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    A Gentleman's Repertoire

    Ardent
    Ardent

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 13
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    A Gentleman's Repertoire Empty A Gentleman's Repertoire

    Post by Ardent on 26th February 2020, 12:08 am

    Requip Magic: A Gentleman's Repertoire

    Magic Name: Requip Magic:
    A Gentleman's Repertoire
    Magic Type: Requip
    Solitary Benefit - Requip Magic
    Description: As with a normal day to day gentleman, he must be prepared and able to handle all that the day brings, and act accordingly. Using this magic, the user calls forth various items and outfit pieces to dazzle and bewitch his foes and friends alike; all in the hopes of ending hostilities, or ending enemies quickly.
    Unique Abilities:

    • Ability: Gentleman's Reprieve. A Gentleman must learn to pace himself in all things. The User of this magic gains a 5% boost to passive magic regeneration per post.
    • Ability: N/A
    • Ability: N/A


    Spells:


    ----------------------------------------------------------------
    Spoiler:

    Name: (A Last Resort: The Graceful Thread)
    Rank: (D)
    Type: (Burst, Weapon ReQuip.)
    Description:
    Requip Melee Damage (7 HP)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2Posts, Cooldown: 4 Posts)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (The user pulls a silverite bracket of interlocked steel thread thin enough to make piano wire. The user then unravels the bracelet to activate the effects, though leaving the bracelet indiscernibly smaller each time it's used.)
    Abilities: (The abilities this Requip/Summon spell has.)

    Ability 1 - Prepare the Venue :

    Name: ("Prepare the Venue")
    Rank:  (D)
    Category: (Auxiliary, Active)
    Type: (Area of Effect)
    Effect: (The user pulls thread out of the bracelet and sets a field of nigh-imperceptible wire to the basic human eye. (Magic sense detects as normal.) Within the area, the user can step on the wire as though it were a 5ft platform, and can jump between the wires at their standard/non-spell speed. Good for making clean escapes!)
    Range: (30 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts)
    Downside: (Must be used in enclosed environments such as city streets. The wires must connect with something to be able to perform their abilities.)

    Ability 2 - If I must, then I shall:

    Name: ("If I must, then I Shall")
    Rank: (D)
    Category: (Offensive, Active)
    Type: (Burst.)
    Damage: 10 HP
    Range: (10 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts)
    Downside: (This ability cannot transform the wire into a ranged weapon of any sort, and the weapon must stay within 10 of the original 15 feet of the range of the weapon, otherwise it reverts back into the bracelet form and negating the attack. The weapon returns to the user in this instance and the duration of the ability is revoked and put on Cooldown.)
    Description: (The user shifts the weapon into any weapon of thrown or melee classification, within reason. (No giant hammers of whatever else have you. These count as the ReQuip weapon for determining damage and are subject the normal rules regarding ReQuip weapons.)
    ----------------------------------------------------------------
    Spoiler:

    Name: (Gift of the Consort: Ornate Travelling Cane)
    Rank: (D)
    Type: (Burst, Item.)
    Description:
    Range: (15 Meters)
    Speed: (15 Meters per Second.)
    Duration: (3 Posts, Cooldown:5 Posts)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (As you pull your hand out from the ether, with it comes a thinner steel rod with a snake's head insignia. Along the road itself are engravings in a similar language to the user's pocket watch. It casts its abilities with either the head or tip of the cane.)
    Abilities:

    Ability 1 - Traveler's Aid:

    Name: (Traveler's Aid: Be on your Way.)
    Rank: (D)
    Category: (Supportive)
    Type: (Single Target)
    Damage: 0 HP
    Range: 30 Meters
    Speed: 15 Meters per Second
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (No Downside)
    Description: The user, designating themselves or an ally within range, buffs the target with a 50% Speed increase. This doesn't bring them over the maximum cap per rank that a person has.

