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    Albion Prime Info

    Eris
    Eris

    Lich of hell


    Lich of hell

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    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
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    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
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    Albion Prime Info Empty Albion Prime Info

    Post by Eris 8th September 2016, 9:08 am

    Albion Prime(L4: City):
    One of the domed megacities of Bosco,  rife with crime and the brutal Peacekeepers that keep it from spilling into the streets,  usually.  As with any city it has it's ups and downs from dim slums to neon paradises where every fantasy is a reality. As a city with millions of citizens even the invasive government control cannot keep everyone under tabs at all times,  and people can disappear without a trace.
    Often referred to as The Dark City,  as Albion Prime's barrier that keeps the city safe and isolated from the world of Earthland is modified in a way that does not permit even sunlight to pass through.  As a result the city is in an eternal state of night,  lit up by city lights and the heavy use of neon.   This also serves to further isolate the differences between the richer districts and the poor. 


    Albion Prime requires a special passport to enter independent of the standard passport.  Passports to Albion Prime are issued from the Velvet Society.   Grim Hereys members or those baring the Pact Mark are exempt.   
    Passport is obtained by doing the Passport job posted to the Velvet Society,  with any member of Grim Heresy serving as an NPC authority issuing a background check,  a written exam of sorts and brief lesson of etiquette. 
    Those who wouldn't pass the background check will have to acquire the means to enter some other way with an NPC controlled by a Grim Heresy member.
    Through either method all mages or other characters will require an injection that suppresses extraordinary abilities to safe levels required to maintain their existence only.  Someone who's very body is extraordinary would be suppressed to humanlike functionality.  
    This is required for the license,  or for illicit entry it is required to avoid detection by strict Peacekeepers on border control.    If the injection is removed by some means once inside,  Peacekeepers will be aware of the presence of magic or magic-like abilities unless ties are made with the Crimelords who know how to bypass them through body modifications and implants.   A note is that all major crimelords just as the government do, have some affiliation, whether they know it or not,  with Grim Heresy or the Cult of Sin.

    This is just to cement the fact that they require such measures and make sure people know what they're getting into by entering Albion Prime.    People can have backstories that have them from the city just fine.  Immigration is limited both ways however, so it isn't very common. 

    Magic or similar extraordinary effects cannot be used to enter or leave Albion Prime except by those with a Pact Mark.  The only way in is via the Stardrive or through Angelgate. 


    Notice:  The standard language of Albion Prime is a form of German rather than English and the only ones speaking English (Fiorian) would be some Peacekeepers, particularly those doing border work,  and those in the tourism areas / attractions,  with a sprinkling of randoms who picked it up here and there.  The equivalent of finding an American who speaks German,  depends on where you go.    OOC in posts you can just use < Text > to display dialogue in a different language unless nobody present knows what they are saying.





    Albion Prime Info XnIWWTw
    Albion Prime Info City_square_by_blueroguevyse-d5xl3v4


    Basic History, coming to be:
    Albion Prime, the Dark City,  is a Domed City.   Surrounded by a great defensive dome that serves not only as a physical barrier to entry or obstacle to attacks but as a protection against the unique hazards the of the world- magic.   The Dome of Albion Prime is in part energy at its core.  Newer tech developed by the city's prestigious occult research facility, Exalt, over a century ago now was made to protect the city from magical threats through their occult research.  The result was a form of fringe-energy that reacted with the Dome's field,  spreading across it and crystallizing,  forming a physical dome around the energy barriers that could withstand the force of Albion Prime's largest of industrial explosives,  sealing the city in without a way to get rid of it.  Over time it was spun as a positive turn of events ensuring the city's safety.   The first generation was a handful, causing a divide and resentment over the new darkness cast on the city with the lack of a daytime that hit the poor hardest,  who lived in dark streets that required portable illumination with cheaper lighting while wealthier areas moved on sooner with brightly illuminated streets and buildings.  

    The technology had a lot more to offer than simply serving as a shield.   The reactions between generated barriers and the highly durable material produced in the reaction with what came to be known as Exeoite 01 through 012 with newer versions both improved and simply modified proved to be invaluable in the building sector, particularly after the eventual development of Ezeon, allowing for manipulation or removal of Exeoite.  Whole Layers and large structures could be erected in days where once they may have taken weeks or months.  This helped the city grow further into the sprawling hive of humanity that it now is,  with layers on top of layers of vertical city development faster than most in an advancement approaching the significance of the Fabricators for human engineering and economics.

