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    Ragnarök

    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Ragnarök  Empty Ragnarök

    Post by Indiana Jones 15th March 2017, 2:10 am

    Magic

    Primary Magic: Ragnarök
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Ragnarök is a magic of blood and metal, those two powers in tandem allow this magic to be as destructive or defensive as it needs to be. The magic originates from war and battle, having been created to kill the opposition and to not leave anyone standing but the few users of this magic. Sadly that wasn't always the case, as the Ragnarök takes it's toll on the user, with having blood taxes on some powers and to leading the user into a raging blood-lust, to finish what was started.

    As mentioned above, Ragnarök uses both blood magic and metal magic in it's spells and powers. This allows the user some flexibility, but not overly much. With blood magic they are quite limited to the blood within their own body and nothing else, metal is more flexible though, allowing the user to conjure up any kind of metal, be it simple iron, magnetically charged cobalt, durable tungsten, fire resistant wolfram or radioactive uranium. This does give more flexibility, but in truth it is all still metal and takes on the same strengths and weaknesses as all other metals.

    The usual look of the magic varies from the metal used, as it looks like the most average type of that metal, taking on it's color and shine. This leaves the magic looking normally quite plain, but fitting for what it is supposed to do. Nothing super flashy here, just true and tested combat powers.

    Though the magic has one other little difference to normal magic. It changes the users body to include much more metal in it's compositions, so along with the blood magic, it fully takes over the body, allowing manipulation of the users body for spells. This can go from morphing ones arm into a blade, to conjuring weaponry on their shoulders. Aside from the manipulation, the magic, having found a suitable host, will also try to keep the alive for as long as possible, which in turn allows for ridiculous levels of regeneration, when out of combat. This means that the only way to really get rid of a Ragnarök user is to fully destroy their body, as it can regenerate from the smallest parts. Though aside from regeneration brought upon by the user itself while in combat, this reanimation as it is, happens over a longer period of time, sometimes taking weeks, so in combat, if killed, the user of Ragnarök will be out for a while and unable to take any action. Also, while during reanimation, the user will only have access to the body parts that have regenerated and before the head is back, the body is nothing more than an object that is slowly growing.

    Strengths:

    • Metal Bender: The user has access to all kinds of metal, allowing to quite a bit of flexibility.
    • Combat Prowess: The user possess a lot of combat orientated powers from the magic, thus allowing a lot of combat power.
    • Undying: Due to the powers of Ragnarök, the user can quote on quote resurrect, but only after a long time. (Will make this an ability if needed, but as it is an out of combat thing that can take weeks ic time, i didn't see the need for it. Any kind of regen in combat is a different ability/spell.)
    • Range: Ragnarök's ranged spells surprisingly posses high ranges, sometimes even lacking damage due to the ranges.

    Weaknesses:

    • Mostly not Fireproof: Unless the user is using Wolfram in the spell, they will take extra 50% damage from fire magic.
    • Blood-Lust: Due to user going berserk(Explained in abilities) they won't be able to identify between allies and enemies.
    • Support?: The magic lacks any kinda of support for allies.
    • Blood control: The user can only control their own blood and not the blood of anyone else, unless they share his exact blood.
    • Metal control: The user can only generate metal from their body and can't actually control metal found in the environment.

    Lineage:
    Caine's Descent:
    Unique Abilities:

    • Biologically Metal: The user of Ragnarök possesses a damage reduction towards all forms of damage, due to the body of the user being biologically made up of metal from the inside. This leaves them with: 25% damage reduction towards damage of lower rank, 20% towards same rank, 10% towards one higher rank and nothing towards 2 ranks or higher.
    • Ragnarök: Rägnarok's blood-lust is generated by the user taking damage or spilling the blood of someone else. The user will automatically enter blood-lust if he has taken half his health worth of damage or has dealt 250+ damage in a thread. When blood-lust is active, two positive things happen to the user, his damage reduction goes up by 5% to protect the body and all spells within his arsenal gain a 25% damage bonus. The damage bonus runs out when 3 spells have been cast and can stack with other things in his magic, but will always be counted without other buffs. Aside from the good effects, the user goes berserk and won't care about his own safety or the safety of his allies at all.
    • Glorious Evolution: Glorious Evolution allows the user to boost a spell of his choice to have one of two extra effects attached to it. The user must choose one and not the other. The user can choose either Slicer or Armor Pierce for the effects. What Slicer does is mage all damage count double for the blood-lusts 250+ damage cap, but does no actual extra damage. Armor Pierce on the other hand, let's the users next spell or attack with a duration based spell ignore all armor on targets one rank higher or lower, everyone else has 50% armor ignored. This ability has a 6 post cooldown.
    • Metal Sense: The user, while not capable of using metal in the environment or other people's metal, can sense it over 150 meters away, it is almost like a beacon to him. Magical metal gains 25+ meters for every rank over C, so B-rank metal is 175 meters range for him to sense, A-rank 200, etc.


    Spells:

    Signature Spell:
    D-rank Spells:
    C-rank spells:


    Last edited by Indiana Jones on 15th June 2017, 9:09 am; edited 1 time in total


    _____________________________________________________________________________________


    Ragnarök  18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Ragnarök  Empty Re: Ragnarök

    Post by Kite Wilhelm 15th June 2017, 9:01 am

    Good day. My name is Kite Wilhelm and I shall be the one who is grading your magic for the duration of this application. "Any corrections will be in this color."

    Indiana Jones wrote:Magic

    Primary Magic: Ragnarök
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Ragnarök is a magic of blood and metal, those two powers in tandem allow this magic to be as destructive or defensive as it needs to be. The magic originates from war and battle, having been created to kill the opposition and to not leave anyone standing but the few users of this magic. Sadly that wasn't always the case, as the Ragnarök takes it's toll on the user, with having blood taxes on some powers and to leading the user into a raging blood-lust, to finish what was started.

    As mentioned above, Ragnarök uses both blood magic and metal magic in it's spells and powers. This allows the user some flexibility, but not overly much. With blood magic they are quite limited to the blood within their own body and nothing else, metal is more flexible though, allowing the user to conjure up any kind of metal, be it simple iron, magnetically charged cobalt, durable tungsten, fire resistant wolfram or radioactive uranium. This does give more flexibility, but in truth it is all still metal and takes on the same strengths and weaknesses as all other metals.

    The usual look of the magic varies from the metal used, as it looks like the most average type of that metal, taking on it's color and shine. This leaves the magic looking normally quite plain, but fitting for what it is supposed to do. Nothing super flashy here, just true and tested combat powers.

    Though the magic has one other little difference to normal magic. It changes the users body to include much more metal in it's compositions, so along with the blood magic, it fully takes over the body, allowing manipulation of the users body for spells. This can go from morphing ones arm into a blade, to conjuring weaponry on their shoulders. Aside from the manipulation, the magic, having found a suitable host, will also try to keep the alive for as long as possible, which in turn allows for ridiculous levels of regeneration, when out of combat. This means that the only way to really get rid of a Ragnarök user is to fully destroy their body, as it can regenerate from the smallest parts. Though aside from regeneration brought upon by the user itself while in combat, this reanimation as it is, happens over a longer period of time, sometimes taking weeks, so in combat, if killed, the user of Ragnarök will be out for a while and unable to take any action. Also, while during reanimation, the user will only have access to the body parts that have regenerated and before the head is back, the body is nothing more than an object that is slowly growing.

    Strengths:

    • Metal Bender: The user has access to all kinds of metal, allowing to quite a bit of flexibility.
    • Combat Prowess: The user possess a lot of combat orientated powers from the magic, thus allowing a lot of combat power.
    • Undying: Due to the powers of Ragnarök, the user can quote on quote resurrect, but only after a long time. (Will make this an ability if needed, but as it is an out of combat thing that can take weeks ic time, i didn't see the need for it. Any kind of regen in combat is a different ability/spell.)
    • Range: Ragnarök's ranged spells surprisingly posses high ranges, sometimes even lacking damage due to the ranges.

