Fire Magic Zack_by_ravenart5-d8j23c0

    Fire Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Shiro Cavanaugh
    Shiro Cavanaugh

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fire Magic
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Shiro Cavanaugh 28th February 2015, 3:56 pm

    Magic

    Primary Magic: Air Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Air Magic is a Caster Magic and an elemental magic that utilizes the element of air. Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship, like the Magic Bomber - Christina, airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Like other elemental types of Magic, some users can also transform their bodies into this element. The only characters seen to be able to do this are Aria and Mystogan by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.
    Strengths: Is strong against the element of lightning. Has many versatile uses and can be utilized in a variety of ways. User can control oxygen and use the air as a weapon.
    Weaknesses: Cannot be used in areas where the air is polluted. The range of certain spells is fixed and thus can be avoided if an enemy falls outside of the range. Does not have as much destructive power as Wind Magic. Is also weak against Fire Magic as it only fans the flames.
    Unique Abilities: Aerial, Aerial Shot, Levitate, Aer Render

    Spells:

    Name: Aerial
    Rank: D
    Type: Offensive
    Duration: 2 Posts
    Cooldown: 2 Posts
    Description: User creates a dome in which the oxygen inside it is lowered. The target inside said dome suffocates because of the lack of oxygen in the environment and their ears hurt due to the change in pressure. The range is 3 meters (10 feet).
    Strengths:
    -Can easily be manipulated by the user
    -Can encompass several foes at once

    Weaknesses:
    -Can not be expanded outside of the 3 meter range.
    -Cannot be used in areas with polluted air
    -Only one dome can be created at a time


    Name: Aerial Shot
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user swipes their hand and levitates nearby rocks which are then shot at the target with moderate force. The range is 6 meters (20 feet).
    Strengths:
    -Can be fired at the target quickly
    -Can be manipulated to shoot at a certain direction

    Weaknesses:
    -Cannot be reach outside 6 meters.
    -Cannot be used in areas without rocks.
    -Cannot lift boulders or extremely heavy rocks.


    Name: Levitate
    Rank: D
    Type: Support
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: User creates a soft whirlwind under the target, which allows them to descend slowly. They can also levitate and move around at slow speeds.
    Strengths:
    -The user can float around at slow speeds and travel short distances.
    -Can stop the user from hitting the ground at high speeds.

    Weaknesses:
    -The user cannot move around at high speeds like Wind Magic spells or Aera.
    -Cannot be used in areas with high air pollution.
    -Cannot lift the user very high above ground.


    Name: Aer Render
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 4 Posts
    Description: User creates a compacted ball of air in their hand and then charges it with their magic. The user then expands the ball of air and launches it via a punching motion. The air then explodes on contact. It is Shiro's strongest spell and has small yet effective destructive power.
    Strengths:
    -Has moderate destructive power
    -Can be expanded and contracted

    Weaknesses:
    -Cannot be used in areas with high air pollution.
    -Cannot break through solid metal
    -Has a long cooldown time
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Rosetta Crawford 1st March 2015, 3:13 am

    You can just edit the first post you know and we prefer you to do that.
    Also unique abilities are normally passives you get as part of the magic. These are normally simple things like flight.

    You get two unique abilities at D rank
    You get four spells at D rank.


    All spells require a minimum of three strengths and four weaknesses.

    All ranged spells need range and speed
    You won't be suffocating people with a D rank spell.


    _____________________________________________________________________________________

    Fire Magic Zack2_by_gramcrackers-d8ker96

    Fire Magic Zack_by_ravenart5-d8j23c0

    Fire Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Shiro Cavanaugh
    Shiro Cavanaugh

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fire Magic
    Second Skill:
    Third Skill:

    In Progress Fire Magic

    Post by Shiro Cavanaugh 13th March 2015, 8:45 pm

    Magic

    Primary Magic: Fire Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description: A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes.
    The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change,
    ranging from purple, green, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts
    of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.

    Strengths:
    -A wide array of attacks ranging from melee to area-of-effect, projectiles, or even defensive walls.
    -The user can conjure fire from their own body or manipulate an outside source (ex. a candle, lighter)
    -Using fire, the user can power up their physical attacks as well as leave second degree burns.

