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    Secondary WIP

    Aliarey Casady
    Aliarey Casady

    Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Summer Special Participant- Player 
    Lineage : Lacnites
    Position : None
    Posts : 351
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 193,325

    Character Sheet
    First Magic: Hazardous Arsenal
    Second Magic: Droids of Draovis
    Third Magic:

    Secondary WIP Empty Secondary WIP

    Post by Aliarey Casady on 10th February 2018, 9:21 am


    Secondary WIP XYEI6Rx

    Magic Name: Droids of Draovis
    First Magic: Hazardous Arsenal
    Third Magic: Name Undecided

    Magic Type: Summoning (Primary - 3 Summons), Ancient (Auxiliary - +15% to Spell Damage)

    Evidence of Accomplishment: Purchased - Account name was Lumindis at the time

    Description:

    The Droids of Draovis is a magic that revolves around summoning very advanced living machinery in the form of androids. The droids themselves come from the lost planet of Draovis, where each one was named after one of the gods that the people worshiped. Or so the myths and legends go. Aliarey and her colleagues learned of this while on the technologically advanced planet of Mirai. The advanced planet had once been allied with Draovis in their tales long ancient. The finding of this particalur set of abandoned and nearly destroyed droids on their own planet had confirmed to them that some of the myths were factual. Thankfully, while the frames had certainly seen better days, the actual power cores were very intact.

    With time and expert tinkering and engineering, the droids became operational again. Though they were difficult if not entirely impossible to control. They had to be shut down until the issue could be corrected. During the shutdown, Aliarey and her colleagues had taken the opportunity to steal the droids for themselves before leaving Mirai. Their plan was to make a little of their own alternations so that the droids would respond to the lacnites that were in Aliarey's body and storage dimension. The plan worked. So far. They now follow her commands and that of the lacnite machines.

    Unique Abilities:


    Secondary WIP SLCqsLy Droid Master - Passive. The Lacnites allow Aliarey to control and operate the droids of Draovis. In being their master, there is a link between them and herself. Alia is granted a 60% buff to her Spell Damage. As another benefit, she also regens 5% of MP every post.

    Secondary WIP SLCqsLy Secondary Power Source - Passive. The Lacnite technology that runs through Aliarey's body grants her the ability to use her magical spells by using more than just Magic Power. They convert a small portion of her health values into an energy that can be used just as easily as her normal Magic Power. Aliarey can use her HP to cast spells, but each spell used in this way costs double the base MP in HP. The lacnites also work to replenish this lost health and will heal her from within. This gives her a 5% HP regen every post.

    Secondary WIP SLCqsLy Durability Upgrade - Passive. The droids of Draovis are built to have more durability than normal summons. As such they gain a buff of 60% towards their HP. Their master also shares in some of this to make even her more difficult to become disabled. Aliarey regens 5% of HP every post.

    Signature Spells:

    Restore Bot:

    Name: Restore Bot
    Rank: S
    Type: Normal
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    A small lacbot the size of basketball. It is very basic in design, and will hover and circle around Alia throughout its duration. For its "melee" damage, it shoots tiny energy particles at targets.

    Appearance:
    Secondary WIP 64RqTlh
    Active - Basic Repair:

    Name: Basic Repair
    Rank: S
    MP Cost: 0
    Category: Supportive
    Type: Single Target, Negation
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When activated, the small lacbot is able to heal a single target as far away as 400m once per post. It is also able to negate a single spell or effect within Burst range of this spell(100m) once per post by releasing a green particle beam to collide against the spell, though this can only be done to S rank abilities or lower, and only if the same amount of MP is taken from Aliarey as was used to create the negated ability.
    Basic Bot:

    Name: Basic Bot
    Rank: S
    Type: Normal
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    A small lacbot the size of basketball. It is very basic in design, and will hover and circle around Alia throughout its duration. For its "melee" damage, it shoots tiny energy particles at targets.

    Appearance:
    Secondary WIP VQq6P1g
    Active - Basic Laser:

    Name: Basic Laser
    Rank: S
    MP Cost: 0
    Category: Offensive
    Type: Single Target, Piercing
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When activated, the lacbot will shoot a very standard laser at a single target as far away as 400m at a speed of 400 m/s in order to do S rank Spell Damage. Can be used once per post throughout the duration. This ability pierces through armor and magical defenses in order to do 50% of the intended damage.
    Replication:

    Rank: Replication
    Rank: S
    MP Cost: 0
    Category: Offensive
    Type: Multi-Target, Buff
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:

    This ability allows Aliarey to replicate her active summons. These replications do not have the benefits of being a summon or count as one. However, they are able to move as far as 300m at a speed of 225 m/s. With each strike that they do towards targets, 75% of S rank Spell Damage will be done. For further clarity, the form of this ability is just for cosmetic purposes of the spell and is no different in function than a multi-target spell that releases beams or similar. Activating this ability also increases Aliarey's Spell Range and Spell Speed by 35% for the remainder of the duration.

