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    Seccenaciem: The heated queen [Weapon]

    Eris
    Eris

    Lich of hell


    Lich of hell

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    Lineage : Devil's Conquest
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    Guild : Grim Heresy [GM]
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    First Skill: Sunset Eclipse - The Sandstorm GS
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    Seccenaciem: The heated queen [Weapon] Empty Seccenaciem: The heated queen [Weapon]

    Post by Eris 5th December 2013, 2:41 pm

    Name: Seccenaciem: The heated queen.
    Rank: Artifact (Taken from Clementine, to have one of hers replaced with a L+ instead)
    Type: Rapier
    Description:
    http://the-5.deviantart.com/art/Coresword-2-Highpoly-160605427
    http://the-5.deviantart.com/art/Coresword-2-highpoly-clean-160605827
    http://korrotassa.deviantart.com/art/Golden-Ring-with-Gems-386047524
    Seccenaciem,  or Sena,  is a long rapier,  a long lightweight blade made for speed and agility rather than a weighted raw power.  Sena is composed of a golden metal called Alicetette that is renowned where it comes from for it's lack of weight,  incredible resistance to damage, and inability to be corroded or smelted,  and retains it's integrity even when frozen in ice.   The process to forge or work it is a magical one,  requiring the aid of the Iron Elementals to perform metal-shaping magic.   It's an expensive metal,  which makes it prized in jewelry for the wealthy as much as it's prized by warriors in armor or weapons where the lightweight comes in handy.   Bathing an an item made of the metal in an Alicetette-dust wash can mend damage to the blade over time,  making it regenerate.  An important process as no one in Earthland can reforge it.
    Part of the magic imbued within the weapon is a localized iron elemental bound to the blade itself capable of compounding the weapon into a singular ring,  the red stone of the blade becoming as rubies,  and the Alicetette becoming as gold to form a beautiful ring.  Naturally,  being a ring limits the weapon's ability to run people through.  But the transformation takes place rapidly in a hard thrusting like shift similar to an extendable blade that might pop out from Ezio's wrist.



    Strengths:
    - Sena being composed of Alicetette cannot be melted, rusted, or made brittle by cold,  can't be scratched idly by random nicks or indeed be scratched by clashing with lesser blades.  It holds it's edge indefinitely and doesn't suffer from weather damage.   Mud and water or even staining oils slide right off this blade,  making it forever polished and shined.  

    - The sword is set with a red plating of similarly light weight stone that is similar to Jade,  Marble, or Granite,  but is red in color.  This stone was ritualistically imbued with magic and fused to the sword,  infusing the whole blade with magic.  The magic bonds with a singular bloodline making the magic work only for one individual and their descendants.   In the hands of others,  the magic dulls the blade and makes it limp,  like a child's foam sword in addition to barring it's abilities.  This magic of the blade empowers the user,  doubling their magic and power with it's own reserve of magic.  (100% increase).

    - Due to the blade's durability and Siren's mastery over the blade she can use it to parry other weapons of Artifact or less.  This is made easier by the excellent hand guard and the claw-like shapes and groves in locations along the blade and top of the hilt,  making it easy to catch, snag, and twist other weapons away.  A trick that Siren is quite good at. These very same catch marks also make it tear at flesh more easily,  making delivered wounds bleed more heavily.  Siren's reflexes and intelligence are such that she is capable of slicing bullets from the air,  predicting flight path and moving the rapier to intercept.  Such is risky,  but possible.  Siren's strength is such that she can keep the blade supported enough that it doesn't cause significant knockback in doing so,  but halves of the sliced bullet can also still be dangerous.  Deflecting arrows is a much easier task,  being able to bat them aside with the flat of it and having a much wider surface area.    When it comes to magic,  the blade can resist B-rank spells with ease,  and S-rank hot/cold/corrosive spells- while the heat (Or lack there of)doesn't damage the blade the force of the attacks may yet do so.

    - The masterfully honed edge and the weapon's magic makes it deal up to S-rank damage to beings and creatures as the sword can slice through flesh, hide, and bone with skill,  and it's light, thin, relatively narrow form can slip between armor and excels at piercing targets with precision,  meanwhile the durability and lightness of the blade makes it excellent for dealing numerous quick slashes in a shorter time frame.   Being simply a tool,  the blade can be used to deal less damage as less force or lethality is applied,  meanwhile it's damage is subjective to the wielder's current strength.  

