undead book

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    Vox Nihili
     
     

    Player -
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Completed undead book

    Post by Vox Nihili on 21st August 2017, 8:33 am

    Magic

    Primary Magic: Grimier of Undying
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:

    Grimier of Undying is a necromantic tome, with words of power that can activate the book’s power to cast varying degrees of spells. Its primary usage is to raise and conjure undead creatures in order to fight for the user, however it also has a select few spells that enable it to drain the life and energy from others to sap them of strength.

    Vox uses the tome primarily to create undead warriors to fight on its behalf, empowering them with necromantic spells or weakening their enemies to give them an advantage. Vox attempts to keep its damage summons alive and using them in the best situations that they can be, falling back to defensive ones to buy time to escape if need be.



    Strengths:

    *Summons
    *Numbers
    *Empowerment/Debuffs

    Weaknesses:
    *Instant Damage
    *Holy Magic
    *Reactions
    *Losing the book

    Lineage:
    Ex Nihilo:

    Ex Nihilo
    Description:
    From nothing, came a thought. A theory of a mad god whom pondered for a moment what the end truly meant. Mortals lived and died with such fragile souls, even immortal gods had ways of being stripped of their powers and slain. With enough time and experiments, with enough determination any end could be accomplished. Nietzsche, a god worshiped by its followers as a deity of meaning and understanding. One whom spoke of finding the whys of the world and how it worked, pondered if one day everything which exists might one day come to an end. No souls, afterlives, memories or even a shred of them remaining. What would it be like? What was the end of creation like?

    Nietzsche’s journey to understand lead it to seek out the gospel’s of the heavens, the ancient records from the depths of hell, and the decaying memories of gods long lost. Its mind driven to insanity to test theories about the end, if any of the apocalyptic stories held shreds of undeniable truth beyond mere propaganda by gods to achieve their own agendas.

    What Nietzsche found however was not answers or knowledge, it found madness as it tried helplessly to peer into the void where nothing exists. And from its broken mind it gave birth to thoughts of the void that it believed would one day bring all of existence into an equilibrium. Where meaning was stripped away, everything met its opposite and was nullified. A world of true law and order, as all the horrors and joys of chaos no longer held meaning.

    Ex Nihilo, From nothing. Within the void of its mind where reason was consumed, the thoughts of the void were given birth onto the world. All of its desire for the ultimate truth was granted, but with it the god was stripped of any ability to achieve its hopes and dreams.

    These thoughts were fragile creations, whom only longed to bring about the end of everything but were far to weak to affect the world. Only kept in existence by the mad god’s constant thoughts and strength of its belief, while as numerous as the insane deities theories of them none of them were nearly as powerful as Nietzsche imagined. Requiring the belief and thoughts of others, to create memories of themselves to feed off of and gain a stronger foothold upon reality.

    Vox Nihili, as its newest name, was one such thought. Following along with many of its kin to create memories and thoughts of itself while masquerading as different beings. While at its core it remained the same, fueled by thoughts of the mad god and the ultimate end of creation. It attached itself to the thoughts and memories of others, wearing the different people it posed as and created as armor to keep it firmly within the world should Nietzsche ever perish.

    The ability to bring nothing into existence with but a thought, for the strength of one’s own determination to overrate creation. Within the realm of gods, it is not the ultimate truth which rules them. It is belief and their thoughts that enslave them, Vox Nihili uses the strength of its own existance to alter the world to its own benefit in the search of one eon ultimately bringing everything to an apocalyptic halt. Where meaning is stripped away from everything, and all that is left after the void meets creation is neutrality.



    Nihilo Resonare

    Echo of Nothing, it is the manifestation of the mad god’s shattered mind given form. Serving as the body of Vox Nihili and all of its creations, bending reality and twisting it in order to allow itself and its effects exist. They do not require sleep, have no need for rest or food. So long as their current forms possess enough power within to sustain their forms they can continue to exist without hindrance. Upon being destroyed however they disappear, vanishing as they gather enough power to appear once again.

    Conversion:
    Effect: Enables the ability to exchange hp or mp to one or the other at a 1:1 percentage ratio. For example allowing 10%hp to become 10%mp and vice versa. This can only occur once every four posts.

    Shapeshifting:
    Effect: Vox is able to shift their forms to anything they desire. A beautiful woman of the court, clad in royal attire and exotic jewelry to a cobbler with calloused hands and a graying beard. A young kitten or a ferocious dragon, their forms are fluid and without limit. For they are nothing more than a thought, granted existance. However while they are capable of turning into a formless cloud of smoke flying through the air, a soldier with jetpacks flying through the air, a vaguely resembling a mysterious figure or an armored knight with a halberd and royal steed they do not truly become those creations and all that they make are anchored to themselves. Not to the rest of the world.