    Circuit Rewire ∞:

    Granted by Lineage
    Name: Circuit Rewire ∞
    Rank: A
    MP Cost: 0
    Category: Auxiliary
    Type: Burst, Buff, Mobility
    Damage: NA
    Range: 37m
    Speed: 37m
    Duration: 10 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage and Strength by 48% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s.
    Passives:

    Lacnite Resistance 1 - 50% Counter Effect to Drain Effects
    Lacnite Resistance 2 - 50% Counter Effect to Debuff Effects
    Lacnite Resistance 3 - 50% Magic Resistance
    Lacnite Resistance 4 - 50% Physical Resistance
    Regenerative Pulse - 5% HP regen per post
    ??? - Increases Spell Speed by 55% - Replaces A rank Signature from Lineage
    Normal Spells:


    x5 Purchased Spells will add purchase link once I actually buy them
    Planner Guide:
    6 B (5 of them Passives)
    8 A
    6 S

    B Rank:

    Circuit Rewire 0:

    Name: Circuit Rewire 0
    Rank: B
    MP Cost: 40
    Category: Auxiliary
    Type: Burst, Buff, Mobility
    Damage: NA
    Range: 25m
    Speed: 25 m/s
    Duration: 6 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage and Strength by 48% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 25m range at 25 m/s.
    A Rank:

    Circuit Rewire 1:

    Name: Circuit Rewire 1
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 2:

    Name: Circuit Rewire 2
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 3:

    Name: Circuit Rewire 3
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Speed by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 4:

    Name: Circuit Rewire 4
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Range by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 5:

    Name: Circuit Rewire 5
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Speed by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 6:

    Name: Circuit Rewire 6
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Range by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 7:

    Name: Circuit Rewire 7
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Strength by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    Circuit Rewire 8:

    Name: Circuit Rewire 8
    Rank: A
    MP Cost: 50
    Category: Auxiliary
    Type: Burst, Buff, Mobility, Multiplication
    Damage: NA
    Range: 37m
    Speed: 37 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices 50% Range for 25% Increased Buff
    Sacrifices 50% Speed for 25% Increased Buff

    Description:

    The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Strength by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 75m range at 75 m/s. Lastly, by spending the MP cost of a spell that is of A rank or lower Alia can multiply one of her own spells once per post. All other multiplication rules apply.
    S Rank:

    Project Izana:

    Name: Project Izana
    Rank: S
    Grade: Normal Summon
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    The white one. Add more later.

    Appearance:
    Secondary WIP 7zcCR8l
    Energy Shield:

    Name: Energy Shield
    Rank: S
    MP Cost: 60
    Category: Offensive, Defensive
    Type: Burst, Negation
    Damage: 120
    Durability: 240
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The Izana unit releases a blue colored energy shockwave that spreads as far as 100m at 100 m/s. Enemies within range of this shockwave will receive S rank Spell Damage when hit. Once it has spread to its entire range, the energy goes upwards and creates a dome-like barrier that has the durability of 2x S rank Spell Damage. This protects Alia, the other units, and any other allies so long as they are within the energy dome's boundaries. Both the damage shockwave and the dome creation can occur once per post. Additionally, a single enemy spell can be negated if this ability makes contact with it. Though this can only be done if the spell is S rank or lower and if the MP cost that was used to create the negated spell is also taken from Aliarey.
    System Overdrive:

    Name: System Overdrive
    Rank: S
    MP Cost: 60
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, Mobility
    Damage: NA
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of white and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 100m at 100 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Durability and Spell Healing debuffed by 35%, and will also be drained 5% of MP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Using 2 S Rank Spell Slots for two additional abilities for this summon
    Healing Shot:

    Name: Healing Shot
    Rank: S
    MP Cost: 75
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    Sacrifices Effect for 25% Increased Buff
    50% MP Cost for 25% Increased Buff

    Description:
    The Izana unit comes with some healing capabilities. Once per post she can heal Alia, another unit, or a nearby ally for the equivalent of S rank Spell Damage so long as they are within a 400m range. Aliarey's Spell Speed and Spell Range are also increased by 52% for the remainder of the duration.
    Enhanced Celerity:

    Name: Enhanced Celerity
    Rank: S
    MP Cost: 60
    Category: Auxiliary
    Type: Burst, Mobility, Negation, Buff
    Damage: NA
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Izana activates the rocket thrusters that have been installed into her body. This allows her to move at 100 m/s with a range of 100m once per post. The enhancements that are granted by this ability also activate a negation system. Any spell that this unit makes contact with during her enhanced speed travel will be absorbed entirely and rendered useless. This can only occur once per post on a single spell, has to be of S rank or lower, and this can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. Alia's Spell Range is also increased by 70% for the remainder of the duration.
    Project Esana:

    Name: Project Esana
    Rank: S
    Grade: Normal Summon
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    The black one. Add more later.

