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    Realm Weather Magic

    beets
    beets

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- S-Rank- 1 Year Anniversary- Player 
    Lineage : Phoenix Fire
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    Character Sheet
    First Skill: Endless ☢ Fusion
    Second Skill: ☲ Fire Dragon ☲
    Third Skill:

    Realm Weather Magic Empty Realm Weather Magic

    Post by beets 11th July 2013, 12:04 pm

    Realm Weather Magic Qezye0b

    Primary Magic: Realm Weather Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Realm Weather Magic is the ability to steal the weather from alternative realms of existence in order to produce a given effect.   The weather taken is as mentioned from alternative realms of existence,  this means that Elen can project upon Fiore the weather displayed in, for example,  one of the Nine Hells or one of the Seven Heavens.   This has very clear advantages but it also has very clear disadvantages.

    Strengths:  



    • Larger area effects.
    • Diversity in weather types.  (Rain, Hail,  lightning being the first ones that come to mind but....  Then since this is Realm Weather magic there is blood,  fire,  glass,  sand,  and so on.)
    • Can be fantastic against anyone who tries to fly or get high in general.




    Weaknesses:  



    • Precision targeting is all but impossible.   Realm Weather magic is incapable of being directed at range with anything that can be considered precise targeted aiming.   The only thing it can do is "F**k everything in that direction" type effects.
    • Weather.  Weather is weather as weather is weather.  If Elen's target is inside an underground complex with her,  there is nothing she can do to harm the target without trying to carve her way down on them from above-  which can take a huge effort.   Carving through a simple wooden house to get to a target wont be especially difficult,  but a military-grade bunker or stone castle would.
    • Single direction.   Fits with the above,  should be obvious,  but all weather based attacks except when factoring high winds will all be coming from one direction:  Up.    Elen's only blessed exception to this would be winds which can come from a hemisphere (Anywhere but from a downward angle without exceptional circumstance).  
    • Lack of Defense.  I'm hesitant to mention this because I'm sure I'll be able to think of some form of defense eventually.  But Realm Weather Magic has a very hard time producing defensive effects.  Any defensive capability I might be able to think of at the moment are all indirect options.  




    Abilities/Powers:
    Weather Adaptation:  
    Given the nature of this magic,  it simply has to impart this boon upon the mage otherwise it'd be self destructive.    Elen adapts to any weather condition based on the average of the given area.   Every .01 seconds her magic takes a "Screenshot" of the local climate and implements defensive stances to counteract this conditions.  
    This takes in the local conditions,  not singular conditions.   While it adapts to, say,  the fiery rain of Hell,  it does not adapt to a fireball.   It adapts to a rainstorm,  but not to a water cannon,  it adapts to a hail,  but not to ice-lances.    It grants certain benefits such as slight redirection of lightning bolts or naturally occurring fireballs but it's subtle manipulation is completely overridden by the power of intent.   While Elen cannot be struck by a natural lightning bolt , the intent behind a purposefully directed bolt of lightning protects it from redirection.    
    Against large area effects however,  effecting a 30meter diameter or more,  Elen builds a 25% resistance per turn to that specific type of effect that lasts 3 posts until the 25% goes away.  The resistance stacks up,  each 25% on it's own timer.   Has to be exposed fully for 1 post before resistance applies.  This means that the highest resistance will become 75% after being exposed for four posts,  each new 25% merely replacing a lost 25%.  In addition,  once exposure is stopped the resistance does not build back up until exposed again,  starting from 0% on the first one and repeat.
    The above doesn't apply to opposing weather magic.  Against opposing weather magic,  Elen is immune to temperature changes and the like and starts off 25% resistant to directly damaging effects.    Note:   Making the weather very cold wouldn't effect her,  but getting hit in the head with a hailstone would hurt like the dickens.  
    TL;DR:   Weather Immunity.  Doesn't effect enemy's magic (But effects her own) except in the above circumstance.  


    Weather Sense:  
    Elen always knows significant oncoming or present changes in weather.  The magnitude of the event effects how soon she can sense it.   A world-destroying storm would give her a ten year notice.  A 200 mile wide storm of great destructive power would give her a 1 year notice.   A 30 mile wide storm would give her a 60 day notice.   Simple storms give her a 1 week notice.    Sudden changes within 10 miles alert her instantly,  such as if another mage effects the weather within typical ranges of C+ ranks.    A huge powerful manipulation of the weather might be felt within eight locations.
    TL;DR:   Elen always knows current and incoming weather conditions.


    Weather Link:
    The natural weather of the area is influenced by Elen's mood.  If Elen is feeling saddened,  or hurt the weather will have some measure of rainfall depending on the severity of her sadness.   If she is angered or aggressive the sky will not necessarily rain but have thunder high in the clouds with the occasional random flicker of lightning.   If she is hurt or sad emotionally while reacting in an aggressive manner it will produce a typical storm.
    If she is happy the sky will brighten yet somehow just enough cloud coverage is up that the sun is not harsh making it a perfect day.   If she is overjoyed the perfect day will be enhanced with the perfect breeze,  perfect moister levels,  and a warmth that fills the air.  
    If she is feeling passive-aggressive or hateful,  the clouds moister in the atmosphere will actually help or go away to make the area very dry and the sun's light glaring,  with increased heat and chance of sunburn.
    Nothing provoked in this manner can actually cause harm to other players,  neither inconvenience them too much.  (Rain will never be a torrent for example).
    Because of this,  I list it here as a passive ability.
    TL;DR:  The weather becomes her mood ring.


    Flight:
    Being a weather mage,  akin to a wind mage,  Elen can fly by carring herself on bands of pressurized and directed air injected with fluffy white or black clouds giving a visual appearance akin to white/black feathered wings,  with cloudstuff that floats loosely around her,  particularly around the top of her head and around her ankles.


    -Spells-


    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. )
    Description: ( How the spell is cast, what it looks like, what it does, extra info )
    Strengths: ( List all the positive aspects of the spell )
    Weaknesses: ( List all the negative aspects of the spell )
    Duration/Cooldowns (List how long the spell lasts/How long it takes for the spell to recharge.)




    D-Rank
    Spoiler:



    C-Rank
    Spoiler:



    B-Rank
    Spoiler:



    A-Rank
    Spoiler:




    S-rank
    Spoiler:


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    Realm Weather Magic ZO2CcBO
    Haru-senpai
    Haru-senpai

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    Mentor : Igneel, & Noheme the Fox
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    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Realm Weather Magic Empty Re: Realm Weather Magic

    Post by Haru-senpai 12th July 2013, 6:30 pm

    ~After 2 days of work, limitations, changes, buffs, and debuffs; adding in elemental Weaknesses for each weather pattern. This excellent magics vision has been brought to life; and Approved.


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    Realm Weather Magic Rose


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