    Any transformations they take cannot grant them reductions to damage and any weapons they create, natural or manufactured, are not as powerful as they would appear. They are all considered to be equal to weak equipment and pets. Any form they take always has the same speed that they would normally have, regardless of the method of movement. Such as swimming, flying, climbing, rolling and so on.

    Senses:
    Effect: Due to its form being as fluid as one’s thoughts, Vox lacks a need for actual organs or nourishment to exist beyond thoughts of itself in some fashion. It is capable of having all of itself act as all of a human’s sensory organs at once, for instance granting them a 360 degree field of vision around anything that is made from them or allowing their hand placed against a wall to act as an ear.


    Creatio Ex Nihilo

    Creation from nothing, it is what allows Vox to exist. They are constantly fed strength through thoughts and memories of them, filtering them down to acceptable levels and using it to keep their physical forms operating in the world.

    HP Regen:
    Effect: Vox’s HP regen every other post is 0.5x%, where x is Vox’s rank. Capping at 3% at H rank.

    Armor DR:
    Effect: Reduces all damage taken by a flat amount. Those that benefit from this reduction can no longer gain damage reduction from wearing armor, instead the damage reduction from worn armor is applied to the wearer’s damage.

    D: 3 reduction
    C: 6 reduction
    B: 9 reduction
    A: 18 reduction
    S: 21 reduction
    H: 27 reduction


    Alea Iacta Est
    The die has been cast, one words have been spoken they can’t be taken back. However when it comes to Vox and all that they have posed as before, even a thought regarding them cannot be returned. It is fed by thoughts and memories of itself, fueling its strength and anchoring to the world.

    Awareness:
    Effect: Since thoughts of Vox are what fuel its continued existence, they are capable of being aware of all thoughts regarding them. A conversation about one of their facades they have made, thoughts about them or even a person reading a book mentioning them. All of these things are able to be overheard, however not all are. Otherwise petty conversations of no importance can drown out important moments. As such Vox is capable of organizing them akin to an email system. Making only certain conversations with keywords being brought to varying degrees of attention, those in the presence of certain people, or even save some for later listening. However the thoughts do not go to them immediately, an hour must pass before a thought can reach them. OOC permission needed for a PC’s thoughts to be heard.

    Never Forgotten:
    Effect: Any effect that attempts to destroy, seal, impede, or otherwise strip memories regarding itself and anything it has experienced away are temporary at worst, returning after a few weeks in bits and pieces. At most lasting for several months..

    Overwatch:
    Effect: Connected to each thought and memory of itself, Vox is capable teleporting themselves to anywhere within 50x meters of something that is actively thinking of Vox or what they posed as in the past for 35% mp.


    Sola Fide

    Through the power Vox’s own thoughts and determination it is capable of affecting anything it creates to a much greater degree.

    Enhancements:
    Effect: Vox has a max pool of charges equal to 3+2x with x equaling rank, up to 15 H rank. At the start of each thread they start with half their pool filled. The pool recharges at a rate of 1 every 4 posts, or one charge can be gained by sacrificing 5% mp. A charge can be used on any effect or spell that either Vox or one of its summons/spells uses, increasing a statistic of it by 25% for its duration. Such as a 25% boost in range, speed, damage, area, duration, or the stats of something made by the spell. (requip hp, wall health, summon speed, etc.) Alternatively the max pool can be reduced by locking charges in place in order to enable greater rewards for spells with the higher costing ones benefiting from the lower tier ones.

    More than one charge can be used at a time to affect the same stat or others, however a charge can only be applied upon the spell or ability being cast. A single stat can only be raised up to 75% through the usage of this ability, any further enhancements must be applied to a different stat.

    Summon Charges:

    The following charges remain locked in place and unable to be regained until the summon is destroyed or dismissed, and can begin to immediately resume their ticking back to full unless otherwise stated.

    By spending 2 charges, a mage extends a summon’s duration to destroyed or dismissed.

    Spending 4 charges causes the spell’s CD to start ticking once the summon reaches what would have been its normal duration limit.

    If the mage chooses to lock 6 charges from its pool, it is capable of granting a summon all of the effects of other charges while not counting the summon as taking up a summon slot. These charges can’t be unlocked until 10 posts after the summon is destroyed or dismissed.

    Requip Charges:
    At the cost of 2 charges a mage is capable of extending a requip’s duration to destroyed or dismissed.

    4 Charges allows the requip’s cd to begin ticking once it goes past its duration without being dismissed.

    Upon locking 6 charges the CDs of all the requip’s abilities are reduced by 2 posts.

    Take Over Charges:
    Spending two charges allows a mage to increase the duration of a partial take over by 2 posts.

    Four charges allows a full take over’s duration to be increased by 1 posts.