    Ability 2 - Traveler's Unseen Step:

    Name: (Trick of the Hand: Traveler's Unseen Step)
    Rank: (D)
    Category: (Defensive)
    Type: (Burst.)
    Damage: (0 HP)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (Any Teleportation must have line of sight to teleport to.)
    Description: (Once per post, the user can teleport within the range, in any direction. This can be used to at a 50% Speed buff to attempt to dodge a spell cast at the user.)
    ----------------------------------------------------------------
    Spoiler:

    Name: (A Discerning Eye: The Jade Monocle.)
    Rank: (D)
    Type: (Burst, Item.)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (All abilities must work with Line of Sight.)
    Description: (This unassuming eyepiece, despite its lofty material, is meant for all who enjoy the Genteel lifestyle, even without the requisite coin. However, this one came enchanted with increased magical perception, and the keen discernment of magical quality and temperament.)
    Abilities: (The abilities this Requip/Summon spell has.)

    Ability 1 - Picked out of a Crowd:

    Name: ("Picked out of a Crowd")
    Rank: (D)
    Category: (Auxiliary)
    Type: (Burst.)
    Damage: 0HP
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (1 Post, 3 Post Cooldown)
    Downside: (No Downside)
    Description: (The user, looking through the eyeglass, can see Magical auras within the radius of the spell. This only applies to a Max of C-Rank wizards. This aura gives them basic information on creatures within range, such as Mana they have left, what type of magic they use, and emotional state. This works one target per use. Think of it as a battle scanner from Dragon Ball Z.) This cannot be used on a player unless permission is given, and listed in post and OOC.

    Ability 2 - He who can see shall not be blinded:

    Name: ("He who can see shall not be blinded.")
    Rank: (D)
    Category: (Defensive)
    Type: (Single Target)
    Damage: (0HP)
    Range: (60 Meters)
    Speed: (60 Meters per Second)
    Duration: (1 Post, 3 Post Cooldown.)
    Downside: (None, at this time)
    Description: (The user, in the timeframe of being attacked by a light magic user, can activate this ability to increase their Light Magic Resistance by 50% for 1 hit.)
    ----------------------------------------------------------------
    Spoiler:

    Name: (Perfect Accessory: His Father's Timepiece)
    Rank: (D+)
    Type: (Burst, Item)
    Range: 25 Meters
    Speed: 25 Meters per Second
    Duration: 5 Posts, 7 Post Cooldown.
    Downside: (No Downside)
    Description: (The User reaches into a coat pocket, and reveals a silvered Pocket watch, with an unfamiliar language inscribed around the bejeweled center of the lid. The User opens the lid to begin the incantations of the abilities, and differentiate which one, they say the name of each spell.)

    Abilities:

    Ability 1 - ...but we're running out of time:

    Name: ("...but we're running out of time.")
    Rank: (D+)
    Category: (Offensive, Active)
    Type: (Multiple Target)
    Effect: 25% Speed Debuff to each target, up to a maximum of 3 Targets.
    Range: Within 60 Meters.
    Speed: 45 Meters per Second.
    Duration: (3 Rounds, 5 Post Cooldown)
    Downside: (No Downside currently.)
    Description: (As the user says the titular phrase: "...but we're running out of time;" Three bursts of colorless energy shoot out towards the targets chosen by the user. If hit, the targets become like a black and white photograph; and is slowed.)

    Ability 2 - You really are lovely, my dear…:

    Name: ("You really are lovely, my dear…")
    Rank: (D+)
    Category: (Auxiliary)
    Type: (Single Target)
    Effect/Damage: The target is hit with a charm effect. This will make the target feel an amicable feeling towards the user. This doesn't force them to do anything other than take a deep breath, and calm down. No other mental shenanigans. If this ability is used on a player and it hits, it will activate the first effect unless cleared otherwise with the player; specifically stated in the affected player's post itself. (Agreed upon by OOC conversation.)
    Range: (60 Meters)
    Speed: (45 Meters)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (No Downside)
    Description: (As the user says he titular phrase: "You really are lovely, my dear…", a ray of soft pastel hues shoots out towards the target, and if it connects, the target will be enveloped in an a rainbow of soft hues which covers them in an aura of soft pinks, blues, greens, and yellows.)
    ----------------------------------------------------------------


    [/spoiler]
    ----------------------------------------------------------------
    Lineage:

    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.

