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    Maruko Tempest's Magic [WIP]

    Maerko
    Maerko

    Player 
    Lineage : Keeper of War
    Position : None
    Posts : 98
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 100

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill:
    Third Skill:

    Completed Maruko Tempest's Magic [WIP]

    Post by Maerko 17th August 2015, 12:58 am

    Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder Magic
    Description:
    Celestial spirit magic is a summoning based magic, allowing for the user to call upon the constellations, using various keys to conjure up the spirits from their home in the sky, a place called the spirit world. Each summon embodies their constellation, some more then others. They all have varying personalities and abilities, ranging from mages to full on combat assailants. Each spirit has their own set of rules that their summoner must obey in order for the user to be able to summon them. The very first time the key is summoned, the user and the spirit must sit down to talk about these requests, this is refereed to as a contract. As long as the user follows through with the contract, the spirit will be under their control, accepting them as a master, and fighting for them, and/or along side them.
    Strengths:

    • Each spirit has its own magic, giving the user a variety of attacks ranging from offensive, defensive, supplementary, or even elemental.
    • Each spirit not only has their own spell set, but their own passive ability as well.
    • The user can summon multiple summons (at a cost that is).
    •  The user can fight alongside their user.
    •  Spirits can act on their own free will, allowing for them to fight without the users control.


    Weaknesses:

    • The user cannot summon a spirit if the key is not in their possession.
    • Each celestial spirit has a contract ,and they can not be summoned unless the requirements for that contract are meant.
    • Each spirit has their own personality, meaning sometimes they clash with the user.
    • The user can be damaged by attacks dealt by their spirit.
    • Spirits are susceptible to Doll play magic and Take over magic.
    • The spells of celestial spirits are taken from the users mana pool.
    • Celestial spirits, when summoned, appear besides the summoner, meaning they can't just pop up behind the target and strike.


    Lineage:
    Keeper of War:
    Unique Abilities:

    • Forced Close: Usually, spirits and masters have to agree in order for their gate to be closed, however, Maruko has the unusual ability to close the gate without the permission of the spirit. The spirit, however, do not have the luxury of closing their gate by themselves, they need permission from Maruko to go home. (gold keys can send them selves back to the spirit world due to their immense power)
    • Star Dress: Star dress is a unique ability granted to Celestial spirit mages who have shared a significant bond with their spirits. By linking their magical energy to a gate key, the user of Celestial spirit magic can use that spirits passive ability and their spell(s). The user can only link with one key at a time, and the link only lasts for three posts, going through a 7 post cool down. (All spells used by the user while this ability is active cost an extra 2% of mana then the spell when cast by the spirit themselves.) The spirit the user links to does not have to be the spirit summoned. (this is canon)
    • Self Summon: Once per thread, one of Maruko's spirits can summon themselves (as long as the contract requirements are meant). The summoning its self costs no magic power to Maruko himself, of course, the duration, cool down, and spell costs of the spirit still apply. But, no other spirits can be summoned for the duration of that summon.
    • Telepathy: Most users of Celestial Spirit magic have the ability to communicate telepathically with their summons, no matter the distance between them as long as they are on earthland. 90 feet, +20 per rank.


    Celestial Spirits:

    Aries (D):

    Lyn (D):


    Circinus (D):


    Lyra (D):

    Fusion Spells:


    Last edited by Maerko on 19th August 2015, 4:12 pm; edited 2 times in total


    _____________________________________________________________________________________

    Jobs(3/3): Dearly Departed(W/ Venir and Lumina) | Entertain the Patients(W/ Keiji) | Red Sand Bandits [W/ Cirven]
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    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Completed Re: Maruko Tempest's Magic [WIP]

    Post by Hikachu 19th August 2015, 8:59 am

    Maerko wrote:Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder Magic
    Description:
    Celestial spirit magic is a summoning based magic, allowing for the user to call upon the constellations, using various keys to conjure up the spirits from their home in the sky, a place called the spirit world. Each summon embodies their constellation, some more then others. They all have varying personalities and abilities, ranging from mages to full on combat assailants. Each spirit has their own set of rules that their summoner must obey in order for the user to be able to summon them. The very first time the key is summoned, the user and the spirit must sit down to talk about these requests, this is refereed to as a contract. As long as the user follows through with the contract, the spirit will be under their control, accepting them as a master, and fighting for them, and/or along side them.
    Strengths:

    • Each spirit has its own magic, giving the user a variety of attacks ranging from offensive, defensive, supplementary, or even elemental.
    • Each spirit not only has their own spell set, but their own passive ability as well.
    • The user can summon multiple summons (at a cost that is).
    •  The user can fight alongside their user.
    •  Spirits can act on their own free will, allowing for them to fight without the users control.


    Weaknesses:

    • The user cannot summon a spirit if the key is not in their possession.
    • Each celestial spirit has a contract ,and they can not be summoned unless the requirements for that contract are meant.
    • Each spirit has their own personality, meaning sometimes they clash with the user.
    • The user can be damaged by attacks dealt by their spirit.
    • Spirits are susceptible to Doll play magic and Take over magic.
    • The spells of celestial spirits are taken from the users mana pool.
    • Celestial spirits, when summoned, appear besides the summoner, meaning they can't just pop up behind the target and strike.


    Lineage:
    Keeper of War:
    Unique Abilities:

    • Forced Close: Usually, spirits and masters have to agree in order for their gate to be closed, however, Maruko has the unusual ability to close the gate without the permission of the spirit. The spirit, however, do not have the luxury of closing their gate by themselves, they need permission from Maruko to go home. (gold keys can send them selves back to the spirit world due to their immense power)
    • Star Dress: Star dress is a unique ability granted to Celestial spirit mages who have shared a significant bond with their spirits. By linking their magical energy to a gate key, the user of Celestial spirit magic can use that spirits passive ability and their spell(s). The user can only link with one key at a time, and the link only lasts for three posts, going through a 7 post cool down. (All spells used by the user while this ability is active cost an extra 2% of mana then the spell when cast by the spirit themselves.) The spirit the user links to does not have to be the spirit summoned. (this is canon)
    • Self Summon: Once per thread, one of Maruko's spirits can summon themselves (as long as the contract requirements are meant). The summoning its self costs no magic power to Maruko himself, of course, the duration, cool down, and spell costs of the spirit still apply. But, no other spirits can be summoned for the duration of that summon.
    • Telepathy: Most users of Celestial Spirit magic have the ability to communicate telepathically with their summons, no matter the distance between them as long as they are on earthland. 300 feet distance +200 feet per rank. (Please reduce it to at least 90 feet, +20 per rank.)


    Celestial Spirits:

    Aries (D):

    Lyn (D):


    Circinus (D):


    Lyra (D):

    Fusion Spells:

    Edits are in RED. Please bump below after you've finished making the changes. ^^


    _____________________________________________________________________________________


    Maruko Tempest's Magic [WIP] JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Maerko
    Maerko

    Player 
    Lineage : Keeper of War
    Position : None
    Posts : 98
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 100

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill:
    Third Skill:

    Completed Re: Maruko Tempest's Magic [WIP]

    Post by Maerko 19th August 2015, 4:15 pm

    Fixed, I hope.~ My apologies for knowing hardly anything about the technical. D:

    Also I was told that Gold Keys get an extra passive OR ability. But, I removed it for now cause you may be right.


    _____________________________________________________________________________________

    Jobs(3/3): Dearly Departed(W/ Venir and Lumina) | Entertain the Patients(W/ Keiji) | Red Sand Bandits [W/ Cirven]
    ▂▃▄▅▆▇█▓▒░ | Profile | Magic  | Fiora First National (Bank/Arsenal ) |░▒▓█▇▆▅▄▃▂



    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Completed Re: Maruko Tempest's Magic [WIP]

    Post by Hikachu 19th August 2015, 11:08 pm

    Maruko Tempest's Magic [WIP] YdROJZD


    _____________________________________________________________________________________


    Maruko Tempest's Magic [WIP] JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme


      Current date/time is 11th May 2024, 10:09 pm