    Weaknesses:
    -Weak against all types of Slayer Magic, seeing as the Lost Magic users can consume the element.
    -Fire Magic is 50% weaker to Water Magic of the same rank and 75% weaker to Water Magic of a higher rank. Water mages can easily extinguish or overwhelm the flames.
    -There are not many defensive or support spells able to be used in Fire Magic, it is a mostly offensive element that can often leave the user open to attack.
    -Fire Magic's large area-of-effect spells can engulf friend and foe alike, one must be careful when using it.
    -Powerful Earth Mages can conjure rock that is hard enough to withstand the flames. Dust and sand are capable of smothering a fire.
    Spells:

    Name: Fire Blast (Kasai burasuto)
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user surrounds both of their hands in fire and then brings them together over their head, firing a flaming beam towards the target. The range is 10 feet.
    Strengths:
    -Fast at closer range
    -Can be expanded and contracted
    Weaknesses:
    -Can easily be doused by water
    -Firing the blast leaves the user open to attack
    -The user cannot use any other spells properly without ending this spell

    Name: Flaming Typhoon (Moeru yōna taifū)
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user summons their Magic Seal by stretching their arms wide open to the sides, from which a spiraling column of fire is released and sent flying towards the enemy. The range is 20 feet.
    Strengths:
    -Has twice the range of Fire Blast
    -When it comes into contact with the target it can envelop the target in flames.
    -Does damage over time due to second-degree burns
    Weaknesses:
    -The second degree burns will only work if the mage or enemy is the same rank as the user. If the foe is more than one rank higher than the burns will have no effect.
    -The direction of the attack cannot be changed while in the middle of casting the spell.
    -Can be defended against with normal weapons or armor.

    Name: Fire Bullet (Kasai no dangan)
    Rank: D
    Type: offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: User releases a large, bullet-like stream of fire towards the target. This technique is a simple and straight-forward fire type spell. Has a range of 7 feet.
    Strengths:
    -Also does damage over time due to second degree burns
    -When upgraded or the user ranks up this spell can reach a range of 14 feet.
    Weaknesses:
    -Is only able to be fired in a straight line.
    -The user is unable to manipulate the size or width of the spell.
    -The range is rather short for a D-Rank spell


    Name: Fire Barrier (Bōka shōheki)
    Rank: D
    Type: Defensive
    Duration: 2 Posts
    Cooldown: 4 Posts
    Description: The user swipes their hand and a bursting column of flames appears in front of them. The column is only 3 feet wide and 7 feet tall. This barrier is used to protect against incoming attacks.
    Strengths:
    -Can give enemies that try to attack the user physically, second-degree burns.
    -Can be used to block against projectiles as well
    Weaknesses:
    -Has a long cooldown time
    -The user is unable to create multiple barriers at once
    -The user is only able to create the Fire Barrier in front of them. Not behind or to the side. Leaving the back and sides open to attack.

    Special Abilities:
    Flame body: Shiro is able to set entire body or even specific parts of it ablaze. This can prevent foes from attacking physically and can power up the strength of Shiro's own physical punches/kicks.
    Rainbow Fire: Shiro is able to change the properties of his fire. The most basic properties being temperature and brightness. In later ranks Shiro will be able to control Rainbow Fire, or different colored flames
    that hold many different effects.
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Yvonne 14th March 2015, 10:11 am

    Shiro Cavanaugh wrote:
    Magic

    Primary Magic: Fire Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description: A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes.
    The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change,
    ranging from purple, green, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts
    of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.

    Strengths:
    -A wide array of attacks ranging from melee to area-of-effect, projectiles, or even defensive walls.
    -The user can conjure fire from their own body or manipulate an outside source (ex. a candle, lighter)
    -Using fire, the user can power up their physical attacks as well as leave second degree burns.