    Appearance:
    Secondary WIP 7zcCR8l
    Particle Barrage:

    Name: Particle Barrage
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Multi-Target, Piercing, Buff
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The Esana unit releases small black lacbots that start as tiny orbs and will fly to certain points around her. They then grow in size and extend so that they are now floating rectangular bars. These bars begin to fire multiple rounds of particle energy bullets that will inflict 75% of S rank Spell Damage per hit. They reach a max range of 300m and travel at a speed of 225 m/s. These rounds are able to pierce through armor and magical defenses in order to do 50% of the intended damage. These bot also release invisible pulses that increase Alia's Spell Damage by 70% for the remainder of the duration.
    System Overdrive:

    Name: System Overdrive
    Rank: S
    MP Cost: 60
    Category: Auxiliary
    Type: Burst, Debuff, HP Drain, Mobility
    Damage: NA
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of black and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 100m at 100 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Strength debuffed by 35%, and will also be drained 5% of HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Using 2 S Rank Spell Slots for two additional abilities for this summon
    Supercharged Plasma:

    Name: Supercharged Plasma
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Single Target, Burst, Piercing
    Damage: 120
    Range: 400m, 100m
    Speed: 400 m/s, 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    A powerful plasma beam is shot through the Esana unit's helmet, going as far as 400m at 400 m/s. Once it either hits something or reaches its max range, the beam will explode with its destruction power spreading to a 100m range at 100 m/s. Aside from destroying the surrounding environment, anyone caught in the explosion will receive S rank Spell Damage. The power and heat behind this ability allows it to pierce through armor and magical defenses in order to do 50% of the intended damage. Can be done once per post throughout the duration.
    Enhanced Celerity:

    Name: Enhanced Celerity
    Rank: S
    MP Cost: 60
    Category: Auxiliary
    Type: Burst, Mobility, Negation, Buff
    Damage: NA
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Esana activates the rocket thrusters that have been installed into her body. This allows her to move at 100 m/s with a range of 100m once per post. The enhancements that are granted by this ability also activate a negation system. Any spell that this unit makes contact with during her enhanced speed travel will be absorbed entirely and rendered useless. This can only occur once per post on a single spell, has to be of S rank or lower, and this can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. Alia's Spell Speed is also increased by 70% for the remainder of the duration.
    H Rank:

    Plasmatize:

    Name: Plasmatize
    Rank: H
    MP Cost: 70
    Category:
    Type:
    Damage: NA
    Range:
    Speed:
    Duration: 20 Posts
    Downside:

    Description:

    ???


    Last edited by Aliarey Casady on 17th May 2020, 1:29 pm; edited 108 times in total


    _____________________________________________________________________________________

    Aliarey Casady
    Aliarey Casady

    Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Summer Special Participant- Player 
    Lineage : Lacnites
    Position : None
    Posts : 351
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 193,325

    Character Sheet
    First Magic: Hazardous Arsenal
    Second Magic: Droids of Draovis
    Third Magic:

    Secondary WIP Empty Re: Secondary WIP

    Post by Aliarey Casady on 9th January 2020, 11:02 pm


    Advanced Spells:

    Project Yxlos:

    Rank: B+
    Grade: Normal
    Melee Damage:
    Summon HP:
    Range:
    Speed:
    Duration:
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP Ll1zYRQ
    Active - Sweeping Lasers:

    Name: Sweeping Lasers
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: Multi-Target, Piercing, HP Drain
    Damage: 90
    Range: 225m
    Speed: 165 m/s
    Duration: 8 Posts
    Downside:

    Description:
    This unit is equipped with powerful lenses and other magical technology that allows it to power up various points of its body with energy. This energy is released as several beams that are capable of doing 75% of B+ Spell Damage per hit when they strike a target. Each shot is capable of reaching a range of 225m at a speed of 165 m/s, but more importantly they are able to pierce through armor and magical defenses in order to do 50% of the intended damage. Particle burns are also applied to targets that are hit by the lethal energy, causing them to lose 5% of their HP once per post for the remainder of the duration.
    Active - System Overdrive:

    Name: System Overdrive
    Rank: B+
    MP Cost: 60
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, Mobility
    Damage: NA
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of yellow and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 75m at 75 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Spell Durability debuffed by 45%, and will also be drained 5% of MP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Project Zomnos:

    Rank: B+
    Grade: Normal
    Melee Damage:
    Summon HP:
    Range:
    Speed:
    Duration:
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP S1OdR6C
    Blazing Impact:

