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    Gangtings Earth Demon Slayer Magic

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    Haruyuki-Berg

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    Bump Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Tue 31 Jan - 16:30

    Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:


    • Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.



    • The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.



    • Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.  


    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • Able to eat his element to regain mana.
    • Earth based magic deals 50% less damage.
    • Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)




    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal type magic. 25% less damage.
    • Some of the spells and abilities that Gangting uses require that he touches the ground.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.



    Lineage:

    Glory of the Slayer:




    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:




    Stone Will:
    Gangting can manipulate his element outside combat without using magic.


    Knuckle's of Granite:
    Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.

    Blessing of Gaia:
    Passive ability, Gangting has the blessing from Tudigon, the god of Land and Soil. Gangting gets 20% more mana when he is on land.

    Spells:

    Ranked Signature Spell:


    Name: Earth Demon’s Battering Ram
    Rank: N/A
    Type: Offensive, Single Target, Ranked Signature
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an Ram's head of compressed stone. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage:
    D: 20 HP
    C: 40 HP
    B: 60 HP
    A: 80 HP
    S: 100 HP
    Range: 2 Meter
    Speed: 
    D: 30 m/s
    C: 60 m/s
    B: 120 m/s
    A: 260 m/s
    S: 350 m/s

    D Rank:


    Name: Earth Demon’s Fists
    Rank: D
    Type: Buff, Support, D rank Signature
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates gauntlets of earth on both fists. The user punches the targets with brute force which deals reinforced damage. This only affects melee combat with fists and fist related spells.
    Strengths:

    • Reinforced damage.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15% buff
    Range: N/A
    Speed: N/A

    Name: Earth Demon’s Shield
    Rank: D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects earth from his surrounding to create a shield, this shield bears a carved out face of Tudigong.
    Shield:
    Strengths:

    • Darkness, Demon, and Undead type non-human beings, deal 50% less damage.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. They deal 50% more damage.
    • Weak vs Angle type magic and beings. They deal 50% more damage.

    Health: 60 HP
    Dissipation: 3 HP

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 2 posts
    Description:
    The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponent. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 20 HP
    Range: 30 Meter
    Speed: 33.75 m/s

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Offensive, Single Target
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an gauntlet made out of earth with three thick spikes. The user punches the target with brute force which deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • Reinforced damage.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 30 HP
    Range: 2 Meter
    Speed: 30 m/s

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Offensive, Support, Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
    Strengths:

    • The user can travel up to 45 meters.
    • Adjustable: The movement of the pillars can be changed.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15 HP (Each pillar delivers max 5 HP damage.)
    Range: 15-45 Meters
    Speed: 30 m/s


    Name: Earth Demon’s Stalagmites/Stalactites
    Rank: D Proof of purchase
    Type: Offensive, single target
    Duration: Instant
    Cooldown: 3 posts
    Description:
    This spell has two versions but they do virtual the same exact thing, they are simple named differently. The user stamps on the ground and in responce a sharp stone point rises from a stone source, piercing it's target.
    Stalagmites: Growing out of the ground.
    Stalactites: Growing out of the celling.
    Strengths:

    • Basic single hit attack.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 20 HP
    Range: 30 Meter
    Speed: 30 m/s






    C Rank:
    C
    b]Name:[/b] Earth Demon’s Lesser Earth Destruction
    Rank: C Proof of purchase
    Type: AoE, Offensive
    Duration:
    Cooldown:
    Description: The user creates and Earthquake. Hitting opponents and allies within a certain range. The maximum range is 30 meters and the minimum is 15 meter. The damage doesn’t differ and will always do 20 HP damage within its AoE. The Epic centre of the earthquake is the user himself.
    Strengths:
    *Hits everyone on the ground in a certain area
    Weaknesses:
    *Flight: Doesn’t affect those who are in the sky.
    *Allies: Affects allies as well
    Damage: 20 HP
    Range: 30 square Meters
    Speed: 45 m/s


    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter.  The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • More damage. The spell deals more damage than a general AoE spell of this rank.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Allies: It can potentially damage allies as well.
    • Shorter range, base range for a C AoE is 60 meters.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 30 HP
    Range: 25 Meters
    Speed: 45 m/s

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Offensive, Multi-Target
    Duration:  1 post
    Cooldown: 3 posts
    Description:
    The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter.  The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
    Strengths:

    • Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
    • The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
    • It can be split in two smaller ones.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Allies: It can potentially damage allies as well.
    • The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: Each wave deals 10 HP damage
    Range: 90 Meters
    Speed: 65 m/s

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Defensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description:
    The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
    Strengths:

    • An adaptive defensive measure.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Health: 120 HP
    Range: 120 Meters
    Speed: N/A


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Offensive, Multi-Target
    Duration: instant
    Cooldown: 4 posts
    Description:
    The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Capable of hitting one target or multi-targets.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • The spell deals more damage than a general Multi-Target spell.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour
    • Short range. The spell has half the range of a Multi-Target spell.
    • Lesser speed.

    Damage:: 10
    Range: 60 Meters
    Speed: 40 m/s



    Last edited by berggeit2 on Tue 28 Nov - 21:02; edited 27 times in total
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    Salrynn
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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Salrynn on Mon 6 Feb - 0:08

    Hello! I am here to grade your magic as you officially know ^^ Anything you see in this colour is a required change ^^ Shall we get started :D???

    unique ability:
    Earthen Sight: Passive ability, the Earth Demon Slayer can feel vibrations when he touches the ground. He can sketch these vibrations to images in its head. the futher away the foggier they are, the closer the sharper. He can feel the vibration the best on stone surfaces and weaker in sand. If an army marches far way then it Gangting can't feel the individual soldiers but only a large moving group. Gangting can only passively feel movement within 100 meters around him. He needs to activly 'search' for movement outside these 100 meter and it is very possible that he then misses other actifity when he is focussed on something. He can feel some vibrations on his mount Boulder for it's skin is made of stone but he cannot see through it that good so Gangting should then step of his Scorpion to take a good look.

    100 meters is far too much for a UA. I can allow you to have 25% though ^^

    (D):
    Name: Earth Demon’s Bellow
    Rank: D
    Type: Earth, Offensive I would AoE to be added here
    Duration: Instant
    Cooldown: 2 posts
    Description: The user inhales eternano from the atmosphere and releases a vast quantity of earthed energy at its opponent. The attack do’s 20 hp damage and will hit opponents with in 2 meter with rocks that shatter of the hit target, doing 10 hp damage. I would like the maximum range here to be 15m, but I would also like this to be able to deal 20hp only
    Strengths:
    *Good against Fire magic: If fire magic is used to block the shout then the earth will turn into magma and continue its path. Then it will have the capability to burn targets. I would like it to be stated that the burn only deals 10% extra burn damage
    *Shotgun: Capable of hitting multiple target with one usage.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *20


    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Earth, Offensive
    Duration: instant
    Cooldown: 3 post
    Description: The user creates a gauntlet made of earth with 3 thick spikes on it and punches the target with brute force which always cause bleeding on unarmoured opponents. The damage that it deals is 30 hp. I would like this to deal only 20 damage on armoured, but 30 on unarmoured.
    Strengths:
    *Nock nock: Capable of knocking over weak enemies I would like the knock over to only affect D ranks
    *Bleeding effect: This spell is able to cause targets to bleed for 3 posts doing 5 hp damage each turn. I would like the bleeding to only affect unarmoured D ranks
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *30 refer to description


    Name: Earth Demon’s Dancing Sand
    Rank: D
    Type: Earth, Defensive
    Duration: instant, 4 posts
    Cooldown: 6 posts
    Description: The user brings up a Sandstorm, blinding it’s opponents and making communication impossible. The opponents might attack each other. The attack itself won’t do any damage on it self.
    Strengths:
    *Darkness: This spell blinds opponents. I would like this to only blind D ranks, C ranks and above only have blurry vision
    *Confusion: Opponents might attack each other.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Wind magic: Wind magic can undo this type of spell by blowing it away.
    *Confusion: Allies will be affected as well, meaning that there must be a good communication before this spell is used.
    Damage
    *None


