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    Vanishing Void Magic

    Atsui Haru
    Atsui Haru

    1 Year Anniversary- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 122
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 225

    Character Sheet
    First Skill: Vanishing Void
    Second Skill: none for now
    Third Skill:

    Vanishing Void Magic Empty Vanishing Void Magic

    Post by Atsui Haru 3rd January 2016, 9:56 pm

    Magic

    Primary Magic:
    Vanishing Void Magic

    Secondary Magic:
    None at the moment

    Caster or Holder:
    Caster

    Description:

    Vanishing Void Magic is an art of magic created basically for strategic use, hiding, following/stalking, moving faster.
    The story of the Vanishing Void magic, start from a long time ago, there was a village often hunted by criminals and evil mage, so this pacific village people , decided to create a magic to evade and hide their own presence, and that was able to instantly run and move their things with them.
    Legends said that when the village was under attack, all the mages living there acted together ,and  were able to make it completely disappear, or relocate the village position to their free will.
    This kind of magic aren't very suitable for close combat, which mean Atsui always prefer to avoid close range fights, but at the same time, knowing his magic weakness, he trained as much as he could in the use of the sword. But he mostly use it only for self defence and if he must do it.

    Strengths:
    1) Fast cast
    2) This magic has no element
    3) Most of the void magic cannot be dodged or are very hard to dodge, since they appear from nowhere and where the caster want

    Weaknesses:
    1 strong magic can used once only per day.
    2 if getting hit while casting, hp -20%+damage received
    3 It has a very short range of magic that actually does damage.

    Type: support/neutral element


    Name: Void Movement
    Rank: D
    Type: Support
    Duration:Less then a second
    Cooldown:2 post
    Description:

    This magic let the caster enter a dimension for a very short period of time, probably less then 1 second, but it allow the user to instantly change his location, it might look similar to a teleport, but it has greater and more peculiar usage, the only limit of this skill is the range, since this magic can't be used to move more then 30 feet at low level.

    To activate this skill Atsui has to be able to see where he is going to Void-Move, basically he can't pass through walls with this skill, the cast is instant.

    Strengths:
    1)Instant movement allow Atsui to dodge mostly of the melee attack, or missile magic type.
    2)It has no cast time, and short delay between one usage and another.
    3)It can be used mid air.

    Weaknesses:
    1) Repeat use of this skill, give the character dizziness.
    2) If ANY physical attack or magic, hit the caster the moment he re-appear, his defence get reduced to Zero and his reaction speed cut by half.
    3) Cannot pass through walls, can't be used under water.
    4) It has to be said to be activated, so if it's silenced or the caster can't open his mouth for any reason the skill wont work.

    Name: Void Relocation
    Rank: D
    Type: Supportive
    Duration:Less then a second
    Cooldown:2 post
    Description:

    This magic let the caster use the Movement skill, on objects or living things.
    It's a small area spell, that has to be casted on the ground, and it can't move flying object such are arrows fire balls or flying things, you actually have to step on it to activate it.
    Compared to Movement void, this magic use Mp and has a short cast time.

    To activate this spell Atsui has to point a finger in the direction where he want the magic circle to appear and then draw a circle with that finger, then open his hand wide to activate and move whatever he want to move, the range of the Void movement raise by 3 with the mage rank, but it start with a 6 feet range only.

    Strengths:
    1)The circle is not visible to foes , but is visible to friend.
    2)What/Whoever step in the circle and get void-moved, is on Atsui free will. Once you step into it , he can decide to relocate , your whole self, or just your weapon , or armor/dress.
    3)at higher rank the circle widen.

    Weaknesses:
    1)It's pretty easy to avoid, if you see Atsui casting it.
    2)The spell range is very short, up to 8 feet from the caster, and even if the Mage rank raise, the range, things can get Void-moved, it will never be far enough as to get out of sight.
    3)Cast is short, but cannot be interrupted, once Atsui decide to use it, it has to stand still drawing the circle with his hand for about 2 seconds.
    4)If hit while casting, will be stunned for 2 post.

    It's a symbol trap magic, if you step on it, you cannot dodge it. But whoever got magic that senses trap can see the circle and easily avoid or jump it.