    The conflict in the earlier times of the darkening of the city never fully recovered and it's effects can still be felt in the economy as one explores the lower levels of the city and the various slums, "Shades",  or low-income districts.   A wide gap exists between those with and without that has a clear visible representation in the spread of light through the city.  The wealthy tend to stay wealthy while the poor tend to stay poor,  with very little bridging the divide.   A form of middle class exists in the form of servicemen and women who live in the light under the management of the elites and get to taste of the life they live at the top of society in the Dark City.  The City's official government is just as distant of the lower class,   with the Peacekeepers rarely bothering to manage the shades.  Those that do so out of noble intentions end up with a jaded heart or a broken spirit as they are used or abused at the hands of crime rings that struggle against each other for dominance over one another,  occasionally working together to push back against the Elites when they think to branch out their influence or make room for new development.

    Genetic modification provided a means for a more comfortable life in the darkness.  While the elites would modify themselves for appearances sake and convenience or novelty,  rudimentary assistance programs allowed those living in the shade to see more clearly in the dark and subsist on less,  enjoying a trickling of what made its way down to them.   Crime rings would on occasion get a hold of Gen-mod kits or cyberwear and use them to lure new followers with the promise of advancement,  or a show of their own wealth or ability to acquire,  but often in far more eccentric ways than that of the elites who prized appearance and social trend.  Often in ways that favored use over how they might look,  resulting in many beasts of men.  Juggernauts like walking beef tanks,  perhaps with literal cannons protruding from their backs,  sleek assassins with long narrower bodies encapsulated in Exeoite armors, or even those who have taken to mustering animal forms or feral hybrids in more extreme modifications that push the boundaries of race or gender in literal ways.

    The line between man and machine or beast thin,  and the body is limited only by the depth of one's pockets,  or the lengths one is willing to go to get them,  and the risk of losing humanity is ever rising.


    Key Districts:
    01: Elysia: The seat of power.
    Elysia is located in the very heart of Albion Prime and centered in the middle of High Albion in a large core structure from which no man has ever been seen entering or leaving,  only projections of the councilmembers inside who govern the city can be seen,  and more recently a red haired woman who speaks for them on occasion but seems to come and go at a leisurely pace with other personal interests, the extent of her influence is unknown but she's often referred to as Lady Red, The Red Lady, or The Councilwoman. Speculation runs wild as to what Elysia looks like within its impenetrable walls,  it is often described as being paradise,  even compared to the lavish green lands of the surrounding High Albion estates.   Others say it is hell itself and that the council has been long lost to occult practices that keep them alive.  No one can verify any claims for better or worse,  but one thing is sure,   they are perfectly capable of maintaining their rule without ever having to leave Elysia,  where they have control over the automated systems of Albion Prime,  including the automatrons that work maintenance in important areas and keep the Dome secure.   Elysian warmachines often walk alongside Peacekeepers during times of disaster or upheaval. 
    Elysia contains massive servers that host digital archives of the entire city,  almost all data gets stored or copied there and it even hosts artificial intelligences and is the anchor point of entire virtual worlds,  with the city's thriving virtual reality market.

    • 03: High Albion: The crown of light.
    High Albion is home to the elite of the elite.  The few families of High Albion make up the majority of the city's amassed wealth.  High Albion boasts an artificial forest and grassland to form luxury estates of fertile soil and vibrant plantlife of all sorts,  with sprawling gardens and other unique features desired by the particular Elite family that commissioned the landscaping.  Labyrinths of hedges,  small lakes,   personal mountains and waterfalls,  enclosed personal Domes with top of the line Skyboxes,   the Elites here push the limits of what wealth can do,  and each personal estate is as secure as the council itself with strict control over their own personal Peacekeeper forces on top of general Peacekeepers around the outskirts of High Albion.  

    • 06: Paradigm: The endless parade.
    Paradigm is the high class entertainment district of Albion Prime.  Where as the next district listed is more about the spotlight and celebrity figures,  Paradigm is more of a middleground between those of stardom and the actual Elites of the city.  Paradigm is full of events and banquettes for the highest class.  There's always a party somewhere here,  formal affairs of all sorts.  It is full of showy fantastical architecture that often seem impossible or like they would be unstable, but are solid with the use of cutting edge Exeoite advancements. 