    Name: Earth Demon’s Pillars
    Rank: D
    Type: Earth, supportive I suggest adding this is also offensive in addition to it's types
    Duration: instant
    Cooldown: 2 posts
    Description: The user rises one or three pillar's 1,2 or 3. This needs to be specific. from the ground which are capable of hitting the opponent or able to be used to jump a distances of 20 meter. When the user use's this before something like Earth Demon's (Spiked or Bursting) Fist, then the attack will do double damage more damage Sorry, I can't allow this to deal double damage. If used with bursting fist, then the user and the direct opponent receive double damage but the damage to the surrounding stays the same. The user can manipulate the pillars as if it where clay so it can hit its opponent even from another angle as it initially was fired from. The pillars are limited with a reach of 10 meter
    Strengths:
    *Travel: traveling 20 meter in an instance I suggest to change 20 to 15 ^^
    *Adjustable: The movement of the pillars can be changed
    *Speed bonus: This spell gives Earth Demon's Fist's spells a bonus which give’s those spells double damage.[coor=#00ff99]I cannot allow this, sorry.[/color]
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Flight: The pillars have a reach of 10 meter so everything that flies above 10 meter can’t be hit.
    *Metal magic: Metal magic can break the pillars into pieces reducing damage by 50%
    Damage
    *0-20

    signature:
    Name: Earth Demon’s Fist
    Rank: D
    Type: Earth, Offensive Please make this multi-hit in addition it's other types
    Duration: instant
    Cooldown: none I suggest to make the cooldown once per post instead
    Description: The user creates a gauntlet made of earth and punches the target with brute force and strength. This spell do’s 20 damage.
    Strengths:
    *Nock nock: Capable of knocking over weak enemies I suggest this only knocks back D ranked enemies
    *Multiple kicks: The user can hit multiple times in one posts. With a maximum of 5 hits in one post. I suggest for this to deal 20 damage, make it so that they deal 5 damage with each hit and change 5 hits to 4 hits instead
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *20

    I suggest adding this signature spell in a different category from your D ranked spells as to not get confused with the main D ranked spells

    C:
    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Earth, Offensive Please add AoE as an addition to its other types
    Duration: instant, offensive Offensive isn't a duration
    Cooldown: 3 posts
    Description:The caster release’s a centralized ground-shaking wave towards its opponents and countless spikes (2 meter) of earth impale the opponents and slash anything else to pieces. The wave of spikes either go’s in a 30-meter circle around the user or only a half circle [color#00ff99]I suggest to make the circle 25m instead of 30[/color]. The spikes do 40 hp damage.
    Strengths:
    *AoE: it reach is a circle of 30 meters around the user. Or one halved of it.
    *Bleeding effect: The spikes give the opponents a bleeding for 3 posts, doing 10 hp damage every turn. I suggest to only have the bleeding affect C ranks and below
    *Multiple hits: the user can hit all creature’s and objects with in the AoE please add this as an addition to its other types
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Flight: The spikes only go 2 meters into the air so it won’t hit any that flies above 2 meter
    *Allies: It can potentially damage allies as well.
    Damage
    *40


    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Earth, offensive Place multi-hit in addition to it's other types
    Duration: instant, one post I suggest to make this one post and not instant
    Cooldown: 3
    Description: The user creates a wave of gravel that will move be move able by one hand of the user or the wave can be split into two smaller ones, guided by both hands. If the user uses the big wave than the damage is 20 hp and he can hit the enemy twice in one post. If the user choices to use two smaller waves, then the total damage is 15 hp which will be divided over each wave. Meaning that the waves can go opposite ways to hit a target for 7.5 hp damage and each wave can hit three times in a post for a total of 45 hp damage. The reach of this spell is 30 meters and the wave of the gravel is 10 meters high. woah woah, slow down there, fella xD Ok. I would like to remind you that maximum damage is 40 for C ranked... not 45. The divisions are (apologies for being blunt) iffy. I AM ASSUMING that this can be divided into 4, meaning this is a multi-hit spell in the first place, this would divide it into 10 damage each. I also suggest to divide these waves damages into 3
    Strengths:
    *Good against Fire magic: If fire magic is used to block the waves then the gravel will turn into magma and continue its path. Then it will have the capability to burn targets.
    *Manoeuvrable: relatively manoeuvrable for Earth Demon Slayer magic.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Flight: The waves only go 10 meters into the air so it won’t hit any that flies above 10 meter
    Damage
    *7.5-45 I suggest correcting this with the correct calculations


    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Earth, Defensive
    Duration: instant, stays 5 posts then turns to dust. I suggest to make this 5 posts
    Cooldown: 7 posts
    Description: The user terraforms a wall for protection. The wall be 30 meters wide, 4 meters thick and 15 meters high. The wall can only be destroyed by physical. The wall has a health of 120 hp. The wall can be in most shapes. At its largest size it will be a square of 30m by 30m but it can also be a circle or a simple straight wall. maximum is 25m wide, please cap it at this. Same with the 'square of 30m by 30m'
    Strengths:
    *Fast to deploy: The user can instantly create the wall.
    *Holding off: The opponents either need to fly over it, climb it or if possible walk around it.
    *Sanctuary: The user is behind the wall save for direct lined magic but spells and weapons that have an arc will be able to fly over the wall. The user can has time to heal and regenerate behind the wall and is able to use indirect spells to do damage it’s too it’s opponent.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Flight: The waves only go 10 meters into the air so it won’t hit any that flies above 10 meter
    Damage
    *None


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Earth, Offensive
    Duration: instant
    Cooldown: 4 posts
    Description: The user inhales eternano from the atmosphere and releases a vast quantity of earthed energy. Within 25m pleaseThe earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired of at the opponent. The attack do’s 40 hp damage and will hit opponents with in 2 meter with rocks that shatter of the hit target, doing 20 hp damage. I suggest to make this only 40m throughout
    Strengths:
    *Good against Fire magic: If fire magic is used to block the shout then the earth will turn into magma and continue its path. Then it will have the capability to burn targets.
    *Shotgun: Capable of hitting multiple target with one usage.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *40

    B:
    Name: Earth Demon’s Resounding Reverberation
    Rank: B
    Type: Earth, Supportive please add damage over time in addition to it's other types
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The user moves the earth underground to create a rumbling sound like thunder from underground which will force everyone on the ground on their knees. The opponents can’t do anything while the user is unaffected by the spell Please add that this only affects B ranks or under while anyone A rank or above (except for you) is not affected. The opponents receive 20hp damage for each post, a total of 40hp over time. B ranked spells are 60 damage total, since this works for 2 posts, just say it deals 30 damage each post ^^
    Strengths:
    *Enemies can’t do anything for 2 posts
    Weaknesses:
    *Allies are affected by the spell
    *Flight above 30 meter
    Damage
    *40hp 60


    Name: Earth Demon’s Bursting Fist
    Rank:  B
    Type: Earth, Offensive
    Duration: instant
    Cooldown: 5 posts
    Description: The user creates a gauntlet made of earth and punches the target with brute force. It explodes into small earth pieces on impact. The user receives 10 hp damage. The damage that it deals is 60 to the main target and 30 damage to the surrounding. Within 15 meter If this is for the range before it can give 30 damage, then state its 25m instead. The shards will cause a bleeding of 5hp for 3 posts Can this only affect B ranked and below??
    Strengths:
    *Nock nock: Capable of knocking over weak enemies and normal enemies Can this only affect B ranked and below??
    *Bleeding effect: This spell can cause targets to bleed for 3 posts doing 5hp damage each turn. Can this only affect B ranked and below??
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Allies are potentially affected by the spell
    *Causing damage to the user.
    Damage
    *60 Direct
    *30 to the surrounding
    *10 to user

    A:
    Name: Grounder Burst
    Rank: A
    Type: Earth, Supportive
    Duration: 7 posts 3 posts please
    Cooldown: 14 posts 9 posts please (I am regarding your weakness)
    Description: The user  calls upon his patron, Tudigong. The user receives more strength (20%) and attack (20%) damage directly from the god. The eyes of the user turn white and a white earthen armour wraps around the body. The user is now capable of Elemental Body, it can let physical and magical attacks pass harmlessly through the body. The user will be 10% slower duo the armour. The user will have the possibility (33%) to go berserk and lose sense of who is who. Strength and attack damage are basically the same thing here, I would like you to keep one or the other. You can make the % higher to 40-50, however. I would also like the possibility of going berserk to be determined by normal dice rolls, which is conveniently placed on the site! ^^
    Strengths:
    *Better stats: 20% more strength and 20% more attack damage refer to description
    *Elemental Body: Physical and magical attacks pass harmless through the body.
    Weaknesses:
    *Slower: The user will be 10% slower
    *Berserk: The user has a 33% change to attack npc’s and allies as well.
    *Long cooldown: This spell has a long cooldown.
    Damage
    none


