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    Explooooosiooon~! (Wanted! Demolitions Expert!)

    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 20th February 2017, 3:27 pm

    Job - Wanted! Demolitions Expert!:
    Job Title: Wanted! Demolitions Expert!

    Rank: C Rank

    Player Requirements: C Rank, or 2 D Rank; Max 2 wizards

    Job Requirements:
    * 20 posts
    * 175 words per post
    * roll 5 times

    Job Location: Crocus

    Job Description:
    You've been contracted to take down an extremely dangerous man.
    The city guard has no information on him, and no one has come back alive.
    All they know is that he's hiding in a mine shaft, and has a lot of dynamite...
    Get to it!
    Enemies:
    Weak:Exploding Spider
    Surprise! BANG! These spiders creep up behind you and jump at you. Be warned, they deal 10% damage, and explode the second they're within slashing distance. You're gonna need at least a D ranked distance spell to not get slammed. Oh, and they're wicked fast.

    Normal:Demolition Slave
    These fellows take 5 C rank hits to go down, and will throw dynamite at you. They're not too bright, so more likely they'll run at you with a chest full of boom sticks.

    Strong:Mine Field
    You've come across a very well placed field of land mines! They're super sensitive and will go off if someone is within 15 meters of it. A single explosion will set off the rest of them, which will deal A ranked damage to you. There's also 20 mines, so good luck...

    Boss:Demolitions Expert
    As it turns out, he's more than an expert... Explosions are his primary magic. He can cause the air around you to explode dealing B ranked damage. It will take 10 hits of B ranked damage to put him down. After you defeat him, roll a damage dice. If you miss then that means your character didn't kill him.

    Reward:
    * Dead: 10K Jewel per player
    * Alive: 20k Jewel total per player

    Job Approval: Post #823 ; Page #33
    Job Link: Wanted! Demolitions Expert!






    ► COPY ◄
    ► INFINITY HYDRA ◄

    ► HE WHO WANDERS ◄

    ► DRAWN BLADE ◄

    COPY
    ► HEALTH – 200 ◄
    ► MANA - 90% ◄
    ► STATUS - HEALTHY ◄

    EXCALIBUR
    ► HEALTH – 400 ◄
    ► STATUS - LEGENDARY



    » "S'pose this'll be an ideal way to test out our new tricks!"
    "Mh- Something like that yes. Are you prepared for this Excalibur? They said there will be plenty of explosions."
    "Tch! Who do you think you're speaking too Fool! I am the mighty Excaaaaaaallliibur!"

    Explooooosiooon~! (Wanted! Demolitions Expert!) Excalibur.(SOUL.EATER).full.314185

    To Copy's dismay. Excalibur wasn't incorrect, the little diminutive pip-squeek was a tank hidden underneath his abnormal proportions.



    The two of them had been walking for sometime through the gargantuan city of Crocus. It was hard to not get lost in this city. But thankfully for the two, they'd purchased a map earlier in the day that helped guide them to their destination. An off the beaten path mine-shaft. They both felt it was both ironic and poetic for explosive foes to inhabit these places. After-all, it was confined and clever. But typical.

    It was only a matter of a few more minutes as they reached the mine-shaft. It looked ordinary enough in the boondocks of the city. Rustic, used and complete and utterly normal compared to everything else around the area. Without hesitation, the two entered into the darkness. Copy's aura flickering in the darkness around his body- It had initially warped into a earthy green color- Afore some moments passed in their silence, of course excluding their foot-falls. The aura had gently shifted into a crimson hue of fire.
    It was a good thing, all things considered Copy was the front-man of this assault. Explosions have become his specialty to fight against.

    MADE BY VEL OF GS


    [Word Count = 249]
    [Total Posts = 1/20]


    Copy Actions:
    Wanderer's Soul - Fire:
    Name: Wanderer's Soul
    Description: It's no mystery that Copy is a being that was birthed to have his feet to the ground and explore the world in all of its wonders and horrors. Fortune and misfortune; be it a beautiful sky or horrendous storm that could freeze blood. He will continue trudging as if his life depended on it, which in some twisted way. It does.

    His body, soul and ultimately aura began to reflect his restless nature. Literally. His body had grown resistant to the ailments of the world and inevitably so did his aura. Showing signs of being able to completely ignore what was afflicting him based off the environmental circumstance. Of course, it wasn't as if it didn't come with conditions he soon found out. But something he could- In some way alter based off need.
    Notably the man's aura took a different hue of color based off what he had become resistant too as well. A flaw that in some ways can be exploited by his enemies.
    Effect: Depending on the area Copy is in, he grows an immunity based off the dominant weather or land condition reflected below. However, on the flip-side he grows easier to injure on the polar element of what he is resistant too. (If he's resistant to fire, water will hurt him more). Once every 2 turns, he can spend 5% Mana to change the immunity to a different type.