    • 08: Leuvengrala: The Myriad.
    Leuvengrala is a shining district that gets its name from the large array of colors and shining lights centered around the bustling enterprises and social establishments that set a tone of elegance and grace among blistering stardom.   Many of the high profile members of society live their lives centered around this district as a comparable equivalent to "Hollywood",  full of a wide variety of social affairs and media headquarters.   Fashion shows,  Pageants,  award ceremonies,  signings,  and it features the most sought after stage in all of Albion Prime,  and trumps most other Domed Cities as well.  Heavy Peacekeeper presence and lesser folk aren't welcome here,  requiring cleanliness and suitable appearance to walk these streets at all let alone approach the presence of the elite.  

    • 13: Rueth:  The lesser light.
    Rueth is a bustling district that gets its title as the Lesser Light from the attempt of lower income well-off sub-elites to emulate the lifestyles of the city elite.   It's generally a well off area and is more open to vagabonds so long as they can afford the bill.  It's a busy district with hotels,  restaurants,  theaters and is a popular tourist spot and vacation district even for those of the other districts of Albion Prime.  It's popular among the young adults for the various clubs and entertainment available that draw even some of the young of the major elite families for the entertainment that isn't as upper crust enough for the higher circles.    It is perhaps the largest of all the districts and certainly the most lively,  full of neon streets of colors and relative safety with fair Peacekeeper presence,  and the fact that many of the Crimelords enjoy the luxuries of the district themselves in a cleaner atmosphere that Blackstreet can't match. 

    • 32: Destra: The blade of Albion.
    Destra is a maximum security district full of arms manufacturing and military research and technologies,  with training and board for Peacekeepers in a neighboring district.  Destra is where most the Peacekeepers get their armor,  weapons,  vehicles, and tools.  Some areas of the district are of higher security than others,  as Peacekeepers come and go through some parts to receive special training with new tools or arms or are taken in for evaluation.  

    • 47: Stardrive: The skykeeper.
    Stardrive is an strictly enforced district full of scientists and Peacekeepers,  with it's own private Dome independent of Albion Prime's itself but connected,  providing a double layer of security...  For the scientists who make use of the district's Stardrive.  A massive machine linked with the Dome itself that uses Ezeon to open a port in the outer dome,  hence the sub-dome the district itself is in as extra security both for the Stardrive itself and for the rest of the city if anything attempts to take advantage of the opening in the Dome,  though the port is carefully monitored.     The Stardrive is capable of launching large objects and small structures into outer space from the ground,  and capable of retrieving them in turn.   Though they must log access with the greater council of Bosco as a whole for permission to pass through the outer Dome of the country itself.    It's often used as an airport between Domes and for scout ships and Peacekeeper transport to combat the titanic monsters in the land surrounding the Domes. 

    • 78: Blackstreet: The veiled market.
    Blackstreet is a melting pot of all most the crimelords and petty criminals.  It's a neutral zone and a haven of sorts for the underbelly of civilization in a tenuous peace that is brutally enforced not by the Peacekeeperse,  but by the four largest kingpins of Albion Prime.   In doing so they've created someplace many scoundrels call home,  featuring the largest underground trade network in Bosco where any illicit good or service can be bought for the right price.  Most who go missing are assumed dead or traded on the market here as slaves,  that is,  those who don't believe the superstition surrounding "Loschiled". 

    • 81: Yeome: The enlightened few.
    Yeome is a remarkably peaceful district for it's location closer to the outskirts of Albion Prime.  It's known for drawing in the more intellectual pursuits as well as "Spirituality" in the various forms it takes in the bleak neon future the people of Albion Prime live in.   It hosts the only library in Albion Prime,  as books are almost forgotten.   For aesthetics sake the Scholars in the area have taken to using scrolls as decoration while carrying scroll-like devices to add to the atmosphere they're going for... which draws in tourists who speak highly of the large spa the district advertises.    It has a strong Peacekeeper presence. 

    • 85: Harvest: The well of misfortune.
    Harvest is known to be a hot spot from supernatural occurrences and a large percentage of those who allegedly go missing are from this district.   As such it hosts an outpost of sorts for Exalt, the Occult Research labs.  Residence question their activities and some can't help but wonder if they're even trying to help,  or if they are behind the disappearances themselves. One thing seems sure to the locals,  that they know more than they let on.   The district's true name is Halcedium,  a name mostly forgotten by outsiders to the district as Harvest stuck.

