Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Hechizos De Fuerza

    Gon
    Gon

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 20
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 0

    Hechizos De Fuerza Empty Hechizos De Fuerza

    Post by Gon 5th August 2013, 7:12 pm

    Primary Magic: Hechizos De Fuerza (Eng. Spells Of Might)
    Secondary Magic: N/A yet
    Caster or Holder: Caster
    Description:

    The spells of might is a set of spells created by John himself, and that the deck of magic doesn’t have any name of it’s own, but John rather call them the Hechizos De Fuerza, illiterately meaning Spells Of Might. It is considerably strong as John requires higher ranks, as by stepping up in rank, John will be able to create stronger offensive and more efficient defensive spells. The spells require incantations, which each of them have a particular different incantations. Whilst it takes time, John can actually choose whether to or not to recite the incantations, as both methods still activates the spells, but the latter choice would cut the spells’ powers by half. Anyways, the magic may include spells that either help John in launching direct attacks and there also others that help him in escaping, evading attacks, healing and such. The spells mostly are light-based, for they are usually beam or wave attacks. Whilst there are still other element-oriented spells, it can be said that the magic lets John use spells of varying attributes.

    Strengths:
    - The spells mostly helps John in gaining control over his enemies’ movements.
    - They can also reduce mobility, making it hard for his enemies to make an escape or evading destructive attacks.

    Weaknesses:
    - The spells require incantations in order to use them to their full potential, which takes time and would fail if the reciting process is either interrupted or stopped halfway.
    - John can still activate his spells without any incantations, but that method would cut the spells’ power to half.
    - The spells are powerful against enemies of the same and lower ranked, but would prove uselessness if used against enemies of higher rank than the spells.

    Abilities/Powers:
    - Regeneration/Healing:

    John is able to heal or regenerate, but the effects are very slow and unnoticeable, as it usually takes some time before the injuries on his body could not be seen again. For example, if cut, John may heal automatically, but it would take him 8 posts for the cut to completely be gone.

    D-rank: It takes 8 posts for John’s to heal cuts, bruises and other minor injuries. However, his body can only heal one kind of injury, meaning if John had cuts and bruises, his body may randomly pick any one of the injuries to heal. After the 8 posts, the chosen injury might have been healed, but the other one would stay. His body is unable to treat injuries more severe than a minor injury, for example, broken bones and such.

    C-rank : It takes 7 posts for John’s body to heal. It still can only heal one type of injury at a time, and can still only heal minor injuries. The only difference is that John’s body can now automatically heal itself faster.

    B-rank : It takes 7 posts for John’s body to heal, but it can now treat two types of minor injuries at a time. Here, the difference is that he can now heal two types of minor injuries, but it still is restrained into only healing minor injuries.

    A-rank : It takes 6 posts to heal John’s body. Contrary to the lower rank of healing, he can now heal two types of minor injuries and one type of major injuries, such as broken bones. However, the healing is restricted to only one type of injuries only. For example, if John had two minor injuries and one major injury, the body may randomly pick either the minor or the major injury to heal.

    S-rank : It takes 6 posts to heal. In addition, his body can now be healed from two minor and two major injuries. The limit, the time taken is still the same, with the only difference is that his body can now treat more major injuries from previously.

    SS-rank : It takes 5 posts to heal. Also, it can now treat 3 minor injuries and 3 major injuries. Furthermore, it can now treat both minor and major injuries at the same time, with the limit for both are 3. For example, if John had 3 minor and 3 major injuries, his body may randomly choose to heal 2 minor and 1 major injuries or vice versa.

    H-rank : It takes 3 posts to heal. And he can also treat 5 minor injuries and 4 major injuries. Being the highest in ranking, the H-rank self-healing ability may heal 5 injuries at a time, minor and major.

    - High Speed movement / Shunpo:

    This ability is called the Shunpo, which involves John moving around his enemy in speed outmatching a normal person’s maximum speed. However, the speed does not enable John to escape spells that involves capturing of the enemy, for example, he cannot escape after being trapped into a gravity spell that holds him in place. But he can still escape before the spell is activated, and once caught, the ability is rendered useless.
    The ability starts at John only able to move as 4 km/h at D-rank. And as he ranks up, the maximum speed will add up to 1 km/h and so after he reaches the highest rank.