    While 6 charges enables a full take over’s duration to be raised by 3 posts.
    Unique Abilities:

    * Undead’s Rising: Grants the ability to raise dead creatures as undead servants within a topic. Any dead creature within 60m of the user can be raised to fight, however they cannot be raised again in this manner more than once. Ranklesss creatures cost no mp to revive, D rank creatures require 1%, C rank needs 10%, B rank requires 20%, A rank requires 30%, S rank requires 50% at the user’s current rank. Those raised from the dead have the max stats and abilities that they did in life with the exception of having half of the user's hp, however within the first post of being raised they have 50% of all statistics. The second post they gain 75%, and the third post they unlock their 100% potential. The creatures created are utterly bound to the book and its user, allowing them to receive telepathic orders. Should a creature ever leave more than 60m from the book, it dies and only three may be raised at a time. Each corpse lasts for 5 posts, and upon death a cd of 6 remains before their slot of the three is available for usage. If the corpses before being raised had limbs severed or removed, they regenerate just enough to acheive working condition.

    * MP Regeneration: Grants the holder 15% mp regeneration every 5 posts as the book sucks the energy naturally in the air and returns it to them.

    * Drain: All living creatures within 60m of the user is targeted with a curse. For the next 5 posts, so long as they remain within range of the book they are drained of 1% of their max hp and mp, transferring the amount to the user or an undead creation of their choice. This ability has a cool down of 15 posts upon ending.

    * All undead creatures brought about as a result of this book and its magic gain a 50% damage reduction before armor.

    Spells:

    template code:

    Code:

    [b]Name:[/b] Example
    [b]Rank:[/b]
    [b]Type: [/b] Summon
    [b]Duration:[/b]
    [b]Cooldown:[/b]
    [b]Statistics:[/b]
    [i]Base Health:[/i]
    [i]Base Attack:[/i]
    [i]Base Speed:[/i]
    [i]Defenses:[/i]
    [b]Equipment:[/b]
    [b]Abilities:[/b]
    [i]Passive:[/i]
    [i]Active:[/i]
    [b]Description:[/b]
    [b]Strengths:[/b]
    [b]Weaknesses:[/b]
    [spoiler=Notes on Creation]

    [/spoiler]


    Name: Squire
    Rank: C
    Type: Summon
    Duration: 3
    Cooldown: 4
    Statistics:
    Base Health: 100
    Base Attack: 12
    Base Speed: 22.5 m/s
    Defenses: 50% Damage Reduction applied before armor.
    Equipment:
    Weak Shield: Shall be approved and placed in bank.
    Weak Armor: Shall be approved and placed in bank.
    Weak Bow: Shall be approved and placed in bank
    Weak Sword: Shall be approved and placed in bank.
    Abilities:
    Passive: Regenerates 10 HP every post.
    Active: Regenerates an additional 20 HP every post for 6 posts. Requires 8 post cooldown upon completion.

    Name Rejuvenation of Undeath
    Rank: D
    Type: Support
    Description: Causes a creation of the book to regenerate, healing them 5hp every post for 5 posts so long as they remain within 20 meters of the summon.
    Duration: 5
    Cooldown: 8
    Strengths: *healing
    Weaknesses: *long cd
    *spread across posts

    Description: An undead squire, not quite as powerful as a soldier and nowhere near as strong as a knight. It is lightly armored and wields equipment to make it a general all around warrior. Able to use ranged or close ranged fights, whose abilities focus on making it survive damage spread out across several posts.
    Image:
    Squire:

    Strengths: *Versatile
    *Durable
    Weaknesses: *susceptible to burst damage
    *weak to holy damage, receiving 50% damage increase.
    *No magical attacks.
    Notes on Creation:

    I sought to create Squire as the sort of generic, all around summon at C rank. It was supposed to do everything adaquently to be an all rounded creation, not specializing in any one area. Primarily to serve as an always decent choice, but also to make a standard for which to base the other summons off of in terms of where they can be compared back, to see where they sacrifice power in one area to gain it in another.

    Base Statistics: HP is just the basic one given in the summoning rules, 100 for a C rank. Same with the attack value. Speed however is not a listed statistic, so I looked through the spell rules and decided to use the burst speed of spells for its rank. It is the slowest speed of a given spell, and enables them good enough mobility to be able to close gaps vs things of their rank to be a worth the enemy engaging.


    Equipment: I figured that all summons could have unlimited weak equipment much like us, since its free iirc.