    Weaknesses:
    -Weak against all types of Slayer Magic, seeing as the Lost Magic users can consume the element.
    -Fire Magic is 50% weaker to Water Magic of the same rank and 75% weaker to Water Magic of a higher rank. Water mages can easily extinguish or overwhelm the flames.
    -There are not many defensive or support spells able to be used in Fire Magic, it is a mostly offensive element that can often leave the user open to attack.
    -Fire Magic's large area-of-effect spells can engulf friend and foe alike, one must be careful when using it.
    -Powerful Earth Mages can conjure rock that is hard enough to withstand the flames. Dust and sand are capable of smothering a fire.
    Spells:

    Name: Fire Blast (Kasai burasuto)
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user surrounds both of their hands in fire and then brings them together over their head, firing a flaming beam towards the target. The range is 10 feet. Give me a speed for this.
    Strengths:
    -Fast at closer range
    -Can be expanded and contractedAdd one more strength
    Weaknesses:
    -Can easily be doused by water
    -Firing the blast leaves the user open to attack
    -The user cannot use any other spells properly without ending this spell Add one more weakness

    Name: Flaming Typhoon (Moeru yōna taifū)
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user summons their Magic Seal by stretching their arms wide open to the sides, from which a spiraling column of fire is released and sent flying towards the enemy. The range is 20 feet. Again, speed.
    Strengths:
    -Has twice the range of Fire Blast
    -When it comes into contact with the target it can envelop the target in flames.
    -Does damage over time due to second-degree burns
    Weaknesses:
    -The second degree burns will only work if the mage or enemy is the same rank as the user. If the foe is more than one rank higher than the burns will have no effect.
    -The direction of the attack cannot be changed while in the middle of casting the spell.
    -Can be defended against with normal weapons or armor.Add one more weakness

    Name: Fire Bullet (Kasai no dangan)
    Rank: D
    Type: offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: User releases a large, bullet-like stream of fire towards the target. This technique is a simple and straight-forward fire type spell. Has a range of 7 feet. Speed please and describe a bit more
    Strengths:
    -Also does damage over time due to second degree burns
    -When upgraded or the user ranks up this spell can reach a range of 14 feet. Add one more strength
    Weaknesses:
    -Is only able to be fired in a straight line.
    -The user is unable to manipulate the size or width of the spell.
    -The range is rather short for a D-Rank spell Add one more weakness


    Name: Fire Barrier (Bōka shōheki)
    Rank: D
    Type: Defensive
    Duration: 2 Posts
    Cooldown: 4 Posts
    Description: The user swipes their hand and a bursting column of flames appears in front of them. The column is only 3 feet wide and 7 feet tall. This barrier is used to protect against incoming attacks.
    Strengths:
    -Can give enemies that try to attack the user physically, second-degree burns.
    -Can be used to block against projectiles as well Add one more strength
    Weaknesses:
    -Has a long cooldown time
    -The user is unable to create multiple barriers at once
    -The user is only able to create the Fire Barrier in front of them. Not behind or to the side. Leaving the back and sides open to attack. Add one more weakness

    Special Abilities:
    Flame body: Shiro is able to set entire body or even specific parts of it ablaze. This can prevent foes from attacking physically and can power up the strength of Shiro's own physical punches/kicks. Specific parts for now. And by how much does it increase Shiro's strength?
    Rainbow Fire: Shiro is able to change the properties of his fire. The most basic properties being temperature and brightness. In later ranks Shiro will be able to control Rainbow Fire, or different colored flames
    that hold many different effects.


    _____________________________________________________________________________________


    Fire Magic QoRmBvD
    Shiro Cavanaugh
    Shiro Cavanaugh

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fire Magic
    Second Skill:
    Third Skill:

    In Progress Fire Magic

    Post by Shiro Cavanaugh 16th March 2015, 9:31 am

    Magic

    Primary Magic: Fire Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description: A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes.
    The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change,
    ranging from purple, green, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts
    of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.

    Strengths:
    -A wide array of attacks ranging from melee to area-of-effect, projectiles, or even defensive walls.
    -The user can conjure fire from their own body or manipulate an outside source (ex. a candle, lighter)
    -Using fire, the user can power up their physical attacks as well as leave second degree burns.

