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    Lineages - Some need reworking

    Rosetta Crawford
    Rosetta Crawford

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    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Lineages - Some need reworking Empty Lineages - Some need reworking

    Post by Rosetta Crawford 29th May 2014, 6:50 am

    The being

    (I realize the formatting isn't here)

    Keeper of Peace:
    Description: Legend tells of an enlightened monk who travelled around the world to places of ongoing war. Wherever he went, the war stopped for as long as he was present. However, he realized that whenever he left it would all start over again. So he used a powerful spell to sacrifice himself and spread his gift over the world. Some people are blessed with a fraction of the monk's gift at birth. They can call upon it to stop violence and fighting for a short period of time.
    Ability: The user shouts and spreads a white light over everyone nearby. All fighting stops for 3 posts. People can still converse and interact, but are compelled not to do anything violent.
    Usage: Can only be used 5 times per thread. Duration: 3 posts. Cool-down: 7 posts

    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use that magic to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user. Each takes 4 User ranked spells to destroy Are there any limits to the weapons they can summon. E.g. could I summon one with a rocket launcher. Also what rank are the weapons.
    Usage: Can only be used twice per thread. Duration: 3 posts. Cool-down: 6 posts.

    Zeus' Decedent:
    Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He survived and gained the ability to redirect electricity and magical current. His descendants inherited this power but it grew weaker with every generation.
    Ability: Can redirect any lightning based spell once.
    Usage: Can only be used twice per thread with a cool-down of 5 posts between uses. Can only redirect one spell that is A Rank or lower. It cannot redirect an S Rank spell or higher.

    Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
    Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina. Effects are reverted when the cool-down starts. Duration: 4 posts. Cool-down: 6 posts. Can only be used twice per thread. Does this mean they can fight at full fighting strength for its duration despite the injuries they may have received before activation

    Ariels Descent:
    Description: There was once a mage who was loved by the mermaid. Her name was Ariel. Because of this the mermaid taught him their ways. Allowing him to redirect water attacks and also giving him the ability to breath under water. Eventually she loved the sea so much that she decided to turn into a full fledged mermaid leaving her husband and daughters. This ability was passed down unto one of her daughters.
    Ability: Gives the ability Aqualung. An ability to slightly redirect water attacks, control bodies of water and to breath under water. Water control allows the caster to cause or calm waves or maelstroms. Redirected attacks also are increased slightly.
    Usage: Can be used when battling water mages or near bodies of water. Can be used 3 times per thread. Lasts for 3 post and has a cool-down of 5 posts. – I feel that aqualung should be passive. Furthermore, there appears to be no limits on what they user can redirect or how many can be redirected.

    Pride of a Mercenary:
    Description: Orochimaru was an legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot.Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. How much can be healed per post This blood is also the ultimate source of his poison and decaying powers. Can poison enemies when ingested or introduced into the victims blood stream through darts or weapons laced with his blood, those poisoned are weakened and are ultimately deprived of energy making it hard to move. His mere presence also causes a very minor state of decay as the user is always engulfed by an aura that causes sickness, causing cells to deteriorate at increased rate, softening physical defense and and lowering vigor and stamina. – With the new system would this be a drop in endurance? If so how much
    Usage: Immortal blood is passive. Poison status lasts for 2 posts and can be countered by an antidote/healing magic. Enemies can only be affected by the decay/sick effect if he has had physical contact with the user. Those contaminated can also infect others through physical contact. Contamination lasts for 5 posts and those contaminated have all stats decreased By how much. No cool-down, can be used over and over as long as the user is able to meet the requirements.


    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, his prowess was passed down to his descendant giving them the same advantage in battle.
    Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. How big a boost does this provide. How does this work without a speed stat.
    Usage: Speed and lightning fast reflex is passive. Allows 2 dodge rolls per attack. This relies on dice. Dice are no longer mandatory so this seems odd.

    Conqueror's Courage:
    Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
    Usage: Can be used 5 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). Jus t to clarify is the cooldown reduction for allies as well as the user The duration is instant. The cool-down is 6 posts. Can only be used 5 times per thread.