    Name: Blazing Impact
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: Single Target, Buff, Piercing
    Damage: 120
    Range: 300
    Speed: 300 m/s
    Duration: 8 Posts
    Downside:

    Description:
    The center attachment on this unit can be used when this ability is activated. A single shot is fired from the center core, taking the form as a powerful blast of energy that soars towards a single target as far as 300m away at a speed of 300 m/s and will do full B+ Spell Damage on impact. Can be used once per post throughout the duration. This ability also has the effect of super-charging the energy sources of the one connected to its power source. Alia's Spell Damage and Strength are increased by 45% for the remainder of the duration. This ability also pierces through armor and magical defenses in order to do 50% of the intended damage.
    System Overdrive:

    Name: System Overdrive
    Rank: B+
    MP Cost: 60
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, Mobility
    Damage: NA
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of red and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 75m at 75 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Spell Durability debuffed by 45%, and will also be drained 5% of MP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Project Santeus:

    Rank: A+
    Grade:
    Melee Damage:
    Summon HP:
    Range:
    Speed:
    Duration:
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP SqBpKgp
    Augmented Strength:

    Name: Augmented Strength
    Rank: A+
    MP Cost: 75
    Category:
    Type: Multi-Target, Piercing, Copy, Buff
    Damage: 169
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Damage

    Description:
    This unit's melee attacks are upgraded beyond their normal capabilities upon activation of this ability. Its very being is coated with a powerful overlay that is harmful to most beings for the remainder of the duration. Strikes from this unit are now capable of doing 75% of A+ rank Spell Damage per hit. The anti-magic properties of the coating allow it to pass through magical defenses as well as armor, doing 50% of the intended damage. As another effect, this unit can copy a single spell of S rank or lower once per post so long as the MP cost to cast the copied spell is taken from Aliarey. The Spell Damage of Alia is also increased by 100% for the remainder of the duration.
    System Overdrive:

    Name: System Overdrive
    Rank: A+
    MP Cost: 75
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility
    Damage: NA
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of gold and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 110m at 110 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Range and Spell Speed debuffed by 50%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Project Axdis:

    Rank: A+
    Grade: Normal
    Melee Damage: 42
    Summon HP: 300
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP WoPsSIy
    Advanced Support:

    Name: Advanced Support
    Rank: A+
    MP Cost: 75
    Category: Defensive, Supportive
    Type: Multi-Target, Buff
    Durability: 282
    Healing: 113
    Range: 338m
    Speed: 250 m/s
    Duration: 9 Posts
    Downside:
    Sacrifices Effect for 25% more Durability

    Description:
    This unit will choose allies within range and focus on defending and supporting them. Magitech orbs are released from its body and will hover around the selected targets. Each orb has the durability of 2x 75% of A+ rank Spell Damage, and the orb will refresh its durability every post throughout the duration. The orbs also come with basic healing capabilities and intelligence, and will work to restore any injuries, with each orb healing for 75% of A+ Spell Damage. Only 9 orbs total are sent out upon activation. This unit's ability also connects to its summoner's lacnites, increasing Alia's Spell Damage by 100% for the remainder of the duration.
    System Overdrive:

    Name: System Overdrive
    Rank: A+
    MP Cost: 75
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility
    Damage: NA
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of blue and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 110m at 110 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Durability and Spell Healing debuffed by 50%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Project Diasis:

    Rank: S+
    Grade: Grand Summon
    Melee Damage: 64
    Summon HP: 450
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP N6fzGhp
    Ion Charge:

    Name: Ion Charge
    Rank: S+
    MP Costs: 90
    Category: Offensive
    Type: Burst, Mobility, Negation, Buff
    Damage: 180
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:

    Description:
    The core of this unit activates a mobility upgrade, allowing it to move seemingly instantly at a great speed of 150 m/s within a 150m range. Those that remain in its path will be struck with its weapon and be damaged for full S+ rank Spell Damage. This can be done once per post throughout the duration. Additionally, this unit has been covered with an anti-magic coating that can activate at any time during this ability's duration. Once per post, a single enemy spell within either its melee range or in the path of this ability's attack can be negated upon contact. This requires the same amount of MP be taken from Aliarey as was used to create the negated spell. This can also affect only spells that are of H rank or lower. As a support function, this unit's ability also connects to its summoner's lacnites, increasing Alia's Speed and Spell Speed by 52% for the remainder of the duration.
    System Overdrive:

    Name: System Overdrive
    Rank: S+
    MP Cost: 90
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility
    Damage: NA
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of pink and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 110m at 110 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Durability and Spell Healing debuffed by 50%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    Project Aien:

