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• Patch Notes •                 • New User Guide •                • Guild Information •

    Mystic Knight Iris

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    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Mystic Knight Iris Empty Mystic Knight Iris

    Post by King Elyx 14th June 2015, 7:32 pm

    https://www.fairytail-rp.com/t10202p255-the-trading-hub

    Name: Mystic Knight Iris
    Rank: Artifact
    Type: Weapon (Sword)
    Description: Mystic Knight Iris Merp_zpssh9eftlt
    Strengths:
    Light: It is easy to move, even easier than Knight Iris, making it a perfect weapon for speed type melee fighters.
    Heavy Impact: Despite how light the item may seem, this weapons edge hits through tough metal, showing how tough of a hitter it truly is.
    Magic Resistance: Just like the previous Knight Iris, this weapon is designed to block all types of magic attacks (Dark included) of the users rank and lower.
    Weaknesses:
    -Though it is fast and can hit with much impact, it's still light regardless. Therefore, the weapon is mainly used to fight offensively, it can be knocked out of the users hand if used defensively.
    -There is only enough space for it to be held with one hand, making it harder to control than one holding it with two hands.
    -When used for Dual-wielding, this blade tends to be lighter than the other weapon. This makes the user more likely to used the weapon in the other hand, even if this one may be stronger.
    Abilities:
    Iris Devastation Boost:

    Ability:


    Last edited by Elyx Reiaki on 28th June 2015, 4:26 pm; edited 3 times in total
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    Mystic Knight Iris Empty Re: Mystic Knight Iris

    Post by Guest 15th June 2015, 1:47 am

    Iris Devastation Boost - You should have either the passive buff or the active buff, not both. If you go with the active buff, you can go ahead and increase the duration.

    Shattered Iris Release - Can you just mention that the damage goes up to S-rank and give a speed? Besides that, there's nothing wrong here that you have to change but, if you want to, you can reduce the cooldown by a couple posts and increase the range of the circle.
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    Mystic Knight Iris Empty Re: Mystic Knight Iris

    Post by Guest 15th June 2015, 5:07 am

    Mystic Knight Iris CBsTu5w
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    Guest

    Mystic Knight Iris Empty Re: Mystic Knight Iris

    Post by Guest 28th June 2015, 4:27 pm

    This was unlocked so Elyx could fix a range problem.

    Approved.

      Current date/time is 27th April 2024, 10:54 am