Fairy Tail RP

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    Magical Duck Powers Go!

    Duck
    Duck

    1 Year Anniversary- Player 
    Lineage : Victor's Descent
    Position : None
    Posts : 17
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Emission
    Second Skill:
    Third Skill:

    Magical Duck Powers Go! Empty Magical Duck Powers Go!

    Post by Duck 2nd September 2017, 4:08 pm

    Magic

    Primary Magic: Emission
    Secondary Magic: Blank!
    Caster or Holder: Caster
    Description: Duck is a very odd being that is unique in many ways, which helps it to gain the use of a unique style of magic. The magic is that of a simply term of 'emission' that their body to cause production and discharge of magical energy. The production of magical force that comes from it's body and the discharging of the magical energy that happen in many different ways and forms. The is one hidden fact that it's body can take in elements from either spells or from around their self by nature its self and discharge it from their body.

    Duck can use it's magic to emit magical energy and elements from its body to fight others. Some of the ways that the emission can happen is by taking on the form and/or the shape of vibrates, beams, miasmas, pulses, waves, zones, arcs, etc. The way that the element is taken into Duck's body is by sucking in to be stored for use at a later time. The elements that can be stored within it's body can be discharged along side one of it's own spells. When the emission from it's body sends forward all of that element from within, meaning that it is impossible for this magic to send out two spells back to back with the same element infused into it.

    Lineage

    Magical Duck Powers Go! UD1f679

    Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
    Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground,  ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
    Usage: Passive toggle on/off.
    Strengths

    Can cause a bunch of different status effects those normally they are just knock overs, knock backs, or slowed. Until an element is added to spell then it will gain a status effect based on which element is used, like if lightning was added it could cause the spell to leave a being paralyzed.

    This magic has strengthen Duck's being so that it able to store up large amounts of pure magical energy, elements stored within it's body, or both within its body without causing it to explode or rip it's self apart.

    Can store up to three elements within it's body, even if the duck has the same element stored multiple times all of that same element will be used at once.


    Weaknesses

    All of the spells for this magic take at lest one post to store up enough power to release so will have no instant spells at all.

    Takes full damage from an offensive base and defense based spells if it only takes one last hit of ranked work of melee damage to eat those kinds of spells.

    Spells that are of higher ranked then Duck it's self will take twice as much damage if the duck try's to consume it.

    This magic has extremely friendly fire with most of its spells while a few of them can cause self harm as well.
    Unique Abilities
    First:
    Second:
    Third:
    Fourth:
    Fifth:
    Sixth:
    Seventh:
    Spells
    Template
    Note: BE SPECIFIC AND ADD DETAILS


    Name
    Rank: H, S, A, B, C, or D
    Type: Offensive, Defensive, Supportive
    Duration:
    Cooldown:
    Description:
    Strengths:
    One
    Weaknesses:
    One
    Two
    Signature:
    D-rank:
    C-rank:
    B-rank:
    A-rank:
    S-rank:
    H-rank:
    Fusion Spells
    Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name
    Rank: H, S, A, B, C, or D
    Type: Offensive, Defensive, Supportive
    Fused Spell:
    Duration:
    Cooldown:
    Description:
    Strengths:
    One
    Weaknesses:
    One
    Two
    C-rank:
    B-rank:
    A-rank:
    S-rank:
    H-rank:


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    Magical Duck Powers Go! Main

    Character: Just a Duck
    Rank: D
    Guild: Black Rose
    Primary: Magical Duck Powers Go!
    Secondary: Blank!
    Experience Points: 25 out of 150
    Jobs: One, Two, and Three.

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1588
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,631,235

    Magical Duck Powers Go! Empty Re: Magical Duck Powers Go!

    Post by Leila Vergious 5th September 2017, 1:20 pm

    Magical Duck Powers Go! DOwuh9L

    Spoiler:


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