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    Requip stuff

    Daddy
    Daddy

    Lord of Domination


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    Requip stuff Empty Requip stuff

    Post by Daddy 11th August 2015, 2:23 pm

    Requips, oh god!

    So I am sitting here scrolling through stuff boredly, and I realized something. As odd at it seems, I feel Requips is slightly underpowered. I understand the versatility aspect of it all, but at the same time each weapon is only allowed 1 active, and 1 passive is kinda dull. Could there be a way to add more abilities to a spell weapon to make them more viable to use? Cause as it stands, 1 thing of a higher rank can pretty much smash a Requip weapon.


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    Requip stuff JAgwtRZ
    Eris
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    Requip stuff Empty Re: Requip stuff

    Post by Eris 11th August 2015, 2:34 pm

    To my understanding,  Requip's "Spell Weapons" are supposed to be unbreakable. 

    And you can allocate spell slots to specific weapons/armors yourself.


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    Requip stuff NvVyM98

    Requip stuff CkggyrF

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    Post by Daddy 11th August 2015, 2:38 pm

    Not unbreakable. Thats Holder magic.

    What I mean is to take a weapon and instead of making "Special" spells which are pretty much extra spells for weapons, allow people to sacrifice spell slots give weapons more abilities.


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    Requip stuff JAgwtRZ
    Eris
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    Requip stuff Empty Re: Requip stuff

    Post by Eris 11th August 2015, 2:39 pm

    Vexel wrote:
    What I mean is to take a weapon and instead of making "Special" spells which are pretty much extra spells for weapons, allow people to sacrifice spell slots give weapons more abilities.


    How is that any different? o-o  Wat.


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    Requip stuff NvVyM98

    Requip stuff CkggyrF

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    Requip stuff Empty Re: Requip stuff

    Post by Daddy 11th August 2015, 2:46 pm

    I wrote that wrong.


    Special (the rank can vary, the higher the rank the more powerful the spell. A Special type of spell allows the Requiper to cast a qpell through a specific weapon or amor, or even combine multiple weapons with a specific armor into one unique offensive or defensive spell.)

    These are what someone pointed me too, and this still isn't what I'd mean. This can be anything, like a general spell or some Bs. I'm more saying more abilities towards a weapon that are natural to it.


    _____________________________________________________________________________________

    Requip stuff JAgwtRZ
    Eris
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    Requip stuff Empty Re: Requip stuff

    Post by Eris 11th August 2015, 2:52 pm

    Vexel wrote:I wrote that wrong.


    Special (the rank can vary, the higher the rank the more powerful the spell. A Special type of spell allows the Requiper to cast a qpell through a specific weapon or amor, or even combine multiple weapons with a specific armor into one unique offensive or defensive spell.)

    These are what someone pointed me too, and this still isn't what I'd mean. This can be anything, like a general spell or some Bs. I'm more saying more abilities towards a weapon that are natural to it.


    I still don't see the difference.

    You have X weapon,  but Y spell.   Attach Y spell to X weapon to gain a new ability for said weapon.

    Isn't that what you're saying?


    _____________________________________________________________________________________

    Requip stuff NvVyM98

    Requip stuff CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
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    Daddy
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    Requip stuff Empty Re: Requip stuff

    Post by Daddy 11th August 2015, 2:59 pm

    It might just be me, and how I see weapon abilities over random spell. lol


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    Requip stuff JAgwtRZ
    Rosetta Crawford
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    Requip stuff Empty Re: Requip stuff

    Post by Rosetta Crawford 12th August 2015, 4:39 am

    How to gain extra abilities for a requip:

    Use a spell slot as an ability you can only use when that weapon/armor is in use. Its the exact same thing. If you show it well enough you should be able to put it with that particular weapon so it is just another ability...you just need to identify it as using a spell slot.


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    Requip stuff Zack2_by_gramcrackers-d8ker96

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