    Name: Dimension Fusion
    Rank: D
    Type: Supportive/trapping
    Duration: 30 seconds or the number of post needed for 30 seconds to pass.
    Cooldown:5 post.
    Description:


    This Magic does no harm,Atsui need to clap in hand once in a position that looks like a meditation stance.
    It's highly strategic and can be used on both foes and allies.
    It crack open a small dimension room, that belong to the same dimension as Movement void and Void Relocation, with the difference that this opened dimension can basically trap Anything and anyone inside if its in the spell area.
    It can be easily seen once casted, because it surround the target in a square dark room with invisible walls.
    Once the target or more target are in the void room, they become fused with normal dimension and void dimension.
    This allow whoever is inside the Void dimension room to be visible, and also immune by any magical of physical attack for about 30 seconds.
    The room block magical attack, but it doesn't stop mental ability such as mind reading or telepathy skills and sort of.
    Inside the Dimension Fusion room, there is no Oxygen, so whoever get trapped has to keep their breath for the 30 seconds of the duration.

    Strengths:
    1)It can be used to save allies from incoming damage, or to protect the caster itself from AoE Spells.
    2)It has a fast cast and need only to be screamed to activate
    3)It can only be dodged by teleport user or with anti magic artifact

    Weaknesses:
    1)If used on enemy has the same effect as on allies, so basically, the enemy can't be damaged as far as it is inside the room.
    2)it has a single use per day.
    3)If used a second time during the same day, it will make the caster faint instantly
    and it wont be able to regain consciousness for the whole day. There might be cases in which a second use happen and the spell will be casted, but the caster will faint, no matter the level/rank/ or items equipped.
    4)It uses 3 times more mp then a normal spell.

    It can be dodged if the target know some teleport spell, or if the trapper target get recalled by magic to another place.

    Name: Void compression
    Rank: D
    Type: Istant Offensive - Non elemental, deal magical/physical damage.
    Duration: 2 seconds after been casted
    Cooldown: 4 post
    Description:


    This Magic spell compress void in a single point , raising both harm at the height of the shoulder in front of him and putting his hands next to each other, creating a ball of high density black matter, it has no element and when thrown it deal phisycal/magical damage.
    It's an incredible fast spell, in chanting and casting, very hard to dodge since void doesn't meet air resistance.

    Strengths:
    1 The speed of the sphere once shoot is insane.
    2 It can be dissolved on will by its caster.

    Weaknesses:
    1 It doesn't follow the target and it doesn't change trajectory
    2 It relies on the caster Aim, so its unlikely to be used in many situation when the sight is not at the best, if there is mist or anything similar.
    3 The speed is so high that, it's kind of impossible to hit moving target, if not from very close.

    Type: Attack/Non elemental
    Cool Down: 3 post
    Duration: 1 post , if it doesn't hit the target it dissolve after 200 feet

    It can be dodged if a seasoned warrior have very good reflexes, or you can block it head on if you have any magic barrier. but depending of the barrier, if the barrier doesn't defend from both physical and magical damage, you will still get part of the damage.

    Lineage:Caine's descent

    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.


    Unique Abilities:

    Name: Unbreakable Spirit
    Rank: D
    Type: Passive
    Duration:
    Cooldown:
    Description:

    1) Unbreakable Spirit: This unique ability allow Atsui, to maintain his cool blood, in the most dire situation. Preventing him from panic attack , and granting him 50% resistance to illusion magic attack, mind control spells.

    Name: Regenerative power
    Rank: D
    Type: Passive
    Duration:
    Cooldown:
    Description:
    2)Regenerative power:

    This skill allow Atsui to regenerate 1% hp every 2 post while fighting and 1% hp every post while not fighting, after receiving damage.
    It work with every kind of damage, even if h cut himself by mistake with a knife or an animal bite him etc etc.

    Name: Back Stab Evade
    Rank: D
    Type: Buff
    Duration: 3 post
    Cooldown: 5 post
    Description:

    3)Back stab evade, is a skill that can be casted when you are not sure about the place you are visiting , or if you think there will be an ambush.
    The caster has to chant it for 5 post and after 5 post will automatically disappear.
    While the Buff is in function, any attacks that come from behind, are automatically dodged by activating the movement void skill, moving the caster in a random location within the spell range.