    Weaknesses:
    -Weak against all types of Slayer Magic, seeing as the Lost Magic users can consume the element.
    -Fire Magic is 50% weaker to Water Magic of the same rank and 75% weaker to Water Magic of a higher rank. Water mages can easily extinguish or overwhelm the flames.
    -There are not many defensive or support spells able to be used in Fire Magic, it is a mostly offensive element that can often leave the user open to attack.
    -Fire Magic's large area-of-effect spells can engulf friend and foe alike, one must be careful when using it.
    -Powerful Earth Mages can conjure rock that is hard enough to withstand the flames. Dust and sand are capable of smothering a fire.
    Spells:

    Name: Fire Blast (Kasai burasuto)
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user surrounds both of their hands in fire and then brings them together over their head, firing a flaming beam towards the target. The range is 10 feet. The speed is 5 ft/s.
    Strengths:
    -Fast at closer range
    -Can be expanded and contracted
    -Has a quick speed
    Weaknesses:
    -Can easily be doused by water
    -Firing the blast leaves the user open to attack
    -The user cannot use any other spells properly without ending this spell
    -The speed cannot be controlled or change.

    Name: Flaming Typhoon (Moeru yōna taifū)
    Rank: D
    Type: Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: The user summons their Magic Seal by stretching their arms wide open to the sides, from which a spiraling column of fire is released and sent flying towards the enemy. The range is 20 feet. The speed if 5 ft/s
    Strengths:
    -Has twice the range of Fire Blast
    -When it comes into contact with the target it can envelop the target in flames.
    -Does damage over time due to second-degree burns
    Weaknesses:
    -The second degree burns will only work if the mage or enemy is the same rank as the user. If the foe is more than one rank higher than the burns will have no effect.
    -The direction of the attack cannot be changed while in the middle of casting the spell.
    -Can be defended against with normal weapons or armor.
    -The spiraling motion of the typhoon slightly slows down the attack.

    Name: Fire Bullet (Kasai no dangan)
    Rank: D
    Type: offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: User releases a large, bullet-like stream of fire towards the target. The stream burns the enemy on contact. The user makes a magic seal in front of them from which the bullet-like stream is fired from. This technique is a simple and straight-forward fire type spell. Has a range of 7 feet. and a speed of 3.5 ft/s.
    Strengths:
    -Also does damage over time due to second degree burns
    -When upgraded or the user ranks up this spell can reach a range of 14 feet.
    -Can reach the target in 2 secs, a very fast range covered in little time.
    Weaknesses:
    -Is only able to be fired in a straight line.
    -The user is unable to manipulate the size or width of the spell.
    -The range is rather short for a D-Rank spell
    -The speed and distance cannot be changed.


    Name: Fire Barrier (Bōka shōheki)
    Rank: D
    Type: Defensive
    Duration: 2 Posts
    Cooldown: 4 Posts
    Description: The user swipes their hand and a bursting column of flames appears in front of them. The column is only 3 feet wide and 7 feet tall. This barrier is used to protect against incoming attacks.
    Strengths:
    -Can give enemies that try to attack the user physically, second-degree burns.
    -Can be used to block against projectiles as well as burning them.
    -Wind can fan the flames and thus increase the strength of the shield.
    Weaknesses:
    -Has a long cooldown time
    -The user is unable to create multiple barriers at once
    -The user is only able to create the Fire Barrier in front of them. Not behind or to the side. Leaving the back and sides open to attack.
    -The user is unable to control the height and width of the barrier.

    Special Abilities:
    Flame body: Shiro is able to set entire body or even specific parts of it ablaze. This can prevent foes from attacking physically and can power up the strength of Shiro's own physical punches/kicks. It increases the acceleration and velocity of Shiro's physical attacks as well as making his attacks leave first-to-second degree burns.
    Rainbow Fire: Shiro is able to change the properties of his fire. The most basic properties being temperature and brightness. In later ranks Shiro will be able to control Rainbow Fire, or different colored flames that hold many different effects.
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Yvonne 21st March 2015, 1:05 am

    This is good enough.

    Fire Magic OcAG7u9


    _____________________________________________________________________________________


    Fire Magic QoRmBvD
    Shiro Cavanaugh
    Shiro Cavanaugh

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fire Magic
    Second Skill:
    Third Skill:

    In Progress Re: Fire Magic

    Post by Shiro Cavanaugh 21st March 2015, 9:09 am

    Alright cool

      Current date/time is 2nd May 2024, 9:53 am