    Spirit Warrior:
    Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
    Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways. I feel colour should be dependant on the user’s choice.
    Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for 5 posts or until cancelled they can manipulate their spirit aura to fight their foes in a variety of ways, from simple slashes that tear up the ground to forming a heavy spiritual armour. May only be used once per thread. What are the limits for these abilities. Essentially with this I could do almost anything as there appears to be no definitions or limitations.

    Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: All of the user's attacks cannot miss. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people.
    Usage: Duration: 2 posts. Cool-down: 5 posts. Can only be used 3 times per thread.

    Victor's Descent:
    Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Viktor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
    Ability: The user can see all enemies within 100 meters radius, regardless of what might be impeding his vision. Does not work if blind.
    Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 6 times per thread.

    Caine's Descent:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength and the ability to heal serious wounds rapidly upon consumption of blood. How much do they heal? How big a strength boost? As speed is governed by strength does this provide a speed boost?
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 4 posts. Cant cast spells while in demon mode. User regenerates all damage within 3 posts, and has increased physical strength.

    Magician's Spirit:
    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
    Ability: 50% increase to magical power, insight on enemy's magic. Ability to summon mage to fight. Is this an MP boost or an actual magic power boost. If it’s the latter it seems potentially very OP, particularly at H rank. Perhaps change it to a 50% knowledge boost?
    Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius. What rank is this spell? Or is it dependant on the user

    Keeper of War:
    Description: Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who travelled the world; seeking to reek his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in ever lasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
    Ability: The user shouts and spreads a black mist over everyone nearby. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves.
    Usage: Can only be used 3 times per thread. Duration: 3 posts. Cool-down: 9 posts.

    Hunter's Wrath :
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
    Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). Causes pets to be unable to fight for the duration. Can this effect beasts of all ranks? E.g. could a D rank wizard use this on a H rank werewolf and the werewolf would be effected
    Usage: Can be used 3 times per thread. Has a duration of 4 posts and cool-down of 6 posts.

    Blizzard Wizard:
    Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
    Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used.
    Usage: Duration: 3 posts. Cool-down: 5 posts. Can be used 10 times per thread.

    Roger's Decedent:
    Description: A pirate who's cruelty and wit makes him the most feared and respected buccaneer of all time; all the while keeping this image hidden from the world, and only being known as a high class citizen. The Pirate King had no heart for his fellow comrades once their usefulness was over, or if he had to save his own skin. The Pirate King has the ability to be an Admiral in a navy, and the leader of all pirates at the same time. Those who carry his blood, carry the tactical mind of a cruel and devious genius thief.
    Ability: Greatly heightened intelligence, fast reflexes. Requires 3 people less to run a ship. How big a boost in intelligence (I assume wisdom) does this provide? How big a boost in reflexes (which aren’t governed by stats as far as I am aware)
    Usage:Passive.

    Strength of Hercules:
    Description: Son of the God Zeus and a mortal woman, Hurcules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hurcules, inheriting his god-like strength.
    Ability: Double physical strength and endurance, but slightly less agility. Firstly I swear this used to be triple. Secondly, these two seem to be governed by the same stat. So how does this work?
    Usage: Passive

    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: Triple strength and endurance for duration
    Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 7 times per thread.

    Ancient Sealer:
    Description: Ages ago a demon visited Fiore and corrupted the spirits of a selected few. These elite dark mages gained the ability to seal magic. The gift was passed down over the generations and grew weaker. Some heirs of this lineage still have the ability to seal a spell for a limited amount of time.
    Ability: Negates a spell from being cast and puts it on a 4 post cool-down. Any spell or is this rank dependant?
    Usage: Can be used 2 times per thread.

    Wrath of Neptune:
    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic, forming it into a huge wave with power equal to his rank.
    Usage: Can only be used twice per thread.

    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed. How big a boost in strength and speed? Can the animals be mythical?Extinct?
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per thread. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. I feel that this needs to be limited as it lookeds like you could essentially get to levels of damage where one shot could kill anything.