    Last edited by Atsui Haru on 5th January 2016, 7:41 pm; edited 4 times in total
    avatar
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    Guest

    Vanishing Void Magic Empty Re: Vanishing Void Magic

    Post by Guest 5th January 2016, 1:41 pm

    Things that need fixing:
    - Provide a paragraph of how Atsui uses his Vanishing Void magic.
    - D rank spells have a maximum duration of 3 posts and a minimum cool down of 2 posts. Please change Void Movement, Void Compression, and Dimension Fusion's cool downs. For Void Movement, I suggest 2 posts, and for Dimension Fusion, I suggest 3 posts. Void Compression sounds to be the strongest of your spells, so I suggest a 4 post cool down.
        *Note: The stronger the spell, the longer its cool down will be
    - Please include your lineage information, not just the name; to include your lineage, just find your lineage information and copy and paste it in your form.
    - In your magic's spells' descriptions, please provide ways a player can dodge the attack.
    - Please reference this thread for spell types.
    - You must have one more weakness than strength (i.e 3 strengths, you would then need 4 weaknesses)
    - In your Void Compression spell, please include how the opponent can dodge the spell and how Atsui activates it.
    avatar
    Guest
    Guest

    Vanishing Void Magic Empty Re: Vanishing Void Magic

    Post by Guest 5th January 2016, 7:45 pm

    Atsui Haru wrote:Magic

    Primary Magic:
    Vanishing Void Magic

    Secondary Magic:
    None at the moment

    Caster or Holder:
    Caster

    Description:

    Vanishing Void Magic is an art of magic created basically for strategic use, hiding, following/stalking, moving faster.
    The story of the Vanishing Void magic, start from a long time ago, there was a village often hunted by criminals and evil mage, so this pacific village people , decided to create a magic to evade and hide their own presence, and that was able to instantly run and move their things with them.
    Legends said that when the village was under attack, all the mages living there acted together ,and  were able to make it completely disappear, or relocate the village position to their free will.
    This kind of magic aren't very suitable for close combat, which mean Atsui always prefer to avoid close range fights, but at the same time, knowing his magic weakness, he trained as much as he could in the use of the sword. But he mostly use it only for self defence and if he must do it.

    Strengths:
    1) Fast cast
    2) This magic has no element
    3) Most of the void magic cannot be dodged or are very hard to dodge, since they appear from nowhere and where the caster want

    Weaknesses:
    1 strong magic can used once only per day.
    2 if getting hit while casting, hp -20%+damage received
    3 It has a very short range of magic that actually does damage.

    Type: support/neutral element


    Name: Void Movement
    Rank: D
    Type: Support
    Duration:Less then a second
    Cooldown:2 post
    Description:

    This magic let the caster enter a dimension for a very short period of time, probably less then 1 second, but it allow the user to instantly change his location, it might look similar to a teleport, but it has greater and more peculiar usage, the only limit of this skill is the range, since this magic can't be used to move more then 30 feet at low level.

    To activate this skill Atsui has to be able to see where he is going to Void-Move, basically he can't pass through walls with this skill, the cast is instant.

    Strengths:
    1)Instant movement allow Atsui to dodge mostly of the melee attack, or missile magic type.
    2)It has no cast time, and short delay between one usage and another.
    3)It can be used mid air.

    Weaknesses:
    1) Repeat use of this skill, give the character dizziness.
    2) If ANY physical attack or magic, hit the caster the moment he re-appear, his defence get reduced to Zero and his reaction speed cut by half.
    3) Cannot pass through walls, can't be used under water.
    4) It has to be said to be activated, so if it's silenced or the caster can't open his mouth for any reason the skill wont work.

    Name: Void Relocation
    Rank: D
    Type: Supportive
    Duration:Less then a second
    Cooldown:2 post
    Description:

    This magic let the caster use the Movement skill, on objects or living things.
    It's a small area spell, that has to be casted on the ground, and it can't move flying object such are arrows fire balls or flying things, you actually have to step on it to activate it.
    Compared to Movement void, this magic use Mp and has a short cast time.

    To activate this spell Atsui has to point a finger in the direction where he want the magic circle to appear and then draw a circle with that finger, then open his hand wide to activate and move whatever he want to move, the range of the Void movement raise by 3 with the mage rank, but it start with a 6 feet range only.

    Strengths:
    1)The circle is not visible to foes , but is visible to friend.
    2)What/Whoever step in the circle and get void-moved, is on Atsui free will. Once you step into it , he can decide to relocate , your whole self, or just your weapon , or armor/dress.
    3)at higher rank the circle widen.

    Weaknesses:
    1)It's pretty easy to avoid, if you see Atsui casting it.
    2)The spell range is very short, up to 8 feet from the caster, and even if the Mage rank raise, the range, things can get Void-moved, it will never be far enough as to get out of sight.
    3)Cast is short, but cannot be interrupted, once Atsui decide to use it, it has to stand still drawing the circle with his hand for about 2 seconds.
    4)If hit while casting, will be stunned for 2 post.

