Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    A difference in gens

    Obe9813
    Obe9813

    Regular VIP Status- VIP- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 103
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    A difference in gens Empty A difference in gens

    Post by Obe9813 27th July 2016, 4:48 pm

    Okay. I am the type of person that overthinks everything so freakin much. One thing I was thinking about was why the slayer gen is really not that different (especially between the first and second gen). So what I was thinking about was how to make them different. Not increasing the number of slayers, or anything like that what so ever.

    Here are my thoughts:

    1st Generation Slayers: Should kind of stay the same. Enter force when conditions are met.

    2nd Generation Slayers: Should be allowed to use force at any time. On the downside as artificially created slayers all output should be weakened, or the spells could actually still use some MP, or even the duration of their force should be shortened.

    3rd Generation Slayers: Kind of stays the same. Ability to enter force at will and without restrictions.

    These are just my thoughts. I understand this may be a bad idea but it was just an idea. Please feel free to comment.


    _____________________________________________________________________________________

    Knight of Zero
    Knight of Zero

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 308
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 350

    Character Sheet
    First Skill: Celestial Star Show
    Second Skill:
    Third Skill:

    A difference in gens Empty Re: A difference in gens

    Post by Knight of Zero 27th July 2016, 9:44 pm

    Not sure on active force on second since might be preferable to 3rd despite weakened power since get that secondary/primary slot still. For second could see possibly increase in passive stats or something small. Tbh though I am iffy on adding any bonuses to 2nd gen without drawbacks or unless small since slayers get alot already aside from regen.


    _____________________________________________________________________________________

    A difference in gens FtxZxrE
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    A difference in gens Empty Re: A difference in gens

    Post by Rosetta Crawford 27th July 2016, 11:37 pm

    In truth 2nd gen shouldn't be as powerful as first gen. However, perhaps they can enter force easier (so have to consume less of their element) but in exchange their free 'buffs' are slightly weaker.


    _____________________________________________________________________________________

    A difference in gens Zack2_by_gramcrackers-d8ker96

    A difference in gens Zack_by_ravenart5-d8j23c0

    A difference in gens Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 1004
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Oykai
    Experience : 500

    Character Sheet
    First Skill: Death Wish
    Second Skill:
    Third Skill:

    A difference in gens Empty Re: A difference in gens

    Post by Mifune 28th July 2016, 3:42 am

    In Canon it's speculated that 2nd Generation slayers are Required to enter Dragon Force to be even capable of using any high level Dragon Slayer spells and abilities. It's a reduced form of Dragon Force, altering the Human body with the power of the Lacrima in to a form more similar to a Dragons. Laxus becoming super bulky and covered in scales, Cobra's hands turning in to Dragon Talons, God Serena's eyes becoming black... all examples of the human body being altered by Slayer Lacrima.

    Dragon Force enhances a Dragon Slayers abilities, but since Second Generation slayers are not slayers to begin with, their powers do not grow very much. Think of it like first generations going from 50 to 100, and a 2nd generation going from 0 to 50. This is what gives Third Generations the ability to enter force at will. Because 2nd Generations can do so without becoming any stronger, first generations with the same ability gain the power to amplify their powers at will, stacking the Lacrima's power on top of their pre-existing Dragon Slayer magic...

    So as far as the forums rules go... 2nd Generation Slayers shouldn't actually be allowed to Enter Dragon Force, or at least the kind that buffs all stats 100% and gives them unlimited magic power, because their force is already active whenever they use their magic.



    _____________________________________________________________________________________

    Knight of Zero
    Knight of Zero

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 308
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 350

    Character Sheet
    First Skill: Celestial Star Show
    Second Skill:
    Third Skill:

    A difference in gens Empty Re: A difference in gens

    Post by Knight of Zero 28th July 2016, 7:12 pm

    Think nimbus is right since looking at wiki I think 2nd gen slayers we seen cant do much body alterting stuff that others can(idk about newest and not 100% sure im right). On second note kinda agree both with Zack and Nimbus's idea of what 2nd gen could do though maybe have it easier force and weaker force?
    Obe9813
    Obe9813

    Regular VIP Status- VIP- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 103
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    A difference in gens Empty Re: A difference in gens

    Post by Obe9813 4th August 2016, 6:52 pm

    That was what I was trying to say. A weakened but easier force. It would actually make a difference in what Generation a slayer is.


    _____________________________________________________________________________________


      Current date/time is 7th May 2024, 7:31 pm