    Sunny/Hot (Red): Fire Immunity, Water Damage Deals an additional +10% Increase (Rounded Up)
    Ocean/Misty (Blue): Water Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Thunder-Storm/Electric-Plants/Sky (Yellow): Lightning/Electricity Immunity, Earth Damage Deals and additional +10% Increase (Rounded Up)
    Forest/Earth/Indoors (Green): Earth/Stone Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Plains/Windy (White): Wind Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Winter/Snowy/Cold (Silver): Ice/Water Immunity, Fire/Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Caves/Night-Time (Black): Darkness Immunity, Light Damage Deals and additional +10% Increase (Rounded Up)
    Churches/Extreme Light/Holy-Lands (Gold): Light Immunity, Dark Damage Deals and additional +10% Increase (Rounded Up)
    Metal Structures, Warehouses, Etc (Grey-Steel): Metal Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Role-play Benefit: Weather effects cannot bother Copy or hinder him in role-play/combat environments.

    Note: Additional damage is against Copy


    _____________________________________________________________________________________

    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 20th February 2017, 5:48 pm

    Monster Roll!


    _____________________________________________________________________________________

    NPC
    NPC

    Posts : 23414
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by NPC 20th February 2017, 5:48 pm

    The member 'Copy' has done the following action : Dice Rolls


    'Monster Dice' :
    Explooooosiooon~! (Wanted! Demolitions Expert!) NormalMonster
    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 20th February 2017, 6:03 pm






    ► COPY ◄
    ► INFINITY HYDRA ◄

    ► HE WHO WANDERS ◄

    ► DRAWN BLADE ◄

    COPY
    ► HEALTH – 200 ◄
    ► MANA - 88% ◄
    ► STATUS - HEALTHY ◄

    EXCALIBUR
    ► HEALTH – 400 ◄
    ► STATUS - LEGENDARY



    » The darkness of the mine-shaft was only a small feat that Copy and his comrade had to conquer. For his aura was more than enough luminescence to provide ample visual guidance. The combat part, he figured; would be plenty visible with the explosions and residual flames that come from the former. He wasn't necessarily wrong either. So the pair traveled in the endless shaft of worn mine-carts, pick-axes and other scattered miscellany. The clacks of their feet against the earth was all they had to fill their ears, beyond what they assumed was their imagination with the chittering, fizzing of wicks and other plays of sound.



    Their comfort was short-lived. As the tunnel nearly fifteen feet beyond their light. Was met with another- Light? It sparkled. A wick was lit and only a second afterwards, the typical fire-truck red stick of dynamite was flung in their direction.
    Copy was growing complacent with valid reason. Excalibur was behind him and thus safe with a quick motion of his arm, the lofting stick of explosives was caught in his grasp. The redness of his aura licked around as if nothing was wrong. And the explosion erupted and wreathed around inside the aura and licked the walls of the cave around them.
    But Copy, was otherwise entirely unharmed. All that was visible in change was a set of ethereal ribs of purple fire that hungrily lofted from seemingly nowhere; yet hovered around Copy like a set of armors. "He who walks the valley of death shant fear his repercussions." With the closing hiss of his voice. His right arm begun to convulse very minorly as the love-craftian tattoo wriggled like maggots through his flesh and oozed out a black and blue blade that formed what otherwise looked like a katana, with a holy-cross handle-guard and handle.


    --
    "Transportation of the Broken." from the darkness, an ethereal arm fired through the mine-shaft and gripped hungrily at their foe. And drug him towards the two, closing the distance with little effort. The Slave of Explosions- Was less fortunate in combat, being met with a blade of energy puncturing through his limp body as he arrived against his will. "Destiny Divider!" The silent lofting of the flames nearby were overwhelmed with a conviction in the young-man's voice that was shortly too, muted. By the sheer erupting force of the blade flowing with his 'aura' and causing the being on his blade to fire into the wall next to them with the force of fifty-feet foot-pounds.

    What came next, was a short and dark display of Copy's cold-blooded nature when it comes to dark-dwellers and evil. A bloody mess, was an understatement that lashed across the earth. Only forcing the two to tread further down the cave. For the culprit was still alive-  That couldn't happen.

    MADE BY VEL OF GS


    [Word Count = 469]
    [Total Posts = 2/20]


    Copy Actions:
    Wanderer's Soul - Fire:
    Name: Wanderer's Soul
    Description: It's no mystery that Copy is a being that was birthed to have his feet to the ground and explore the world in all of its wonders and horrors. Fortune and misfortune; be it a beautiful sky or horrendous storm that could freeze blood. He will continue trudging as if his life depended on it, which in some twisted way. It does.

    His body, soul and ultimately aura began to reflect his restless nature. Literally. His body had grown resistant to the ailments of the world and inevitably so did his aura. Showing signs of being able to completely ignore what was afflicting him based off the environmental circumstance. Of course, it wasn't as if it didn't come with conditions he soon found out. But something he could- In some way alter based off need.
    Notably the man's aura took a different hue of color based off what he had become resistant too as well. A flaw that in some ways can be exploited by his enemies.
    Effect: Depending on the area Copy is in, he grows an immunity based off the dominant weather or land condition reflected below. However, on the flip-side he grows easier to injure on the polar element of what he is resistant too. (If he's resistant to fire, water will hurt him more). Once every 2 turns, he can spend 5% Mana to change the immunity to a different type.