    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.


    Last edited by Ardent on 19th March 2020, 5:40 pm; edited 5 times in total
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 1781
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    A Gentleman's Repertoire Empty Re: A Gentleman's Repertoire

    Post by Ahote on 8th March 2020, 9:18 am

    Hey Ardent! I'm Ahote, and it looks like I'll finally be able to grade your magic today. Once you've made all of your edits, bump the thread.
    Spoiler:

    @Ahote wrote:
    @Ardent wrote:Requip Magic: A Gentleman's Repertoire

    Magic Name: Requip Magic:
    A Gentleman's Repertoire
    Magic Type: Requip
    Solitary Benefit - Requip Magic
    Description: As with a normal day to day gentleman, he must be prepared and able to handle all that the day brings, and act accordingly. Using this magic, the user calls forth various items and outfit pieces to dazzle and bewitch his foes and friends alike; all in the hopes of ending hostilities, or ending enemies quickly.
    Unique Abilities:

    • Ability: Gentleman's Reprieve. A Gentleman must learn to pace himself in all things. The User of this magic gains a 5% boost to passive magic regeneration per post.
    • Ability: N/A
    • Ability: N/A


    Spells:

    ----------------------------------------------------------------
    Spoiler:

    Name: (A Last Resort: The Graceful Thread)
    Rank: (D)
    Type: (Burst.) (Please denote the type of requip this is, i.e. if it's a Weapon, Armor, or Item. If it's a weapon, you can keep the value for melee damage. If it's an armor, you need to keep the requip HP. If it's an item, the requip can possess neither)
    Description:
    Requip Melee Damage (7 HP)
    Requip/Summon HP: (60 HP) (ReQuip HPs are specifically meant for Armor ReQuips. None of your spells or abilities must have this value. Please change this for all spells.)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2Posts, Cooldown: 4 Posts)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (The user pulls a silverite bracket of interlocked steel thread thin enough to make piano wire. The user then unravels the bracelet to activate the effects, though leaving the bracelet indiscernibly smaller each time it's used.)
    Abilities: (The abilities this Requip/Summon spell has.)

    Ability 1 - Prepare the Venue :

    Name: ("Prepare the Venue")
    Rank:  (D)
    Category: (Auxiliary, Active)
    Type: (Area of Effect)
    Effect: (The user pulls thread out of the bracelet and sets a field of nigh-imperceptible wire to the basic human eye. (Magic sense detects as normal.) Within the range of the spell, the user can reroll one attack made with a mundane throwing weapon (Attacks cannot be rolled or rerolled.), such as a knife or rock. Otherwise, if within the area, the user can step on the wire as though it were a 5ft platform, and can jump between the wires.) (Please clarify whether the user moves at spell speed or their own speed when jumping between wires.)
    Range: (30 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts)
    Downside: (Must be used in enclosed environments such as city streets. The wires must connect with something to be able to perform their abilities.)

    Ability 2 - If I must, then I shall:

    Name: ("If I must, then I Shall")
    Rank: (D)
    Category: (Offensive, Active)
    Type: (Burst.)
    Damage: 10 HP
    Range: (10 Feet) (All ranges have to use meters.)
    Speed: (15 Meters per Second)
    Duration: (2 Posts)
    Downside: (This ability cannot transform the wire into a ranged weapon of any sort, and the weapon must stay within 10 of the original 15 feet of the range of the weapon, otherwise it reverts back into the bracelet form and negating the attack. The weapon returns to the user in this instance and the duration of the ability is revoked and put on Cooldown.)
    Description: (The user shifts the weapon into any weapon of thrown or melee classification, within reason. (No giant hammers of whatever else have you. These count as the ReQuip weapon for determining damage and are subject the normal rules regarding ReQuip weapons, including durability. ) (Requip weapons don't possess any durability. Please clarify this.)
    ----------------------------------------------------------------
    Spoiler:

    Name: (Gift of the Consort: Ornate Travelling Cane)
    Rank: (D)
    Type: (Burst.) (Same as before.)
    Description:
    Requip/Summon Melee Damage: (7 HP)
    Requip/Summon HP: (60)
    Range: (15 Meters)
    Speed: (15 Meters per Second.)
    Duration: (3 Posts, Cooldown:5 Posts)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (As you pull your hand out from the ether, with it comes a thinner steel rod with a snake's head insignia. Along the road itself are engravings in a similar language to the user's pocket watch. It casts its abilities with either the head or tip of the cane.)
    Abilities:

    Ability 1 - Serpent's Eye:

    Name: (Trick of the Hand: Serpent's Eye )
    Rank: (D)
    Category: (Auxiliary)
    Type: (Area of Effect)
    Damage: 0 HP
    Range: 30 Meters
    Speed: 15 Meters per Second
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (Affects everyone, exempting the user, within the radius.)
    Description: (A mist radiates in a small hemisphere within range, and those caught within the mist must find their way out with Hit/Miss dice.) (The hit/miss dice and any other die may not be used to gauge whether a target escapes a hit or not, as that makes this a situational auto-hit. Also, targets cannot be locked within a certain area outside of immobilization effects, as that would further make them prone to auto-hitting. This entire ability needs to be reworked)

    Ability 2 - Traveler's Unseen Step:

    Name: (Trick of the Hand: Traveler's Unseen Step)
    Rank: (D)
    Category: (Defensive, Auxiliary) (Auxiliary categories cannot be paired with other categories. Please change this.)
    Type: (Burst.)
    Damage: (0 HP)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (Any Teleportation must have line of sight to teleport to.)
    Description: (Once per post, the user can teleport within the range, in any direction. This can be used to at a 50% Speed buff to attempt to dodge a spell cast at the user.)
    ----------------------------------------------------------------
    Spoiler:

    Name: (A Discerning Eye: The Jade Monocle.)
    Rank: (D)
    Type: (Burst.) (Same as before)
    Description:
    Requip/Summon Melee Damage: (0HP)
    Requip/Summon HP: (60HP)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (All abilities must work with Line of Sight.)
    Description: (This unassuming eyepiece, despite its lofty material, is meant for all who enjoy the Genteel lifestyle, even without the requisite coin. However, this one came enchanted with increased magical perception, and the keen discernment of magical quality and temperament.)
    Abilities: (The abilities this Requip/Summon spell has.)

    Ability 1 - Picked out of a Crowd:

    Name: ("Picked out of a Crowd")
    Rank: (D)
    Category: (Auxiliary)
    Type: (Burst.)
    Damage: 0HP
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (1 Post, 3 Post Cooldown)
    Downside: (Non-offensive, for increased range of magical detection.) (This downside must be changed, since auxiliary spells are non-offensive by nature.)
    Description: (The user, looking through the eyeglass, can see Magical auras within the radius of the spell. This only applies to a Max of C-Rank wizards. This aura gives them basic information on creatures within range, such as Mana they have left, what type of magic they use, and emotional state. This works one target per use. Think of it as a battle scanner from Dragon Ball Z.) (You will need to require OOC permission from the affected players if you want this effect. Please add this detail or remove the effect.)

    Ability 2 - He who can see shall not be blinded:

    Name: ("He who can see shall not be blinded.")
    Rank: (D)
    Category: (Defensive, Auxiliary) (Auxiliary categories cannot be paired with other categories. Please change this.)
    Type: (Single Target)
    Damage: (0HP)
    Range: (60 Meters)
    Speed: (60 Meters per Second)
    Duration: (1 Post, 3 Post Cooldown.)
    Downside: (None, at this time)
    Description: (The user, in the timeframe of being attacked by a light magic user, can activate this ability to increase their Light Magic Resistance by 50% for 1 hit.)
    ----------------------------------------------------------------
    Spoiler:

