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    War of the Holy Grail: Episode 1: The Flaming City Fuyuki 2004- The Beginning

    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,225

    Character Sheet
    First Skill: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Skill: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Skill:

    War of the Holy Grail: Episode 1: The Flaming City Fuyuki 2004- The Beginning  Empty War of the Holy Grail: Episode 1: The Flaming City Fuyuki 2004- The Beginning

    Post by Lilim 15th September 2017, 1:10 am

    Job Title: War of the Holy Grail: Episode 1: The Flaming City Fuyuki 2004
    Rank: C-Rank
    Player Requirements: 2 C-Rank Mages, One must be the Servant, the other must be the Master.
    Job Requirements: 5000 Minimum TWC.
    Job Location: Magnolia Town
    Job Description: Magnolia, a city split from the current reality that you live in by a thing known as the Grail War, Alter Magnolia was the place you found yourself after falling through a tear in the fabric of reality. You and your partner are thrust into the Role of Servant and Master,
    one gaining the ability of one of the Seven Classes of the Servants, gaining their abilities. (There'll be a list later, telling you there bonuses.) The one who chose to be the Servant:
    (Chosen Outside of the Mission, must be said who chose what in the first post.) takes the spirit of the Heroic Spirit that is currently fading from existence into themselves, and gain their bonuses. However, if the person taking the Spirit has Multiple Personalities, they take two classes, but the negatives are doubled. Master gains 150 Extra Maximum Mana, but they cannot deal as much damage as the one who took the Servant, who deals 1 Rank higher in damage with their spells. Servants also get a Noble Phantasm, a spell they can use within this job ONLY. This is dependent on the Class Type taken. (If more then one, they have to choose which class phantasm type.) Noble Phantasms can only be used at the Behest of the Master, and take 50 Mana from the Servant and 100 Mana from the Master. However, it deals 1 Rank
    higher damage then the User, (Capping at A-Rank for this mission.) Casters Deal spell damage with their physical attacks.
    The Servant and Master must go through hiding inside the city at several points before each Encounter, and must kill each Servant to Escape with the Grail. The master gains Three Command Seals, with these seals, the Servant must follow three commands the Master calls out.
    This is a Story thing, and all three must be Used by the Master before the end of the story. Servants can be found fighting each other, that would be up to the user, and yet, they cannot be found with under half health.


    Enemies listed in this Job Get the Benefits, and the Secondary Noble Phantasm, but aren't effected by the negatives.
    Class Bonus/Phantasm List
    -Assassin: Speed & Physical Damage Bonus: 50% Total. (Must be stated as they can choose the ratio of each.) +50% Damage Taken, and cannot double with the Rider Class type. Noble Phantasm: This one is up to the Assassin, but three requirements must be met: Cannot instant kill, must do up to A-Rank Damage AT MOST, and must be with a ranged weapon, or short melee weapons.
    -Archer: +200 feet in range with Ranged Weapons, +20% physical damage with ranged weapons. Deals -50% damage with Melee weapons. Takes 50% More Damage. Noble Phantasm: Archers get a Long range Ballistic style projectile of the User's main magical Element. This deals .5 A-Rank damage to those within 200 feet, and .5 B-Rank damage to those within 400 feet. (This extends the range of attacks to hellish distances.)
    -Rider: Gains 1 Mobility based enhancement, and cannot double speed, cannot extend range of motion. +10% Physical Damage. Taking damage removes the Mobility Enhancement. Takes +25% more damage. Noble Phantasm: Summons up an army of D-Rank Warriors behind the Servant that calls this forth, each with D-Rank Health, and cannot attack.
    -Saber: +75% Physical Damage OR +50% Spell Damage. Can either use spells only, or physical only. Noble Phantasm: Sabers gets a Mono Directional AoE Spell that enhances the length and damage to that of a B-Rank attack. <- Element dependent on User's Magic.
    -Berserker: -50% Damage Taken, +100 Maximum Health, Cannot talk, must heed all commands from the Master without command seals. (Look above for Command Seals.) Noble Phantasm: Can block a spell of the Same rank as the Noble Phantasm (B-A Rank dependent on user rank [User's Rank (+1)]), or heal up to Maximum health, or max of 100 health points.
    -Lancer: +50% Speed, +20% Physical Damage Bonus, Takes +50% more damage. Lancers get a Elemental binding that allows an extra 2 B-Rank of the Elemental typing that the Servant's magic uses.
    -Caster: +50% Spell Damage. Takes +75% Damage Taken, and physical attacks are 50% as effective as usual. Noble Phantasm: Take the Main element from the Servant's Magic, and a missile made of that element will shoot forth. This missile will deal 2 B-Ranked Damage.