    Name: Earth Demon’s Earth Destruction
    Rank: A
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The user creates and Earthquake. Hitting opponents and allies within a certain range. The maximum range is 75 meters and the minimum is 15 meter. The damage doesn’t differ and will always do 70 hp damage within its AoE. The Epic center of the earthquake is user himself. 80 please, as that is standard A ranked damage
    Strengths:
    *Hits everyone on the ground in a certain area
    Weaknesses:
    *Flight: Doesn’t affect those who are in the sky.
    *Allies: Affects allies as well
    Damage
    *70 this needs changed to 80

    S:
    Name: Atlas: Venerate Mine
    Rank: S
    Type: Earth, offensive
    Duration: 1 post
    Cooldown: 8
    Description: The user terraforms the immediate vicinity, causing a crack to travel towards the target as a pinnacle. It launches its targets upwards at horrifying velocity I suggest making this launch 100m, as that is the max range for S ranked spells The user launches a burst of rocks at the target from above at the same time. It causes the target to smash against the pinnacle with an powerful explosion. It does 100hp damage.
    Strengths:
    *Flight: This is one of Gangting’s few spells that can be effective against those who fly.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *100


    Name: Atlas: Basalt Ballista
    Rank: S
    Type: Earth, offensive Please add AoE in addition to it’s types
    Duration: One post to make, 1 post just say one post
    Cooldown: 8 posts
    Description: The Earth Demon bombards with a Thousand Obsidian Swords. The bombardment happens either in a circle of 15 by 15 damage will be 100hp to each opponent in this circle. An area of 30 by 30 damage will be 75hp. 60 by 60 damage will be 50 hp. 90 by 90 damage will be 25 hp.
    Strengths:
    *Bleeding: Causing bleeding, 10 hp for 3 turns Please add that this cannot affect H ranks
    *AoE: There are multiple strike sizes to suit the user’s need each with a different damage model
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Allies: Allies are potentially affected as well
    Damage
    *100-75-50-25


    Name: Atlas: Gaia Force
    Rank: S
    Type: Earth, offensive
    Duration: One post to make, 1 post Just say two posts ^^
    Cooldown: 10 posts
    Description: The user places one hand palm on earth and starts collecting heat energy from the earth crust, damaging the surrounding Surrounding???????. The Energy is collected at the other hand in an orb of heat and molten earth. When fired the orb will be fired upon the enemy destroying anything in its path. Damage is 120 hp  if the hit is direct and 60 hp to all those within a 10 meter radius from the hit. I can see why you done it, but 120 is too high for an S ranked spell, just place it to 100 ^^ and remove the extra 60hp please, otherwise you would be potentially dealing 160 damage on people and that is too overpowered.
    Strengths:
    *Splash damage: It does 60 ph damage to those in a 10-meter radius
    *Battering ram: The direct damage is 120 hp and can destroy walls up to 8 meters thick.
    Weaknesses:
    *Fast opponents: Enemies that move fast have a high possibility to dodge the attack.
    *Needs to charge: The spell takes one post to charge up.
    *Inaccurate: The spell isn’t the most accurate spell and will land in a radius of 5 meter around the aimed target.
    Damage
    *120 refer to description

    you can only have 2 S ranked spells, so remove one or buy a slot

    When you are done… Bump it… *pants pants* please remember you cannot use your other spells until you are of higher rank ^^


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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Tue 7 Feb - 0:19

    Every thing in red is altered without following the your instructions. The other thing's are. Gaia Force hasn't been altered an will be when I'm closer the S rank. If just altred grounder burst to Grounder burst: Demon Form because I just got inspired from the 9 gate's of hell. There are only change's in the visuals for that one.


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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Salrynn on Tue 7 Feb - 17:13

    Ok I get it, just change everything to what you have in red and then you will be good to goooo


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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Tue 7 Feb - 18:06

    Done


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    one of them is the key to defeat the adversary."


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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Salrynn on Tue 7 Feb - 21:38



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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Tamashi on Thu 20 Jul - 12:55

    Opened and moved by user request:
    berggeit2 wrote:Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:

    *Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.

    *The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Strengths:
    *Good vs Fire: Fire might be able to melt the stone but molten stone is still stone and thus be moveable.
    *It is very strong: Stones are heavy and strong but it also comes with a cost
    *Stone will: Earth can be manipulated to Gangting's will, Earth types of magic are at a weak point against an Earth Slayer.
    *Stone Foothold: Gangting is hard to nock over when he stands on anything made of earth.

    Weaknesses:
    *Weak vs Water: Water can erode stone.
    *Weak vs Wind: Wind can erode stone.
    *Weak vs Ice: Ice can pulverise stone by cooling it and then breaking it.
    *Weak vs Metal: Metal can give a serious beating against rocks
    *Feet on the ground: Gangting needs to have contact the ground to do most of his spells.
    *Feet in the air: Some spells are useless to opponents in the sky
    *Stubborn: Most of Gangting’s spells are hard to redirect when they are active, opponents can there for very simply dodge attacks.

    Lineage:

    Glory of the Slayer

    *Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    *Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    *Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    Unique Abilities:

    * Earthen Sight: Active ability, the Earth Demon Slayer can feel vibrations when he touches the ground. He can sketch these vibrations to images in its head. the farther away the foggier they are, the closer the sharper. He can feel the vibration the best on stone surfaces and weaker in sand. Gangting can only actively feel movement within 25 meters around him. Gangting can see over large distance's dense masse's of npc's, this means that he can feel an army marching far way but Gangting can't feel the individual soldiers but only a large moving group.

    *Spartan training: Gangting had a very harsh military training from his father and has a lot of combat experience this alongside with an almost killing training under a god made Gangting Inhuman strong. Gangting has another 25% Buff to attack damage but he loses 20% accuracy.
    Usage: Can only used onece in a thread, active for 5 posts

    *Earth will: Gangting can manipulate earth outside combat without using magic.

    C rank UA
    *Stoney knuckle’s: Gangting’s knuckles are as hard as granite and can punch a dent in iron armours. Unarmoured combat does 20% damage, Spells like Earth Demon’s Fist do 10% more damage.


    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    *Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    D Rank:

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Earth, Offensive, range 15m
    Duration: Instant
    Cooldown: 2 posts
    Description: The user inhales eternano from the atmosphere and releases a vast quantity of earthed energy at its opponent. The attack do’s 20 hp damage and has a reach of 15 meter
    Strengths:
    *Good against Fire magic: If fire magic is used to block the shout then the earth will turn into magma and continue its path. Then it will have the capability to burn targets that deals 10% more damage.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *20 - 22

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Earth, Offensive
    Duration: instant
    Cooldown: 3 post
    Description: The user creates a gauntlet made of earth with 3 thick spikes on it and punches the target with brute force which can cause bleeding on unarmoured opponents. The damage that it deals is 20 hp to armoured targets and 30 hp to unarmoured targets.
    Strengths:
    *Nock nock: Capable of knocking over weak npc's enemies and D rank mage's
    *Bleeding effect: This spell is able to cause targets to bleed for 3 posts doing 5 hp damage each turn. only affects unarmoured of D rank and weak npc's
    Weaknesses:
    *Water magic: water magic can block this spell either by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *20 armoured - 30 to unarmoured - 5 bleeding total of 15

    Name: Earth Demon’s Dancing Sand
    Rank: D
    Type: Earth, Defensive
    Duration: instant, 4 posts
    Cooldown: 6 posts
    Description: The user brings up a Sandstorm, blinding it’s opponents and making communication impossible. The opponents might attack each other. The attack itself won’t do any damage on itself.
    Strengths:
    *Darkness: This spell blinds opponents D rank opponents, weak and normal npc's and blurs the vision of C rank and above.
    *Confusion: Opponents might attack each other. D rank, weak and normal npc's have a 50% to attack each other and less chance to block attacks. C rank and above have a 25% chance that they aren't able to block an attack.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Wind magic: Wind magic can undo this type of spell by blowing it away.
    *Confusion: Allies will be affected as well, meaning that there must be a good communication before this spell is used.
    Damage
    *None