    Name: (Perfect Accessory: His Father's Timepiece)
    Rank: (D+)
    Type: (Burst) (Same as before)
    Requip Melee Damage: 0 Damage
    Requip HP: 90HP
    Range: 25 Meters
    Speed: 25 Meters per Second
    Duration: 5 Posts, 7 Post Cooldown.
    Downside: (Does no Melee damage.)
    Description: (The User reaches into a coat pocket, and reveals a silvered Pocket watch, with an unfamiliar language inscribed around the bejeweled center of the lid. The User opens the lid to begin the incantations of the abilities, and differentiate which one, they say the name of each spell.)

    Abilities:

    Ability 1 - ...but we're running out of time:

    Name: ("...but we're running out of time.")
    Rank: (D+)
    Category: (Supportive, Auxiliary, Active) (Auxiliary categories cannot be paired with other categories. Please change this.)
    Type: (Multiple Target)
    Damage: 25% Speed Debuff to each target, up to a maximum of 3 Targets. (This is not an applicable damage value. This is an effect that deals no damage.)
    Range: Within 60 Meters.
    Speed: 45 Meters per Second.
    Duration: (3 Rounds, 5 Post Cooldown)
    Downside: (No Downside currently.)
    Description: (As the user says the titular phrase: "...but we're running out of time;" Three bursts of colorless energy shoot out towards the targets chosen by the user. If hit, the targets become like a black and white photograph; and is slowed.)

    Ability 2 - You really are lovely, my dear…:

    Name: ("You really are lovely, my dear…")
    Rank: (D+)
    Category: (Offensive/Auxiliary) (Auxiliary categories cannot be paired with other categories. Please change this.)
    Type: (Single Target)
    Effect/Damage: The target is hit with a charm effect. This will make the target feel an amicable feeling towards the user. This doesn't force them to do anything other than take a deep breath, and calm down. No other mental shenanigans. If this ability is used on a player and it hits, it will activate the first effect unless cleared otherwise with the player; specifically stated in the affected player's post itself. (Agreed upon by OOC conversation.)
    Range: (60 Meters)
    Speed: (45 Meters)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (Decrease in total damage, spell speed, ) (Auxiliary spells do not do any damage to begin with, making this downside unbalanced. Furthermore, please clarify if you are increasing spell speed in exchange for a decrease in something other than damage, or if it also being decreased. You must also specify by how much each given stat is increased or decreased.)
    Description: (As the user says he titular phrase: "You really are lovely, my dear…", a ray of soft pastel hues shoots out towards the target, and if it connects, the target will be enveloped in an a rainbow of soft hues which covers them in an aura of soft pinks, blues, greens, and yellows.)
    ----------------------------------------------------------------
    Lineage:

    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.

    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.


    _____________________________________________________________________________________

    Ardent
    Ardent

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 13
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    A Gentleman's Repertoire Empty Re: A Gentleman's Repertoire

    Post by Ardent on 19th March 2020, 5:42 pm

    This is and edit bump for my magic. Thanks for your patience.
    Ardent
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 1781
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    A Gentleman's Repertoire Empty Re: A Gentleman's Repertoire

    Post by Ahote on 29th March 2020, 9:55 pm

    Some more edits for you!
    Spoiler:
    Spoiler:

    @Ardent wrote:Requip Magic: A Gentleman's Repertoire

    Magic Name: Requip Magic:
    A Gentleman's Repertoire
    Magic Type: Requip
    Solitary Benefit - Requip Magic
    Description: As with a normal day to day gentleman, he must be prepared and able to handle all that the day brings, and act accordingly. Using this magic, the user calls forth various items and outfit pieces to dazzle and bewitch his foes and friends alike; all in the hopes of ending hostilities, or ending enemies quickly.
    Unique Abilities:

    • Ability: Gentleman's Reprieve. A Gentleman must learn to pace himself in all things. The User of this magic gains a 5% boost to passive magic regeneration per post.
    • Ability: N/A
    • Ability: N/A


    Spells:


    ----------------------------------------------------------------
    Spoiler:

    Name: (A Last Resort: The Graceful Thread)
    Rank: (D)
    Type: (Burst, Weapon ReQuip.)
    Description:
    Requip Melee Damage (7 HP)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2Posts, Cooldown: 4 Posts)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (The user pulls a silverite bracket of interlocked steel thread thin enough to make piano wire. The user then unravels the bracelet to activate the effects, though leaving the bracelet indiscernibly smaller each time it's used.)
    Abilities: (The abilities this Requip/Summon spell has.)