    Can fight any of these enemies in any order, exempting the Boss, which must be fought last, or after Saber, Archer, and Lancer.
    Enemies:
    Weak:
    No weak Enemies.
    Normal:
    -Archer: James Moriarty: Napoleon of Crime: The Final Crime
    James Moriarty, master of deceptions, and King of Crime, Moriarty uses many many many throwing knives to damage, defeat, and destroy any other foe that appears before him. Hah, he wishes. He just throws knives at people, for 1 B-Rank damage per knife. His Noble Phantasm, The Final Crime, allows him to multiply into 5 Differing versions, each with B-Rank Health. (Moriarty starts with 1 B-Rank Health.

    Rider: Ramesses II, Ramesseum Tentyris
    Ramesses II, riding his chariot into battle, charges down the Two who challenge him. (The two mages on this mission.) His Chariot has 3x C-Rank Health, but Ramesses himself has only normal C-Rank Health. So if you destroy his Chariot, he is less mobile, and has his total health from before, the C-Rank health. He attacks mainly by using his Chariot Charge, which deals B-Rank damage to those caught by it. However, when demounted  from his chariot, he pulls out a sword that deals .5 B-Rank damage. His Noble Phantasm re-summons his chariot and gives him a shield that absorbs 2 C-Rank Damage while on his chariot.

    -Caster: Solomon: Ars Almadel Salomonis
    This caster has the health of a Normal C-Rank Mage, but deals so much more damage. He will always stay at range, will teleport away from you as you reach him and strike a him for the first time. He will attack one of three ways, including his Noble Phantasm. He will shoot 3 Fireballs, dealing 3 C-Rank Damage per missile, then will attack with lightning, dealing 1 B-Rank Damage.
    Then, his Noble Phantasm, (Named above.), will separate into millions of light lines, which all pinpoint onto one Servant. This spell deals 1.5 A-Rank Damage.

    Strong:
    -Lancer: Brynhildr: Brynhildr Romantia
    This Lancer isn't immediately aggressive toward the Servant and Master that approaches them. Instead, if they're in a Relationship, Brynhildr will fade peacefully, but if they aren't, they will face down Brynhildr, who has 1.5x normal C-Rank Health, has a Massive spear that can stretch itself out to 30ft in length. This spear, with a normal, physical attack, deals 1 C-Rank Spell Damage, and can leave an extra .5 C-Rank Cold damage as well. Their Noble Phantasm extends their spear out to 30ft, make it larger and larger, until it is 2 feet in diameter, and will deal .75 A-Rank Damage.

    -Assassin: Sasaki Kojirou: Hidden Blade : Swallow Reversal
    A man, standing around 5' 10", with long, flowing purple hair, in a Japanese style outfit, stands in Front of a Torii, a Shinto gate that stands between holy temples and Demons. He stands with a long, curved blade, and if he is not defeated, you cannot go after the Boss. He doesn't hit hard with that sword at first, dealing .5 C-Rank with each stroke, but he is almost impossibly fast. He has a 1/100 chance to miss, but he will not usually. Sasaki will let you pass if you are able to convince him that it's in his best interests, or if you trick him into letting you pass. If you do fight him, he has 3 B-Rank Health. Now: to the beautiful Noble Phantasm. Sasaki's Noble Phantasm, Hiken: Tsubame Gaeshi, or Hidden Blade: Swallow Reversal. In essence: Sasaki lashes out with 3 strikes at once, and deals 3 A-Rank Damage all together. It is almost impossible to dodge, availing this option to HIGHLY honed senses, or instincts. (Those who are B-Rank and higher can dodge this.)

    -Saber: Ryougi Shiki: Void Saber: Amalavijñāna: Boundary of Emptiness
    Ryougi Shiki, an ethereal warrior with single edged blade in hand, and multi-colored Kimono, white on the outside, and red and blue inside, she is a humble warrior, dealing a meager B-Rank Damage with her strikes, but her Noble Phantasm really stands out among the rest. Her Noble Phantasm set a zone of colorless space around her, within 15ft, with her stance hard, and blade ready. Every time you try to step within the zone, she will lash out with her readied blade, and deal 2 A-Rank damage, and will hit missiles out of the air, rendering them useless, exempting Noble Phantasms.

    Boss:
    -Berserker: Hercules: Nine Lives.
    This massive hulk of a man towers at 8 feet tall, has an unknown weight, but is a walking mass of rage and muscles. He has 5x C-Rank Health, and can use his Noble Phantasm to regenerate all of his removed health back instantly. He wields a great, serrated sword that deals 1.5 B-Rank Damage with every swing, and his fists do .75 B-Rank per hit. However, Hercules takes 1.5x more damage from other Servants, and take .75x Damage from the Masters of other servants.

    Reward: C-Rank EXP, Legendary Item for the Servant, and Legendary Weapon for the Master. (Or Vice Versa.) Each participant must have at least one reward, one cannot take both items. No Jewel Reward for this.
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    War of the Holy Grail: Episode 1: The Flaming City Fuyuki 2004- The Beginning  Empty Re: War of the Holy Grail: Episode 1: The Flaming City Fuyuki 2004- The Beginning

    Post by Guest 20th September 2017, 9:21 am


      Current date/time is 15th May 2024, 8:43 am