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Earth, supportive, offensive.
    Duration: instant
    Cooldown: 2 posts
    Description: The user rises three pillar's from the ground which is capable of hitting the opponent or able to be used to jump an distance of 15 meter. When the user use's this before something like Earth Demon's (Spiked or Bursting) Fist, then the attack won't be able to be blocked.The user can manipulate the pillars as if it where clay so it can hit its opponent even from another angle as it initially was fired from. The pillars are limited with a reach of 10 meter
    Strengths:
    *Travel: travelling 15 meter in an instance
    *Adjustable: The movement of the pillars can be changed
    *Speed bonus: This spell gives Earth Demon's Fist's spells a bonus which give’s those spells double damage.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Flight: The pillars have a reach of 10 meter so everything that flies above 10 meter can’t be hit.
    *Metal magic: Metal magic can break the pillars into pieces reducing damage by 50%
    Damage
    *0-20

    Signature D rank:
    D rank signature, not yet unlocked but placed this as reference for the spiked version
    Name: Earth Demon’s Fist
    Rank: D
    Type: Earth, Offensive, multi-hit
    Duration: instant
    Cooldown: once per post
    Description: The user creates a gauntlet made of earth and punches the target with brute force and strength. This spell do’s 5 damage but can hit four time's in a post
    Strengths:
    *Nock nock: Capable of knocking over weak npc's enemies and D rank mage's
    *Multiple kicks: The user can hit four time's in one posts and deals 5 damage for each hit
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *5 to 20




    C Rank:
    C
    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Earth, Offensive, multi-hits AoE 25 meter,
    Duration: instant, one post
    Cooldown: 3 posts
    Description:The caster release’s a centralised ground-shaking wave towards its opponents and countless spikes (2 meter) of earth impale the opponents and slash anything else to pieces. The wave of spikes either go’s in a 25-meter circle around the user or only a half circle. The spikes do 40 hp damage.
    Strengths:
    *AoE: it reach is a circle of 25 meters around the user. Or one half of it.
    *Bleeding effect: The spikes give the opponents a bleeding for 3 posts, doing 10 hp damage every turn. The bleeding effect only applies to C rank and bellow.
    *Multiple hits: the user can hit all creature’s and objects within the AoE
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Flight: The spikes only go 2 meters into the air so it won’t hit any that flies above 2 meter
    *Allies: It can potentially damage allies as well.
    Damage
    *40

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Earth, offensive, multi-hit
    Duration:  one post
    Cooldown: 3
    Description:. The user creates a wave of gravel that will move be moveable by one hand of the user or the wave can be split into two smaller ones, guided by both hands. The big wave doe's 40 hp damage while the smaller wave's do 20 hp damage The reach of this spell is 25 meters and the wave of the gravel is 10 meters high.
    Strengths:
    *Good against Fire magic: If fire magic is used to block the waves then the gravel will turn into magma and continue its path. Then it will have the capability to burn targets. Do's 10% more damage.
    *Manoeuvrable: relatively manoeuvrable for Earth Demon Slayer magic.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Flight: The waves only go 10 meters into the air so it won’t hit any that flies above 10 meter
    Damage
    *20-40 when the wave is burned it doe's 22 -44  damage

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Earth, Defensive
    Duration: 5 posts then turns to dust.
    Cooldown: 7 posts
    Description: The user terraforms a wall for protection. The wall can be up 25 meters wide, 4 meters thick and 15 meters high. The wall can only be destroyed by physical. The wall has a health of 120 hp. The wall can be made in most shapes. At its largest size, it will be a square of 25 m by 25m but it can also be a circle or a simple straight wall.
    Strengths:
    *Fast to deploy: The user can instantly create the wall.
    *Holding off: The opponents either need to fly over it, climb it or if possible walk around it.
    *Sanctuary: The user is behind the wall save for directly lined magic but spells and weapons that have an arc will be able to fly over the wall. The user can has time to heal and regenerate behind the wall and is able to use indirect spells to do damage it’s too its opponent.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Flight: The waves only go 10 meters into the air so it won’t hit any that flies above 10 meter
    Damage
    *None

    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Earth, Offensive, AoE, 25 meter range
    Duration: instant
    Cooldown: 4 posts
    Description: The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The attack has a spread of 8 meter (length) by 2 meter (height) and hits like a shotgun doing 20 hp damage to the opponents within this area. The range is 25 meter
    Strengths:
    *Good against Fire magic: If fire magic is used to block the shout then the earth will turn into magma and continue its path. Then it will have the capability to burn targets. Doing 10% more damage
    *Shotgun: Capable of hitting multiple targets with one usage.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *20-22


    B rank:

    Name: Earth Demon’s Land Reclamation
    Rank: B
    Type: Earth, Supportive
    Duration: Instant, permanent
    Cooldown: 7 post.
    Description: The user terraforms an area of 50m by 50m made of an element earth into either the following:
    *Quicksand: capable of getting opponents stuck for 4 posts
    *mud: capable of getting opponents stuck for 4 posts
    *Sand
    *Rock (different types example lime, granite etc)
    *Gravel
    *Dirt
    The user can create hills and valley’s up to the heights/depth of 30 meter high.
    Strengths:
    *Depending on the type of ground it can get opponents stuck up to 4 posts before they can get lose.
    *My own way: the user can create the area to suit his needs.
    Weaknesses:
    *Water magic: Water magic can erode the newly formed landscape and use their water magic to manipulate the quicksand and mud.
    *Ice magic: Ice magic can freeze the quicksand making a path for them and their allies to walk on.
    *Flight: Those who can fly are not affected by this magic unless they would land on it.
    *Stuck but not useless: The opponents are still capable of using their magic except if they require their legs for it.
    Damage
    *none

    Name: Earth Demon’s Resounding Reverberation
    Rank: B
    Type: Earth, Supportive, damage over time
    Duration: 2 posts
    Cooldown: 5 posts
    Description:The user moves the earth underground to create a rumbling sound like thunder from underground which will force everyone on the ground on their knees. The opponents can’t do anything, unaffects anyone above A rank, while the user is unaffected by the spell. The opponents receive 30hp damage for each post, a total of 60hp over time.
    Strengths:
    *Enemies can’t do anything for 2 posts
    Weaknesses:
    *Allies are affected by the spell
    *Flight above 30 meter
    Damage
    *30 hp damage total of 60 hp damage

    Name: Earth Demon’s Bursting Fist
    Rank:  B
    Type: Earth, Offensive
    Duration: instant
    Cooldown: 5 posts
    Description: The user creates a gauntlet made of earth and punches the target with brute force. It explodes into small earth pieces on impact. The attack deals is 60 to the one target. If used upon the ground then it deals 30 damage to the surrounding. Within 25 meter. The shards will cause a bleeding of 5hp for 3 posts, only affecting B rank and bellow.
    Strengths:
    *Nock nock: Capable of knocking over weak npc enemies and normal npc enemies and B rank and bellow.
    *Bleeding effect: This spell can cause targets to bleed for 3 posts doing 5hp damage each turn. Only affects B rank and bellow.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Allies are potentially affected by the spell

    Damage
    *60 Direct
    *30 to the surrounding

    A Rank:
    A

    Name: Grounder Burst: Demon Form
    Rank: A
    Type: Earth, Supportive
    Duration: 3 posts
    Cooldown: 9 posts
    Description:
    Gangting calls up on his true form, the form of a stone demon. The user receive's a buff which does 50% more damage to spells with his demon from. The eyes of the user turn white and the Gangting is now able to use Sand body. it can let physical and magical attacks pass harmlessly through the body. The user will be 10% slower due his stone form.The user will have the possibility (33% dice roll) to go berserk and lose the sense of who is who the user need's to roll the dice to determine whenever it will hit an ally or an opponent, the changes are 50/50 when berserk.