    Knight of Destiny
    Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage.
    Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
    Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread.

    Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis.
    Usage: Upon activation of the lineage, the user gains 50% offense OR defense (never both) - I would change this to reflect the stats e.g. 50% strength or endurance boost capabilities. However, after 5 posts one of the arms of the user will be paralyzed, after 7 posts from the initial activation, both arms will be paralyzed, and after 10 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 3 posts. This lineage can only be activated once in a thread.

    Knight of FrostFire
    Description: One of the Seven Knights of King Kuroryu, this Knight could use the power of fire and ice and combining it into a mysterious element "FrostFire" known as the most lethal Knight out of the Seven, he could combine his element into his weapon or enhancing his magic spells to give it properties of "FrostFire." FrostFire was said to either be so cold it burned, or so hot it froze. This Knight was eventually banned from ever using this technique, however his descendents were later found to have this rare capability.
    Ability: Allows the user to combine "FrostFire" effects with either a weapon or a spell up. Upon landing a blow on the target, the target will either be set on fire or stunned due to intense freezing. The option is up to the user of the lineage. However, the one drawback that this lineage gives is that upon usage the user has to wait two posts between usage of "FrostFire" effects. How powerful are these effects? Is it rank based?
    Usage: The user of this lineage can only combine "FrostFire" effects up to four times in a single thread. Upon landing a blow the user can choose to have the target be burnt or frozen. If frozen, the target will be stunned for one post.

    Knight Of Honor
    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his descendents either followed his beliefs, or were against them - abusing the ability constantly.
    Ability: The user of this lineage can become invulnerable for 1 posts. After usage, the user loses ability to use both arms for 1 post. This ability can be used up to 5 times in a thread. This needs a cooldown otherwise you could use it all five turns and be invincible…and then just use magic to destroy them. I know the chances of you hitting for all five posts is low, but still
    Usage: The user of this lineage turns invulnerable for 1 posts, after usage the user is suffers temporary paralysis in both arms for one post. This ability can be used up to 5 times in a thread.

    Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
    Usage: The user can activate the summon and use the sword for 5 posts, with 150% speed Again if speed is governed by strength then does this provide a physical strength boost as well or do the users have to consciously be aware that it only effects speed. If the user wishes, he can use the sword to cut spells apart rendering them useless. However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 3 times per thread. Are there limits to what the user can cut? This seems like he could essentially cut down spells endlessly providing he doesn’t’t move

    Knight of Black Ice
    Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
    Ability: Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
    Usage: Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.

    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around his spells, or himself - never both. Being able to destroy spells that attempt to target the user. Enveloping death magic around his spells give the user +25% magic boost.
    Usage: The user can envelop death magic around his spells a total of 5 times giving +25% magic boost to those spells. He can also envelop death magic around himself to destroy other spells. When he activates the death magic that envelops himself it lasts 5 turns. This lineage can only be activated once per a thread. Can he destroy any spell?

    Kuroryu: The Void Dragon
    Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.
    Ability: The user is able to send parts of enemy spells into a void negating the spell. The user can do this a maximum of five times in a thread. However, he can only negate a spell of each rank ONCE in a thread. This means if a D-Rank spell was cast onto the user, and the user activates the lineage ability - the user cannot activate the lineage ability on another D-Rank spell that is cast on him.
    Usage: Allows the user to negate five spells, one of each rank (except for H-Ranks), once per a thread. A rare lineage with no drawbacks.

    Disparity
    Description: For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named so is because the potions power was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the potion. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper and wood. Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will.
    Usage: Allows to adopt the qualities of the following materials - Iron, obsidian, diamond, paper and wood. The ability lasts for 4 posts and is usable twice per thread, with a 7 post cool-down. Each material serves a different function, and has weaknesses and strengths according to it. Iron will moderately increase both strength and defence , however, the user will receive more damage from lightning attacks. Obsidian gives the user a sharp damage increase with melee attacks, but their defence is decreased again . Diamond gives the user nearly impenetrable defence, however, they can not use magic. Paper gives the user speed, and even the lightest of winds may carry them into the air, however, their defence and attack lessen and they are weak against wind-based attacks How much. Wood gives a small amount of everything, but is prone to fire-based attacks. How much do these boost these stats/drop these stats

    Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?
    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    Usage: A single attack or magic will be given triple the damage of its original and cannot miss(but still blockable), but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Cooldown: 3 posts. 4 posts if you fail(you are gonna take some time to get back that confidence again). Can only be used 4 times per thread.