    Hechizos De Fuerza Crawling_Rope

    " Oh ye who inherits the light, Lend thy power as I cripple my enemy with thy blessing! "
    Name: Wrap Entangle
    Rank: D
    Type: Light
    Description:

    The spell works after an incantation is recited. After reciting, John generates a crackling yellow light on either one of his hands, which takes the form of a fist-sized ball of light. John then shoots the light towards the enemy, which it travels at a particular distance and speed. It would then tangle itself on the enemy, taking the form of a lightning rod as it travels towards the enemy and as it entangles him/her. This spell can move a radius of 4 metres maximum and at the speed of 4 km/h. Whilst it would be able to hold a D-rank for 2 posts maximum, it would be utterly useless to mages of C and higher ranks. If activated without incantations, however the radiant distance, the speed and the duration of hold will be cut to half.

    Strengths:
    - Incantations makes the spell stronger, therefore enables full usage of the spell.
    - The spell holds an enemy in place, disabling movement for a while, as struggling is futile. However, the enemy may escape by hitting the rope with 2 D-ranked spells, which does not require body movements to activate.
    - It creates an opening for both counterattacking and gaining distance from the enemy for John.

    Weaknesses:
    - Even if it works well towards D-ranked mages, they can still try to evade by any logical means, and that is useless against a mage that is able to move at a speed of light, be it a D-ranked mage.
    - Whilst it works well with D-ranked mages, it is useless against enemies of C-rank and higher.
    - The incantations takes time, and if interrupted or stopped halfway, would lead to imperfection of the spell, which cuts its power to half.

    Duration/Cooldowns 2 posts maximum and 2 posts cooldown with incantation , and 1 posts maximum and 2 posts cooldown without incantation.


    Hechizos De Fuerza BSokatsui

    " O Blue Flame of the East, For thou to travel to the West might not be easy, but to travel thy power to one's enemy shalt be easy, so be it! "
    Name: Rampant Pale Flame Discharge
    Rank: D
    Type: Fire
    Description:
    After reciting the incantation, pale blue flame appears in front of John. It crackles as it burns, and it then travels towards the enemy without John having to point the direction in which he wants it to head towards. Whilst traveling it also takes the form of a lightning, blue in colour. Upon impact with any surface, it would explode, causing massive destruction in a set parameter of blast and leaving only puffs of smoke after. It would cause severe injuries regarding bleeding, bruises and burn towards the target. It can travel in a radius of 6 metres maximum with a speed of 5 km/h, its explosion affecting 3 m radius around where it landed.

    Strengths:
    - Whilst it travels, the target may still choose to block, but the later explosion would still cause several difficulties, e.g in moving and such.
    - The incantation enables John to use it by its full power.
    - The explosion may break through a D-ranked shield, hurting the enemy in the process.

    Weaknesses:
    - The long incantation takes time and therefore the enemy may choose to interrupt in the process.
    - Like the other spells, it may work well with a D-ranked mage, but would be utterly useless against higher ranked mages.
    - The puffs of smoke after the explosion may be used by the enemy to create an opening for a counterattack, making it dangerous to let John’s guard down after the attack.
    - Launching it without any incantations leads to imperfection, and therefore cuts the set parameters of the spell to half.

    Duration/Cooldowns : Cooldown 3 posts .


    Hechizos De Fuerza Shou

    Name: Repel Thrust
    Rank: D
    Type: N/A
    Description:

    There are no incantations for this spell, as the effects are considered puny for even D-ranked mages. The spell works such that a considerable amount of energy is concentrated on John’s either hand’s index finger. And while he releases it, it pushes the targets backwards, seemingly repelling the enemy away from him. The spell works in a maximum radius of 1 metres. It pushes the enemy in a distance of 1 metres also, and as it works only in a short distance, no clear speed measurements could be given. However, it can be said that the moment John releases the energy towards the enemy, he/she will get repelled away at the same moment.
    Strengths:
    - It needs no incantations, therefore using it would be a piece of cake.
    - The spell is useful for last-minute trick to gain distance or to stop an attack from reaching John. John can either repel enemies of D-ranked, or D-ranked physical and magical attacks. However, he is restricted to be able to repel only one enemy, or one physical attack or one spell per usage, all D-rank maximum.