    The Demon Form

    Strengths:
    *Better stats: 50% more attack damage
    *Sand Body: Physical and magical attacks pass harmlessly through the body.
    Weaknesses:
    *Slower: The user will be 10% slower
    *Berserk: The user has a 33% chance to attack npc’s and allies as well.
    *Long cooldown: This spell has a long cooldown.
    Damage
    none

    Name: Earth Demon’s Ultra Bellow
    Rank: A
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 8 posts
    Description: The user inhales eternano from the atmosphere and releases a vast quantity of earthed energy. The earthen energy is compressed earth magic that turned into gigantic boulders. The attack do’s 80 hp damage. The boulder, however, can be dodged easily if it the distance is 20 meter and the total reach of the boulder is 50m before it hits the ground. It can, however, be used as a mortar, in this case, it has a reach of 75m, the boulder will then fall within a 10m circle around the aimed target. Direct hit change is 25 % and is determend with a dice roll
    Strengths:
    *Good against Fire magic: If fire magic is used to block the shout then the earth will glow red of heat and is possible to cause burnings.
    *Battering ram: This boulder is like a battering ram capable of destroying the walls of cities and steel armours. It can destroy walls up to 3 meters thick in one hit.
    *Artillery: It can be fired in a high arc at the enemies position and will hit somewhere in a circle of 10 meter in diameter around the aimed position. The boulder is now capable of going over 30 meter high walls and for the enemy is harder to see where the boulder will hit.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Accuracy: This boulder is the only object that is fire and it moves relatively slow, enemies that are further as 20 meter away can easily dodge it.
    *Limited range: the Effective range within 20 meter, flat aim 50 meter and arc fire is 75 meter.
    Damage
    *80

    Name: Earth Demon’s Earth Destruction
    Rank: A
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: The user creates and Earthquake. Hitting opponents and allies within a certain range. The maximum range is 75 meters and the minimum is 15 meter. The damage doesn’t differ and will always do 80 hp damage within its AoE. The Epic centre of the earthquake is the user himself.
    Strengths:
    *Hits everyone on the ground in a certain area
    Weaknesses:
    *Flight: Doesn’t affect those who are in the sky.
    *Allies: Affects allies as well
    Damage
    *80

    S Rank:
    S
    Earth Demon Slayer’s Secret Art

    Name: Atlas: Venerate Mine
    Rank: S
    Type: Earth, offensive
    Duration: 1 post
    Cooldown: 8
    Description: The user terraforms the immediate vicinity, causing a crack to travel towards the target as a pinnacle. It launches its targets 100 meter upwards at a horrifying velocity. The user launches a burst of rocks at the target from above at the same time. It causes the target to smash against the pinnacle with a powerful explosion. It does 100hp damage.
    Strengths:
    *Flight: This is one of Gangting’s few spells that can be effective against those who fly.
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    Damage
    *100

    Name: Atlas: Basalt Ballista
    Rank: S
    Type: Earth, offensive, AoE
    Duration: 1 post
    Cooldown: 8 posts
    Description: The Earth Demon bombards with a Thousand Obsidian Swords. The bombardment happens either in a circle of 15 by 15 damage will be 100hp to each opponent in this circle. An area of 30 by 30 damage will be 75hp. 60 by 60 damage will be 50 hp. 90 by 90 damage will be 25 hp.
    Strengths:
    *Bleeding: Causing bleeding, 10 hp for 3 turns, Cannot affect H rank.
    *AoE: There are multiple strike sizes to suit the user’s need each with a different damage model
    Weaknesses:
    *Water magic: water magic can block this spell either by making the earth heavier by soaking it with water or by eroding the rocks.
    *Ice magic: Ice magic can block this spell either with breaking the rocks with frost or freezing the earth.
    *Metal magic: This spell can’t effectively damage against the material steel.
    *Allies: Allies are potentially affected as well
    Damage
    *100-75-50-25

    Determent later when I'm closer to S rank
    Name: Atlas: Gaia Force
    Rank: S
    Type: Earth, offensive
    Duration: 2 posts
    Cooldown: 10 posts
    Description: The user places one hand palm on earth and starts collecting heat energy from the earth crust, damaging the surrounding. The Energy is collected at the other hand in an orb of heat and molten earth. When fired the orb will be fired upon the enemy destroying anything in its path. Damage is 120 hp  if the hit is direct and 60 hp to all those within a 10 meter radius from the hit.
    Strengths:
    *Splash damage: It does 60 ph damage to those in a 10-meter radius
    *Battering ram: The direct damage is 120 hp and can destroy walls up to 8 meters thick.
    Weaknesses:
    *Fast opponents: Enemies that move fast have a high possibility to dodge the attack.
    *Needs to charge: The spell takes one post to charge up.
    *Inaccurate: The spell isn’t the most accurate spell and will land in a radius of 5 meter around the aimed target.
    Damage
    *120



    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
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    Guild : Black Rose
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    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Jiyu Kazehime on Sun 1 Oct - 22:04

    Heya Jiyu kazehime/Kitty here, my grading is done in this color, so without further delay let's get you ready to kick names and take butts XD ~

    berggeit2 wrote:Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:


    • Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.



    • The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.



    • Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.  
    Buffs in descriptions are not permitted, please remove the buff from this, especially since 200% is not a permitted single buff period in magics.

    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • Able to eat his element to regain mana.
    • Earth based magic deals 50% less damage.
    • Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)




    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal type magic. 25% less damage.
    • Some of the spells and abilities that Gangting uses require that he touches the ground.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.



    Lineage:

    Glory of the Slayer:




    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:


    Earthen Sight:
    Active ability, the Earth Demon Slayer can feel vibrations when he touches the ground. He can sketch these vibrations to images in its head. the farther away the foggier they are, the closer the sharper. He can feel the vibration the best on stone surfaces and weaker in sand (50% range). Gangting can passivly feel his ranks spell range (D: 50m, C: 100m, B: 150m, A: 200m, S: 300m, H: 400m.) around him. Gangting can see over large distance's dense masse's of npc's, this means that he can feel an army marching far way but Gangting can't feel the individual soldiers but only a large moving group. He cannot see players unless agreed to through OOC dialog. The ranges of this is too high, I'll permit AoE ranges at the most since this is an area sensory ability, normally it should be burst, but since you've already stated it can't be used against player characters without OOC permission, I'm being laxer as it classes this as a PvE ability.

    Stone Will:
    Gangting can manipulate his element outside combat without using magic.


    Knuckle's of Granite:
    Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.


    Spells:

    D Rank:

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 2 posts
    Description:
    The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponents. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    you have range stated as 30 upo here when its 60 below~
    Also just make a clafiying statement that this can only damage a single target.

    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 20 HP
    Range: 60 Meter
    Speed: 33.75 m/s This can be 45m/s

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Offensive, Burst
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates and gauntlet made out of earth with three thick spikes. The user punches the target with brute force which causes bleeding and deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Will you be able to punch multiple people per post with this?
    Strengths:

    • Reinforced damage.
    • Bleeding effect: This spell is able to cause targets to bleed for 3 posts doing 5 HP damage each turn. only affects unarmoured of D rank. Sadly this would class the spell as a DoT please remove this strength or change the spell to be a DoT
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 30 HP (5 Bleeding, Max 15 HP damage)
    Range: 2 Meter
    Speed: 30 m/s

    Name: Earth Demon’s Dancing Sand
    Rank: D
    Type: Earth, Defensive
    Duration: instant, 4 posts
    Cooldown: 6 posts
    Description:
    The user stamps with his feet on the ground and sand sweeps up from ground into the air. The sand forms a cloud lingering a few meters above the ground. The sand cloud blinds everyone in it and screens off what happens in or on the other side of the sand cloud. As this is a status effect please state it can only affect D rank mages, half affects C ranks and doesn't affect B and above.
    Strengths:

    • Darkness: This spell blinds opponents.
    • It can be used to blind users inside of the cloud or those that sand on opposite sides.

    Weaknesses:

    • Wind magic: Wind magic can undo this type of spell by blowing it away.
    • Allies: Allies are blinded as well.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 0 HP
    Range: 30 square Meters
    Speed: 20 m/s

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Offensive, Support, Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
    Strengths:

    • The user can travel up to 45 meters.
    • Adjustable: The movement of the pillars can be changed.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15 HP please state that each pillar only does 5 damage.
    Range: 15-45 Meters
    Speed: 30 m/s





    C Rank:
    C
    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter.  The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • More damage. The spell deals more damage than a general AoE spell of this rank.
    • Bleeding effect: The spikes give the opponents a bleeding for 3 posts, doing 10 HP damage every turn. The bleeding damage effect only applies to C rank and bellow.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Allies: It can potentially damage allies as well.
    • Shorter range, base range for a C AoE is 60 meters.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 40 HP (5 Bleeding max 15) This is not a DoT thus no bleeding damage, and AoE's do not do full rank damage, they do 50%
    Range: 30 Meters
    Speed: 45 m/s

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Offensive, Multi-Target
    Duration:  1 post
    Cooldown: 3 posts
    Description:
    The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves dealing less damage. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter.  The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
    Strengths:

    • Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
    • The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
    • It can be split in two smaller ones.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Allies: It can potentially damage allies as well.
    • The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 20-40 HP Each wave only deals 10 damage.
    Range: 90 Meters
    Speed: 65 m/s

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Defensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description:
    The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
    Strengths:

    • An adaptive defensive measure.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Health: 120 HP
    Range: 120 Meters
    Speed: N/A


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Offensive, Multi-Target
    Duration: instant
    Cooldown: 4 posts
    Description:
    The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Capable of hitting one target or multi-targets.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • The spell deals more damage than a general Multi-Target spell.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour
    • Short range. The spell has half the range of a Multi-Target spell.
    • Lesser speed.

