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    Unari Meikurai's Magic [W.i.P]

    AncientHalo
    AncientHalo

    Player 
    Lineage : Dragon's Spirit
    Position : None
    Posts : 4
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : N/A
    Experience : 0

    Unari Meikurai's Magic [W.i.P] Empty Unari Meikurai's Magic [W.i.P]

    Post by AncientHalo 8th December 2014, 1:48 pm

    Magic

    Primary Magic: Chaotic Force
    Caster or Holder: Caster
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Innate Abilities: Chaotic Force doesn't have many, abilities in general to begin with. The most is that it is a combined product of Light and Darkness Elements, and as such some spells will contain more Light than Darkness and Vice Versa. Naturally, there are spells that utilize an equal amount of Light and Darkness as well, and are usually the most potent types of spells Unari can use. Though, not considered a legitimate ability, Unari when leaning this type of Magic gained a greater perspective of both sides, Light and Darkness. Both elements have their respective pros, and respective cons. Unari understands that better than just about anybody in her ranking as of now. It is possible to make spells of Pure Darkness and Pure Light elements within the Chaotic Force magic, but takes more time to prepare.
    Aura Type: N/A
    Strengths: 

    • Mixture of Light and Darkness: It's already know that Chaos is a Mixture of the two elements, thus it is possible for Unari to have multiple categories of Magic in her arsenal that way.
    • Mixed Range: Versatility, essentially the best output for this magic. Many spells can target one person, others can target one's self persona, target an ally or create an Area of Effect attack with her spells.
    • Stunning/Destructive Aspects: Though the Chaotic Element is naturally based for power and destruct, Unari tends to make it some of her spells retain a little more of the Light Element than the destructive force of Darkness and Vice Versa. Spells with more Light Property injected into it, contain the aspect of lesser damage but make up for the additional effect of a split-second or temporary stun on the receiver. Spells with more Darkness Property injected into it, contain the absolute destructive force Darkness would bring at the cost of draining more MP and not retaining any possible status affects against the receiver, lest Unari eventually masters a spell that Darkness can utilize and abuse a Status Affliction.

    Weaknesses: 

    • Control: It is possible for Unari to lose control over herself and run berserk with her own Magic. Though this usually stems from a deep hatred from any source that she directs at one specific individual or group, it's rare to happen if at all.
    • Limited: Due to it's limitation of Elements, it is possible for somebody to have a Magic that completely decimates the elements of Light and/or Darkness to gain easy advantage over Unari and dispatch her as he/she pleases.
    • Harms Self/Others: Due to the chaotic nature of this magic, it is possible that at some points, Unari's spells have the potential to not only hurt herself, but those around her as well. And that includes comrades.
    • Draining: Unari cannot control one passive aspect of this Chaotic Magic until she becomes stronger, and that is the fact Chaotic Force will naturally drain Unari of her Life Force bit by bit until there's a day she will not be able to stand again. Though it's a temporary weakness, it's deadly due to the fact it is very difficult to not use Magic in fights.

    Lineage: Dragon's Spirit
    Unique Abilities: 
    Dragon's Spirit:


    Spells:

    Name: Chaotic Lance
    Rank: D
    Type: Chaotic, Offensive
    Description: Chaotic Lance naturally looks like a Lance crafted out of Light and Darkness, colored mostly White and Black, with a hue of Chaotic Purple included. It is cast simply by using Unari's right hand opened up while using her left hand closed tightly and clapping them together, this allows Unari to use her Left Hand to make the shape and length with the Right Palm holds it together until it is completed. It only goes as fast and as far as Unari can throw it, or she can use it for Close Combat Range as it gain a form solidity. It does have a piercing effect as well, allowing it to pierce through weaker armor and spells.
    Strengths: 

    • It is able to pierce weaker objects.
    • Multiple Ranges, thus giving variety in terms of combat usage.
    • A little more with Darkness Element, granted it has a little more power than the Light Variant.

    Weaknesses: 

    • Naturally does not Stun the opponent, unless you count Pain as a Stun Aspect.
    • Can be resisted by those who actually resist the Darkness Element.
    • Can be destroyed by spells of same power or stronger.
    • Using the Light Element to naturally deflect the majority of the Darkness Aspect of the Attack.
    • Duration: Wielded- 30 Seconds, Thrown- Dissipates 5 seconds after hitting something or somebody.



    Name: Chaotic Barrier
    Rank: D
    Type: Chaotic, Defensive/Supportive
    Description: A defensive spell that Unari can utilize in order to protect herself and/or her comrades. It is cast by simply putting one hand in front of her while channeling her Magic to that body part, if Unari wanted to have it last much longer she must place both hands on the shield. Leaving her vulnerable to other attacks by other enemies. The shield can range in size, from a Three Meter Radius to a Ten Meter Radius, it's creation speed also depends 
    ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply.)
    Strengths: 

    • Can protect against Spells of Same Rank.
    • Can be used to protect allies as well one's self.
    • Utilizing more Darkness than Light in order to keep a defensive prowess.

    Weaknesses: 





    • Duration: Wielded- 30 Seconds, Thrown- Dissipates 5 seconds after hitting something or somebody.


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    Unari Meikurai's Magic [W.i.P] Request_shin_amnesia__by_foxusworks-d609pro

      Current date/time is 2nd May 2024, 11:35 am