    Sunny/Hot (Red): Fire Immunity, Water Damage Deals an additional +10% Increase (Rounded Up)
    Ocean/Misty (Blue): Water Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Thunder-Storm/Electric-Plants/Sky (Yellow): Lightning/Electricity Immunity, Earth Damage Deals and additional +10% Increase (Rounded Up)
    Forest/Earth/Indoors (Green): Earth/Stone Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Plains/Windy (White): Wind Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Winter/Snowy/Cold (Silver): Ice/Water Immunity, Fire/Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Caves/Night-Time (Black): Darkness Immunity, Light Damage Deals and additional +10% Increase (Rounded Up)
    Churches/Extreme Light/Holy-Lands (Gold): Light Immunity, Dark Damage Deals and additional +10% Increase (Rounded Up)
    Metal Structures, Warehouses, Etc (Grey-Steel): Metal Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Role-play Benefit: Weather effects cannot bother Copy or hinder him in role-play/combat environments.

    Note: Additional damage is against Copy

    Transportation of the Broken:
    Name: Transportation of the Broken
    Rank: D
    Type: Transportation
    Duration: Sustained (Out-of-Combat) | 1 (In-Combat)
    Cool-down: None | 1 (In-Combat)
    Description: By harnessing his aura, Copy is capable of extending an 'arm/hand' to reach out large distances (50FT) and drag his body with him at 25km/h. Out of combat he may use this in-sequence with little to no intervals. In-combat he must wait a turn before he can use it again. This can grab onto people and drag him to them, or vice versa. Dealing no damage to either party (As long as they're not higher rank; unless the character is fine with it).
    Strengths:

    Can be used to zone himself or enemies in combat.

    Weaknesses:

    Requires 'Aura' to be active
    Deals no damage

    Destiny Divider:
    Name: Destiny Destroyer/Divider
    Rank: C
    Type: Offensive [Melee/Ranged]
    Duration: Instant
    Cool-down: 0
    Description: Harnessing the density and power of his aura. Copy is capable of wreathing a weapon of choice in the energy. Raising the weapon to the sky he can either slash/swing forwards sending a wave at 30feet/s that can reach up to 80feet; the width of the attack is 10-feet wide. However, the energy that fires from his aura like most other techniques wields a huge collateral of damage; given the circumstance, he can choose to wield the power solely as a melee-ranged attacked and instead of ranged force; can merely cause a knockback of the hit target up to 50ft (Only affects equal or lower ranks).
    Strengths:

    Versatile, Ranged/Melee
    Is considered a weapon attack, meaning any bonuses applies to weapons apply to this technique

    Weaknesses:

    When used in range, it can cause a large amount of collateral damage
    Can target allies as the width cannot be altered
    The direction of the attack cannot be altered once it has been fired.

    Aura:
    Name: Aura
    Rank: D
    Type: Permanent/Unique Ability
    Duration: Permanent
    Cool-down: --
    Description: This ability is the fundamental existence of an Auramancer's magic. The creation of an aura follows a similar principle to a Sorceror's use of blood to mold and manipulate other-worldly magic. However, in contrast an Auramancer uses a steady flow of magic to create a shared-consciousness aura that flows like a flame around their body; this is displayed as a near-colorless manifestation, as the stronger the caster gets the more vibrant and colored it gets from no color, to black constellations that leads all the way to a blindingly bright colored aura. This magic itself presents a vast repository of options the caster can work with, be it defense, offense or utility; at a steep cost of energy corresponding with the strength that they will.
    In combat, the constant flow of mana into the aura often leaves them nearly entirely dedicated to utilizing it; as it requires a consistent source of mana for its maintenance and inevitably more and more the longer and more powerful creations they utilize with it. By bending, stretching and manipulating the aura that flows around them they are capable of creating weapons, armor, shields and varying formations at the cost of a constantly ramping mana cost. Although providing a vast amount of versatility, most users often find themselves exhausted far before a battle of attrition can occur.
    Strengths:

    Excellent Close-Mid Range : The aura is swift to narrow distances when foes are close to mid-ranges (approximately 20 feet). Capable of molding into combative shapes and formations to compliment the range with deadly potency. (20% Damage Increase if combat is within' 20FT; 10% Increase if it is between 20-30FT)
    Fortress : With the aura endlessly surrounding the user in a mold of dancing constellations, they can swiftly and accurately solidify the aura in places to buffer and or negate damage outright from impacting the user. (20% Damage Resistance Increase if combat is within' 20FT; 5% Increase if it is between 20-30FT)
    Multi-Form : Due to the aura never truly existing as any one shape; it can branch out on a whim from the core (The caster) in multiple directions for defensive and offensive purposes.  {Note: Because of this, the user does not lose damage totals when utilizing AOEs})

    Weaknesses:

    Poor Long-Range : In contrast to the strength of the aura's distances, it falls short in the longer ranges; struggling to maintain shapes and consistency. Sometimes not even capable of forming a physical manifestation. (If Offense/Defense extends passed 30 Feet there is a 5% Fall off on Damage or Damage Reduction)
    Exhaustive : Although multi-functional, for the caster to remain attentive and focused on so many varied points in combat their energy-levels deplete at an excessive rate to maintain the aura. The more points of attack and defense steadily ramp up the costs from demand. (At the beginning of a fight. Each 'Round' costs 2% Mana {The Mana lost this way cannot be recovered in combat})
    Disorientating : Paired with the reserves required to sufficiently maintain the user's aura; it comes hand-in-hand the greater points of defense and offense draw the user's attention in scattered places. Because of this their minds are more devoted towards those points that they typically struggle to protect their minds during the process.
    Limits : While it seems the aura-user can endlessly expand their arsenal they are limited to the branches of defense and attack based off of their skill-level, because of this once their limit is discovered it can often be exploited by exceeding the potential. (C-Rank = 4 Branches Offensive and Defensive come from the same limits)


    _____________________________________________________________________________________

    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 20th February 2017, 6:05 pm

    Monster Roll


    _____________________________________________________________________________________

    NPC
    NPC

    Posts : 23414
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by NPC 20th February 2017, 6:05 pm

    The member 'Copy' has done the following action : Dice Rolls


    'Monster Dice' :
    Explooooosiooon~! (Wanted! Demolitions Expert!) NormalMonster
    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 4th March 2017, 12:19 am






    ► COPY ◄
    ► INFINITY HYDRA ◄

    ► HE WHO WANDERS ◄

    ► DRAWN BLADE ◄

    COPY
    ► HEALTH – 200 ◄
    ► MANA - 75% ◄
    ► STATUS - HEALTHY ◄

    EXCALIBUR
    ► HEALTH – 400 ◄
    ► STATUS - LEGENDARY



    » Copy was otherwise rather callous about the whole scenario. The reasoning of these attackers was cold in nature, and entirely against his moral-code. Something that he couldn't just merely let slide.

    So after the formerly gory scene earlier. Excalibur none-the-caring of the blood that found itself on Copy and himself, strolled along behind him. There was more 'hissing' sounds down in the tunnels, notably around a bend that was poorly lit.

    "Thinking what I'm thinking?" Excalibur seemed to be enjoying himself for the grim and dusty environment. Perhaps some of Copy's nature was rubbing off onto him?

    "Probably... Might want to stand back just in-case."
    It wasn't even really a command, Excalibur decided to stand-back spinning his cane around his arm-thing and watched as with each step Copy took towards the corner, the weight of the aura energy that surrounded him continued to increase in density, power and sound of equal hissing force. "Mocking Blade"

    In a split of a second, the red hue of his aura condensed down around his form with intensity difficult to measure, the ground cracked and wheezed under the pressure and he swung around the corner. Extending a hand to catch what was another psycho-bomber strapped with explosives and one in his hand. Only to grab hold of the rest of the nut-jobs body and held it tight, despite the rather unruly smell and features of his bodily conditions. He didn't want the shaft to collapse, so he had to be careful.

    With little regard, the explosions erupted and flowed around inside the aura once more. The creature during Copy's embrace was being crushed by an unruly force that funneled around his body. Copy was intent on merely crushing the being to death- And so he did.

    MADE BY VEL OF GS


    [Word Count = 292]
    [Total Posts = 3/20]


    Copy Actions:
    Wanderer's Soul - Fire:
    Name: Wanderer's Soul
    Description: It's no mystery that Copy is a being that was birthed to have his feet to the ground and explore the world in all of its wonders and horrors. Fortune and misfortune; be it a beautiful sky or horrendous storm that could freeze blood. He will continue trudging as if his life depended on it, which in some twisted way. It does.

    His body, soul and ultimately aura began to reflect his restless nature. Literally. His body had grown resistant to the ailments of the world and inevitably so did his aura. Showing signs of being able to completely ignore what was afflicting him based off the environmental circumstance. Of course, it wasn't as if it didn't come with conditions he soon found out. But something he could- In some way alter based off need.
    Notably the man's aura took a different hue of color based off what he had become resistant too as well. A flaw that in some ways can be exploited by his enemies.
    Effect: Depending on the area Copy is in, he grows an immunity based off the dominant weather or land condition reflected below. However, on the flip-side he grows easier to injure on the polar element of what he is resistant too. (If he's resistant to fire, water will hurt him more). Once every 2 turns, he can spend 5% Mana to change the immunity to a different type.

    Sunny/Hot (Red): Fire Immunity, Water Damage Deals an additional +10% Increase (Rounded Up)
    Ocean/Misty (Blue): Water Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Thunder-Storm/Electric-Plants/Sky (Yellow): Lightning/Electricity Immunity, Earth Damage Deals and additional +10% Increase (Rounded Up)
    Forest/Earth/Indoors (Green): Earth/Stone Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Plains/Windy (White): Wind Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Winter/Snowy/Cold (Silver): Ice/Water Immunity, Fire/Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Caves/Night-Time (Black): Darkness Immunity, Light Damage Deals and additional +10% Increase (Rounded Up)
    Churches/Extreme Light/Holy-Lands (Gold): Light Immunity, Dark Damage Deals and additional +10% Increase (Rounded Up)
    Metal Structures, Warehouses, Etc (Grey-Steel): Metal Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Role-play Benefit: Weather effects cannot bother Copy or hinder him in role-play/combat environments.