    Calorie Shave
    Description: You had a fat ancestor. We all have in some point of our lineage, but yours was a particularly determined one. Maybe it was for the bullying or for the discomfort, but he strove to lose his excess weight. His journey in search for this 'cure' was a true epic, marking him as a legend of the heavyweights. In the end, however, he failed to find one and in his sorrow he planned to drown himself, only to see on his reflection in the pool that his efforts themselves were the cure. He died on the spot from exhaustion, though. Pitying him for his labours, an obesity god decided to do the man a favour and decreed that the strength of his soul will help his descendents in their future endeavours. As a result, his descendants have gained the strength of his spirit and can sacrifice body mass for a temporary boost. However, go too far, and they risk facing the same fate as their ancestor. Alas, had he heard of Gravity Magic, maybe he would not need to work so hard after all.
    Ability: The user of this lineage can choose to call upon the spirit to take away some of their body mass and in exchange gain huge amounts of energy. However, once it runs out, they will fall to the ground, exhausted from the effort for one post and only able to carefully walk and fire spells below their rank (D-ranks will still have access to their spells) for the next post.
    Usage: A dangerous technique, the user will only have enough body mass to fuel one usage of the lineage. But in return, expect yourself to gain enough energy to fuel five of your spells of your rank for free and you gain enough strength to make your durability extreme, meaning that spells one rank above you and below are rendered with half-damage and no push-back. The effect will last for two posts, so you will have to make it count. How big a strength boost? How big an endurance boost?

    Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one thing in a limited time and for a mage like the user, it has been improvised into a sneaky peek into the opponent's magic.
    Usage: The user basically gains the ability to Glimpse into an opponent's magic, but can only retain the complete knowledge of the strengths and weaknesses of one spell in particular per usage. Can only be used five times in a thread, with a four post cool-down.

    Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."
    Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the H-rank user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor. Note: you do not get auto-dodge during rolls nor auto-hits. There are no rolls However, if a spell is said to be so fast that you cannot try to dodge it, disregard the claim, because you can.
    Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 2 posts each, with six post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank, with exceeding light-speed at H-rank. This lineage does not apply to projectiles but does apply to physical attacks.

    Seductor's Touch
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages the undead. Targets of this ability will also refuse to hand over valuables and kill others.
    Usage: Anyone targeted by this has to do anything commanded by the user (except kill and give their jewels) for one post. Seductor's Touch can only be used 3 times per thread and has a 4 post cool down. Rank effect? Gender effect? Sexality effect?

    Gold Rush
    Description: Many years ago, there lived a tribe that prospered significantly more than its surrounding villages, even though they had access to fewer resources. How did they do it? Well, it's simple, they were blessed with the gift of luck. Anyone that hails from this particular group of villagers seem to find just a bit more jewels wherever they go. Adding to that, they usually have the odds in their favor whenever something like that comes up.
    Ability: The user is able to find four hundred more jewels in their jobs because of their overflowing luck (400J added to the reward). This affect only applies to them, no one partnered with them. Finders keepers.
    Usage: Passive. This seems pointless at higher ranks. I’d suggest giving a different boost depending on the job. Maybe a 5% boost

    Other Half
    Description: A very long time has passed since the initial curse that caused this "condition". One of your ancestors was in the middle of a war and was desperate enough to trade off his sanity for immense power. They were able to win the war and spare their village, but were quickly executed after it was all over. The village elder had hoped that they were the last of his "kind" while burning the body, but what they didn't know was that they had given birth to a child already. This condition wasn't initially spotted, so it was kept under wraps from everyone else. When the child was old enough, the remaining parent sent them off to avoid persecution from the village's residents.
    Ability: The user is able to drown out any sense of pain and goes into a state of all out attack. Though, they still take damage, they don't feel it. This also clouds the ability to distinguish friend from foe.
    Usage: This lineage has a four post cool-down and a two post duration. The user is unable to feel pain and goes into a berserk rage, increasing damage output by ten percent. So is this a strength boost? Or a magic power boost or what?

