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    Weather Magic

    Keldae
    Keldae

    1 Year Anniversary- Player 
    Lineage : Wrath of Neptune
    Position : None
    Posts : 15
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Experience : 0

    Character Sheet
    First Skill: Weather Magic
    Second Skill:
    Third Skill:

    Weather Magic Empty Weather Magic

    Post by Keldae 9th July 2014, 10:41 pm

    Primary Magic: Weather Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: As it sounds, Weather Magic is magic that involves the manipulation of all atmospheric elements. It mostly lends itself to wide-range effects and can affect multiple individuals at once, on both sides of the battle. It can be unpredictable and severe magic casts can have drastic consequences even when the battle is over. Certain spells are only really effective in certain climates or previously-existing weather conditions as well (for example, trying to summon a blizzard in a desert).

    This magic requires a strong will and self-control over one's emotions. To lose focus of oneself is to lose control of the storm. It can be used in battle, but requires a great deal of concentration if the magic is to be sustained/controlled. It also requires a lot of magic energy to use this type of magic.

    Strengths:
    - Large area of effect (generally). A tornado and a blizzard will both have very wide areas of effect.
    - Use outside of battle. In a time of drought, a strong Weather Mage can summon rainstorms to save crops, or use their magic to prevent rain from falling into a floodzone.
    - These spells tend to have relatively long duration periods.
    - This is an excellent distracting/disabling magic against enemy wizards.

    Weaknesses:
    - This type of magic requires a lot of magic energy and a lot of self-control and focus to use. If a mage loses focus, the weather could dissipate to pre-existing conditions or, if a storm was summoned, rage out of control entirely.
    - The spells take a long while to activate, generally. For a simple breeze, the casting time can happen within the same post. Thunderstorms or tornadoes take until the next post to properly launch.
    - For the most part, these spells are very difficult to focus and use on specific individuals. Allies of the caster may be caught in the effects of the spells (ie a sudden temperature drop).
    - Certain spells are difficult to cast in certain conditions. A blizzard cannot be summoned in the middle of summer without great difficulty!
    - The mage needs to be able to feel free-flowing atmospheric conditions. This magic will not work in an enclosed space.
    - Certain climate-altering spells (such as an extreme temperature drop in the desert) will have long-lasting consequences. Weather is a finicky thing!

    Abilities/Powers:
    - The mage is unaffected by drastic temperature shifts. Going from +40 C to - 40 C will not bother them, as they are already used to the quick changes. Even naturally-occurring temperatures (such as the cold peaks of mountains) do not bother the mage.
    - Even when not actively affecting the weather, the mage will be able to predict upcoming weather patterns.
    - When casting a spell, the mage's eyes will glow a very pale blue.

    D-Rank Spells:


    Last edited by Keldae on 10th July 2014, 1:14 pm; edited 9 times in total
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Weather Magic Empty Re: Weather Magic

    Post by Samus Aran 10th July 2014, 12:08 pm

    Keldae wrote:Primary Magic: Weather Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: As it sounds, Weather Magic is magic that involves the manipulation of all atmospheric elements. It mostly lends itself to wide-range effects and can affect multiple individuals at once, on both sides of the battle. It can be unpredictable and severe magic casts can have drastic consequences even when the battle is over. Certain spells are only really effective in certain climates or previously-existing weather conditions as well (for example, trying to summon a blizzard in a desert).

    This magic requires a strong will and self-control over one's emotions. To lose focus of oneself is to lose control of the storm. It can be used in battle, but requires a great deal of concentration if the magic is to be sustained/controlled. It also requires a lot of magic energy to use this type of magic.

    Strengths:
    - Large area of effect (generally). A tornado and a blizzard will both have very wide areas of effect.
    - Use outside of battle. In a time of drought, a strong Weather Mage can summon rainstorms to save crops, or use their magic to prevent rain from falling into a floodzone.
    - These spells tend to have relatively long duration periods.
    - This is an excellent distracting/disabling magic against enemy wizards.

    Weaknesses:
    - This type of magic requires a lot of magic energy and a lot of self-control and focus to use. If a mage loses focus, the weather could dissipate to pre-existing conditions or, if a storm was summoned, rage out of control entirely.
    - The spells take a long while to activate, generally. For a simple breeze, the casting time can be up to 10 seconds. To summon a thunderstorm or a tornado can take over 30 seconds.
    - For the most part, these spells are very difficult to focus and use on specific individuals. Allies of the caster may be caught in the effects of the spells (ie a sudden temperature drop).
    - Certain spells are difficult to cast in certain conditions. A blizzard cannot be summoned in the middle of summer without great difficulty!
    - The mage needs to be able to feel free-flowing atmospheric conditions. This magic will not work in an enclosed space.
    - Certain climate-altering spells (such as an extreme temperature drop in the desert) will have long-lasting consequences. Weather is a finicky thing!

    Abilities/Powers:
    - The mage is unaffected by drastic temperature shifts. Going from +40 C to - 40 C will not bother them. How is this? Is it because they can control the weather? Or that they are used to thequick changes?
    - Even when not actively affecting the weather, the mage will be able to predict upcoming weather patterns.

    D-Rank Spells:

    Alright. Anything in Bold needs to be addressed.

    Bumpy when finished~


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