- Job Info:
- Job Title: Sakuramori: Drunken Spirits
• B Rank or 2+ C Rank
• Must be accompanied by a Rising Star, Wizard Saint, or a Legal Guild Ace
• Must be accompanied by a Guild Mage
• Solo: 4,500 words
• Team: 9,000 words
Job Location: Sakuramori
In the Cherryblossom Forest, many spirits have been acting up. A special type of these are the spirits of drunken people. They've been leaving the forest and travelling to far off places to get people drunk before making them do unglodly horrors. In Cedar, a man murdered his family because of one of the spirits and a knight began uncontrollably attacking civillians. The Magic Council requests that mages of high esteem undertake the task of killing off some of these creatures.
Enemies: All creatures are immune to physcial attacks; Steel, Ice, Water, Earth, and Poison magic. The first 5 phase right through them, and you can poison a spirit. Light magic and Demon Slayer magic is highly effective here.
(Note: This mission is obtained directly from the Magic Council. Because of that, mages not belonging to a guild would have no rapport with the council- or not enough for them to request it. The exception would be those Guildless who are also a Rising Star/Wizard Saint.
As a loophole, Guildless or Non-RS/WS mages can accompany an RS/WS/Ace on this mission. Those in Dark Guilds would not be asked since the issue isn't so bad that the council would be that desperate. It's pest control, not armageddon.)
Weak: Drunken Wisp
A very weak spirit that will try to make you drunk, but it'd take a long time (3 posts) to do that. They go down in 1 hit of magic.
Normal: Drunkard's Mist
A white haze that covers the ground. It'll go away in 5 posts, but if you roll another one the timer refreshes and the mist gets thicker.
Strong: Drunken Jelly
A human shaped monster made of gellatinous material. It'll attack you by firing parts of its body in an attempt to force itself down your throat (literally) and take over your body. They're particularly weak to Fire since it'll make them boil away. They seem to have an extremely low freezing point that makes them immune to freezing.
Boss: Drunken Demon
A beast that's as tall as a human, but with demonic horns and black flesh. It has no eyes, but can sense you flawlessly. Killing this monster doesn't mean it's dead, just that it's retiring for a bit while it regains its strength. It's possible that he'll regain his strength long before you leave this place...
• 1 Legendary Armor
• 10K for each boss killed that you rolled for (Cap 5)
• Rapport with the Magic Council
-- credit to ○Kaori
The god stepped into the forest with the pumpkin king by his side. Wist and Coal remained at home tending his children, while he dealt with this. He had received a request directly from the magic council he could not refuse. So he had gotten here as fast as he could to take on these spirits that were causing so much trouble. His long braid nearly brushed the ground as he strode deeper into this cherry blossom forest, eyes scanning the place for any of the spirits he was to eliminate.
With every step he took, the sense of being watched grew and grew, until he was certain something was lurking just out of his sensory range. He didn't indicate his suspiscion, nonchalantly continuing on his current path. The man acted as if he was a normal person enjoying a stroll with his companion, in order to draw any spirits out to target him. He was aware it wasn't the smartest plan, but it was the plan he had come up with in order to do his job.