    Ability 1 - Prepare the Venue :

    Name: ("Prepare the Venue")
    Rank:  (D)
    Category: (Auxiliary, Active)
    Type: (Area of Effect)
    Effect: (The user pulls thread out of the bracelet and sets a field of nigh-imperceptible wire to the basic human eye. (Magic sense detects as normal.) Within the area, the user can step on the wire as though it were a 5ft platform, and can jump between the wires at their standard/non-spell speed. Good for making clean escapes!)
    Range: (30 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts)
    Downside: (Must be used in enclosed environments such as city streets. The wires must connect with something to be able to perform their abilities.)

    Ability 2 - If I must, then I shall:

    Name: ("If I must, then I Shall")
    Rank: (D)
    Category: (Offensive, Active)
    Type: (Burst.)
    Damage: 10 HP
    Range: (10 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts)
    Downside: (This ability cannot transform the wire into a ranged weapon of any sort, and the weapon must stay within 10 of the original 15 feet of the range of the weapon, otherwise it reverts back into the bracelet form and negating the attack. The weapon returns to the user in this instance and the duration of the ability is revoked and put on Cooldown.)
    Description: (The user shifts the weapon into any weapon of thrown or melee classification, within reason. (No giant hammers of whatever else have you. These count as the ReQuip weapon for determining damage and are subject the normal rules regarding ReQuip weapons.)
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    Spoiler:

    Name: (Gift of the Consort: Ornate Travelling Cane)
    Rank: (D)
    Type: (Burst, Item.)
    Description:
    Range: (15 Meters)
    Speed: (15 Meters per Second.)
    Duration: (3 Posts, Cooldown:5 Posts)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (As you pull your hand out from the ether, with it comes a thinner steel rod with a snake's head insignia. Along the road itself are engravings in a similar language to the user's pocket watch. It casts its abilities with either the head or tip of the cane.)
    Abilities:

    Ability 1 - Traveler's Aid:

    Name: (Traveler's Aid: Be on your Way.)
    Rank: (D)
    Category: (Supportive) (Supportive spells are spells that heal a target instead of dealing damage. As this spell does not possess any healing values, I must ask you to change its category to auxillary.)
    Type: (Single Target)
    Damage: 0 HP
    Range: 30 Meters
    Speed: 15 Meters per Second
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (No Downside)
    Description: The user, designating themselves or an ally within range, buffs the target with a 50% Speed increase. This doesn't bring them over the maximum cap per rank that a person has.

    Ability 2 - Traveler's Unseen Step:

    Name: (Trick of the Hand: Traveler's Unseen Step)
    Rank: (D)
    Category: (Defensive) (Defensive spells are spells that have a durability instead of a damage or healing value. As this spell does not possess any durability values, I must ask you to change its category to auxiliary.)
    Type: (Burst.)
    Damage: (0 HP)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (Any Teleportation must have line of sight to teleport to.)
    Description: (Once per post, the user can teleport within the range, in any direction. This can be used to at a 50% Speed buff to attempt to dodge a spell cast at the user.) (The speed of teleportation effects are instant, and increases to speed only effect character movement speed, not spell speed. Additionally, buffs can never apply to any single spell or ability and mus always apply to characters as a whole.)
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    Spoiler:

    Name: (A Discerning Eye: The Jade Monocle.)
    Rank: (D)
    Type: (Burst, Item.)
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (All abilities must work with Line of Sight.)
    Description: (This unassuming eyepiece, despite its lofty material, is meant for all who enjoy the Genteel lifestyle, even without the requisite coin. However, this one came enchanted with increased magical perception, and the keen discernment of magical quality and temperament.)
    Abilities: (The abilities this Requip/Summon spell has.)