    Name: Anima
    Rank: C
    Type: Summon
    Duration: 4
    Cooldown: 5
    Statistics:
    Base Health: 175
    Base Attack: 6
    Base Speed: 17 m/s
    Defenses: 50% damage reduction
    Equipment: N/A
    Abilities:
    Passive: Is capable of surrounding a target to encase them with itself. Drawing in damage and harmful effects they would have received and suffering them instead. While incased the target uses either the Anima’s statistics or their own in regards to speed and attack. Whichever is greater.
    Active: Creates a sphere of necromantic energy around Itself and the one it protects with a durability of 3 C ranks/140hp. By sacrificing an amount of hp equal to a standard rank’s worth of damage, they can destroy a spell affecting either itself or its target. The sphere stays centered on the Anima and lasts for 3 posts with a 4 post cooldown.

    Name Unholy Healing
    Rank: D
    Type: Support
    Description: Restores 30hp to a creation of the book within 20 meters of the summon.
    Duration: Instant
    Cooldown: 3
    Strengths: *Healing
    Weaknesses: *Only affects book creations
    * long cd compared to duration

    Name Necromantic Empowerment
    Rank: D
    Type: Support
    Description: Grants a book’s creation within 20 meters of the summon 25 temporary hp that is subtracted before their normal hp pool.
    Duration: 3
    Cooldown: 4
    Strengths: *Prevents damage
    Weaknesses: *only affects a creation of the book
    *goes away after 3 posts.


    Description:
    Image:
    Anima:
    Strengths: *Durable and Defensive
    Weaknesses: *Weak attack
    *Weak to holy, suffering 50% damage increase
    *Slower than normal summons.
    Notes on Creation:

    Anima was made to fill a defensive utility, with Squire as the all rounder Anima was planned to be brought out to protect people of interest. Such as allies to let them charge in, people they are supposed to protect, or the mage themselves.

    Base Statistics: Reduced base damage by 50% to give a 50% base hp boost. Then reduced the 22.5 m/s speed by 25% (rounded up, came out to 16.875) to grant a further 25% boost to hp.


    Name: Archer
    Rank: C
    Type: Summon
    Duration: 4
    Cooldown: 5
    Statistics:
    Base Health: 50
    Base Attack: 18 (ranged.) 12 (Melee)
    Base Speed: 22.5 m/s
    Defenses: 0% Damage Reduction
    Equipment:
    Weak Longbow: Shall be approved and placed in bank.
    Abilities:
    Passive: Increases accurate range by 50%.
    Active: For the next four posts its attacks track down the targets within their line of sight. A target has to spend an entire post out of its line of sight, without being seen in any way for the arrows to lose their tracking and move to another opponent. If the arrows must make sharp turns then they lose their original speed, only capping out at 22.5 m/s.

    b]Name[/b] Necrotic Aura
    Rank: D
    Type: Support
    Description: Enhances a creation of the book within 20 meters of the summon, causing all of its attacks to deal an additional 10hp damage. Half of the damage is then returned to them in the form of hp..
    Duration: 3
    Cooldown: 5
    Strengths: *siphons hp
    Weaknesses: *only affects book creations
    *long cd


    Description:
    Archer:
    Strengths: * Range
    *Damage
    Weaknesses:
    *Low HP
    *Low DR
    *Suffers 50% damage increase from holy magic
    Notes on Creation:


    Base Statistics: HP was reduced by 50% to provide a 50% increase in ranged attack speed only and a 25% increase in ranged attack ranges.. Made it take 50% more damage (negating my passive) to grant an additional 50% damage to ranged attacks 25% increase to ranged attack range. Chose to have them affect only ranged attacks, with the thought process of “it is only affecting half of my attack stat. so it should grant an additional half of what it takes away as a bonus to a statistic of the same attack type.



    Name Siphon
    Rank: C
    Type: Signature
    Description: Curses a target within 120m of either the book or a creature born from the book’s magic. So long as the target remains within range of them, they suffer 20hp of damage at the start of their post and half that amount is given to either the user or one of the book’s creations.
    Duration: 5 posts
    Cooldown: 8 posts
    Strengths: * damage
    *healing
    Weaknesses: * Ranged based
    *long CD
    *Only works on self or creations

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Vox Nihili on 20th September 2017, 8:24 am; edited 5 times in total


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    Aura

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    Age : 23
    Experience : 4,762.5

    Character Sheet
    First Magic: 2nd Generation - Fire Dragon Slayer
    Second Magic: Gravitational Crash (TBA)
    Third Magic:

    Completed Re: undead book

    Post by Aura on 29th December 2017, 9:56 am

    Grading in Progress, Do Not Archive

    Grading:

    @Vox Nihili wrote:Magic

    Primary Magic: Grimier of Undying
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:

    Grimier of Undying is a necromantic tome, with words of power that can activate the book’s power to cast varying degrees of spells. Its primary usage is to raise and conjure undead creatures in order to fight for the user, however it also has a select few spells that enable it to drain the life and energy from others to sap them of strength.

