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    Midnight's Magic

    Magicite
    Magicite

    Main Account- Custom Slayer- Dragon Slayer- S-Rank- A-Rank- Eevee- Job Creator- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Legal Eagle- Unknown Powerhouse- Achiever- Expert Achiever- Taskmaster- Halloween job event participant - Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Christmas Event Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Magician's Spirit
    Position : None
    Faction : The Luminous Covenant
    Posts : 212
    Guild : Luminous Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25,299

    Character Sheet
    First Skill: Lineage Magic
    Second Skill: Cavern Slayer Magic
    Third Skill:

    Midnight's Magic Empty Midnight's Magic

    Post by Magicite 31st December 2012, 8:52 am

    Primary Magic: White Mage Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description:

    White Mage Magic is a Caster Magic which allows the user to pour magical energy
    into a target. It is one of the rarest magics in the world, focuses mainly
    on recovery and support spells. By far the most useful aspect of healing
    magic is that it is easy on the user. It's not that healing magic requires
    less magical energies to cast but that knowing healing magic passively gives
    the users increased magical reserves and magical regeneration, allowing them
    survive longer, heal longer and support longer.

    Strengths:

    *Healing- White Mage magic has a large variety of what it can heal. From mending
    wounds, removing poisons and diseases and another ailments/status effects.
    *Supportive-White Mage magic has a wide range of support magic ranging from buffs
    to protection and even some debuffs.

    Weaknesses:

    *Offense- White Mage magic has very few offensive spells and what spells it does
    have never get very strong.
    *Range- White magic is a magic that relies on close proximity to mid ranged
    spells.

    Abilities/Powers:

    *Life's energy- is always filling the user with life's energy. Giving them
    greatly enhanced magical reserves and recovery rate. It is it's greatest and only ability.

    Name: Cure
    Rank: D
    Type: Support-Healing
    Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft blueish-white aura as the body's wounds are healed.
    Strengths: Heals up to D rank wounds.
    Weaknesses: Short range. 1 post cool down.

    Name: Antidote
    Rank: D
    Type: Support-Healing
    Description: Raising a hand forward the White Mage places their hand on someone as the hand begins to glow a soft greenish-white aura. The body's poisons are healed as the poison is removed.
    Strengths: Heals up to D rank poisons.
    Weaknesses: Short range. 1 post cooldown.

    Name: Libra
    Rank: D
    Type: Support-Tracking
    Description: The caster simple concentrates for a moment and can feel the life source of anything living within 60' and how strong of a life force they have. This is great for knowing who needs healing the most, even if the White Mage can't see them.
    Strengths: Great for locating people and creatures
    Weaknesses: Lasts 3 posts. 6 post cooldown.

    Name: Dia
    Rank: D
    Type: Offensive-Buff
    Description: The caster simple concentrates for a moment and touches a weapon. The weapon gains a faint swirling blueish-white aura to it. When the weapon strikes anything it gains some magical force behind it.
    Strengths: Adds D rank harm effect to a weapon.
    Weaknesses: Lasts 3 posts. Only works on weapons or something considered a weapon(example a dragons claws). Requires touch. 6 post cooldown.


    Last edited by Magicite on 1st January 2013, 7:32 pm; edited 3 times in total
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    Midnight's Magic Empty Re: Midnight's Magic

    Post by Guest 1st January 2013, 6:45 pm

    Follow all the instructions colored in green.

    Magicite wrote:Primary Magic: White Mage Magic <--Fine
    Secondary Magic: <--Fine
    Caster or Holder: Caster <--Fine
    Description:

    White Mage Magic is a Caster Magic which allows the user to pour magical energy
    into a target. It is one of the rarest magics in the world, focuses mainly
    on recovery and support spells. By far the most useful aspect of healing
    magic is that it is easy on the user. It's not that healing magic requires
    less magical energies to cast but that knowing healing magic passively gives
    the users increased magical reserves and magical regeneration, allowing them
    survive longer, heal longer and support longer. <--Fine

    Strengths:

    *Healing- White Mage magic has a large variety of what it can heal. From mending
    wounds, removing poisons and diseases and another ailments/status effects. <--Fine
    *Supportive-White Mage magic has a wide range of support magic ranging from buffs to protection and even some debuffs. <--Fine

    Weaknesses:

    *Offense- White Mage magic has very few offensive spells and what spells it does
    have never get very strong. <--Fine
    *Range- White magic is a magic that relies on close proximity to mid ranged
    spells. <--Fine

    Abilities/Powers:

    *Life's energy- is always filling the user with life's energy. Giving them
    greatly enhanced magical reserves and recovery rate. It is it's greatest ability. <--Fine
    *Blessed- Healing spells that are used on self heal as if 1 rank better. <-- No. You are D-rank, you heal like a D-rank, you are C-rank, you Heal like a C-rank. Fix that.