    Name: Project Aien
    Rank: H+
    Grade: Immaculate Summon
    Melee Damage: 82
    Summon HP: 600
    Range: 500m
    Speed: 400 m/s
    Duration: 25 Posts
    Downside:

    Description:

    ???
    Appearance:
    Secondary WIP YvGUjM3
    Etherplasma:

    Name: Etherplasma
    Rank: H+
    MP Cost: 157
    Category: Offensive
    Type: Burst, Piercing, Negation, Buff
    Damage: 315
    Range: 500m
    Speed: 400 m/s
    Duration: 25 Posts
    Downside:
    Sacrifices Effect for 25% more Damage
    50% increased MP Cost for 25% more Damage

    Description:
    The Aien unit absorbs the ethernano in the surrounding environment and converts it into a weaponized version in the form of a plasma shockwave that he can unleash around him once per post. The energy incinerates everything in its path, which spans the range of 500m at 400 m/s. Those that are hit by it will receive H+ rank Spell Damage, and they will find that not even their defenses may be enough to block it. The incineration affects armor and magical defenses, and thus this spell pierces through them to do 50% of the intended damage. A single spell that makes contact with this destructive energy can also be destroyed once per post. This requires the same amount of MP be taken from Aliarey as was used to create the negated spell, and it can only affect spells of H+ rank or lower. Additionally, the absorbed ethernano from the environment is partially transferred to Aliarey's lacnite network, which increases her Spell Damage by 115% for the remainder of the duration.
    Hyper Plasma:

    Name: Hyper Plasma
    Rank: H+
    MP Cost: 157
    Category: Offensive
    Type: Multi-Target, Piercing, Negation, Buff
    Damage: 237
    Range: 700m
    Speed: 600 m/s
    Duration: 25 Posts
    Downside:
    Sacrifices Effect for 25% more Damage
    50% increased MP Cost for 25% more Damage

    Description:
    A powerful and ancient energy courses through the inner networks of this unit. Upon activation of this ability, that energy begins to supercharge rapidly and leak from within its plating, giving this unit more power. Each strike this unit does to a target now does 75% of H+ rank Spell Damage. This energy can also be released as a ranged version as the electrical magitech energy is sent towards targets as far as 700m at 600 m/s. This ability is also capable of piercing armor and magical defenses in order to do 50% of the intended damage. Once per post, as long as the spell is of H+ rank or lower, and if an equal amount of MP is taken from Aliarey, this unit can send an electrical beam towards a single spell within Burst range of this ability(500m) to disrupt it, acting as Negation. As a support function, this unit's ability also connects to its summoner's lacnites, increasing Alia's Speed and Spell Speed by 57% for the remainder of the duration.
    System Overdrive:

    Name: System Overdrive
    Rank: H+
    MP Cost: 105
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility, Negation
    Damage: NA
    Range: 500m
    Speed: 400 m/s
    Duration: 25
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of silver and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 500m at 400 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Strength debuffed by 57%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. This ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post. The core used in this unit is superior to the others and has an additional effect. This unit is able to negate a spell within range of its energized glow or that it makes contact with as long as it is H+ rank or lower and the MP cost of the negated spell is also taken from Aliarey. The negation is limited to once per post.


    Last edited by Aliarey Casady on 11th May 2020, 6:58 pm; edited 8 times in total


    _____________________________________________________________________________________

    Aliarey Casady
    Aliarey Casady

    Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Summer Special Participant- Player 
    Lineage : Lacnites
    Position : None
    Posts : 351
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 193,325

    Character Sheet
    First Magic: Hazardous Arsenal
    Second Magic: Droids of Draovis
    Third Magic:

    Secondary WIP Empty Re: Secondary WIP

    Post by Aliarey Casady on 9th January 2020, 11:02 pm

    Another Placeholder Post


    _____________________________________________________________________________________

    Aliarey Casady
    Aliarey Casady

    Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Summer Special Participant- Player 
    Lineage : Lacnites
    Position : None
    Posts : 351
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 193,325

    Character Sheet
    First Magic: Hazardous Arsenal
    Second Magic: Droids of Draovis
    Third Magic:

    Secondary WIP Empty Re: Secondary WIP

    Post by Aliarey Casady on 10th January 2020, 8:07 am

    Placeholder post to hold the old stuff while I convert this mess to the new templates and such

    S Rank:

    ???:

    Rank: S
    Type: Normal Summon
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    ???

    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    ???:

    Rank: S
    Type: Normal Summon
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    ???