    Vox uses the tome primarily to create undead warriors to fight on its behalf, empowering them with necromantic spells or weakening their enemies to give them an advantage. Vox attempts to keep its damage summons alive and using them in the best situations that they can be, falling back to defensive ones to buy time to escape if need be.



    Strengths:

    *Summons
    *Numbers
    *Empowerment/Debuffs

    Weaknesses:
    *Instant Damage
    *Holy Magic
    *Reactions
    *Losing the book

    Lineage:
    Ex Nihilo:

    Ex Nihilo
    Description:
    From nothing, came a thought. A theory of a mad god whom pondered for a moment what the end truly meant. Mortals lived and died with such fragile souls, even immortal gods had ways of being stripped of their powers and slain. With enough time and experiments, with enough determination any end could be accomplished. Nietzsche, a god worshiped by its followers as a deity of meaning and understanding. One whom spoke of finding the whys of the world and how it worked, pondered if one day everything which exists might one day come to an end. No souls, afterlives, memories or even a shred of them remaining. What would it be like? What was the end of creation like?

    Nietzsche’s journey to understand lead it to seek out the gospel’s of the heavens, the ancient records from the depths of hell, and the decaying memories of gods long lost. Its mind driven to insanity to test theories about the end, if any of the apocalyptic stories held shreds of undeniable truth beyond mere propaganda by gods to achieve their own agendas.

    What Nietzsche found however was not answers or knowledge, it found madness as it tried helplessly to peer into the void where nothing exists. And from its broken mind it gave birth to thoughts of the void that it believed would one day bring all of existence into an equilibrium. Where meaning was stripped away, everything met its opposite and was nullified. A world of true law and order, as all the horrors and joys of chaos no longer held meaning.

    Ex Nihilo, From nothing. Within the void of its mind where reason was consumed, the thoughts of the void were given birth onto the world. All of its desire for the ultimate truth was granted, but with it the god was stripped of any ability to achieve its hopes and dreams.

    These thoughts were fragile creations, whom only longed to bring about the end of everything but were far to weak to affect the world. Only kept in existence by the mad god’s constant thoughts and strength of its belief, while as numerous as the insane deities theories of them none of them were nearly as powerful as Nietzsche imagined. Requiring the belief and thoughts of others, to create memories of themselves to feed off of and gain a stronger foothold upon reality.

    Vox Nihili, as its newest name, was one such thought. Following along with many of its kin to create memories and thoughts of itself while masquerading as different beings. While at its core it remained the same, fueled by thoughts of the mad god and the ultimate end of creation. It attached itself to the thoughts and memories of others, wearing the different people it posed as and created as armor to keep it firmly within the world should Nietzsche ever perish.

    The ability to bring nothing into existence with but a thought, for the strength of one’s own determination to overrate creation. Within the realm of gods, it is not the ultimate truth which rules them. It is belief and their thoughts that enslave them, Vox Nihili uses the strength of its own existance to alter the world to its own benefit in the search of one eon ultimately bringing everything to an apocalyptic halt. Where meaning is stripped away from everything, and all that is left after the void meets creation is neutrality.



    Nihilo Resonare

    Echo of Nothing, it is the manifestation of the mad god’s shattered mind given form. Serving as the body of Vox Nihili and all of its creations, bending reality and twisting it in order to allow itself and its effects exist. They do not require sleep, have no need for rest or food. So long as their current forms possess enough power within to sustain their forms they can continue to exist without hindrance. Upon being destroyed however they disappear, vanishing as they gather enough power to appear once again.

    Conversion:
    Effect: Enables the ability to exchange hp or mp to one or the other at a 1:1 percentage ratio. For example allowing 10%hp to become 10%mp and vice versa. This can only occur once every four posts.  

    Shapeshifting:
    Effect: Vox is able to shift their forms to anything they desire. A beautiful woman of the court, clad in royal attire and exotic jewelry to a cobbler with calloused hands and a graying beard. A young kitten or a ferocious dragon, their forms are fluid and without limit. For they are nothing more than a thought, granted existance. However while they are capable of turning into a formless cloud of smoke flying through the air, a soldier with jetpacks flying through the air, a vaguely resembling a mysterious figure or an armored knight with a halberd and royal steed they do not truly become those creations and all that they make are anchored to themselves. Not to the rest of the world.

    Any transformations they take cannot grant them reductions to damage and any weapons they create, natural or manufactured, are not as powerful as they would appear. They are all considered to be equal to weak equipment and pets. Any form they take always has the same speed that they would normally have, regardless of the method of movement. Such as swimming, flying, climbing, rolling and so on.