    • 90: Greylight: The broken hope.
    Greylight was once a beacon of hope for the fridges of Albion Prime where an effort was made and funded by several of the city's elite to renovate the district and boost the economy.  For a time hopes ran high as construction crews erected a monument to the effort,  which was itself a tower which would host a new local mayoral office and Peacekeeper headquarters at the center of a new street lined with luxuries.   Conflict among the Elites and pressure from the Crimelords brought the project to a grinding halt and the district has been a shell of itself ever since,  with unfinished hotels and offices surrounding the low-power light tower that was the incomplete monument,  that casts a dull light over the district.

    • 92: Grimgrove: The heart of malice.
    Grimgrove is the foremost district that people are warned never to tread with one of the most brutal crime organization allegedly using it as their seat of power.  Crime is low among the locals but those coming in from other districts are at a high risk and there is often flares of gang activity during attempted coups or strikes against the organization.  Open armed conflict with Peacekeepers or rival gangs is practically an annual tradition.   Most who manage to find a living here are doing so with the favor of the crimelords.

    • 94: Angelgate: The pearlescent
    Angelgate is the district that hosts the main entrance and exit to the city of Albion Prime.  Located, as you might expect,  on the outer limits of the Dome it is a very secure district with a heavy Peacekeeper presence and is kept in a state of polish,  from which it gets its name as the Pealescent district.   Those who come from beyond or those leaving to visit another Dome or so on never have to see the poverty of the Shades,  and offers a magnificent first impression of Albion Prime.    Angelgate has an underground hyperstation leading to the nearest Domes as well as one of only two Bosco connections to the Velvet Society on the Bosco-Fiore border. 

    • 00: Loschiled: The Silent City.  
    Loschiled is not an official district.  It is spoken of in whispers and in urban legends.  It is said to be a mirror of Albion Prime and all its districts,  but quiet,  still,  drained of color where every shadow is out to drag you away.  It is said that all the Lost find themselves here,  as they turn one too many alleys where there shouldn't be any,  or fall asleep in places unsafe.   When someone goes missing it is often remarked that they may have found their way to Loschiled.  Few make claims that they have been there,  and speak of lost souls that wander soundlessly with absent minds,   of creatures that prey on the lost,  draining them of will and soul,  and of areas overgrown with flesh that expands like vines out from the drains and cracks in the streets. Some speak of rivers of red that run down the streets and drip from the Dome or Layer's top and down the sides of buildings,  along with distant screams of torment.  The ones that escape claim that it was with the help of a red haired spirit that showed them the way,  even repelling the monsters that dwell there at times.  But not all can be saved,  and if this place exists it may have claimed thousands.


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    Key Landmarks:
    Yes unfortunately they lack the individual detail of my past creations like the Temple of the Undying and the Velvet Society.   An unfortunate side effect of them being part of a city that is itself the creation rather than the individual aspects of that city.   It would take so long to do them individually that this would take ages to ever post in the first place,  while being of questionable value for that effort.  

    Elysia: Elysia is also it's own district.  See Districts.

    Occult Research Facility.   Exalt Headquarters and outposts. 

    Abandoned Tower.  The empty remains of the failed renovation of the Greylight district and the broken light tower in the center that bathes the area in dim light.

    Veiled Market.  The bustling black market of Blackstreet where all manner of goods and services can be purchased or sold.

    The Albion Academy of Yeome.  A popular school complex for those of baser income servicing all grade levels.   Across the street from the K-12 is the University offering higher education, debates, and research opportunities...  And a well known day spa.   

    The Stardrive.  A massive machine capable of sending and receiving space and aircraft like a hangar.  It's more or less an airport,  but air travel isn't particularly common. 

    Peacekeeper HQ.  Where most Peacekeeper business is managed and where new equipment is developed and tested.

    The Strip.   A highly active street of Rueth full of neon attractions and ambient lighting from all the busy buildings vying for your attention and wallet.   

    Heartstreet.  A popular street in Leuvengrala where many of the most famous celebrities are engraved into hearts set into the ground,  and statues are erected of them that line either side.  The street has event halls and conveniences that are swarmed with people on busy days when some new convention or ceremony is being held.  

    Paradium.  A focus point for the high life,  Paradium is a street in Paradigm that is almost alien in design with all the odd eye catching architecture where rather than neon,  glaring lights are used that cause the district to glisten and sparkle,  giving off a radiance.   In Paradium you'll find the fanciest restaurants serving the most unique foods and flavor experiences,  the most lavish theaters,  the most euphoric spas.   If there's even a hint of poverty about you you will likely be escorted out of the district by the Peacekeepers.   