    Note: Additional damage is against Copy

    Mocking Blade:
    Name: Mocking Blade
    Rank: C
    Type: [Active/Maintain]
    Duration: 5
    Cool-down: 6
    Description: Channeling a gargantuan amount of force of his Aura. Copy is able to wreathe himself in a ultra-dense energy. Weighting him down to proportions difficult to measure due to it not necessarily increasing his weight; but anchoring him to that point in the cosmic position. This energy flows with destructive intent however, creating such a force around him prevents a great deal of getting too him. While having enough spiritual damaging power that anything that comes in-contact begins to get torn apart.
    During this state Copy is placed into an invulnerable state; he cannot run (Only walk & jump). He is incapable of casting spells or attacking with his body. Anything that comes within' 10ft radius around Copy is forced into a state of burden and begun to suffer internal damage; structures suffer extreme breakage and crack under the force of the energy. For every round enemies are within' the range they suffer x.5 C-Rank Damage. During this time Copy's maximum movement speed is 8m/s.
    Copy can end this early.
    Strengths:

    Makes the caster invulnerable to damage and displacement

    Weaknesses:

    Forces the user to be extremely slow
    User cannot attack or use other spells while this is active.

    Aura:
    Name: Aura
    Rank: D
    Type: Permanent/Unique Ability
    Duration: Permanent
    Cool-down: --
    Description: This ability is the fundamental existence of an Auramancer's magic. The creation of an aura follows a similar principle to a Sorceror's use of blood to mold and manipulate other-worldly magic. However, in contrast an Auramancer uses a steady flow of magic to create a shared-consciousness aura that flows like a flame around their body; this is displayed as a near-colorless manifestation, as the stronger the caster gets the more vibrant and colored it gets from no color, to black constellations that leads all the way to a blindingly bright colored aura. This magic itself presents a vast repository of options the caster can work with, be it defense, offense or utility; at a steep cost of energy corresponding with the strength that they will.
    In combat, the constant flow of mana into the aura often leaves them nearly entirely dedicated to utilizing it; as it requires a consistent source of mana for its maintenance and inevitably more and more the longer and more powerful creations they utilize with it. By bending, stretching and manipulating the aura that flows around them they are capable of creating weapons, armor, shields and varying formations at the cost of a constantly ramping mana cost. Although providing a vast amount of versatility, most users often find themselves exhausted far before a battle of attrition can occur.
    Strengths:

    Excellent Close-Mid Range : The aura is swift to narrow distances when foes are close to mid-ranges (approximately 20 feet). Capable of molding into combative shapes and formations to compliment the range with deadly potency. (20% Damage Increase if combat is within' 20FT; 10% Increase if it is between 20-30FT)
    Fortress : With the aura endlessly surrounding the user in a mold of dancing constellations, they can swiftly and accurately solidify the aura in places to buffer and or negate damage outright from impacting the user. (20% Damage Resistance Increase if combat is within' 20FT; 5% Increase if it is between 20-30FT)
    Multi-Form : Due to the aura never truly existing as any one shape; it can branch out on a whim from the core (The caster) in multiple directions for defensive and offensive purposes.  {Note: Because of this, the user does not lose damage totals when utilizing AOEs})

    Weaknesses:

    Poor Long-Range : In contrast to the strength of the aura's distances, it falls short in the longer ranges; struggling to maintain shapes and consistency. Sometimes not even capable of forming a physical manifestation. (If Offense/Defense extends passed 30 Feet there is a 5% Fall off on Damage or Damage Reduction)
    Exhaustive : Although multi-functional, for the caster to remain attentive and focused on so many varied points in combat their energy-levels deplete at an excessive rate to maintain the aura. The more points of attack and defense steadily ramp up the costs from demand. (At the beginning of a fight. Each 'Round' costs 2% Mana {The Mana lost this way cannot be recovered in combat})
    Disorientating : Paired with the reserves required to sufficiently maintain the user's aura; it comes hand-in-hand the greater points of defense and offense draw the user's attention in scattered places. Because of this their minds are more devoted towards those points that they typically struggle to protect their minds during the process.
    Limits : While it seems the aura-user can endlessly expand their arsenal they are limited to the branches of defense and attack based off of their skill-level, because of this once their limit is discovered it can often be exploited by exceeding the potential. (C-Rank = 4 Branches Offensive and Defensive come from the same limits)


    Last edited by Copy on 4th March 2017, 1:16 am; edited 1 time in total


    _____________________________________________________________________________________

    Copy
    Copy

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    Lineage : Shinigami Protection
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    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 4th March 2017, 12:21 am

    [Monster Roll]