    Senses:
    Effect: Due to its form being as fluid as one’s thoughts, Vox lacks a need for actual organs or nourishment to exist beyond thoughts of itself in some fashion. It is capable of having all of itself act as all of a human’s sensory organs at once, for instance granting them a 360 degree field of vision around anything that is made from them or allowing their hand placed against a wall to act as an ear.


    Creatio Ex Nihilo

    Creation from nothing, it is what allows Vox to exist. They are constantly fed strength through thoughts and memories of them, filtering them down to acceptable levels and using it to keep their physical forms operating in the world.

    HP Regen:
    Effect: Vox’s HP regen every other post is 0.5x%, where x is Vox’s rank. Capping at 3% at H rank.

    Armor DR:
    Effect: Reduces all damage taken by a flat amount. Those that benefit from this reduction can no longer gain damage reduction from wearing armor, instead the damage reduction from worn armor is applied to the wearer’s damage.

    D: 3 reduction
    C: 6 reduction
    B: 9 reduction
    A: 18 reduction
    S: 21 reduction
    H: 27 reduction


    Alea Iacta Est
    The die has been cast, one words have been spoken they can’t be taken back. However when it comes to Vox and all that they have posed as before, even a thought regarding them cannot be returned. It is fed by thoughts and memories of itself, fueling its strength and anchoring to the world.

    Awareness:
    Effect: Since thoughts of Vox are what fuel its continued existence, they are capable of being aware of all thoughts regarding them. A conversation about one of their facades they have made, thoughts about them or even a person reading a book mentioning them. All of these things are able to be overheard, however not all are. Otherwise petty conversations of no importance can drown out important moments. As such Vox is capable of organizing them akin to an email system. Making only certain conversations with keywords being brought to varying degrees of attention, those in the presence of certain people, or even save some for later listening. However the thoughts do not go to them immediately, an hour must pass before a thought can reach them. OOC permission needed for a PC’s thoughts to be heard.

    Never Forgotten:
    Effect: Any effect that attempts to destroy, seal, impede, or otherwise strip memories regarding itself  and anything it has experienced away are temporary at worst, returning after a few weeks in bits and pieces. At most lasting for several months..

    Overwatch:
    Effect: Connected to each thought and memory of itself, Vox is capable teleporting themselves to anywhere within 50x meters of something that is actively thinking of Vox or what they posed as in the past for 35% mp.  


    Sola Fide

    Through the power Vox’s own thoughts and determination it is capable of affecting anything it creates to a much greater degree.

    Enhancements:
    Effect: Vox has a max pool of charges equal to 3+2x with x equaling rank, up to 15 H rank. At the start of each thread they start with half their pool filled. The pool recharges at a rate of 1 every 4 posts, or one charge can be gained by sacrificing 5% mp. A charge can be used on any effect or spell that either Vox or one of its summons/spells uses, increasing a statistic of it by 25% for its duration. Such as a 25% boost in range, speed, damage, area, duration, or the stats of something made by the spell. (requip hp, wall health, summon speed, etc.) Alternatively the max pool can be reduced by locking charges in place in order to enable greater rewards for spells with the higher costing ones benefiting from the lower tier ones.

    More than one charge can be used at a time to affect the same stat or others, however a charge can only be applied upon the spell or ability being cast. A single stat can only be raised up to 75% through the usage of this ability, any further enhancements must be applied to a different stat.

    Summon Charges:

    The following charges remain locked in place and unable to be regained until the summon is destroyed or dismissed, and can begin to immediately resume their ticking back to full unless otherwise stated.

    By spending 2 charges, a mage extends a summon’s duration to destroyed or dismissed.

    Spending 4 charges causes the spell’s CD to start ticking once the summon reaches what would have been its normal duration limit.

    If the mage chooses to lock 6 charges from its pool, it is capable of granting a summon all of the effects of other charges while not counting the summon as taking up a summon slot. These charges can’t be unlocked until 10 posts after the summon is destroyed or dismissed.

    Requip Charges:
    At the cost of 2 charges a mage is capable of extending a requip’s duration to destroyed or dismissed.

    4 Charges allows the requip’s cd to begin ticking once it goes past its duration without being dismissed.

    Upon locking 6 charges the CDs of all the requip’s abilities are reduced by 2 posts.

    Take Over Charges:
    Spending two charges allows a mage to increase the duration of a partial take over by 2 posts.

    Four charges allows a full take over’s duration to be increased by 1 posts.