    Damage:: 10
    Range: 60 Meters
    Speed: 40 m/s

    Graded to here, checking B+ to make sure they are exactly as they were when approved by Sal.


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    Haruyuki-Berg

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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Sun 1 Oct - 22:41

    @Jiyu Kazehime wrote:Heya Jiyu kazehime/Kitty here, my grading is done in this color, so without further delay let's get you ready to kick names and take butts XD ~

    berggeit2 wrote:Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:


    • Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.



    • The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.



    • Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.  

    Buffs in descriptions are not permitted, please remove the buff from this, especially since 200% is not a permitted single buff period in magics.

    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • Able to eat his element to regain mana.
    • Earth based magic deals 50% less damage.
    • Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)




    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal type magic. 25% less damage.
    • Some of the spells and abilities that Gangting uses require that he touches the ground.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.



    Lineage:

    Glory of the Slayer:




    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:


    Earthen Sight:
    Active ability, the Earth Demon Slayer can feel vibrations when he touches the ground. He can sketch these vibrations to images in its head. the farther away the foggier they are, the closer the sharper. He can feel the vibration the best on stone surfaces and weaker in sand (50% range). Gangting can passivly feel his ranks spell range (D: 50m, C: 100m, B: 150m, A: 200m, S: 300m, H: 400m.) around him. Gangting can see over large distance's dense masse's of npc's, this means that he can feel an army marching far way but Gangting can't feel the individual soldiers but only a large moving group. He cannot see players unless agreed to through OOC dialog. The ranges of this is too high, I'll permit AoE ranges at the most since this is an area sensory ability, normally it should be burst, but since you've already stated it can't be used against player characters without OOC permission, I'm being laxer as it classes this as a PvE ability.

    Stone Will:
    Gangting can manipulate his element outside combat without using magic.


    Knuckle's of Granite:
    Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.


    Spells:

    D Rank:

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 2 posts
    Description:
    The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponents. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    you have range stated as 30 upo here when its 60 below~
    Also just make a clafiying statement that this can only damage a single target.

    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 20 HP
    Range: 60 Meter
    Speed: 33.75 m/s This can be 45m/s

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Offensive, Burst
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates and gauntlet made out of earth with three thick spikes. The user punches the target with brute force which causes bleeding and deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Will you be able to punch multiple people per post with this?
    Strengths:

    • Reinforced damage.
    • Bleeding effect: This spell is able to cause targets to bleed for 3 posts doing 5 HP damage each turn. only affects unarmoured of D rank. Sadly this would class the spell as a DoT please remove this strength or change the spell to be a DoT
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 30 HP (5 Bleeding, Max 15 HP damage)
    Range: 2 Meter
    Speed: 30 m/s

    Name: Earth Demon’s Dancing Sand
    Rank: D
    Type: Earth, Defensive
    Duration: instant, 4 posts
    Cooldown: 6 posts
    Description:
    The user stamps with his feet on the ground and sand sweeps up from ground into the air. The sand forms a cloud lingering a few meters above the ground. The sand cloud blinds everyone in it and screens off what happens in or on the other side of the sand cloud. As this is a status effect please state it can only affect D rank mages, half affects C ranks and doesn't affect B and above.
    Strengths:

    • Darkness: This spell blinds opponents.
    • It can be used to blind users inside of the cloud or those that sand on opposite sides.

    Weaknesses:

    • Wind magic: Wind magic can undo this type of spell by blowing it away.
    • Allies: Allies are blinded as well.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 0 HP
    Range: 30 square Meters
    Speed: 20 m/s

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Offensive, Support, Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
    Strengths:

    • The user can travel up to 45 meters.
    • Adjustable: The movement of the pillars can be changed.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15 HP please state that each pillar only does 5 damage.
    Range: 15-45 Meters
    Speed: 30 m/s





    C Rank:
    C
    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter.  The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • More damage. The spell deals more damage than a general AoE spell of this rank.
    • Bleeding effect: The spikes give the opponents a bleeding for 3 posts, doing 10 HP damage every turn. The bleeding damage effect only applies to C rank and bellow.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Allies: It can potentially damage allies as well.
    • Shorter range, base range for a C AoE is 60 meters.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 40 HP (5 Bleeding max 15) This is not a DoT thus no bleeding damage, and AoE's do not do full rank damage, they do 50%
    Range: 30 Meters
    Speed: 45 m/s

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Offensive, Multi-Target
    Duration:  1 post
    Cooldown: 3 posts
    Description:
    The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves dealing less damage. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter.  The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
    Strengths:

    • Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
    • The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
    • It can be split in two smaller ones.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Allies: It can potentially damage allies as well.
    • The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 20-40 HP Each wave only deals 10 damage.
    Range: 90 Meters
    Speed: 65 m/s

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Defensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description:
    The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
    Strengths:

    • An adaptive defensive measure.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Health: 120 HP
    Range: 120 Meters
    Speed: N/A


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Offensive, Multi-Target
    Duration: instant
    Cooldown: 4 posts
    Description:
    The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Capable of hitting one target or multi-targets.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • The spell deals more damage than a general Multi-Target spell.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour
    • Short range. The spell has half the range of a Multi-Target spell.
    • Lesser speed.

    Damage:: 10
    Range: 60 Meters
    Speed: 40 m/s

    Graded to here, checking B+ to make sure they are exactly as they were when approved by Sal.


    Hey, thanks for your time ^^. I took out B to S to take away confusion.

    About the part where Gangting go's beserk and stuff. It's a debuff for his lineage which I find rather OP plus it would fit his lore to go beserk. He has no buff in his description it's merly the point where he go's beserk.

    I took earthen sight away, I'll figure a new UAV for it.

    Fixed the range. It is a single target spell indeed. Speed stays low, Gangtings magic is heavy so I won't go full speed with every thing.

    This it to single target, no the gauntlet is one use only, but it gave me an idea for a signature spell though. one without spikes. ^^ thanks. I took out the bleeding thing, I had forgotten to check the DoT rules but decided that I was to lazy to do the maths and the spell is fine this way too.

    Took out Dancing Sand, kinda feels useless if the effects only apply to D and half to C rank so I'll figure an other spell for it.

    Fixed

    Took away the DoT same reason as with the spiked fist. Changed 40 HP damage to 30 HP. (note the strenght vs Weaknesses. That was why I had it at normal strenght to begin with... I think, I had reworked the magic a month or two ago... mind is kinda foggy about it.)

    I thought 10 HP was a bit little so I looked up the rules about Mulit-hit, it says that it can be 75% of the base damage.


    Bump


    ___________________________________________________________________


    "The most basic form of strategy resolves around three
    principal actions: Attack, defend and evade.
    These three actions form an infinite amount of rhythms,
    one of them is the key to defeat the adversary."


    Takenaka Haruyuki


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    Jiyu Kazehime

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    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Jiyu Kazehime on Sun 1 Oct - 23:32

    for multiple hit you are misreading it, I did so as well when it was first changed it reads ' The key guideline to this spell type is that they are 75% less powerful than single target spells of their rank.' which means they only do 25% the damage of their ranks damage.


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    Godfrey-Berg

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    Primary Magic: ---
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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Godfrey-Berg on Sun 1 Oct - 23:36

    @Jiyu Kazehime wrote:for multiple hit you are misreading it, I did so as well when it was first changed it reads ' The key guideline to this spell type is that they are 75% less powerful than single target spells of their rank.' which means they only do 25% the damage of their ranks damage.