    _____________________________________________________________________________________

    NPC
    NPC

    Posts : 23414
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by NPC 4th March 2017, 12:21 am

    The member 'Copy' has done the following action : Dice Rolls


    'Monster Dice' :
    Explooooosiooon~! (Wanted! Demolitions Expert!) NormalMonster
    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
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    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 4th March 2017, 1:15 am






    ► COPY ◄
    ► INFINITY HYDRA ◄

    ► HE WHO WANDERS ◄

    ► DRAWN BLADE ◄

    COPY
    ► HEALTH – 200 ◄
    ► MANA - 73% ◄
    ► STATUS - HEALTHY ◄

    EXCALIBUR
    ► HEALTH – 360/400 ◄
    ► STATUS - LEGENDARY



    » Even though it was quiet, the crunch of the body echoed throughout the shaft for some distance, more stirring was heard about eighty feet down the path. There were occasional branching paths. However, Copy identified that these creatures seemed to have been thralled- or positioned to act as a means block a path towards something or someone.

    Suspecting it was whoever orchestrated this whole thing, he pressed on following the combatants along the way. While he drained himself of mana, it was something he could endure he figured. So the sounds of his undisguised foot-falls caused the rocky 'crumbling' sound as he pressed further into the darkness.

    "Ehehee, come closer little rat!" the sound of a match striking was heard. And a hiss.

    Copy and Excalibur suspected just another lunatic was going to run towards them, but were soon to discover that was incorrect. A wick ran along the side of the shaft to the wall; where some charcoal disguised tnt was. Copy's life was of course, not in any direct danger. But Excalibur was a different story. Unfortunately, neither were really prepared for the sneak attack and it sent an explosive shockwave that caved behind them and opened an ulterior path. Sending both Copy and Excalibur through the wall; Excalibur showing signs of injury now.

    It wasn't long until the demolition rat jumped through the dust and debris to strike out. Perhaps something that was not expected from the whole ordeal, was that Copy was otherwise unhindered by the nuisance beyond the fact his ally got injured.
    This was emphasized by the fact Copy's blade had already been extended and punctured through the chest cavity of the rat. Draining through its life reserves swiftly as the beings own momentum drove him further into the blade. Feeding into Copy's coils and assault.

    MADE BY VEL OF GS


    Copy Actions:
    Wanderer's Soul - Fire:
    Name: Wanderer's Soul
    Description: It's no mystery that Copy is a being that was birthed to have his feet to the ground and explore the world in all of its wonders and horrors. Fortune and misfortune; be it a beautiful sky or horrendous storm that could freeze blood. He will continue trudging as if his life depended on it, which in some twisted way. It does.

    His body, soul and ultimately aura began to reflect his restless nature. Literally. His body had grown resistant to the ailments of the world and inevitably so did his aura. Showing signs of being able to completely ignore what was afflicting him based off the environmental circumstance. Of course, it wasn't as if it didn't come with conditions he soon found out. But something he could- In some way alter based off need.
    Notably the man's aura took a different hue of color based off what he had become resistant too as well. A flaw that in some ways can be exploited by his enemies.
    Effect: Depending on the area Copy is in, he grows an immunity based off the dominant weather or land condition reflected below. However, on the flip-side he grows easier to injure on the polar element of what he is resistant too. (If he's resistant to fire, water will hurt him more). Once every 2 turns, he can spend 5% Mana to change the immunity to a different type.

    Sunny/Hot (Red): Fire Immunity, Water Damage Deals an additional +10% Increase (Rounded Up)
    Ocean/Misty (Blue): Water Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Thunder-Storm/Electric-Plants/Sky (Yellow): Lightning/Electricity Immunity, Earth Damage Deals and additional +10% Increase (Rounded Up)
    Forest/Earth/Indoors (Green): Earth/Stone Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Plains/Windy (White): Wind Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Winter/Snowy/Cold (Silver): Ice/Water Immunity, Fire/Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Caves/Night-Time (Black): Darkness Immunity, Light Damage Deals and additional +10% Increase (Rounded Up)
    Churches/Extreme Light/Holy-Lands (Gold): Light Immunity, Dark Damage Deals and additional +10% Increase (Rounded Up)
    Metal Structures, Warehouses, Etc (Grey-Steel): Metal Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Role-play Benefit: Weather effects cannot bother Copy or hinder him in role-play/combat environments.