    Weaknesses:
    - Whilst it needs no incantation, the spell is very puny by effects, and can sometimes be considered useless.
    - The repel effect only works on physical matters, therefore energy blasts, light and all non-matter things are unaffected by this spell.
    - The spell, again does not work at all to mages C-ranked and above.

    Duration/Cooldowns 2 posts cooldown.


    Hechizos De Fuerza Enkosen

    " For the shades to crumble upon the wind, for one's body to stay in health and wealth.. Protect! The covers of tremendous light! "

    Name: Round Fan Screen
    Rank: D
    Type: Light
    Description:

    The spell, after incantation appears in front of John, taking the shape of a spinning fan of condensed energy. It is able to block three physical attacks by D-ranked mages and 1 spell from D-ranked mages also. Whilst it blocks the attacks, it fully takes the damage on behalf of its caster, and then shatter to pieces afterwards. Even though spinning, it cannot be used as a mean to attack, as it is completely activated for defensive purposes.

    Strengths:
    - It protects John from damages dealt by three physical attacks and 1 spell from a D-ranked mage maximum.
    - It appears instantly upon incantation of without incantation, meaning it can be used as an effective way of defending oneself from a dangerous blow or spell.

    Weaknesses:
    - Without incantation, it may only protect John from 2 physical attack and 1 spell from a D-ranked mage.
    - It is utterly useless against mages C-ranked and above.
    - The spell only protects the caster from the danger that comes from the front, therefore the enemy may attack John from every side, his front excluded.

    Duration/Cooldowns 3 posts cooldown.


    Last edited by Gon on 6th August 2013, 4:13 pm; edited 2 times in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Hechizos De Fuerza Empty Re: Hechizos De Fuerza

    Post by Rosetta Crawford 6th August 2013, 3:13 pm

    Gon wrote:Primary Magic: Hechizos De Fuerza (Eng. Spells Of Might)
    Secondary Magic: N/A yet
    Caster or Holder:  Caster
    Description:

    The spells of might is a set of spells created by John himself, and that the deck of magic doesn’t have any name of it’s own, but John rather call them the Hechizos De Fuerza, illiterately meaning Spells Of Might. It is considerably strong as John requires higher ranks, as by stepping up in rank, John will be able to create stronger offensive and more efficient defensive spells. The spells require incantations, which each of them have a particular different incantations. Whilst it takes time,  John can actually choose whether to or not to recite the incantations, as both methods still activates the spells, but the latter choice would cut the spells’ powers by half. This tells me almost nothing about the magic. This is meant to be a description of the magic. So far all I know is that its called spells of might and requires incantations. I need more than that. Look at some other apps for examples

    Strengths:
    - The spells mostly helps John in gaining control over his enemies’ movements.
    - They can also reduce mobility, making it hard for his enemies to make an escape or evading destructive attacks.
    - As John require higher ranks, he will be able to create even powerful spells of his own. This is sort of a strength for all magics so remove it

    Weaknesses:
    - The spells require incantations in order to use them to their full potential, which takes time and would fail if the reciting process is either interrupted or stopped halfway.
    - John can still activate his spells without any incantations, but that method would cut the spells’ power to half.
    - The spells are powerful against enemies of the same and lower ranked, but would prove uselessness if used against enemies of higher rank than the spells.

    Abilities/Powers:
    - The power to manipulate enemies’ movements :
    John may be able to stop, or to slow, or to freeze enemies’ movements by particular spells.

    - The ability to create an opening for easy attacks:
    By the usage of particular spells of his, John might be able to create openings to attack the enemies freely by his spell’s particular effects, which some specializes in helping him accomplish this.