    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    ???:

    Rank: S
    Type: Normal Summon
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP TZASKv5
    Defensive Synergy:

    Category: Defensive, Offensive
    Type: Burst
    Durability: 240
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    ???
    Shield Tactics:

    Category: Defensive
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    ???:

    Rank: S
    Type: Normal Summon
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP GXM6BL9
    Offensive Synergy:

    Category: Offensive, Defensive
    Type: Burst, Buff
    Damage: 120
    Durability: 240
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Activates as soon as this unit is summoned and lasts throughout the entire duration. The Strength and Spell Damage of Alia and lacbot units are increased by 35% for the remainder of the duration, and a forcefield is generated around her and allies within a 100m range. This forcefield has a durability of 2x S Spell Damage, and this resets once per post throughout the duration. Visible energy waves pulse within the forcefield, damaging enemies within it for S Spell Damage once per post.
    Core Overload:

    Category: Offensive
    Type: Multi-Target, ???, ???
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The core of the unit increases its power and magic flow to the point that the energy leaks out from its metal containment. Powerful mini beams are then released from the unit's body repeatedly and going in all directions, traveling as far as 300m at a speed of 225 m/s and doing 75% of S Spell Damage per hit.
    ???:

    Rank: S
    Type: Normal Summon
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    ???

    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    ???:

    Rank: S
    Type: Normal Summon
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:

    ???

    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    Advanced Spells:

    ???:

    Rank: B+
    Type: Normal
    Damage:
    Summon HP:
    Range:
    Speed:
    Duration:
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP VqxxtQP
    Active - ???:

    Rank: B+
    Category: Offensive
    Type: Multi-Target, Piercing, HP Drain
    Damage: 90
    Range: 225m
    Speed: 165 m/s
    Duration: 8 Posts
    Downside:

    Description:
    The guns attached to this unit power up significantly when this ability is activated. Shots fired from them now do 75% of B+ Spell Damage per hit and can also travel 225m at a speed of 165 m/s for the remainder of the duration. These shots are able to pierce through armor and magical defenses in order to do 50% of the intended damage. Burns are also applied to targets that are hit by the lethal energy, causing them to lose 5% of their HP once per post for the remainder of the duration.
    Active - System Overdrive:

    Rank: B+
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, Mobility
    Damage: NA
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of blue and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 75m at 75 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Spell Durability debuffed by 45%, and will also be drained 5% of MP and once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    ???:

    Rank: B+
    Type: Normal
    Damage:
    Summon HP:
    Range:
    Speed:
    Duration:
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP I84RUoA
    Ability:

    Rank:
    Category: Offensive
    Type: Single Target, Buff, Piercing
    Damage: 120
    Range: 300
    Speed: 300 m/s
    Duration: 8 Posts
    Downside:

    Description:
    The center attachment on this unit can be used when this ability is activated. A single shot is fired from the center core, taking the form as a powerful blast of energy that soars towards a single target as far as 300m away at a speed of 300 m/s and will do full B+ Spell Damage on impact. Can be used once per post throughout the duration. This ability also has the effect of super-charging the energy sources of the one connected to its power source. Alia's Spell Damage and Strength are increased by 45% for the remainder of the duration. This ability also pierces through armor and magical defenses in order to do 50% of the intended damage.
    System Overdrive:

    Rank: B+
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, Mobility
    Damage: NA
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of yellow and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 75m at 75 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Spell Durability debuffed by 45%, and will also be drained 5% of MP and once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    ???:

    Rank: A+
    Type:
    Damage:
    Summon HP:
    Range:
    Speed:
    Duration:
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP OS5l1sl
    Ability:

    Rank: A+
    Category:
    Type: Multi-Target, Piercing, Copy, Buff
    Damage: 169
    Range: Self
    Speed: Self
    Duration: 9 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Damage

    Description:
    This unit's melee attacks are upgraded beyond their normal capabilities upon activation of this ability. Its very being is coated with a powerful overlay that is harmful to most beings for the remainder of the duration. Strikes from this unit are now capable of doing 75% of A+ rank Spell Damage per hit. The anti-magic properties of the coating allow it to pass through magical defenses as well as armor, doing 50% of the intended damage. As another effect, this unit can copy a single spell of S rank or lower once per post so long as the MP cost to cast the copied spell is taken from Aliarey. The Spell Damage of Alia is also increased by 100% for the remainder of the duration.
    System Overdrive:

    Rank: A+
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility
    Damage: NA
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of purple and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 110m at 110 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Range and Spell Speed debuffed by 50%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    ???:

    Rank: A+
    Type: Normal
    Damage: 42
    Summon HP: 300
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP V7XTRlg
    Ability:

    Rank: A+
    Category: Defensive, Supportive
    Type: Multi-Target, Buff
    Durability: 282
    Healing: 113
    Range: 338m
    Speed: 250 m/s
    Duration: 9 Posts
    Downside:
    Sacrifices Effect for 25% more Durability