    Key Features:
    Exeoite:  Exeoite is the building block of Albion Prime.  It's an incredibly durable material capable of materializing on the spot in solid single masses and fusing with existing Exeoite directed by energy emitters that once would produce normal energetic barriers.  Exeoite is used as the foundation of High Albion,  from the Dome that protects it to the layers that divide it.   Exeoite resists energy as easily as blunt trauma,  requiring 5,000 counts of damage to break through.  
    Ezeon was developed to sculpt and dematerialize Exeoite.

    The Dome:  A solid 15 meter thick dome of two Exeoite layers sandwiching a standard energy barrier.  Since Exeoite was first introduced into the dome it's since been resculpted and modified for thickness and interrior maintenance shafts as well as Ezeon emitters in places to allow quick opening and closing of ports and gateways.  

    The Layers:  Whole artificial ground layers formed out of Exeoite that divide up the city and allow vertical expansion rather than a horizontal sprawl.  Some layers, or districts rather,  take up multiple layers while other layers are a lot more open,  particularly towards the center of the city,  composing mostly of walkways between towering buildings rather than cell like blocks of space.  

    The Districts:  The city is divided into Districts,  which are very physically identified by the Exoite walls surrounding each District.   Cutting into Albion Prime would be like carving into a large hive,  with many different bubbles within.    The dark color of the basic Exeoite used in construction means the walls are easy to forget about in the dark,  and the walls and ceilings are tall and high up,   with at least 50 meters between each Layer to work with.  

    The Peacekeepers:  The policing force of Albion Prime,  and most of Bosco.  They are well trained and armed soldiers more than your usual security.  Peacekeepers aren't just meant to keep the peace after all,  they are known to fight with the titanic monsters that roam Bosco and attempts at breaking into the country.  Peacekeepers are at least B-rank, or they'd still be in training.  If Peacekeepers are mobilized you'd see squads of B's with an A at their head,  and an S managing multiple squad leaders.   This is just a measurement,  they possess no magic.  Only genetic engeneering and cyberwear enhancements in addition to their equipment.  The standard equipment is a combat armor and combat rifle,  plus communication and sensory aids in their helmets.   Their vitals, location, and situation are monitored remotely.

    Elysian Machines:  Machines that come from Elysia at times.  Most Elysian machines are simple robots that serve as basic labor.  But when people refer to Elysian Machines they refer to the scarier robotic war machines that are deployed alongside the Peacekeepers during more serious situations and in the case of a kaiju-godzilla attack. 

    Occult Research Labs:  The Occult Research labs of Albion Prime are the developers of Exeoite in the first place and are known to heavily study the paranormal looking for ways of defending the city from it and combating paranormal threats.  They employ their own soldiers taken from the Peacekeepers known as the Gatekeepers,  who are trained in dealing with extraordinary situations and resisting supernatural influences,  while specializing in subduing and capturing supernatural threats rather than destroying them outright if it can be helped. 
    Nobody really knows what goes on in their laboratories. 

    Virtual Reality:  Escapisim at its finest.  Virtual Reality hosts entire new worlds to explore and thrive in from high fantasy lands,  to artificial paradises or just a new chance in a virtual version of the city itself. It's even more popular in the Shades where people often live just to get enough money to get themselves uploaded entirely into the Virtual networks,  leaving their bodies behind.  Some never get there,  spending their money on glimmers of the virtual worlds. 

    Genetic Modification:  Genetic modification is pretty rampant,  altering the body's makeup on a whole for a number of reasons.  Cosmetic,  personal choices,  job requirements,  and basic living necessity.

    Cyberwear: Similar to genetic modification are implants, additions, and replacements by cyberwear alternatives.  Some jobs may require either one or the other or one specifically.  Cyberwear is almost universal however in one form or another,  usually in ways that allow them to connect to the internet from anywhere,  host AI companions,  and access the Augmented Reality. 

    Augmented Reality:   A digital layer of reality blanketed over our own.  Seeing the Augmented Reality allows you to see information in real time in the world around you from seeing someone's name and public information to seeing advertisements and billboards that are entirely digital but in a set place in space like a physical counterpart.  Some AR even erases things you may see in the world around you,  from street trash to never having to see someone again.


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