    Note: Additional damage is against Copy

    Aura:
    Name: Aura
    Rank: D
    Type: Permanent/Unique Ability
    Duration: Permanent
    Cool-down: --
    Description: This ability is the fundamental existence of an Auramancer's magic. The creation of an aura follows a similar principle to a Sorceror's use of blood to mold and manipulate other-worldly magic. However, in contrast an Auramancer uses a steady flow of magic to create a shared-consciousness aura that flows like a flame around their body; this is displayed as a near-colorless manifestation, as the stronger the caster gets the more vibrant and colored it gets from no color, to black constellations that leads all the way to a blindingly bright colored aura. This magic itself presents a vast repository of options the caster can work with, be it defense, offense or utility; at a steep cost of energy corresponding with the strength that they will.
    In combat, the constant flow of mana into the aura often leaves them nearly entirely dedicated to utilizing it; as it requires a consistent source of mana for its maintenance and inevitably more and more the longer and more powerful creations they utilize with it. By bending, stretching and manipulating the aura that flows around them they are capable of creating weapons, armor, shields and varying formations at the cost of a constantly ramping mana cost. Although providing a vast amount of versatility, most users often find themselves exhausted far before a battle of attrition can occur.
    Strengths:

    Excellent Close-Mid Range : The aura is swift to narrow distances when foes are close to mid-ranges (approximately 20 feet). Capable of molding into combative shapes and formations to compliment the range with deadly potency. (20% Damage Increase if combat is within' 20FT; 10% Increase if it is between 20-30FT)
    Fortress : With the aura endlessly surrounding the user in a mold of dancing constellations, they can swiftly and accurately solidify the aura in places to buffer and or negate damage outright from impacting the user. (20% Damage Resistance Increase if combat is within' 20FT; 5% Increase if it is between 20-30FT)
    Multi-Form : Due to the aura never truly existing as any one shape; it can branch out on a whim from the core (The caster) in multiple directions for defensive and offensive purposes.  {Note: Because of this, the user does not lose damage totals when utilizing AOEs})

    Weaknesses:

    Poor Long-Range : In contrast to the strength of the aura's distances, it falls short in the longer ranges; struggling to maintain shapes and consistency. Sometimes not even capable of forming a physical manifestation. (If Offense/Defense extends passed 30 Feet there is a 5% Fall off on Damage or Damage Reduction)
    Exhaustive : Although multi-functional, for the caster to remain attentive and focused on so many varied points in combat their energy-levels deplete at an excessive rate to maintain the aura. The more points of attack and defense steadily ramp up the costs from demand. (At the beginning of a fight. Each 'Round' costs 2% Mana {The Mana lost this way cannot be recovered in combat})
    Disorientating : Paired with the reserves required to sufficiently maintain the user's aura; it comes hand-in-hand the greater points of defense and offense draw the user's attention in scattered places. Because of this their minds are more devoted towards those points that they typically struggle to protect their minds during the process.
    Limits : While it seems the aura-user can endlessly expand their arsenal they are limited to the branches of defense and attack based off of their skill-level, because of this once their limit is discovered it can often be exploited by exceeding the potential. (C-Rank = 4 Branches Offensive and Defensive come from the same limits)

    [Word Count = 302/175]
    [Total Posts = 4/20]


    Last edited by Copy on 4th March 2017, 2:00 am; edited 1 time in total


    _____________________________________________________________________________________

    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
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    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 4th March 2017, 2:00 am

    [Monster Roll]


    _____________________________________________________________________________________

    NPC
    NPC

    Posts : 23414
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by NPC 4th March 2017, 2:00 am

    The member 'Copy' has done the following action : Dice Rolls


    'Monster Dice' :
    Explooooosiooon~! (Wanted! Demolitions Expert!) NormalMonster
    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 4th March 2017, 10:46 am






    ► COPY ◄
    ► INFINITY HYDRA ◄

    ► HE WHO WANDERS ◄

    ► DRAWN BLADE ◄

    COPY
    ► HEALTH – 200 ◄
    ► MANA - 73% ◄
    ► STATUS - HEALTHY ◄

    EXCALIBUR
    ► HEALTH – 360/400 ◄
    ► STATUS - LEGENDARY



    » Placeholder

    MADE BY VEL OF GS


    Copy Actions:
    Wanderer's Soul - Fire:
    Name: Wanderer's Soul
    Description: It's no mystery that Copy is a being that was birthed to have his feet to the ground and explore the world in all of its wonders and horrors. Fortune and misfortune; be it a beautiful sky or horrendous storm that could freeze blood. He will continue trudging as if his life depended on it, which in some twisted way. It does.

    His body, soul and ultimately aura began to reflect his restless nature. Literally. His body had grown resistant to the ailments of the world and inevitably so did his aura. Showing signs of being able to completely ignore what was afflicting him based off the environmental circumstance. Of course, it wasn't as if it didn't come with conditions he soon found out. But something he could- In some way alter based off need.
    Notably the man's aura took a different hue of color based off what he had become resistant too as well. A flaw that in some ways can be exploited by his enemies.
    Effect: Depending on the area Copy is in, he grows an immunity based off the dominant weather or land condition reflected below. However, on the flip-side he grows easier to injure on the polar element of what he is resistant too. (If he's resistant to fire, water will hurt him more). Once every 2 turns, he can spend 5% Mana to change the immunity to a different type.