    Description:
    This unti will choose allies within range and focus on defending and supporting them. Magitech orbs are released from its body and will hover around the selected targets. Each orb has the durability of 2x 75% of A+ rank Spell Damage, and the orb will refresh its durability every post throughout the duration. The orbs also come with basic healing capabilities and intelligence, and will work to restore any injuries, the amount each orb is capable of being 1x 75% of A+ Spell Damage. Only 9 orbs total are sent out upon activation. This unit's ability also connects to its summoner's lacnites, increasing Alia's Spell Damage by 100% for the remainder of the duration.
    System Overdrive:

    Rank: A+
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility
    Damage: NA
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of pink and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 110m at 110 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Durability and Spell Healing debuffed by 50%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post.
    ???:

    Rank: S+
    Type: Grand Summon
    Damage: 64
    Summon HP: 450
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:

    Description:

    ???

    Appearance:
    Secondary WIP XCTQ8o3
    Ability:

    Rank: S+
    Category: Offensive
    Type: Burst, Mobility, Negation, Buff
    Damage: 180
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:

    Description:
    The core of this unit activates a mobility upgrade, allowing it to move seemingly instantly at a great speed of 150 m/s within a 150m range. Those that remain in its path will be struck with its weapon and be damaged for full S+ rank Spell Damage. This can be done once per post throughout the duration. Additionally, this unit has been covered with an anti-magic coating that can activate at any time during this ability's duration. Once per post, a single enemy spell within either its melee range or in its path of attack can be negated. This requires the same amount of MP be taken from Aliarey as was used to create the negated spell. This can also affect only spells that are of H rank or lower. As a support function, this unit's ability also connects to its summoner's lacnites, increasing Alia's Speed and Spell Speed by 52% for the remainder of the duration.
    Ability:

    Rank: S+
    Category: Offensive
    Type: Multi-Target, Piercing, Negation, Buff
    Damage: 202
    Range: Melee
    Speed: Melee
    Duration: 12 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Damage

    Description:
    The weapon this unit wields gains substantial power once this ability activates. Throughout the rest of the duration, the blade glows blue from the magitech energy being released. Each strike this weapon does to a target now does 75% of S+ rank Spell Damage. This ability is also capable of piercing armor and magical defenses in order to do 50% of the intended damage. Once per post, as long as the spell is of H rank or lower, and if an equal amount of MP is taken from Aliarey, this unit can slice through a single spell within melee range, acting as Negation. As a support function, this unit's ability also connects to its summoner's lacnites, increasing Alia's Speed and Spell Speed by 52% for the remainder of the duration.
    ???:

    Rank: H+
    Type: Immaculate Summon
    Damage: 82
    Summon HP: 600
    Range: 500m
    Speed: 400 m/s
    Duration: 25 Posts
    Downside:

    Description:

    ???
    Appearance:
    Secondary WIP 8Dee6xc
    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    Ability:

    Rank:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:

    Description:
    ???
    System Overdrive:

    Rank: H+
    Category: Auxiliary
    Type: Burst, Debuff, MP Drain, HP Drain, Mobility, Negation
    Damage: NA
    Range: 500m
    Speed: 400 m/s
    Duration: 25
    Downside:

    Description:
    When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to glow a shade of pink and for cosmetic purposes will last for the duration of the spell. As a combat effect, once per post this glow will energize completely and extend to a max range of 500m at 400 m/s. The glow is comprised of anti-magic particles and therefore works to eliminate or weaken those that use it in some capacity. Those struck by this energy glow will have both their Spell Damage and Spell Durability debuffed by 57%, and will also be drained 5% of both MP and HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. This ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving at spell speed once per post. The core used in this unit is superior to the others and has an additional effect. This unit is able to negate a spell within range of its energized glow or that it makes contact with as long as it is H+ rank or lower and the MP cost of the negated spell is also taken from Aliarey. The negation is limited to once per post.

    Username: Aliarey Casady
    Secondary Magic Name:
    Evidence of Accomplishment: Purchased - Account name was Lumindis at the time
    Description: - what does this magic do
    Strengths:
    Weaknesses:

    Unique Abilities:

    Replication - ???.
    ??? - ???.
    ??? - ???. Locked until H rank.
    Spells:

    Signature:
    Name: Lacbot Model 1
    Rank: S Rank
    Type: Offensive
    Duration: Instant
    Cooldown: Once per Post

    Description:

    A small lacbot the size of basketball is generated in the air beside the caster where it will immediately fire a beam that goes as far as 400m at the speed of 300 m/s and is capable of doing full S rank damage to a single target. The lacbot will disappear right after.

    Appearance:
    Secondary WIP VQq6P1g

    Strengths:

    -A quick powerful attack

    Weaknesses:

    -Is not an actual summon and therefore does not get the full benefits
    -Unit disappears after the attack is made
    -Can only hit one target
    D Rank:


    Name: ???
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    ???