    Maelstrom
    Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
    Ability: The user of this lineage is able to move any water spell up to A-Rank aside, effectively making it impossible to hit under normal circumstances. Also, the user of this lineage gains an ten percent weakness to earth magic.
    Usage: User gains a ten percent weakness to earth magic, regardless of their magic. This ability can only be used once per thread. Is the earth weakness passive ro only after use?

    Ice Cold
    Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.
    Ability: The user of this lineage has a passive buff to ice resistance, being able to decrease the damage done by spells of this element by a whole fifteen percent. In addition, the user can traverse the coldest points of Fiore without any huge coats or fur pants. Though, the user is also more vulnerable to the hotter parts of the continent and have a weakness to fire magic.
    Usage: This lineage gives a passive boost to ice magic resistance by fifteen percent, but also gives a passive weakness to fire magic by fifteen percent. Ice magic power is boosted by ten percent and the user is able to freely move through the colder parts of Fiore with ease. Though, these people will have trouble dealing with places like the desert, hot and dry.

    Androphobic Annihalation
    Description: There was once a famous pirate by the name of Catherine. In her past she lost her arms at the hands of men, but was saved by a woman and gained robotic arms. However, the trauma of the event triggered androphobia within her. She would lash out violently at any male. Strangely though her androphobia also triggered the ability to actually be able to do more damage against male opponents. This ability passed down through her blood line and now is a lot more useful as it can be activated at will. However, it also comes with the drawback of whilst active less damage is done to females.
    Ability: Whilst activated the user gains a 50% buff on any damage caused against a male opponent. However, they also do 30% less damage against female opponents. This only counts for physical damage.
    Usage: For the duration of five posts physical attacks will do 50% more damage against males and 30% less against females. Can be used four times per thread with a five post cooldown in between.

    Beast Tamer
    Description:In the old days, when magical beasts were used for battles. Your great great great grand father Ash Ketchup was the foremost monster tamer. He could tame almost any beast, great or small. They say he even managed to tame a fire dragon named Charagon. Now every generation or so, his skills manifests in one of his descendants. Are you one of them? Why not try it out. Forge your way and make your own adventure!
    Ability: Master tamers have the ability to befriend and tame beast that they have encountered. They are required to save the link of the encounter they had during missions on their bank, once they have they can be freely summoned any time the tamer needs them. There is no limit to the beast they can store in bank but there are limits on how many they can summon per thread. Note, you cant have a demon, human or other species tamed, just beasts. And you can only have one for each kind, meaning one snake or giant scorpion in your bank only.
    Usage:
    Can summon beasts to fight or defend for them. Can either summon 4 weak beasts, 3 normal beasts, 2 strong beasts or one boss beast twice per thread. Beasts last only for two post or until they are knocked out and summoning can done again after 4 posts. These don’t really define much as…these are job dice roll ranks not actual ranks. So how does it differ for each user rank?


    _____________________________________________________________________________________

    Lineages - Some need reworking Zack2_by_gramcrackers-d8ker96

    Lineages - Some need reworking Zack_by_ravenart5-d8j23c0

    Lineages - Some need reworking Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Posts : 3499
    Guild : Blue Pegasus
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Lineages - Some need reworking Empty Re: Lineages - Some need reworking

    Post by Rosetta Crawford 29th May 2014, 12:11 pm

    Light

    Shinigami Protection:
    Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.  
    Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread. Can it be seen? How much damage can it with stand? How much damage can it do (it can't fatally wound someone, but it could wound them)