    Abilities are passives. Yours are just giving me examples of what you could do with your spells. Add that to strengths of the magic
    Hechizos De Fuerza Crawling_Rope

    " Oh ye who inherits the light, Lend thy power as I cripple my enemy with thy blessing! "
    Name: Wrap Entangle
    Rank: D
    Type: Light
    Description:

     The spell works after an incantation is recited. After reciting, John generates a crackling yellow light on either one of his hands, which takes the form of a fist-sized ball of light. John then shoots the light towards the enemy, which it travels at a particular distance and speed. It would then tangle itself on the enemy, taking the form of a lightning rod as it travels towards the enemy and as it entangles him/her. This spell can move a radius of 4 metres maximum and at the speed of 4 km/h. Whilst it would be able to hold a D-rank for 2 posts maximum, it would be utterly useless to mages of C and higher ranks. If activated without incantations, however the radiant distance, the speed and the duration of hold will be cut to half.

    Strengths:
    - Incantations makes the spell stronger, therefore enables full usage of the spell.
    - The spell holds an enemy in place, disabling movement for awhile, as struggling is futile. Are they capable of using magic whilst bound and can they break free somehow by like hitting the rope with spells. If so how many hits. If not...there needs to be some way for them to break free even if it is very hard
    - It creates an opening for both counterattacking and gaining distance from the enemy for John.

    Weaknesses:
    - Even if it works well towards D-ranked mages, they can still try to evade by any logical means, and that is useless against a mage that is able to move at a speed of light, be it a D-ranked mage.
    - Whilst it works well with D-ranked mages, it is useless against enemies of C-rank and higher.
    - The incantations takes time, and if interrupted or stopped halfway, would lead to imperfection of the spell, which cuts its power to half.

    Duration/Cooldowns 2 posts maximum and 2 posts cooldown with incantation , and 1 posts maximum and 2 posts cooldown without incantation.


    Hechizos De Fuerza BSokatsui

    " O Blue Flame of the East, For thou to travel to the West might not be easy, but to travel thy power to one's enemy shalt be easy, so be it! "
    Name:  Rampant Pale Flame Discharge
    Rank: D
    Type: Fire
    Description:
    After reciting the incantation, pale blue flame appears in front of John. It crackles as it burns, and it then travels towards the enemy without John having to point the direction in which he wants it to head towards. Whilst traveling it also takes the form of a lightning, blue in colour. Upon impact with any surface, it would explode, causing massive destruction in a set parameter of blast and leaving only puffs of smoke after. It would cause severe injuries regarding bleeding, bruises and burn towards the target. It can travel in a radius of 6 metres maximum with a speed of 5 km/h, its explosion affecting 3 m radius around where it landed.

    Strengths:
    - Whilst it travels, the target may still choose to block, but the later explosion would still cause several difficulties, e.g in moving and such.
    - The incantation enables John to use it by its full power.
    - The explosion may break through a D-ranked shield, hurting the enemy in the process.

    Weaknesses:
    - The long incantation takes time and therefore the enemy may choose to interrupt in the process.
    - Like the other spells, it may work well with a D-ranked mage, but would be utterly useless against higher ranked mages.
    - The puffs of smoke after the explosion may be used by the enemy to create an opening for a counterattack, making it dangerous to let John’s guard down after the attack.
    - Launching it without any incantations leads to imperfection, and therefore cuts the set parameters of the spell to half.

    Duration/Cooldowns : Cooldown 3 posts .


    Hechizos De Fuerza Shou

    Name: Repel Thrust
    Rank: D
    Type: N/A
    Description:

     There are no incantations for this spell, as the effects are considered puny for even D-ranked mages. The spell works such that a considerable amount of energy is concentrated on John’s either hand’s index finger. And while he releases it, it pushes the targets backwards, seemingly repelling the enemy away from him. The spell works in a maximum radius of 1 metres. It pushes the enemy in a distance of 1 metres also, and as it works only in a short distance, no clear speed measurements could be given. However, it can be said that the moment John releases the energy towards the enemy, he/she will get repelled away at the same moment.
    Strengths:
    - It needs no incantations, therefore using it would be a piece of cake.
    - The spell is useful for last-minute trick to gain distance or to stop an attack from reaching John. Can it block spells? If so I assume only one D rank. Specify this

    Weaknesses:
    - Whilst it needs no incantation, the spell is very puny by effects, and can sometimes be considered useless.
    - The repel effect only works on physical matters, therefore energy blasts, light and all non-matter things are unaffected by this spell.
    - The spell, again does not work at all to mages C-ranked and above.