    Appearence:
    Secondary WIP HksniL9

    Passive: Fulltime Repair Mode - Will heal the caster and allies for 50% of the equivalent of D rank damage per post throughout its duration

    Active: Bio Scan - Will scan the target for basic information. Mainly for medical purposes but can detect magic types of those of equal or lesser rank. After the scan, if the target has injuries it will heal them for the equivalent of D rank damage. The scan and heal will reach a target as far as 60m. 1 post duration with a 2 post cooldown.

    Strengths:

    -Healing passive
    -Can remove status afflictions

    Weaknesses:

    -Healing is a HoT instead of all at once
    -Cannot remove higher ranked status afflictions
    -No true offensive abilities
    C Rank:

    Name: ???
    Rank: C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    ???

    Appearence:
    Secondary WIP VC8tT5M

    Passive: Shield Overlay - Comes equipped with a tech barrier shield that will absorb up to 2 attacks of C rank damage

    Active: Energy Fusion - The unit will combine the energy of both of its weapons and release a plasma beam attack that hits for full C rank damage. Max range is 120m at a speed of 90 m/s. Duration of 1 post with a cooldown of 3 posts.

    Strengths:

    -Has a defensive shield
    -A stronger single target attack

    Weaknesses:

    -The shield will not reform once it has absorbed all the damage it can
    -Is a single target summon so no hitting multiple enemies or using aoes
    -Enemies can easily move out of the way of its attacks as the summon has no way to stun or slow them
    B Rank:

    Name: Evax
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    ???

    Appearence:
    Secondary WIP TZASKv5

    Passive: Defensive Synergy - This unit gains 30% increased health when summoned alongside its sister model. In addition, when summoned a non-damaging force field will generate to push enemies back at most 35m away from the caster for 1 post. Only those of equal or lesser rank are effected.

    Active: Shield Tactics - The unit creates energy shields that form around up to two allies in the shape of a sphere. It can absorb up to 2 hits of B rank damage before dispersing. Once it does, the energy goes as far as 50m at 30 m/s and damages enemies for 50% of B rank damage. Duration of 6 posts or until the shields disappear. Once per summon ability.

    Strengths:

    -Health buff if summoned along its sister unit
    -Pushes enemies away to make space between allies and enemies
    -Active places a shield on allies
    -The shields do damage to enemies when they reach their limits

    Weaknesses:

    -The push back only effects those of equal rank or lower
    -The force field does no damage
    -The active is once per summon
    -Active is limited to two allies
    -Active cannot be used on the summon itself
    -The AoE effect from the shield destruction is a short range compared to other AoE effects
    A Rank:

    Name: ???
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    ???

    Appearence:
    Secondary WIP GXM6BL9

    Passive: Offensive Synergy - This unit gains 60% magic damage when summoned alongside its sister model. In addition, when summoned a damaging surge of energy waves are released from the unit and cover the area as far as 75m and do 50% of A rank damage to anyone within range.

    Active: Core Overload - The core of the unit increases its power and magic flow to the point that the energy leaks out from its metal containment. Powerful mini beams are then released from the unit's body repeatedly and going in all directions, traveling as far as 225m at 168.75 m/s and doing 25% of A rank damage per hit, capping at 1.5x A rank damage per target. Duration of 1 post with a cooldown of 5 posts.

    Strengths:

    -Damage buff if summoned along its sister unit
    -Hits enemies with a small AoE when summoned
    -Active can hit multiple targets

    Weaknesses:

    -Damage buff on passive only applies when alongside its sister unit
    -The AoE effect covers a shorter range than others of its type
    -The damage on the active is small unless a target is hit multiple times
    -Short duration on the active
    S Rank:

    Name: ???
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    ???

    Appearence:
    Secondary WIP LIdKtxn

    Passive: Radioactive - This unit emits an invisible radioactive energy that causes harm to enemies in a range of 100m. It will inflict 25% of S rank damage per post throughout its duration, capping at 2.5x damage per target.

    Active: Core Energy Release - This Unit's core releases a single powerful burst of energy that goes as far as 200m at 150 m/s. It does full S rank damage to the first target it hits before exploding further and doing 50% of S rank damage to anything else nearby. Those struck and still standing will feel the remnants of the energy still on them and causing more damage. A DoT effect is left on enemies that does 50% of S rank damage for 3 posts. Duration of 4 posts and once per summon.

    Strengths:

    -Passive is a DoT aura
    -Active is a strong AoE

    Weaknesses:

    -Active is once per summon
    -The DoT from the active can be removed by those of equal or higher rank with a cleansing ability
    -Active is shorter range than single or multi target spells
    -Ranged opponents will likely be out of range and safe from the damage of the passive


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      Current date/time is 2nd June 2020, 4:54 am