    - The wielder of the blade is invigorated to regenerate 3% MP/HP per post,  the blade seeming to steal tension and fatigue from their body and revitalize limbs and cells promoting an increased healing factor and lifting spirits, sharpening will to enhance their natural recovery of magical reserves.


    Weaknesses:
    - Being a sword,  it is naturally limited in that it cannot influence targets at a distance.  It has a maximum reach of 1.5 meters.
    - Not having weight itself,  this weapon relies on the wielder's strength and skill.  If they are hampered in some way,  it has is a partial hit to what the blade can do. 
    - Being unusable by others is a dual edged sword,  as she cant lend it to allies who would need it more than her.
    - If broken,  it cannot be reforged by normal means.  Reforging it requires direct manipulation of the metal rather than heat based softening.  To reforge it,  she has to stop by her ship to treat it specially. 
    - The blade in either of it's forms is ostentatious and can be easily recognized as obviously wealthy,  and obviously magical.  In one form it's an ornate powerful looking sword and in it's ring form it's a lustrous looking sleek ring.    This can make her a target both as priority in combat,  and as a priority hit for thieves who notice.
    - The blade's color will shift to red when heated,  and purple when chilled by the temperature altering abilities.  It was an annoying side effect or glitch in the magical imbuing that gives away the current properties of the blade, whether it's hot or cold. 

    Abilities:


    Name: Thermobinding
    Rank: S
    Type: Weapon Ability (Passive)
    Description: The heated queen's magic allows it to govern the temperatures around it.  By casting spells through Sena,  the wielder is capable of altering the temperature of the spell to a reasonable extent for said spell.
    For Siren's magic this allows her to remove the heat-based strength and in doing so eliminate the heat-based weaknesses of her magic.   She may reduce her magic to normal water temperatures,  or she may then reduce the temperatures to equivalent freezing temperatures comparable to the searing temperatures.
    In effect she either removes the heat entirely or she inverts it.
    This heating can be applied to the sword itself,  or items she touches with the weapon, not just manipulating the temperature of her spells.
    Strengths:

    - Applying the inverse effect on her spells replaced the first strength (The heat one) with the following :  
    Frigged water freezes flesh,  sapping heat and lowering body temperature potentially rupturing cells as the water in their body freezes.  The high pressure and magic of her spells prevents her water from freezing solid,  remaining simply a cold water magic.  Every hit of a spell with this cold water reduces the target's speed and strength by 2.5% per rank which stacks with further contact.  Frigged limbs will may shake and teeth may chatter with the cold,  reducing accuracy by 5% per rank.    Speed/strength loss from weakening limbs is reduced by 1% per post per rank of the individual debuffs.  Accuracy lost is reduced by 2.5% per rank per post.    If the strength/speed reaches 100%,  the target is paralyzed due to internal freezing.  It's survivable,  but the point is they're paralyzed.   Water, fire, or desert creatures are twice as effected,  while tundra/ice creatures are not effected.  This includes an Ice slayer or mages stating resistance to cold.
    Rather than leaving steam like her hot spells do,  the frigged water vapors and splashes that leave the direct control of the magic crystallize rapidly becoming sheets of ice (and out of her control, no longer being considered 'water').   This ice may weight things down,  lock hinges,  seal doors,  make floors slippery and so on.  But the ice is considered natural ice and is easily manipulated by ice mages or melted by fire mages.   Meanwhile rather than steam for spells that use steam,  it instead uses an icy mist.

    - Applying her temperature manipulation to her sword itself,  Siren is capable of applying direct heat damage with it to the point that she can brand flesh,  melt ice,  cauterize wounds,  or hold it to start fires.  The heat doesn't damage the blade at all,  but leaves it strong meanwhile it's heat makes it melt through other metals making it twice as damaging to other weapons,  armor, or metal obstructions,   and half-again that to ice-based obstructions or objects made brittle by the cold.
    Doing the reverse and making the sword cold makes flesh stick slightly to the sword,  especially if moist or wet,  making it tear at it more sharply provoking bleeding rather than stopping it like cauterization would.   The coldness of the blade chills things,  especially metal,  making them more brittle and susceptible to damage by 25% per strike,  minus 10% per post.  30% if the object is metal, crystal, or glass.  The coldness of the sword makes it turn water to ice when just a cm away or on contact,  making it easily damage water effects or beings of water.  