    Duration/Cooldowns 2 posts cooldown.


    Hechizos De Fuerza Enkosen

    " For the shades to crumble upon the wind, for one's body to stay in health and wealth.. Protect! The covers of tremendous light! "

    Name:  Round Fan Screen
    Rank: D
    Type: Light
    Description:

    The spell, after incantation appears in front of John, taking the shape of a spinning fan of condensed energy. It is able to block three physical attacks by D-ranked mages and 1 spell from D-ranked mages also. Whilst it blocks the attacks, it fully takes the damage on behalf of its caster, and then shatter to pieces afterwards. Even though spinning, it cannot be used as a mean to attack, as it is completely activated for defensive purposes.

    Strengths:
    - It protects John from damages dealt by three physical attacks and 1 spell from a D-ranked mage maximum.
    - It appears instantly upon incantation of without incantation, meaning it can be used as an effective way of defending oneself from a dangerous blow or spell.

    Weaknesses:
    - Without incantation, it may only protect John from 2 physical attack and 1 spell from a D-ranked mage.
    - It is utterly useless against mages C-ranked and above.
    - The spell only protects the caster from the danger that comes from the front, therefore the enemy may attack John from every side, his front excluded.

    Duration/Cooldowns 3 posts cooldown.

    Comments are in this colour


    _____________________________________________________________________________________

    Hechizos De Fuerza Zack2_by_gramcrackers-d8ker96

    Hechizos De Fuerza Zack_by_ravenart5-d8j23c0

    Hechizos De Fuerza Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Gon
    Gon

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 20
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 0

    Hechizos De Fuerza Empty Re: Hechizos De Fuerza

    Post by Gon 6th August 2013, 4:13 pm

    edited.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Hechizos De Fuerza Empty Re: Hechizos De Fuerza

    Post by Rosetta Crawford 6th August 2013, 4:23 pm

    Gon wrote:Primary Magic: Hechizos De Fuerza (Eng. Spells Of Might)
    Secondary Magic: N/A yet
    Caster or Holder:  Caster
    Description:

    The spells of might is a set of spells created by John himself, and that the deck of magic doesn’t have any name of it’s own, but John rather call them the Hechizos De Fuerza, illiterately meaning Spells Of Might. It is considerably strong as John requires higher ranks, as by stepping up in rank, John will be able to create stronger offensive and more efficient defensive spells. The spells require incantations, which each of them have a particular different incantations. Whilst it takes time,  John can actually choose whether to or not to recite the incantations, as both methods still activates the spells, but the latter choice would cut the spells’ powers by half. Anyways, the magic may include spells that either help John in launching direct attacks and there also others that help him in escaping, evading attacks, healing and such. The spells mostly are light-based, for they are usually beam or wave attacks. Whilst there are still other element-oriented spells, it can be said that the magic lets John use spells of varying attributes.

    Strengths:
    - The spells mostly helps John in gaining control over his enemies’ movements.
    - They can also reduce mobility, making it hard for his enemies to make an escape or evading destructive attacks.

    Weaknesses:
    - The spells require incantations in order to use them to their full potential, which takes time and would fail if the reciting process is either interrupted or stopped halfway.
    - John can still activate his spells without any incantations, but that method would cut the spells’ power to half.
    - The spells are powerful against enemies of the same and lower ranked, but would prove uselessness if used against enemies of higher rank than the spells.

    Abilities/Powers:
    - Regeneration/Healing:

    John is able to heal or regenerate, but the effects are very slow and unnoticeable, as it usually takes some time before the injuries on his body could not be seen again. For example, if cut, John may heal automatically, but it would take him 8 posts for the cut to completely be gone. A natural healing ability. Hmmm...different. I suppose this is ok providing you would still suffer the fatigue from it.

    D-rank: It takes 8 posts for John’s to heal cuts, bruises and other minor injuries. However, his body can only heal one kind of injury, meaning if John had cuts and bruises, his body may randomly pick any one of the injuries to heal. After the 8 posts, the chosen injury might have been healed, but the other one would stay. His body is unable to treat injuries more severe than a minor injury, for example, broken bones and such.