    Aaah. Also makes more sence. I'll change that.

    [Edit] And I'm going to bed too... Forgot that I was on the other account welp...


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    Haruyuki-Berg

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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Sun 1 Oct - 23:38

    Changed 30 hp to 10 hp. bump


    ___________________________________________________________________


    "The most basic form of strategy resolves around three
    principal actions: Attack, defend and evade.
    These three actions form an infinite amount of rhythms,
    one of them is the key to defeat the adversary."


    Takenaka Haruyuki


    Haruyuki's theme:

    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
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    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Jiyu Kazehime on Tue 3 Oct - 0:39

    I can understand your desire to nerf your lineage. However, I feel I should explain the nerf is rather unnecessary via logic before I let you just run with it as the ability already has its own balancing features.
    1. It can only be used ONCE per most thread's as it says once per battle and in most jobs there is only one battle or there are no breaks between 'battles' thus making them one battle as far as this is concerned.
    2. Its baseline is nothing you couldn't obtain via unique abilities or such.
    3. You have to hit for one of the 10% stacking buffs to take effect, which you are not always secured to hit.
    4. Every post the stacks decrease by 5%, meaning even if you start racking up 10% it can take some time for this to become 'OP'
    Lastly, the largest portion of it only lasts for 6 posts.

    if no other edits have been made after this I should be able to approve.


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    Haruyuki-Berg

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    Secondary Magic:

    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Sat 7 Oct - 9:22

    I'm going to keep the beserk thing because it fits his lore, personality and I realy find it OP because there is no true definition on how many times you can hit someone in a post.

    I've added two signature spells and a normal spell, these where missing at first.
    Earth Demon's Battering Ram Ranked
    Earth Demon's Fists D
    Earth Demon's Shield D

    Bump

    Ps: Still no UAV's


    ___________________________________________________________________


    "The most basic form of strategy resolves around three
    principal actions: Attack, defend and evade.
    These three actions form an infinite amount of rhythms,
    one of them is the key to defeat the adversary."


    Takenaka Haruyuki


    Haruyuki's theme:

    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
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    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Jiyu Kazehime on Sun 8 Oct - 5:46

    Approved.

    Spoiler:
    berggeit2 wrote:Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:


    • Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.



    • The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.



    • Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.  


    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • Able to eat his element to regain mana.
    • Earth based magic deals 50% less damage.
    • Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)




    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal type magic. 25% less damage.
    • Some of the spells and abilities that Gangting uses require that he touches the ground.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.



    Lineage:

    Glory of the Slayer:




    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:




    Stone Will:
    Gangting can manipulate his element outside combat without using magic.


    Knuckle's of Granite:
    Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.


    Spells:

    Ranked Signature Spell:


    Name: Earth Demon’s Battering Ram
    Rank: N/A
    Type: Offensive, Single Target, Ranked Signature
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an Ram's head of compressed stone. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage:
    D: 20 HP
    C: 40 HP
    B: 60 HP
    A: 80 HP
    S: 100 HP
    Range: 2 Meter
    Speed: 
    D: 30 m/s
    C: 60 m/s
    B: 120 m/s
    A: 260 m/s
    S: 350 m/s

    D Rank:


    Name: Earth Demon’s Fists
    Rank: D
    Type: Buff, Support, D rank Signature
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates gauntlets of earth on both fists. The user punches the targets with brute force which deals reinforced damage. This only affects melee combat with fists and fist related spells.
    Strengths:

    • Reinforced damage.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15% buff
    Range: N/A
    Speed: N/A

    Name: Earth Demon’s Shield
    Rank: D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects earth from his surrounding to create a shield, this shield bears a carved out face of Tudigong.
    Shield:
    Strengths:

    • Darkness, Demon, and Undead type non-human beings, deal 50% less damage.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. They deal 50% more damage.
    • Weak vs Angle type magic and beings. They deal 50% more damage.

    Health: 60 HP
    Dissipation: 3 HP

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 2 posts
    Description:
    The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponent. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 20 HP
    Range: 30 Meter
    Speed: 33.75 m/s

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Offensive, Single Target
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an gauntlet made out of earth with three thick spikes. The user punches the target with brute force which deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • Reinforced damage.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 30 HP
    Range: 2 Meter
    Speed: 30 m/s

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Offensive, Support, Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
    Strengths:

    • The user can travel up to 45 meters.
    • Adjustable: The movement of the pillars can be changed.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15 HP (Each pillar delivers max 5 HP damage.)
    Range: 15-45 Meters
    Speed: 30 m/s





    C Rank:
    C
    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter.  The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • More damage. The spell deals more damage than a general AoE spell of this rank.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Allies: It can potentially damage allies as well.
    • Shorter range, base range for a C AoE is 60 meters.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 30 HP
    Range: 25 Meters
    Speed: 45 m/s

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Offensive, Multi-Target
    Duration:  1 post
    Cooldown: 3 posts
    Description:
    The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter.  The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
    Strengths:

    • Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
    • The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
    • It can be split in two smaller ones.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Allies: It can potentially damage allies as well.
    • The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: Each wave deals 10 HP damage
    Range: 90 Meters
    Speed: 65 m/s

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Defensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description:
    The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
    Strengths:

    • An adaptive defensive measure.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Health: 120 HP
    Range: 120 Meters
    Speed: N/A


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Offensive, Multi-Target
    Duration: instant
    Cooldown: 4 posts
    Description:
    The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Capable of hitting one target or multi-targets.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • The spell deals more damage than a general Multi-Target spell.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour
    • Short range. The spell has half the range of a Multi-Target spell.
    • Lesser speed.

    Damage:: 10
    Range: 60 Meters
    Speed: 40 m/s



    ___________________________________________________________________





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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
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    Mentor : Zotikus
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by kittykool75 on Tue 28 Nov - 18:57

    Spoiler:
    berggeit2 wrote:Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:


    • Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.



    • The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.



    • Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.  


    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • Able to eat his element to regain mana.
    • Earth based magic deals 50% less damage.
    • Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)




    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal type magic. 25% less damage.
    • Some of the spells and abilities that Gangting uses require that he touches the ground.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.



    Lineage:

    Glory of the Slayer:




    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:




    Stone Will:
    Gangting can manipulate his element outside combat without using magic.


    Knuckle's of Granite:
    Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.


    Spells:

    Ranked Signature Spell:


    Name: Earth Demon’s Battering Ram
    Rank: N/A
    Type: Offensive, Single Target, Ranked Signature
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an Ram's head of compressed stone. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage:
    D: 20 HP
    C: 40 HP
    B: 60 HP
    A: 80 HP
    S: 100 HP
    Range: 2 Meter
    Speed: 
    D: 30 m/s
    C: 60 m/s
    B: 120 m/s
    A: 260 m/s
    S: 350 m/s

    D Rank:


    Name: Earth Demon’s Fists
    Rank: D
    Type: Buff, Support, D rank Signature
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates gauntlets of earth on both fists. The user punches the targets with brute force which deals reinforced damage. This only affects melee combat with fists and fist related spells.
    Strengths:

    • Reinforced damage.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15% buff
    Range: N/A
    Speed: N/A

    Name: Earth Demon’s Shield
    Rank: D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects earth from his surrounding to create a shield, this shield bears a carved out face of Tudigong.
    Shield:
    Strengths:

    • Darkness, Demon, and Undead type non-human beings, deal 50% less damage.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. They deal 50% more damage.
    • Weak vs Angle type magic and beings. They deal 50% more damage.

    Health: 60 HP
    Dissipation: 3 HP

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 2 posts
    Description:
    The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponent. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 20 HP
    Range: 30 Meter
    Speed: 33.75 m/s

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Offensive, Single Target
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an gauntlet made out of earth with three thick spikes. The user punches the target with brute force which deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • Reinforced damage.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 30 HP
    Range: 2 Meter
    Speed: 30 m/s

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Offensive, Support, Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
    Strengths:

    • The user can travel up to 45 meters.
    • Adjustable: The movement of the pillars can be changed.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15 HP (Each pillar delivers max 5 HP damage.)
    Range: 15-45 Meters
    Speed: 30 m/s





    C Rank:
    C
    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter.  The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • More damage. The spell deals more damage than a general AoE spell of this rank.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Allies: It can potentially damage allies as well.
    • Shorter range, base range for a C AoE is 60 meters.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 30 HP
    Range: 25 Meters
    Speed: 45 m/s

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Offensive, Multi-Target
    Duration:  1 post
    Cooldown: 3 posts
    Description:
    The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter.  The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
    Strengths:

    • Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
    • The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
    • It can be split in two smaller ones.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Allies: It can potentially damage allies as well.
    • The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: Each wave deals 10 HP damage
    Range: 90 Meters
    Speed: 65 m/s

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Defensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description:
    The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
    Strengths:

    • An adaptive defensive measure.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Health: 120 HP
    Range: 120 Meters
    Speed: N/A


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Offensive, Multi-Target
    Duration: instant
    Cooldown: 4 posts
    Description:
    The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Capable of hitting one target or multi-targets.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • The spell deals more damage than a general Multi-Target spell.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour
    • Short range. The spell has half the range of a Multi-Target spell.
    • Lesser speed.