    It's a symbol trap magic, if you step on it, you cannot dodge it. But whoever got magic that senses trap can see the circle and easily avoid or jump it.

    Name: Dimension Fusion
    Rank: D
    Type: Supportive/trapping
    Duration: 30 seconds or the number of post needed for 30 seconds to pass.
    Cooldown:5 post.
    Description:


    This Magic does no harm,Atsui need to clap in hand once in a position that looks like a meditation stance.
    It's highly strategic and can be used on both foes and allies.
    It crack open a small dimension room, that belong to the same dimension as Movement void and Void Relocation, with the difference that this opened dimension can basically trap Anything and anyone inside if its in the spell area.
    It can be easily seen once casted, because it surround the target in a square dark room with invisible walls.
    Once the target or more target are in the void room, they become fused with normal dimension and void dimension.
    This allow whoever is inside the Void dimension room to be visible, and also immune by any magical of physical attack for about 30 seconds.
    The room block magical attack, but it doesn't stop mental ability such as mind reading or telepathy skills and sort of.
    Inside the Dimension Fusion room, there is no Oxygen, so whoever get trapped has to keep their breath for the 30 seconds of the duration.

    Strengths:
    1)It can be used to save allies from incoming damage, or to protect the caster itself from AoE Spells.
    2)It has a fast cast and need only to be screamed to activate
    3)It can only be dodged by teleport user or with anti magic artifact

    Weaknesses:
    1)If used on enemy has the same effect as on allies, so basically, the enemy can't be damaged as far as it is inside the room.
    2)it has a single use per day.
    3)If used a second time during the same day, it will make the caster faint instantly
    and it wont be able to regain consciousness for the whole day. There might be cases in which a second use happen and the spell will be casted, but the caster will faint, no matter the level/rank/ or items equipped.
    4)It uses 3 times more mp then a normal spell.

    It can be dodged if the target know some teleport spell, or if the trapper target get recalled by magic to another place.

    Name: Void compression
    Rank: D
    Type:  Istant Offensive - Non elemental, deal magical/physical damage.
    Duration: 2 seconds after been casted
    Cooldown: 4 post
    Description:


    This Magic spell compress void in a single point , raising both harm at the height of the shoulder in front of him and putting his hands next to each other, creating a ball of high density black matter, it has no element and when thrown it deal phisycal/magical damage.
    It's an incredible fast spell, in chanting and casting, very hard to dodge since void doesn't meet air resistance.

    Strengths:
    1 The speed of the sphere once shoot is insane.
    2 It can be dissolved on will by its caster.

    Weaknesses:
    1 It doesn't follow the target and it doesn't change trajectory
    2 It relies on the caster Aim, so its unlikely to be used in many situation when the sight is not at the best, if there is mist or anything similar.
    3 The speed is so high that, it's kind of impossible to hit moving target, if not from very close.

    Type: Attack/Non elemental
    Cool Down: 3 post
    Duration: 1 post , if it doesn't hit the target it dissolve after 200 feet

    It can be dodged if a seasoned warrior have very good reflexes, or you can block it head on if you have any magic barrier. but depending of the barrier, if the barrier doesn't defend from both physical and magical damage, you will still get part of the damage.

    Lineage:Caine's descent

    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.


    Unique Abilities:

    Name: Unbreakable Spirit
    Rank: D
    Type: Passive
    Duration:
    Cooldown:
    Description:

    1) Unbreakable Spirit: This unique ability allow Atsui, to maintain his cool blood, in the most dire situation. Preventing him from panic attack , and granting him 50% resistance to illusion magic attack, mind control spells.

    Name: Regenerative power
    Rank: D
    Type: Passive
    Duration:
    Cooldown:
    Description:
    2)Regenerative power:

    This skill allow Atsui to regenerate 1% hp every 2 post while fighting and 1% hp every post while not fighting, after receiving damage.
    It work with every kind of damage, even if h cut himself by mistake with a knife or an animal bite him etc etc.

    Name: Back Stab Evade
    Rank: D
    Type: Buff
    Duration: 3 post
    Cooldown: 5 post
    Description:

    3)Back stab evade, is a skill that can be casted when you are not sure about the place you are visiting , or if you think there will be an ambush.
    The caster has to chant it for 5 post and after 5 post will automatically disappear.
    While the Buff is in function, any attacks that come from behind, are automatically dodged by activating the movement void skill, moving the caster in a random location within the spell range.

    Approved.

      Current date/time is 29th May 2024, 3:48 pm