    Name: Cure <--Fine
    Rank: D <--Fine
    Type: Support-Healing <--Fine
    Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft blueish-white aura as the body's wounds are healed. <--Fine
    Strengths: Heals up to D rank wounds. <--Fine
    Weaknesses: Short range. <--Missing a cooldown

    Name: Antidote <--Fine
    Rank: D <--Fine
    Type: Support-Healing <--Fine
    Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft greenish-white aura as the body's poisons are healed. <--Fine
    Strengths: Heals poisons up to +1 rank to the caster. <--No, can only heal D-rank poisons. Fix that.
    Weaknesses: Short range. <-- Missing a Cooldown, needs a different weakness, you're not using the same weakness over and over again. for future reference.

    Name: Libra <--Fine
    Rank: D <--Fine
    Type: Support-Tracking <--Fine
    Description: The caster simple concentrates for a moment and can feel the life source of anything living within 60' and how strong of a life force they have. <-- 60' whats?
    Strengths: Great for locating people and creatures <--Fine
    Weaknesses: Lasts 3 posts <--Fine, But I want you to include a charge time as this essentially lets you metagame peoples' placements.

    Name: Dia <--Fine
    Rank: D <--Fine
    Type: Offensive-Buff <--Fine
    Description: The caster simple concentrates for a moment and touches a weapon. The weapon gains a faint swirling blueish-white aura to it. When the weapon strikes anything it gains some magical force behind it. <--Fine
    Strengths: Adds D rank harm effect to a weapon. <--Fine
    Weaknesses: Lasts 3 posts. Only works on weapons. <--Fine

    Complete these minor edits then bump the app.
    Magicite
    Magicite

    Main Account- Custom Slayer- Dragon Slayer- S-Rank- A-Rank- Eevee- Job Creator- Forever Solo- Christian Minecraft Server- I Have Friends...- Limited Edition- Legal Eagle- Unknown Powerhouse- Achiever- Expert Achiever- Taskmaster- Halloween job event participant - Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Christmas Event Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Magician's Spirit
    Position : None
    Faction : The Luminous Covenant
    Posts : 212
    Guild : Luminous Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25,299

    Character Sheet
    First Skill: Lineage Magic
    Second Skill: Cavern Slayer Magic
    Third Skill:

    Midnight's Magic Empty Re: Midnight's Magic

    Post by Magicite 1st January 2013, 7:23 pm

    I appreciate your review. I'm glad I did so well my first run of magic.

    Edit: added a cd for Dia

    Edits made:

    *Blessed- Healing spells that are used on self heal as if 1 rank better. <-- No. You are D-rank, you heal like a D-rank, you are C-rank, you Heal like a C-rank. Fix that
    - I took out the ability all together. I figure the first ability is so useful and technically strong that I should keep to only having it.

    Name: Cure <--Fine
    Rank: D <--Fine
    Type: Support-Healing <--Fine
    Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft blueish-white aura as the body's wounds are healed. <--Fine
    Strengths: Heals up to D rank wounds. <--Fine
    Weaknesses: Short range. <--Missing a cooldown
    - Added a 1 post cooldown.

    Name: Antidote <--Fine
    Rank: D <--Fine
    Type: Support-Healing <--Fine
    Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft greenish-white aura as the body's poisons are healed. <--Fine
    Strengths: Heals poisons up to +1 rank to the caster. <--No, can only heal D-rank poisons. Fix that.
    Weaknesses: Short range. <-- Missing a Cooldown, needs a different weakness, you're not using the same weakness over and over again. for future reference
    -Added a cooldown. Requires touch instead of short range.

    Name: Libra <--Fine
    Rank: D <--Fine
    Type: Support-Tracking <--Fine
    Description: The caster simple concentrates for a moment and can feel the life source of anything living within 60' and how strong of a life force they have. <-- 60' whats?
    Strengths: Great for locating people and creatures <--Fine
    Weaknesses: Lasts 3 posts <--Fine, But I want you to include a charge time as this essentially lets you metagame peoples' placements
    - Instead of adding a charge time I gave it a 6 post cooldown. Twice what it offers.



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    Midnight's Magic Empty Re: Midnight's Magic

    Post by Guest 1st January 2013, 7:42 pm

    Beautiful, see you on the battlefield comrade D8. Approved.

      Current date/time is 8th May 2024, 6:16 am