    Sunny/Hot (Red): Fire Immunity, Water Damage Deals an additional +10% Increase (Rounded Up)
    Ocean/Misty (Blue): Water Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Thunder-Storm/Electric-Plants/Sky (Yellow): Lightning/Electricity Immunity, Earth Damage Deals and additional +10% Increase (Rounded Up)
    Forest/Earth/Indoors (Green): Earth/Stone Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Plains/Windy (White): Wind Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
    Winter/Snowy/Cold (Silver): Ice/Water Immunity, Fire/Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Caves/Night-Time (Black): Darkness Immunity, Light Damage Deals and additional +10% Increase (Rounded Up)
    Churches/Extreme Light/Holy-Lands (Gold): Light Immunity, Dark Damage Deals and additional +10% Increase (Rounded Up)
    Metal Structures, Warehouses, Etc (Grey-Steel): Metal Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
    Role-play Benefit: Weather effects cannot bother Copy or hinder him in role-play/combat environments.

    Note: Additional damage is against Copy

    Aura:
    Name: Aura
    Rank: D
    Type: Permanent/Unique Ability
    Duration: Permanent
    Cool-down: --
    Description: This ability is the fundamental existence of an Auramancer's magic. The creation of an aura follows a similar principle to a Sorceror's use of blood to mold and manipulate other-worldly magic. However, in contrast an Auramancer uses a steady flow of magic to create a shared-consciousness aura that flows like a flame around their body; this is displayed as a near-colorless manifestation, as the stronger the caster gets the more vibrant and colored it gets from no color, to black constellations that leads all the way to a blindingly bright colored aura. This magic itself presents a vast repository of options the caster can work with, be it defense, offense or utility; at a steep cost of energy corresponding with the strength that they will.
    In combat, the constant flow of mana into the aura often leaves them nearly entirely dedicated to utilizing it; as it requires a consistent source of mana for its maintenance and inevitably more and more the longer and more powerful creations they utilize with it. By bending, stretching and manipulating the aura that flows around them they are capable of creating weapons, armor, shields and varying formations at the cost of a constantly ramping mana cost. Although providing a vast amount of versatility, most users often find themselves exhausted far before a battle of attrition can occur.
    Strengths:

    Excellent Close-Mid Range : The aura is swift to narrow distances when foes are close to mid-ranges (approximately 20 feet). Capable of molding into combative shapes and formations to compliment the range with deadly potency. (20% Damage Increase if combat is within' 20FT; 10% Increase if it is between 20-30FT)
    Fortress : With the aura endlessly surrounding the user in a mold of dancing constellations, they can swiftly and accurately solidify the aura in places to buffer and or negate damage outright from impacting the user. (20% Damage Resistance Increase if combat is within' 20FT; 5% Increase if it is between 20-30FT)
    Multi-Form : Due to the aura never truly existing as any one shape; it can branch out on a whim from the core (The caster) in multiple directions for defensive and offensive purposes.  {Note: Because of this, the user does not lose damage totals when utilizing AOEs})

    Weaknesses:

    Poor Long-Range : In contrast to the strength of the aura's distances, it falls short in the longer ranges; struggling to maintain shapes and consistency. Sometimes not even capable of forming a physical manifestation. (If Offense/Defense extends passed 30 Feet there is a 5% Fall off on Damage or Damage Reduction)
    Exhaustive : Although multi-functional, for the caster to remain attentive and focused on so many varied points in combat their energy-levels deplete at an excessive rate to maintain the aura. The more points of attack and defense steadily ramp up the costs from demand. (At the beginning of a fight. Each 'Round' costs 2% Mana {The Mana lost this way cannot be recovered in combat})
    Disorientating : Paired with the reserves required to sufficiently maintain the user's aura; it comes hand-in-hand the greater points of defense and offense draw the user's attention in scattered places. Because of this their minds are more devoted towards those points that they typically struggle to protect their minds during the process.
    Limits : While it seems the aura-user can endlessly expand their arsenal they are limited to the branches of defense and attack based off of their skill-level, because of this once their limit is discovered it can often be exploited by exceeding the potential. (C-Rank = 4 Branches Offensive and Defensive come from the same limits)

    [Word Count = ???/175]
    [Word Count Requirement = 1312/3500]


    Last edited by Copy on 4th March 2017, 4:30 pm; edited 1 time in total


    _____________________________________________________________________________________

    Copy
    Copy

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 145
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 820
    Experience : 212.5

    Character Sheet
    First Magic: Aura - Broken Dreams
    Second Magic: 2nd Gen. Metal Dragon Slayer
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by Copy 4th March 2017, 10:47 am

    [Monster Roll]
    [Edit: Going to combine the former 'Normal' And 'Boss'. I'm not a huge fan of solo mission fighting. I'll just story progress for the next however many posts are left after the fight]


    Last edited by Copy on 4th March 2017, 10:48 am; edited 1 time in total


    _____________________________________________________________________________________

    NPC
    NPC

    Posts : 23414
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Explooooosiooon~! (Wanted! Demolitions Expert!) Empty Re: Explooooosiooon~! (Wanted! Demolitions Expert!)

    Post by NPC 4th March 2017, 10:47 am

    The member 'Copy' has done the following action : Dice Rolls


    'Monster Dice' :
    Explooooosiooon~! (Wanted! Demolitions Expert!) Boss

      Current date/time is 15th May 2021, 7:30 pm