    Commander Aura:
    Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his pro genies became very good commanders, but that is entirely a different story.
    Ability: The user gains two abilities. Commanders Presence and The strategist. Commanders Presence increases the morale and fighting spirit of his allies while The strategist boosts the user ability to make sound and well devised tactics.
    Usage: Commanders presence can be activated twice per thread and lasts for 3 posts and has a cool-down of 5 posts. The strategist is an active ability that lets the user make sharp and accurate decisions that will benefit his allies(2 dice rolls per attack). Same cool-down and can only be used twice per thread as well. (Both works only when in a team) This relies on dice. Dice are no longer mandatory so this seems pointless

    Nature's Blessings:
    Description: Aeons ago, when ancient and mythic beings roamed the world. There was a race called the children of the forest. They are one with nature and as such they were bestowed with longevity and the ability to vanish within the trees. Eventually, with the uprising of the humans, they were forced to the innermost sanctum of the forests. However, a handful of them insisted on staying where they were, regardless of the impending human contact. Some say some of them managed to co-mingle with the humans, but that was just hearsay...or is it?
    Ability: It grants the user greater stamina allowing them to last longer in battles. How is this done? Is it a boost in a stat? How big a boost? Also grants the ability Vanish, an skill that allows the user to be invisible so as long as he/she is near vegetation(group of trees,shrubs or tall weeds).
    Usage: Greater stamina is passive, while vanish is an active. Vanish can only be used 3 times per thread. It has a duration of 3 posts and cool-down of 5.

    Elemental Wrath:
    Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
    Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
    Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells.

    Spirit Link:
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
    Usage: Each form lasts for 3 posts and can be used once per thread.
    The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armours and defences. No defensive or healing spells may be used in this form
    The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. What rank? Cannot use any other spells or magic in this form.

    God Flames of Amaterasu:
    Description: Amaterasu, the god of the sun was known to visit the mortal realm once in every lunar eclipse. He transforms into the shape of a youthful man so he can roam the land that he only sees from above. However, on one of his descents into the mortal plane, he falls madly in love with a beautiful young woman. He woes her and tried to get her attention but the maiden was vowed to be a priestess of his sister's temple Tsukuyomi. His absence in the heavenly realm caused the temperature to drop and snow fell for the first time. The maiden prayed to the goddess and she was heard. The goddess appearing as a crow told her everything. Not wanting to cause any more hardship to her people, she agreed to Amaterasu's proposal, on the condition that he has to go back their realm and he can only visit and stay for 3 weeks each year. Tales has it that his descendant posses power to create a very hot and searing flame.
    Ability: The user has the ability to call forth divine flame to fall down from the skies on the targeted area. It burns those deemed enemies by the caster and does nothing to those he deems as allies. Mix of Holy and Fire elements, each of the two dealing B-ranked damage for a combined power of A-rank.
    Usage: Can only be used 2 times per thread. It lasts for 1 post, has a radius 20 meters and a cool-down of 7 posts.

    Comet:
    Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned earthquake and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the towns people. They would be like comets, harbringer of doom and destruction and they will be hated by people wherever they go.
    Ability: The user can cause bad luck or extremely bad luck to those around him. While under its affect, enemy attacks have tendencies to miss or back fire. If an enemies luck is bad, those who they attack can roll twice for defensive and offensive rolls. Dice based stuff. They aren't part of the site anymore(at least not mandatory). Also what is the difference between 'bad luck' and 'extremely bad luck'. How is it determined as to which?
    Usage: Summons a comet to pass by the sky with a duration of 4 posts, cool-down of 6 posts. Uses dice roll to determine bad luck or not, an even roll is for bad luck, an odd mean nothing bad will happen. Can be used twice per thread. Although on the second use, bad luck effect also affects the user. Note that this magical effect is considered of the same rank as the user, so it can be resisted by higher-ranked enemy if they are a mage.

    Truth:
    Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
    Ability: Negates all magic in a 30 meter radius, but in exchange negates the user's magic as well. Can this prevent a spell in mid-cast e.g. would a projectile be considered
    Usage: Duration: 6 posts, cool-down: 6 posts. Can only be used 3 times per thread.