    Weaknesses:

    • Mostly not Fireproof: Unless the user is using Wolfram in the spell, they will take extra 50% damage from fire magic.
    • Blood-Lust: Due to user going berserk(Explained in abilities) they won't be able to identify between allies and enemies.
    • Support?: The magic lacks any kinda of support for allies.
    • Blood control: The user can only control their own blood and not the blood of anyone else, unless they share his exact blood.
    • Metal control: The user can only generate metal from their body and can't actually control metal found in the environment.

    Lineage:
    Caine's Descent:
    Unique Abilities:

    • Biologically Metal: The user of Ragnarök possesses a damage reduction towards all forms of damage, due to the body of the user being biologically made up of metal from the inside. This leaves them with: 25% damage reduction towards damage of lower rank, 20% towards same rank, 10% towards one higher rank and nothing towards 2 ranks or higher.
    • Ragnarök: Rägnarok's blood-lust is generated by the user taking damage or spilling the blood of someone else. The user will automatically enter blood-lust if he has taken half his health worth of damage or has dealt 250+ damage in a thread. When blood-lust is active, two positive things happen to the user, his damage reduction goes up by 5% to protect the body and all spells within his arsenal gain a 25% damage bonus. The damage bonus runs out when 3 spells have been cast and can stack with other things in his magic, but will always be counted without other buffs. Aside from the good effects, the user goes berserk and won't care about his own safety or the safety of his allies at all.
    • Glorious Evolution: Glorious Evolution allows the user to boost a spell of his choice to have one of two extra effects attached to it. The user must choose one and not the other. The user can choose either Slicer or Armor Pierce for the effects. What Slicer does is mage all damage count double for the blood-lusts 250+ damage cap, but does no actual extra damage. Armor Pierce on the other hand, let's the users next spell or attack with a duration based spell ignore all armor on targets one rank higher or lower, everyone else has 50% armor ignored. This ability has a 6 post cooldown.
    • Metal Sense: The user, while not capable of using metal in the environment or other people's metal, can sense it over 150 meters away, it is almost like a beacon to him. Magical metal gains 25+ meters for every rank over C, so B-rank metal is 175 meters range for him to sense, A-rank 200, etc.


    Spells:

    Signature Spell:
    D-rank Spells:
    C-rank spells:

    Make the edits and get back to me.


    _____________________________________________________________________________________

    Ragnarök  Gvf4gD8
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Ragnarök  Empty Re: Ragnarök

    Post by Indiana Jones 15th June 2017, 9:10 am

    Changes are done.

    And the 10 to 20 was that melee attacks at C-rank do 10 damage per hit, so this would hae boosted them to 20. But with the change boosts them to 15.


    _____________________________________________________________________________________


    Ragnarök  18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Ragnarök  Empty Re: Ragnarök

    Post by Kite Wilhelm 15th June 2017, 10:19 am

    Indiana Jones wrote:Magic

    Primary Magic: Ragnarök
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Ragnarök is a magic of blood and metal, those two powers in tandem allow this magic to be as destructive or defensive as it needs to be. The magic originates from war and battle, having been created to kill the opposition and to not leave anyone standing but the few users of this magic. Sadly that wasn't always the case, as the Ragnarök takes it's toll on the user, with having blood taxes on some powers and to leading the user into a raging blood-lust, to finish what was started.

    As mentioned above, Ragnarök uses both blood magic and metal magic in it's spells and powers. This allows the user some flexibility, but not overly much. With blood magic they are quite limited to the blood within their own body and nothing else, metal is more flexible though, allowing the user to conjure up any kind of metal, be it simple iron, magnetically charged cobalt, durable tungsten, fire resistant wolfram or radioactive uranium. This does give more flexibility, but in truth it is all still metal and takes on the same strengths and weaknesses as all other metals.

    The usual look of the magic varies from the metal used, as it looks like the most average type of that metal, taking on it's color and shine. This leaves the magic looking normally quite plain, but fitting for what it is supposed to do. Nothing super flashy here, just true and tested combat powers.