    - Applying her temperature manipulation to other objects in contact with the sword allows her to cook food,  heating it.  Make wood catch fire.  Melt ice up to 7 meters in volume,  freeze water up to 10 meters in volume.  Heat or chill beverages.  Melt metal obstructions like the iron bars of a cell,  locks,  melt a metal door to the frame or the frame to the door -or both-.  Dip her hand into water and emerge with a snow ball.  Lots of applications to be had by heating things up,  or stealing their heat.   But all are the same cause;  Manipulating heat in one simplistic action of taking or giving.

    Weaknesses:
    - Altering the temperature of spells to invert the heat effects to cold effects retains the weakness that she can't use beneficial spells on others,  as instead of being scalded they get frostbit.

    - Inverting spell temperature gets rid of the strength against ice but doesn't replace it with anything.

    - Heating the blade makes it less effective against fire and wind magics.

    - Chilling the blade makes it less effective against ice and metal magics.

    - Heating living creatures with this effect only makes them warm and maybe sweat excessively,  but does not deal damage.

    - Chilling living creatures with this effect only cools them off and maybe make their breath show in the air,  but does not deal damage. 



    Name: Manabinding
    Rank: S
    Type: Weapon Ability (Passive)
    Description: Sena is capable of binding with the magic it comes in contact with.  It is capable of holding a reserve of three such bindings with a fourth temporary storage.  The temporary storage is where the current manabinding is stored,  the one that is active and powering the weapon.  The reserve three are long-term storages where remembered bindings can be tapped,  changing the temporary storage to that binding.   The reverse can happen and the temporary storage can fill the long-term storage to replace the previously stored binding.

    When a binding occurs,  Sene is capable of taking on the properties of the bound magic,  the weapon gaining the strengths and weaknesses and behavior of that magic.
    For example.  Binding Siren's own magic to Sena makes it a holy water-affiliated sword more effective against demons, undead, and creatures of the darkness while it has a salty quality to it, is heated and gives off steam,  distorts light around it,  and so on.   Properties of the magic become properties of the blade is all.  It doesn't magically make her cast spells of that magic.  No.  The blade simply shares the same properties as the bound magic.

    Captured bindings are displayed in the bank,  with a link to where the magic was bound.

    Strengths:
    - Take on the properties of different magics to change the situational effectiveness of the weapon.

    - Store up to three past magics to access at any time,  with separate storage for temporary bindings.

    - The blade becomes coated in magical substance from the bound magic,  making it have an edge of streaking water,  bands of wind,  tongues of flame,  and so on.

    Weaknesses:
    - Takes on the weaknesses of the magic it is emulating, not just strengths.  

    - In line with that,  taking on traits of other magics runs into the snag that Siren might not know all the properties,  and an enemy could understand it's weaknesses better.

    - Taking on new bindings is a nuisance,  as it requires a 5% expenditure of magic and;

    - Temporary bindings are lost after 10 posts

    - Does not come with free bindings,  all three stored bindings have to be uncovered IC and then labeled in the Bank with a link to the post.

    - The elemental substance surrounding the blade when active can be eaten by slayers to negate the properties for the post.   

    - Elemental properties make it half as effective against elements that it's weak against.


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    Seccenaciem: The heated queen [Weapon] NvVyM98

    Seccenaciem: The heated queen [Weapon] CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
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    Seccenaciem: The heated queen [Weapon] Empty Re: Seccenaciem: The heated queen [Weapon]

    Post by Aria Beleren 8th December 2013, 10:38 pm

    This is going to be a long read. I'm going to have to look over this tomorrow. Don't worry it won't be long.


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    Themes:
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Position : None
    Posts : 1840
    Dungeon Tokens : 0
    Age : 36
    Mentor : Memnarch
    Experience : 0

    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
    Third Skill:

    Seccenaciem: The heated queen [Weapon] Empty Re: Seccenaciem: The heated queen [Weapon]

    Post by Aria Beleren 9th December 2013, 10:54 am

    Approved


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    Themes:

      Current date/time is 7th May 2024, 3:15 pm