    While 6 charges enables a full take over’s duration to be raised by 3 posts.
    Unique Abilities:

    * Undead’s Rising: Grants the ability to raise dead creatures as undead servants within a topic. Any dead creature within 60m of the user can be raised to fight, however they cannot be raised again in this manner more than once. Ranklesss creatures cost no mp to revive, D rank creatures require 1%, C rank needs 10%, B rank requires 20%, A rank requires 30%, S rank requires 50% at the user’s current rank. Those raised from the dead have the max stats and abilities that they did in life with the exception of having half of the user's hp, however within the first post of being raised they have 50% of all statistics. The second post they gain 75%, and the third post they unlock their 100% potential.  The creatures created are utterly bound to the book and its user, allowing them to receive telepathic orders. Should a creature ever leave more than 60m from the book, it dies and only three may be raised at a time. Each corpse lasts for 5 posts, and upon death a cd of 6 remains before their slot of the three is available for usage. If the corpses before being raised had limbs severed or removed, they regenerate just enough to acheive working condition.
    I'd like you to make the D-rank summons cost 5% of your MP instead of only one. Furthermore, seeing as you can summon multiple at once, I'd suggest them to only have 60% of their total stats. Also change the radius to 45 meters (multi-target range).

    * MP Regeneration: Grants the holder 15% mp regeneration every 5 posts as the book sucks the energy naturally in the air and returns it to them.

    * Drain: All living creatures within 60m of the user is targeted with a curse. For the next 5 posts, so long as they remain within range of the book they are drained of 1% of their max hp and mp, transferring the amount to the user or an undead creation of their choice. This ability has a cool down of 15 posts upon ending.

    * All undead creatures brought about as a result of this book and its magic gain a 50% damage reduction before armor.
    Make this 25%, and state whether this is physical or magical damage reduction.

    Spells:

    template code:

    Code:

    [b]Name:[/b] Example
    [b]Rank:[/b]
    [b]Type: [/b] Summon
    [b]Duration:[/b]
    [b]Cooldown:[/b]
    [b]Statistics:[/b]
    [i]Base Health:[/i]
    [i]Base Attack:[/i]
    [i]Base Speed:[/i]
    [i]Defenses:[/i]
    [b]Equipment:[/b]
    [b]Abilities:[/b]
    [i]Passive:[/i]
    [i]Active:[/i]
    [b]Description:[/b]
    [b]Strengths:[/b]
    [b]Weaknesses:[/b]
    [spoiler=Notes on Creation]

    [/spoiler]


    Name: Squire
    Rank: C
    Type: Summon
    Duration: 3
    Cooldown: 4
    Statistics:
    Base Health: 100
    Base Attack: 12
    Base Speed: 22.5 m/s
    Defenses: 50% Damage Reduction applied before armor.
    Equipment:
    Weak Shield: Shall be approved and placed in bank.
    Weak Armor: Shall be approved and placed in bank.
    Weak Bow: Shall be approved and placed in bank
    Weak Sword: Shall be approved and placed in bank.
    Abilities:
    Passive: Regenerates 10 HP every post.
    Active: Regenerates an additional 20 HP every post for 6 posts. Requires 8 post cooldown upon completion.
    This would be classed as a passive rather than an active. Secondly your active's duration can't outlast your summon's duration.

    Name Rejuvenation of Undeath
    Rank: D
    Type: Support
    Description: Causes a creation of the book to regenerate, healing them 5hp every post for 5 posts so long as they remain within 20 meters of the summon.  
    Duration: 5
    Cooldown: 8
    Strengths: *healing
    Weaknesses: *long cd
    *spread across posts
    Max duration of D-rank spells is 3 posts, so change accordingly. Secondly you'll have to link this spell to a single summon you can use it on.

    Description: An undead squire, not quite as powerful as a soldier and nowhere near as strong as a knight. It is lightly armored and wields equipment to make it a general all around warrior. Able to use ranged or close ranged fights, whose abilities focus on making it survive damage spread out across several posts.
    Image:
    Squire:

    Strengths: *Versatile
    *Durable
    Weaknesses: *susceptible to burst damage
    *weak to holy damage, receiving 50% damage increase.
    *No magical attacks.
    Notes on Creation:

    I sought to create Squire as the sort of generic, all around summon at C rank. It was supposed to do everything adaquently to be an all rounded creation, not specializing in any one area. Primarily to serve as an always decent choice, but also to make a standard for which to base the other summons off of in terms of where they can be compared back, to see where they sacrifice power in one area to gain it in another.

    Base Statistics: HP is just the basic one given in the summoning rules, 100 for a C rank. Same with the attack value. Speed however is not a listed statistic, so I looked through the spell rules and decided to use the burst speed of spells for its rank. It is the slowest speed of a given spell, and enables them good enough mobility to be able to close gaps vs things of their rank to be a worth the enemy engaging.
    As a summon it would still be equal to the speed a regular player character is given, however seeing as the squire has no abilities, it's base speed can be upped by 50%.

    Equipment: I figured that all summons could have unlimited weak equipment much like us, since its free iirc.