    Ability 1 - Picked out of a Crowd:

    Name: ("Picked out of a Crowd")
    Rank: (D)
    Category: (Auxiliary)
    Type: (Burst.)
    Damage: 0HP
    Range: (15 Meters)
    Speed: (15 Meters per Second)
    Duration: (1 Post, 3 Post Cooldown)
    Downside: (No Downside)
    Description: (The user, looking through the eyeglass, can see Magical auras within the radius of the spell. This only applies to a Max of C-Rank wizards. This aura gives them basic information on creatures within range, such as Mana they have left, what type of magic they use, and emotional state. This works one target per use. Think of it as a battle scanner from Dragon Ball Z.) This cannot be used on a player unless permission is given, and listed in post and OOC.

    Ability 2 - He who can see shall not be blinded:

    Name: ("He who can see shall not be blinded.")
    Rank: (D)
    Category: (Defensive) (Defensive spells are spells that have a durability instead of a damage or healing value. As this spell does not possess any durability values, I must ask you to change its category to auxillary.)
    Type: (Single Target)
    Damage: (0HP)
    Range: (60 Meters)
    Speed: (60 Meters per Second)
    Duration: (1 Post, 3 Post Cooldown.)
    Downside: (None, at this time)
    Description: (The user, in the timeframe of being attacked by a light magic user, can activate this ability to increase their Light Magic Resistance by 50% for 1 hit.)
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    Spoiler:

    Name: (Perfect Accessory: His Father's Timepiece)
    Rank: (D+)
    Type: (Burst, Item)
    Range: 25 Meters
    Speed: 25 Meters per Second
    Duration: 5 Posts, 7 Post Cooldown.
    Downside: (No Downside)
    Description: (The User reaches into a coat pocket, and reveals a silvered Pocket watch, with an unfamiliar language inscribed around the bejeweled center of the lid. The User opens the lid to begin the incantations of the abilities, and differentiate which one, they say the name of each spell.)

    Abilities:

    Ability 1 - ...but we're running out of time:

    Name: ("...but we're running out of time.")
    Rank: (D+)
    Category: (Offensive, Active) (Offensive spells are spells that deal damage to a target. As this spell does not possess any damage values, I must ask you to change its category to auxillary.)
    Type: (Multiple Target)
    Effect: 25% Speed Debuff to each target, up to a maximum of 3 Targets.
    Range: Within 60 Meters.
    Speed: 45 Meters per Second.
    Duration: (3 Rounds, 5 Post Cooldown)
    Downside: (No Downside currently.)
    Description: (As the user says the titular phrase: "...but we're running out of time;" Three bursts of colorless energy shoot out towards the targets chosen by the user. If hit, the targets become like a black and white photograph; and is slowed.)

    Ability 2 - You really are lovely, my dear…:

    Name: ("You really are lovely, my dear…")
    Rank: (D+)
    Category: (Auxiliary)
    Type: (Single Target)
    Effect/Damage: The target is hit with a charm effect. This will make the target feel an amicable feeling towards the user. This doesn't force them to do anything other than take a deep breath, and calm down. No other mental shenanigans. If this ability is used on a player and it hits, it will activate the first effect unless cleared otherwise with the player; specifically stated in the affected player's post itself. (Agreed upon by OOC conversation.)
    Range: (60 Meters)
    Speed: (45 Meters)
    Duration: (2 Posts, 4 Post Cooldown)
    Downside: (No Downside)
    Description: (As the user says he titular phrase: "You really are lovely, my dear…", a ray of soft pastel hues shoots out towards the target, and if it connects, the target will be enveloped in an a rainbow of soft hues which covers them in an aura of soft pinks, blues, greens, and yellows.)
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    Lineage:

    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.

    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.


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      Current date/time is 3rd July 2020, 3:36 pm