    C-rank : It takes 7 posts for John’s body to heal. It still can only heal one type of injury at a time, and can still only heal minor injuries. The only difference is that John’s body can now automatically heal itself faster.

    B-rank : It takes 7 posts for John’s body to heal, but it can now treat two types of minor injuries at a time. Here, the difference is that he can now heal two types of minor injuries, but it still is restrained into only healing minor injuries.

    A-rank : It takes 6 posts to heal John’s body. Contrary to the lower rank of healing, he can now heal two types of minor injuries and one type of major injuries, such as broken bones. However, the healing is restricted to only one type of injuries only. For example, if John had two minor injuries and one major injury, the body may randomly pick either the minor or the major injury to heal.

    S-rank : It takes 6 posts to heal. In addition, his body can now be healed from two minor and two major injuries. The limit, the time taken is still the same, with the only difference is that his body can now treat more major injuries from previously.

    SS-rank : It takes 5 posts to heal. Also, it can now treat 3 minor injuries and 3 major injuries. Furthermore, it can now treat both minor and major injuries at the same time, with the limit for both are 3.  For example, if John had 3 minor and 3 major injuries, his body may randomly choose to heal 2 minor and 1 major injuries or vice versa.

    H-rank : It takes 3 posts to heal. And he can also treat 5 minor injuries and 4 major injuries. Being the highest in ranking, the H-rank self-healing ability may heal 5 injuries at a time, minor and major.  

    - High Speed movement / Shunpo:

    This ability is called the Shunpo, which involves John moving around his enemy in speed outmatching a normal person’s maximum speed. However, the speed does not enable John to escape spells that involves capturing of the enemy, for example, he cannot escape after being trapped into a gravity spell that holds him in place. But he can still escape before the spell is activated, and once caught, the ability is rendered useless.
    The ability starts at John only able to move as 4 km/h at D-rank. And as he ranks up, the maximum speed will add up to 1 km/h and so after he reaches the highest rank. Hmmm this seems fair enough

    Hechizos De Fuerza Crawling_Rope

    " Oh ye who inherits the light, Lend thy power as I cripple my enemy with thy blessing! "
    Name: Wrap Entangle
    Rank: D
    Type: Light
    Description:

    The spell works after an incantation is recited. After reciting, John generates a crackling yellow light on either one of his hands, which takes the form of a fist-sized ball of light. John then shoots the light towards the enemy, which it travels at a particular distance and speed. It would then tangle itself on the enemy, taking the form of a lightning rod as it travels towards the enemy and as it entangles him/her. This spell can move a radius of 4 metres maximum and at the speed of 4 km/h. Whilst it would be able to hold a D-rank for 2 posts maximum, it would be utterly useless to mages of C and higher ranks. If activated without incantations, however the radiant distance, the speed and the duration of hold will be cut to half.

    Strengths:
    - Incantations makes the spell stronger, therefore enables full usage of the spell.
    - The spell holds an enemy in place, disabling movement for a while, as struggling is futile. However, the enemy may escape by hitting the rope with 2 D-ranked spells, which does not require body movements to activate.
    - It creates an opening for both counterattacking and gaining distance from the enemy for John.

    Weaknesses:
    - Even if it works well towards D-ranked mages, they can still try to evade by any logical means, and that is useless against a mage that is able to move at a speed of light, be it a D-ranked mage.
    - Whilst it works well with D-ranked mages, it is useless against enemies of C-rank and higher.
    - The incantations takes time, and if interrupted or stopped halfway, would lead to imperfection of the spell, which cuts its power to half.

    Duration/Cooldowns 2 posts maximum and 2 posts cooldown with incantation , and 1 posts maximum and 2 posts cooldown without incantation.


    Hechizos De Fuerza BSokatsui

    " O Blue Flame of the East, For thou to travel to the West might not be easy, but to travel thy power to one's enemy shalt be easy, so be it! "
    Name:  Rampant Pale Flame Discharge
    Rank: D
    Type: Fire
    Description:
    After reciting the incantation, pale blue flame appears in front of John. It crackles as it burns, and it then travels towards the enemy without John having to point the direction in which he wants it to head towards. Whilst traveling it also takes the form of a lightning, blue in colour. Upon impact with any surface, it would explode, causing massive destruction in a set parameter of blast and leaving only puffs of smoke after. It would cause severe injuries regarding bleeding, bruises and burn towards the target. It can travel in a radius of 6 metres maximum with a speed of 5 km/h, its explosion affecting 3 m radius around where it landed.