    Name: Anima
    Rank: C
    Type: Summon
    Duration: 4
    Cooldown: 5
    Statistics:
    Base Health: 175
    Base Attack: 6
    Base Speed: 17 m/s
    Defenses: 50% damage reduction
    Equipment: N/A
    Abilities:
    Passive: Is capable of surrounding a target to encase them with itself. Drawing in damage and harmful effects they would have received and suffering them instead. While incased the target uses either the Anima’s statistics or their own in regards to speed and attack. Whichever is greater.  
    Active: Creates a sphere of necromantic energy around Itself and the one it protects with a durability of 3 C ranks/140hp. By sacrificing an amount of hp equal to a standard rank’s worth of damage, they can destroy a spell affecting either itself or its target. The sphere stays centered on the Anima and lasts for 3 posts with a 4 post cooldown.

    Name Unholy Healing
    Rank: D
    Type: Support
    Description: Restores 30hp to a creation of the book within 20 meters of the summon.
    Duration: Instant
    Cooldown: 3
    Strengths: *Healing
    Weaknesses: *Only affects book creations
    * long cd compared to duration
    Please link this to a specific summon to use on.

    Name Necromantic Empowerment
    Rank: D
    Type: Support
    Description: Grants a book’s creation within 20 meters of the summon 25 temporary hp that is subtracted before their normal hp pool.
    Duration: 3
    Cooldown: 4
    Strengths: *Prevents damage
    Weaknesses: *only affects a creation of the book
    *goes away after 3 posts.
    Similar to the above, please link this to a specific summon it can be used on.


    Description:
    Image:
    Anima:
    Strengths: *Durable and Defensive
    Weaknesses: *Weak attack
    *Weak to holy, suffering 50% damage increase
    *Slower than normal summons.
    Notes on Creation:

    Anima was made to fill a defensive utility, with Squire as the all rounder Anima was planned to be brought out to protect people of interest. Such as allies to let them charge in, people they are supposed to protect, or the mage themselves.

    Base Statistics: Reduced base damage by 50% to give a 50% base hp boost. Then reduced the 22.5 m/s speed by 25% (rounded up, came out to 16.875) to grant a further 25% boost to hp.
    I would like you to stick with the regular stats given to summons.


    Name: Archer
    Rank: C
    Type: Summon
    Duration: 4
    Cooldown: 5
    Statistics:
    Base Health: 50
    Base Attack: 18 (ranged.) 12 (Melee)
    Base Speed: 22.5 m/s
    Defenses: 0% Damage Reduction

    Equipment:
    Weak Longbow: Shall be approved and placed in bank.
    Abilities:
    Passive: Increases accurate range by 50%.
    Active: For the next four posts its attacks track down the targets within their line of sight. A target has to spend an entire post out of its line of sight, without being seen in any way for the arrows to lose their tracking and move to another opponent. If the arrows must make sharp turns then they lose their original speed, only capping out at 22.5 m/s.
    I'll allow this if either the attack (equal to the summon's damage) either does half damage, or a set of 5 arrows/post can be shot when this ability is active. Also change "line-of-sight" to the appropriate range (multi-target rank). The highlighted part must be returned to its original values.

    b]Name[/b] Necrotic Aura
    Rank: D
    Type: Support
    Description: Enhances a creation of the book within 20 meters of the summon, causing all of its attacks to deal an additional 10hp damage. Half of the damage is then returned to them in the form of hp..
    Duration: 3
    Cooldown: 5
    Strengths: *siphons hp
    Weaknesses: *only affects book creations
    *long cd
    State which specific summon this will be linked to; meaning on which summon this can be used on.


    Description:
    Archer:
    Strengths: * Range
    *Damage
    Weaknesses:
    *Low HP
    *Low DR
    *Suffers 50% damage increase from holy magic
    Notes on Creation:


    Base Statistics: HP was reduced by 50% to provide a 50% increase in ranged attack speed only and a 25% increase in ranged attack ranges.. Made it take 50% more damage (negating my passive) to grant an additional 50% damage to ranged attacks 25% increase to ranged attack range. Chose to have them affect only ranged attacks, with the thought process of “it is only affecting half of my attack stat. so it should grant an additional half of what it takes away as a bonus to a statistic of the same attack type.
    I'm sorry but I'll have to ask you to stick with the base values of the summons.


    Name Siphon
    Rank: C
    Type: Signature
    Description: Curses a target within 120m of either the book or a creature born from the book’s magic. So long as the target remains within range of them, they suffer 20hp of damage at the start of their post and half that amount is given to either the user or one of the book’s creations.
    Duration: 5 posts
    Cooldown: 8 posts
    Strengths: * damage
    *healing
    Weaknesses: * Ranged based
    *long CD
    *Only works on self or creations
    Change the range to 100 meter please.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
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    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6




      Current date/time is 16th December 2018, 9:12 am