    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 100 meter range.
    Usage: The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The user can only use this once every 4 posts and the beam rivals a B rank Dragon Slayer Roar. Can only be used 3 times per thread.

    Archmage's Seal:
    Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
    Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
    Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)

    Aspect of Jupiter
    Description: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
    Ability: The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host. The host can spend half of the magical energy a wind mage uses for a spell to nullify it.
    Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.

    Aspect of Neptune
    Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
    Ability: The Aspect of Neptune grants it's host favour with the seas. Their can only be eaten by god slayers.  Water magic costs 5% extra when targeting the host. The host can spend half of the magical energy a water mage uses for a spell to nullify it.
    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Aspect of Pluto
    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.
    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Aspect of Vulcan
    Description: A god of Forge and Fire, Vulcan was a deity who had great potential but chose to have a passive role among the gods. Vulcan's forges are of course legendary, but it's Vulcan's fire that could easily let him rival some of the greater gods. In conjunction with his forges he could easily utilize his craft to give him further edge. The fires of Vulcan touch it's host.
    Ability: The Aspect of Vulcan grants it's host an inner fire. Their magic can only be consumed by god slayers. Fire magic costs 5% extra when targeting the host. The host can spend half of the magical energy a fire mage uses for a spell to nullify it.
    Usage: Passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Aspect of Terra
    Description: Terra was a goddess who's domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants it's host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. The host can spend half of the magical energy an earth mage uses for a spell to nullify it.
    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Gynophobic Grave
    Description: A famous politician became intensely afraid of women after several assasination attempts by women. He became so scared and traumatized that being in the same room as women caused him to collapse. In a desperate plea he begged to the god of women Hera to free him from this curse. Strangely though his prayer was heard by her husband Zeus who decided to annoy Hera by changing the man's affliction. His affliction became a need to hit women with superhuman strength whenever they were nearby. Zeus immediately regretted his mistake and removed the curse. However, he neglected to remove the buffing ability and so all of his descendants gained the ability to gain extra strength when attacking women physically though strangely it made them weaker against men.
    Ability: Whilst activated the user gains a 50% buff on any damage caused against a female opponent. However, they also do 30% less damage against male opponents. This only counts for physical damage.
    Usage: For the duration of five posts physical attacks will do 50% more damage against females and 30% less against males. Can be used four times per thread with a five post cooldown in between.

    Light of Luna
    Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
    Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night . Basic senses are also heightened. And their most potent ability, Blade of the Goddess,  a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut trough almost anything, including the darkness itself.
    Usage: Both passive and active abilities only take effect at night.
    Passive: Speed and strength increase by 30%. Senses are also greatly heightened.
    Active: Once per thread, user has the ability to Summon the Blade of the Goddess. The Blade can cut trough all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank. Or below I assume? Furthermore, what is considered 'evil magic' The sword last only for 2 posts.

    Progeny of Nyx
    Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortal and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.
    Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
    Usage: Night form can only be activated at night and once per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank. Or below? Physical attacks wont reach you for they will just pass right trough you, the draw back is you can't use any attacks or magic during this time.  Effect lasts for 1 post and can't be deactivated or cancelled.

    Curse of the White Witch
    Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
    However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking trough the barrier but broke trough he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless.  With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
    Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
    Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental.  Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
    Usage:
    Passive: Instead of having to wait for 5 posts, you only have to wait 3 posts to regain 10% of your magic.
    Active: Once per thread, you may use Chaos blast. Damage is equal to user's rank. Distance of the blast varies with rank. For rank D it's 10 meters, rank C- 20 meters, rank B- 30 meters, rank A- 40 meters and for rank S and above- 50 meters. Consumes 35 % magical energy.


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    Lineages - Some need reworking Zack2_by_gramcrackers-d8ker96

    Lineages - Some need reworking Zack_by_ravenart5-d8j23c0

    Lineages - Some need reworking Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

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      Current date/time is 8th May 2024, 7:32 pm