    Strengths:
    - Whilst it travels, the target may still choose to block, but the later explosion would still cause several difficulties, e.g in moving and such.
    - The incantation enables John to use it by its full power.
    - The explosion may break through a D-ranked shield, hurting the enemy in the process.

    Weaknesses:
    - The long incantation takes time and therefore the enemy may choose to interrupt in the process.
    - Like the other spells, it may work well with a D-ranked mage, but would be utterly useless against higher ranked mages.
    - The puffs of smoke after the explosion may be used by the enemy to create an opening for a counterattack, making it dangerous to let John’s guard down after the attack.
    - Launching it without any incantations leads to imperfection, and therefore cuts the set parameters of the spell to half.

    Duration/Cooldowns : Cooldown 3 posts .


    Hechizos De Fuerza Shou

    Name: Repel Thrust
    Rank: D
    Type: N/A
    Description:

    There are no incantations for this spell, as the effects are considered puny for even D-ranked mages. The spell works such that a considerable amount of energy is concentrated on John’s either hand’s index finger. And while he releases it, it pushes the targets backwards, seemingly repelling the enemy away from him. The spell works in a maximum radius of 1 metres. It pushes the enemy in a distance of 1 metres also, and as it works only in a short distance, no clear speed measurements could be given. However, it can be said that the moment John releases the energy towards the enemy, he/she will get repelled away at the same moment.
    Strengths:
    - It needs no incantations, therefore using it would be a piece of cake.
    - The spell is useful for last-minute trick to gain distance or to stop an attack from reaching John. John can either repel enemies of D-ranked, or D-ranked physical and magical attacks.  However, he is restricted to be able to repel only one enemy, or one physical attack or one spell  per usage, all D-rank maximum.

    Weaknesses:
    - Whilst it needs no incantation, the spell is very puny by effects, and can sometimes be considered useless.
    - The repel effect only works on physical matters, therefore energy blasts, light and all non-matter things are unaffected by this spell.
    - The spell, again does not work at all to mages C-ranked and above.

    Duration/Cooldowns 2 posts cooldown.


    Hechizos De Fuerza Enkosen

    " For the shades to crumble upon the wind, for one's body to stay in health and wealth.. Protect! The covers of tremendous light! "

    Name:  Round Fan Screen
    Rank: D
    Type: Light
    Description:

    The spell, after incantation appears in front of John, taking the shape of a spinning fan of condensed energy. It is able to block three physical attacks by D-ranked mages and 1 spell from D-ranked mages also. Whilst it blocks the attacks, it fully takes the damage on behalf of its caster, and then shatter to pieces afterwards. Even though spinning, it cannot be used as a mean to attack, as it is completely activated for defensive purposes.

    Strengths:
    - It protects John from damages dealt by three physical attacks and 1 spell from a D-ranked mage maximum.
    - It appears instantly upon incantation of without incantation, meaning it can be used as an effective way of defending oneself from a dangerous blow or spell.

    Weaknesses:
    - Without incantation, it may only protect John from 2 physical attack and 1 spell from a D-ranked mage.
    - It is utterly useless against mages C-ranked and above.
    - The spell only protects the caster from the danger that comes from the front, therefore the enemy may attack John from every side, his front excluded.

    Duration/Cooldowns 3 posts cooldown.
    I'm a little bit iffy on the healing if I see it abused then I will take it out of approval. However, for now...
    Hechizos De Fuerza GhqjI28

    Just try in the future to have a little more imagination with abilities rather than bleach copies k?


    _____________________________________________________________________________________

    Hechizos De Fuerza Zack2_by_gramcrackers-d8ker96

    Hechizos De Fuerza Zack_by_ravenart5-d8j23c0

    Hechizos De Fuerza Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 16th May 2024, 8:18 pm