    Damage:: 10
    Range: 60 Meters
    Speed: 40 m/s


    Unlocked at user's request


    ___________________________________________________________________

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    Haruyuki-Berg

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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Haruyuki-Berg on Tue 28 Nov - 20:57

    Added new UAV (Blessing of Tudigong)
    Added two new spells:
    D rank = Earth Demon's Stalagmites/Stalactites
    C rank = Earth Demon's Lesser Earth Destruction


    ___________________________________________________________________


    "The most basic form of strategy resolves around three
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    Aura

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    Bump Re: Gangtings Earth Demon Slayer Magic

    Post by Aura on Sun 3 Dec - 22:47

    Approved:
    berggeit2 wrote:Magic Earth Demon Slayer
    Primary Magic: Earth Demon Slayer
    Secondary Magic:
    Caster or Holder: Caster
    Description:


    • Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.



    • The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.



    • Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.  


    Demon Slayer Bonuses:


    Slayer Bonuses
    All slayers receive the following:
    * 10% Buff to physical stats(strength, speed etc)
    * 10% Buff to senses(hearing, smell etc)
    * The ability to enter force after consuming enough of the element
    * The ability to consume their element to regain MP
    * A resistance to their element shown by the following chart:
    * 2 ranks above: 0%
    * 1 rank above: 10%
    * Same rank: 25%
    * 1 rank below: 30%
    * 2 ranks below: 50%

    Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
    During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.


    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • Able to eat his element to regain mana.
    • Earth based magic deals 50% less damage.
    • Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)




    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal type magic. 25% less damage.
    • Some of the spells and abilities that Gangting uses require that he touches the ground.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.



    Lineage:

    Glory of the Slayer:




    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.

    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Unique Abilities:




    Stone Will:
    Gangting can manipulate his element outside combat without using magic.


    Knuckle's of Granite:
    Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.

    Blessing of Gaia:
    Passive ability, Gangting has the blessing from Tudigon, the god of Land and Soil. Gangting gets 20% more mana when he is on land.

    Spells:

    Ranked Signature Spell:


    Name: Earth Demon’s Battering Ram
    Rank: N/A
    Type: Offensive, Single Target, Ranked Signature
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an Ram's head of compressed stone. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage:
    D: 20 HP
    C: 40 HP
    B: 60 HP
    A: 80 HP
    S: 100 HP
    Range: 2 Meter
    Speed: 
    D: 30 m/s
    C: 60 m/s
    B: 120 m/s
    A: 260 m/s
    S: 350 m/s

    D Rank:


    Name: Earth Demon’s Fists
    Rank: D
    Type: Buff, Support, D rank Signature
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates gauntlets of earth on both fists. The user punches the targets with brute force which deals reinforced damage. This only affects melee combat with fists and fist related spells.
    Strengths:

    • Reinforced damage.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15% buff
    Range: N/A
    Speed: N/A

    Name: Earth Demon’s Shield
    Rank: D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 post
    Description:
    The user collects earth from his surrounding to create a shield, this shield bears a carved out face of Tudigong.
    Shield:
    Strengths:

    • Darkness, Demon, and Undead type non-human beings, deal 50% less damage.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. They deal 50% more damage.
    • Weak vs Angle type magic and beings. They deal 50% more damage.

    Health: 60 HP
    Dissipation: 3 HP

    Name: Earth Demon’s Bellow
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: 2 posts
    Description:
    The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponent. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 20 HP
    Range: 30 Meter
    Speed: 33.75 m/s

    Name: Earth Demon’s Spiked Fist
    Rank: D
    Type: Offensive, Single Target
    Duration: instant
    Cooldown: 3 post
    Description:
    The user collects eternano and earth from his surrounding arounds his fist. This creates an gauntlet made out of earth with three thick spikes. The user punches the target with brute force which deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • Reinforced damage.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Limited Reach.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.

    Damage: 30 HP
    Range: 2 Meter
    Speed: 30 m/s

    Name: Earth Demon’s Pillars
    Rank: D
    Type: Offensive, Support, Multi-Target
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
    Strengths:

    • The user can travel up to 45 meters.
    • Adjustable: The movement of the pillars can be changed.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 15 HP (Each pillar delivers max 5 HP damage.)
    Range: 15-45 Meters
    Speed: 30 m/s


    Name: Earth Demon’s Stalagmites/Stalactites
    Rank: D Proof of purchase
    Type: Offensive, single target
    Duration: Instant
    Cooldown: 3 posts
    Description:
    This spell has two versions but they do virtual the same exact thing, they are simple named differently. The user stamps on the ground and in responce a sharp stone point rises from a stone source, piercing it's target.
    Stalagmites: Growing out of the ground.
    Stalactites: Growing out of the celling.
    Strengths:

    • Basic single hit attack.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs Metal type magic. 25% less damage.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage: 20 HP
    Range: 30 Meter
    Speed: 30 m/s






    C Rank:
    C
    b]Name:[/b] Earth Demon’s Lesser Earth Destruction
    Rank: C Proof of purchase
    Type: AoE, Offensive
    Duration:
    Cooldown:
    Description: The user creates and Earthquake. Hitting opponents and allies within a certain range. The maximum range is 30 meters and the minimum is 15 meter. The damage doesn’t differ and will always do 20 HP damage within its AoE. The Epic centre of the earthquake is the user himself.
    Strengths:
    *Hits everyone on the ground in a certain area
    Weaknesses:
    *Flight: Doesn’t affect those who are in the sky.
    *Allies: Affects allies as well
    Damage: 20 HP
    Range: 30 square Meters
    Speed: 45 m/s


    Name: Earth Demon’s Spike Wave
    Rank: C
    Type: Offensive, AoE
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter.  The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
    Strengths:

    • More damage. The spell deals more damage than a general AoE spell of this rank.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Allies: It can potentially damage allies as well.
    • Shorter range, base range for a C AoE is 60 meters.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: 30 HP
    Range: 25 Meters
    Speed: 45 m/s

    Name: Earth Demon’s Gravel Rush
    Rank: C
    Type: Offensive, Multi-Target
    Duration:  1 post
    Cooldown: 3 posts
    Description:
    The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter.  The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
    Strengths:

    • Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
    • The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
    • It can be split in two smaller ones.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.

    Weaknesses:

    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • Allies: It can potentially damage allies as well.
    • The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Damage:: Each wave deals 10 HP damage
    Range: 90 Meters
    Speed: 65 m/s

    Name: Earth Demon’s Megalithic Rock Wall
    Rank: C
    Type: Defensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description:
    The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
    Strengths:

    • An adaptive defensive measure.

    Weaknesses:

    • Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.

    Health: 120 HP
    Range: 120 Meters
    Speed: N/A


    Additional magic slot, Prove
    Name: Earth Demon’s Greater Bellow
    Rank: C
    Type: Offensive, Multi-Target
    Duration: instant
    Cooldown: 4 posts
    Description:
    The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
    Strengths:

    • Capable of hitting one target or multi-targets.
    • Deals double damage towards Darkness, Demon, and Undead type non-human beings.
    • The spell deals more damage than a general Multi-Target spell.

    Weaknesses:

    • The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
    • Weak vs God-like type magic and beings. 50% less damage.
    • Weak vs Angle type magic and beings. 50% less damage.
    • Weak vs Metal. This spell deals only 75% of the damage against metal body armour
    • Short range. The spell has half the range of a Multi-Target spell.
    • Lesser speed.

    Damage:: 10
    Range: 60 Meters
    Speed: 40 m/s





    ___________________________________________________________________



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