    Though the magic has one other little difference to normal magic. It changes the users body to include much more metal in it's compositions, so along with the blood magic, it fully takes over the body, allowing manipulation of the users body for spells. This can go from morphing ones arm into a blade, to conjuring weaponry on their shoulders. Aside from the manipulation, the magic, having found a suitable host, will also try to keep the alive for as long as possible, which in turn allows for ridiculous levels of regeneration, when out of combat. This means that the only way to really get rid of a Ragnarök user is to fully destroy their body, as it can regenerate from the smallest parts. Though aside from regeneration brought upon by the user itself while in combat, this reanimation as it is, happens over a longer period of time, sometimes taking weeks, so in combat, if killed, the user of Ragnarök will be out for a while and unable to take any action. Also, while during reanimation, the user will only have access to the body parts that have regenerated and before the head is back, the body is nothing more than an object that is slowly growing.

    Strengths:

    • Metal Bender: The user has access to all kinds of metal, allowing to quite a bit of flexibility.
    • Combat Prowess: The user possess a lot of combat orientated powers from the magic, thus allowing a lot of combat power.
    • Undying: Due to the powers of Ragnarök, the user can quote on quote resurrect, but only after a long time. (Will make this an ability if needed, but as it is an out of combat thing that can take weeks ic time, i didn't see the need for it. Any kind of regen in combat is a different ability/spell.)
    • Range: Ragnarök's ranged spells surprisingly posses high ranges, sometimes even lacking damage due to the ranges.

    Weaknesses:

    • Mostly not Fireproof: Unless the user is using Wolfram in the spell, they will take extra 50% damage from fire magic.
    • Blood-Lust: Due to user going berserk(Explained in abilities) they won't be able to identify between allies and enemies.
    • Support?: The magic lacks any kinda of support for allies.
    • Blood control: The user can only control their own blood and not the blood of anyone else, unless they share his exact blood.
    • Metal control: The user can only generate metal from their body and can't actually control metal found in the environment.

    Lineage:
    Caine's Descent:
    Unique Abilities:

    • Biologically Metal: The user of Ragnarök possesses a damage reduction towards all forms of damage, due to the body of the user being biologically made up of metal from the inside. This leaves them with: 25% damage reduction towards damage of lower rank, 20% towards same rank, 10% towards one higher rank and nothing towards 2 ranks or higher.
    • Ragnarök: Rägnarok's blood-lust is generated by the user taking damage or spilling the blood of someone else. The user will automatically enter blood-lust if he has taken half his health worth of damage or has dealt 250+ damage in a thread. When blood-lust is active, two positive things happen to the user, his damage reduction goes up by 5% to protect the body and all spells within his arsenal gain a 25% damage bonus. The damage bonus runs out when 3 spells have been cast and can stack with other things in his magic, but will always be counted without other buffs. Aside from the good effects, the user goes berserk and won't care about his own safety or the safety of his allies at all.
    • Glorious Evolution: Glorious Evolution allows the user to boost a spell of his choice to have one of two extra effects attached to it. The user must choose one and not the other. The user can choose either Slicer or Armor Pierce for the effects. What Slicer does is mage all damage count double for the blood-lusts 250+ damage cap, but does no actual extra damage. Armor Pierce on the other hand, let's the users next spell or attack with a duration based spell ignore all armor on targets one rank higher or lower, everyone else has 50% armor ignored. This ability has a 6 post cooldown.
    • Metal Sense: The user, while not capable of using metal in the environment or other people's metal, can sense it over 150 meters away, it is almost like a beacon to him. Magical metal gains 25+ meters for every rank over C, so B-rank metal is 175 meters range for him to sense, A-rank 200, etc.


    Spells:

    Signature Spell:
    D-rank Spells:
    C-rank spells:
    Ragnarök  Kite_a26




    _____________________________________________________________________________________

    Ragnarök  Gvf4gD8

      Current date/time is 28th April 2024, 7:55 am