Name: Hallowed Aura
Rank: Legendary+
Type: Aura
Description: This is simply the Aura Vladimir is able to manifest; the souls of the dead attract to his body; wrapping around his body it increases his affinity toward death.
Strengths:
It increases the efficiency of his spells.
It increases his resilience.
Weaknesses:
It is not an actual piece of armor.
It is an aura, and as such can be felt by others.
Although others can sense it, if close enough, it doesn't effect them.
Abilities:
'Til I Die(Up to A): Vlad has become a very skilled mage, and all this means is that he has gained the ability to fine tune his aim! With this he is able to have the first spell of each post home in on opponent.
Strengths:
One homed attack.
Weakness:
Absolutely no scale for rank... Fun~
Spells can still be dissipated!
Death’s Blessing(B):
By using the souls nearby the user can absorb the energy of said souls, and use it to amplify the strength of their spells.
Strengths:
Increases damage of spells by 30%.
Weakness:
Does not effect allies.
Does not take effect unless in combat.
Rank: Legendary+
Type: Aura
Description: This is simply the Aura Vladimir is able to manifest; the souls of the dead attract to his body; wrapping around his body it increases his affinity toward death.
Strengths:
It increases the efficiency of his spells.
It increases his resilience.
Weaknesses:
It is not an actual piece of armor.
It is an aura, and as such can be felt by others.
Although others can sense it, if close enough, it doesn't effect them.
Abilities:
'Til I Die(Up to A): Vlad has become a very skilled mage, and all this means is that he has gained the ability to fine tune his aim! With this he is able to have the first spell of each post home in on opponent.
Strengths:
One homed attack.
Weakness:
Absolutely no scale for rank... Fun~
Spells can still be dissipated!
Death’s Blessing(B):
By using the souls nearby the user can absorb the energy of said souls, and use it to amplify the strength of their spells.
Strengths:
Increases damage of spells by 30%.
Weakness:
Does not effect allies.
Does not take effect unless in combat.
Last edited by Vlad on 1st October 2016, 5:01 pm; edited 2 times in total